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ANON Cerberus
Tiny Toons
312
|
Posted - 2014.02.06 15:48:00 -
[121] - Quote
Dudes -
Hip firing with AA off or on a KB/M setup = bullets spread out and fire in a rough area.
Hip firing with AA on (In its working rang which is what 40-50m?) = Bullets from hipfire DO NOT spread and in stead magentise to peoples faces, around corners and through walls.
Aim Assist is a bad thing that needs to be addressed but it is bullet magnetism that is REALLY foul play. By any other standards it is a damn semi aim bot. |
Dexter307
The Unholy Legion Of DarkStar
848
|
Posted - 2014.02.06 16:12:00 -
[122] - Quote
Heathen Bastard wrote:congrats, you beat on academy newbs. now do this against a full protostomp of venezuela pricks abusing their third world connections to take no damage while they shoot through walls.
and 300HP on a scout? that's not an ewar fit as Gscouts have 200 base HP(combined). you had a plate on in one of your only two lows, and a tiny hitbox, with flanking.
yes, you beat a couple two on one fights. now how do you define two on one? You snuck up, killed a guy and then his buddy turned around? you charged head on? you killed two people at once with a remote explosive?
I do each of these regularly and it doesn't mean AA is fine, it just means the people I beat on were fresh out of the academy or terrible. Gallente scout has 250 hp 162.5 armor 87.5 Shield One extender could get you 300 HP Also I think it's funny how you make up situations to try to argue your point. "those guys were just bad because I say so!" I've won 1v3s against proto suits with my shotgun in a advanced scout suit. Last time it happened first guy turned around right before I killed him, then the other 2 turned around as I took them down right after, managing to dodge the majority of their bullets. |
Dexter307
The Unholy Legion Of DarkStar
848
|
Posted - 2014.02.06 16:14:00 -
[123] - Quote
ANON Cerberus wrote:Dudes -
Hip firing with AA off or on a KB/M setup = bullets spread out and fire in a rough area.
Hip firing with AA on (In its working rang which is what 40-50m?) = Bullets from hipfire DO NOT spread and in stead magentise to peoples faces, around corners and through walls.
Aim Assist is a bad thing that needs to be addressed but it is bullet magnetism that is REALLY foul play. By any other standards it is a damn semi aim bot. AA dosent change spread Also bullet magnatism is most likely just lag. Shooting around corners is definetly lag |
Bethhy
Ancient Exiles. Renegade Alliance
1108
|
Posted - 2014.02.07 02:31:00 -
[124] - Quote
Dexter307 wrote:ANON Cerberus wrote:Dudes -
Hip firing with AA off or on a KB/M setup = bullets spread out and fire in a rough area.
Hip firing with AA on (In its working rang which is what 40-50m?) = Bullets from hipfire DO NOT spread and in stead magentise to peoples faces, around corners and through walls.
Aim Assist is a bad thing that needs to be addressed but it is bullet magnetism that is REALLY foul play. By any other standards it is a damn semi aim bot. AA dosent change spread Also bullet magnatism is most likely just lag. Shooting around corners is definetly lag
Because we where shooting around corners before? or did this "lag" magically show up?
No idea about spread o.O
|
KA24DERT
TeamPlayers Negative-Feedback
471
|
Posted - 2014.02.07 07:50:00 -
[125] - Quote
If you want Aim Assist, you are playing the wrong genre.
GTFO. |
Mordecai Sanguine
What The French
395
|
Posted - 2014.02.07 07:56:00 -
[126] - Quote
Bones McGavins wrote:This community needs to stop complaining about AA and stop including the removal of it as a serious discussion in balance issues.
This game was a trash FPS without Aim Assist. If Dust had launched with the gameplay we have right now, its reviews would have been a ton better. Every major console FPS, from Halo to BF to CoD has AA. Most of it a LOT stronger than Dust currently has.
AA is needed for console controls to feel tight. The only way this game survives and grows is with aim assist on and as strong as it currently is. This is doubley true when kb/m is an option and lack of aim assist will give every player doubt that the person that killed them actually had more skill, or just used a better input device.
If you want dust to be a tiny little game that nobody plays, then cool, keep demanding that aim assist goes away cause "its a crutch." But honestly, I disregard anyone's opinion who thinks AA is a bad thing, as they are likely not a console FPS player and have no idea what they are talking about.
Complaining about AA is the excuse of folks who have a good gun game, but no other FPS skills so they assume the only reason that other guy killed them is because of AA (not because he has better awareness, better map knowledge, better team work, better builds, faster response time or anything else).
AA is a staple of console FPS games. DUST is not some unique pony when it comes to it. AA IS CONSOLE FPS. Its what makes playing FPS with a controller work. So quit being idiots.
games don't take into accounts : - Fitting - Dodge - Passive Skills
AA totally negates the "dodge" factor which is the main advantage of speed. It makes Rifles WAY too powerful against "shotgun" / Laser rifle / Mass driver etcetc.....
AA should just be divided by 2 AND only appears when you're in Optimale Range. It would solve the RR problem in CQB or the CR problem that it kill at long range too easily.
|
Bones McGavins
TacoCat Industries
476
|
Posted - 2014.02.07 16:10:00 -
[127] - Quote
KA24DERT wrote:If you want Aim Assist, you are playing the wrong genre.
GTFO. Lol what? What genre? Console FPS? Where all the top dogs have AA? Thanks for your silly elitist post, you are a delight. |
Bones McGavins
TacoCat Industries
476
|
Posted - 2014.02.07 16:16:00 -
[128] - Quote
Mordecai Sanguine wrote:Bones McGavins wrote:This community needs to stop complaining about AA and stop including the removal of it as a serious discussion in balance issues.
This game was a trash FPS without Aim Assist. If Dust had launched with the gameplay we have right now, its reviews would have been a ton better. Every major console FPS, from Halo to BF to CoD has AA. Most of it a LOT stronger than Dust currently has.
AA is needed for console controls to feel tight. The only way this game survives and grows is with aim assist on and as strong as it currently is. This is doubley true when kb/m is an option and lack of aim assist will give every player doubt that the person that killed them actually had more skill, or just used a better input device.
If you want dust to be a tiny little game that nobody plays, then cool, keep demanding that aim assist goes away cause "its a crutch." But honestly, I disregard anyone's opinion who thinks AA is a bad thing, as they are likely not a console FPS player and have no idea what they are talking about.
Complaining about AA is the excuse of folks who have a good gun game, but no other FPS skills so they assume the only reason that other guy killed them is because of AA (not because he has better awareness, better map knowledge, better team work, better builds, faster response time or anything else).
AA is a staple of console FPS games. DUST is not some unique pony when it comes to it. AA IS CONSOLE FPS. Its what makes playing FPS with a controller work. So quit being idiots. games don't take into accounts : - Fitting - Dodge - Passive Skills AA totally negates the "dodge" factor which is the main advantage of speed. It makes Rifles WAY too powerful against "shotgun" / Laser rifle / Mass driver etcetc..... AA should just be divided by 2 AND only appears when you're in Optimale Range. It would solve the RR problem in CQB or the CR problem that it kill at long range too easily. It doesn't negate dodge. It may lessen the ability to do so but it's still very viable. Speed tanking was just silly in the past, as we already discussed in this thread. I play scout and speed tanking s at a solid place. You have to be smart, can't jut stand there in the open making 3 people miss but you can still win 1on1s against assaults and logis by making them miss
Not if the player is really good, but that's how it should be. I shouldn't be able to take a really good player head on as a scout. The fact you could do that before speaks to the ****** gameplay pre AA |
Dexter307
The Unholy Legion Of DarkStar
861
|
Posted - 2014.02.07 16:41:00 -
[129] - Quote
Bethhy wrote:Dexter307 wrote:ANON Cerberus wrote:Dudes -
Hip firing with AA off or on a KB/M setup = bullets spread out and fire in a rough area.
Hip firing with AA on (In its working rang which is what 40-50m?) = Bullets from hipfire DO NOT spread and in stead magentise to peoples faces, around corners and through walls.
Aim Assist is a bad thing that needs to be addressed but it is bullet magnetism that is REALLY foul play. By any other standards it is a damn semi aim bot. AA dosent change spread Also bullet magnatism is most likely just lag. Shooting around corners is definetly lag Because we where shooting around corners before? or did this "lag" magically show up? No idea about spread o.O
Yes, even in beta people died around corners |
Bethhy
Ancient Exiles. Renegade Alliance
1117
|
Posted - 2014.02.07 16:59:00 -
[130] - Quote
Bones McGavins wrote:KA24DERT wrote:If you want Aim Assist, you are playing the wrong genre.
GTFO. Lol what? What genre? Console FPS? Where all the top dogs have AA? Thanks for your silly elitist post, you are a delight.
Even battlefield 3 didnt have Aim assist through all it's launched success's... they FINALLY had to implement it because of frostbite engine hit detection issues... that never got fixed after dice worked on them for over a year..
Go check what that did to the console version of bf3... the console community never really recovered till the end...
Now check bf4... Everyone talks about the console versions ridiculous AA... To the point where it is being echoed around the forums where people aren't playing the title exclusively for it... They are even on a mass petitioning scheme to remove Aim Assist in BF4 on Hardcore mode... And world gaming leagues are thinking about removing it from the competitive gaming leagues..
An epic CCP like U.I. control customization(Like they are known for in EVE) And stressed upon hit detection was always the answer for DUST 514.... The Ability to customize and map every button, The ability to tweak your ds3 deadzones, set you acceleration curve, remove the stupid sensitivity cap limit because most ds3 users are using 100% sensitivity..
Allowing the player to have epic customization and feel for their controls, then have a responsive hit detection system that compliments the players ability, Suit, equipment, battlefield role... is what will make DUST shine, and what has been asked for by the general community....
AA has cheapened DUST. Everyone that gets bored after an hour or so of play is proof. |
|
Bethhy
Ancient Exiles. Renegade Alliance
1117
|
Posted - 2014.02.07 17:06:00 -
[131] - Quote
Dexter307 wrote:Bethhy wrote:Dexter307 wrote:ANON Cerberus wrote:Dudes -
Hip firing with AA off or on a KB/M setup = bullets spread out and fire in a rough area.
Hip firing with AA on (In its working rang which is what 40-50m?) = Bullets from hipfire DO NOT spread and in stead magentise to peoples faces, around corners and through walls.
Aim Assist is a bad thing that needs to be addressed but it is bullet magnetism that is REALLY foul play. By any other standards it is a damn semi aim bot. AA dosent change spread Also bullet magnatism is most likely just lag. Shooting around corners is definetly lag Because we where shooting around corners before? or did this "lag" magically show up? No idea about spread o.O Yes, even in beta people died around corners
Very rarely and clear rubber banding... felt by both sides.. i can count maybe one hand the amount of times it happened... and i spent ridiculous amount of time on DUST then. Uprising launch? nope... never did happen.. until 1.4
Now it could happen to almost everyone at least once a week at least if not a couple times per day....
|
Bethhy
Ancient Exiles. Renegade Alliance
1122
|
Posted - 2014.02.07 17:10:00 -
[132] - Quote
Bones McGavins wrote:Mordecai Sanguine wrote:Bones McGavins wrote:This community needs to stop complaining about AA and stop including the removal of it as a serious discussion in balance issues.
This game was a trash FPS without Aim Assist. If Dust had launched with the gameplay we have right now, its reviews would have been a ton better. Every major console FPS, from Halo to BF to CoD has AA. Most of it a LOT stronger than Dust currently has.
AA is needed for console controls to feel tight. The only way this game survives and grows is with aim assist on and as strong as it currently is. This is doubley true when kb/m is an option and lack of aim assist will give every player doubt that the person that killed them actually had more skill, or just used a better input device.
If you want dust to be a tiny little game that nobody plays, then cool, keep demanding that aim assist goes away cause "its a crutch." But honestly, I disregard anyone's opinion who thinks AA is a bad thing, as they are likely not a console FPS player and have no idea what they are talking about.
Complaining about AA is the excuse of folks who have a good gun game, but no other FPS skills so they assume the only reason that other guy killed them is because of AA (not because he has better awareness, better map knowledge, better team work, better builds, faster response time or anything else).
AA is a staple of console FPS games. DUST is not some unique pony when it comes to it. AA IS CONSOLE FPS. Its what makes playing FPS with a controller work. So quit being idiots. games don't take into accounts : - Fitting - Dodge - Passive Skills AA totally negates the "dodge" factor which is the main advantage of speed. It makes Rifles WAY too powerful against "shotgun" / Laser rifle / Mass driver etcetc..... AA should just be divided by 2 AND only appears when you're in Optimale Range. It would solve the RR problem in CQB or the CR problem that it kill at long range too easily. It doesn't negate dodge. It may lessen the ability to do so but it's still very viable. Speed tanking was just silly in the past, as we already discussed in this thread. I play scout and speed tanking s at a solid place. You have to be smart, can't jut stand there in the open making 3 people miss but you can still win 1on1s against assaults and logis by making them miss Not if the player is really good, but that's how it should be. I shouldn't be able to take a really good player head on as a scout. The fact you could do that before speaks to the ****** gameplay pre AA
If you are good at looking in general directions... dodging is mostly useless... with a ds3 and AA... This is nothing new since september, and echoed by almost every respected scout in the game since september ...
|
ANON Cerberus
Tiny Toons
320
|
Posted - 2014.02.07 17:15:00 -
[133] - Quote
Dexter307 wrote:ANON Cerberus wrote:Dudes -
Hip firing with AA off or on a KB/M setup = bullets spread out and fire in a rough area.
Hip firing with AA on (In its working rang which is what 40-50m?) = Bullets from hipfire DO NOT spread and in stead magentise to peoples faces, around corners and through walls.
Aim Assist is a bad thing that needs to be addressed but it is bullet magnetism that is REALLY foul play. By any other standards it is a damn semi aim bot. AA dosent change spread Also bullet magnatism is most likely just lag. Shooting around corners is definetly lag
AA or more to the point bullet magnetism does affect spread.
Pull out an AR or SMG with AA off. Shoot at an enemy and you will notice bullets will spray. As you fire longer the spray gets more intense. Ok.
Now using AA with an enemy in-front of you at 30-40 meters or what ever the AA range is, and you will notice the bullets do not spray any more, instead they are sucked towards the centre of the reticle.
I urge people to test this for themselves. The first time I realised this I was shocked. |
Dexter307
The Unholy Legion Of DarkStar
863
|
Posted - 2014.02.07 17:23:00 -
[134] - Quote
ANON Cerberus wrote:Dexter307 wrote:ANON Cerberus wrote:Dudes -
Hip firing with AA off or on a KB/M setup = bullets spread out and fire in a rough area.
Hip firing with AA on (In its working rang which is what 40-50m?) = Bullets from hipfire DO NOT spread and in stead magentise to peoples faces, around corners and through walls.
Aim Assist is a bad thing that needs to be addressed but it is bullet magnetism that is REALLY foul play. By any other standards it is a damn semi aim bot. AA dosent change spread Also bullet magnatism is most likely just lag. Shooting around corners is definetly lag AA or more to the point bullet magnetism does affect spread. Pull out an AR or SMG with AA off. Shoot at an enemy and you will notice bullets will spray. As you fire longer the spray gets more intense. Ok. Now using AA with an enemy in-front of you at 30-40 meters or what ever the AA range is, and you will notice the bullets do not spray any more, instead they are sucked towards the centre of the reticle. I urge people to test this for themselves. The first time I realised this I was shocked. I have tried it, all I notice is sticky aim.
|
Dexter307
The Unholy Legion Of DarkStar
864
|
Posted - 2014.02.07 18:12:00 -
[135] - Quote
Bethhy wrote:Dexter307 wrote:Bethhy wrote:Dexter307 wrote:ANON Cerberus wrote:Dudes -
Hip firing with AA off or on a KB/M setup = bullets spread out and fire in a rough area.
Hip firing with AA on (In its working rang which is what 40-50m?) = Bullets from hipfire DO NOT spread and in stead magentise to peoples faces, around corners and through walls.
Aim Assist is a bad thing that needs to be addressed but it is bullet magnetism that is REALLY foul play. By any other standards it is a damn semi aim bot. AA dosent change spread Also bullet magnatism is most likely just lag. Shooting around corners is definetly lag Because we where shooting around corners before? or did this "lag" magically show up? No idea about spread o.O Yes, even in beta people died around corners Very rarely and clear rubber banding... felt by both sides.. i can count maybe one hand the amount of times it happened... and i spent ridiculous amount of time on DUST then. Uprising launch? nope... never did happen.. until 1.4 Now it could happen to almost everyone at least once a week at least if not a couple times per day.... It happened to me More in beta, it dosent happen to me or when I kill people now |
Dexter307
The Unholy Legion Of DarkStar
864
|
Posted - 2014.02.07 18:13:00 -
[136] - Quote
Bethhy wrote:Bones McGavins wrote:Mordecai Sanguine wrote:Bones McGavins wrote:This community needs to stop complaining about AA and stop including the removal of it as a serious discussion in balance issues.
This game was a trash FPS without Aim Assist. If Dust had launched with the gameplay we have right now, its reviews would have been a ton better. Every major console FPS, from Halo to BF to CoD has AA. Most of it a LOT stronger than Dust currently has.
AA is needed for console controls to feel tight. The only way this game survives and grows is with aim assist on and as strong as it currently is. This is doubley true when kb/m is an option and lack of aim assist will give every player doubt that the person that killed them actually had more skill, or just used a better input device.
If you want dust to be a tiny little game that nobody plays, then cool, keep demanding that aim assist goes away cause "its a crutch." But honestly, I disregard anyone's opinion who thinks AA is a bad thing, as they are likely not a console FPS player and have no idea what they are talking about.
Complaining about AA is the excuse of folks who have a good gun game, but no other FPS skills so they assume the only reason that other guy killed them is because of AA (not because he has better awareness, better map knowledge, better team work, better builds, faster response time or anything else).
AA is a staple of console FPS games. DUST is not some unique pony when it comes to it. AA IS CONSOLE FPS. Its what makes playing FPS with a controller work. So quit being idiots. games don't take into accounts : - Fitting - Dodge - Passive Skills AA totally negates the "dodge" factor which is the main advantage of speed. It makes Rifles WAY too powerful against "shotgun" / Laser rifle / Mass driver etcetc..... AA should just be divided by 2 AND only appears when you're in Optimale Range. It would solve the RR problem in CQB or the CR problem that it kill at long range too easily. It doesn't negate dodge. It may lessen the ability to do so but it's still very viable. Speed tanking was just silly in the past, as we already discussed in this thread. I play scout and speed tanking s at a solid place. You have to be smart, can't jut stand there in the open making 3 people miss but you can still win 1on1s against assaults and logis by making them miss Not if the player is really good, but that's how it should be. I shouldn't be able to take a really good player head on as a scout. The fact you could do that before speaks to the ****** gameplay pre AA If you are good at looking in general directions... dodging is mostly useless... with a ds3 and AA... This is nothing new since september, and echoed by almost every respected scout in the game since september ... My scout can dodge just fine
|
KA24DERT
TeamPlayers Negative-Feedback
472
|
Posted - 2014.02.07 18:52:00 -
[137] - Quote
Bones McGavins wrote:KA24DERT wrote:If you want Aim Assist, you are playing the wrong genre.
GTFO. Lol what? What genre? Console FPS? Where all the top dogs have AA? Thanks for your silly elitist post, you are a delight.
You are indeed playing the wrong genre, and you are specifically playing the wrong game, all the while providing input to CCP to cheapen the experience of what is supposed to be a serious competitive shooter with lasting consequences.
It doesn't matter how many FPS games have AA, it's just a gimmick to attract people with no coordination, and the console shooters WITHOUT AA are a testament to the viability of the DS3 in an FPS.
Hell, the leaderboards during Chromosome were also a testament to the viability of the DS3 without aim assist...
It's not needed, it negates the advantage of speed, it negates trying to throw off your enemy's aim, it negates the time people put into their ability to aim, it negates the modules on your suit that aren't straight damage.
It's bad for the health of the game, and its only purpose is to pacify people who want to put zero effort into their gun game.
GTFO stands for Get The **** Out.
You and your kind are a cancer on this game. |
Dexter307
The Unholy Legion Of DarkStar
866
|
Posted - 2014.02.07 19:13:00 -
[138] - Quote
KA24DERT wrote:Bones McGavins wrote:KA24DERT wrote:If you want Aim Assist, you are playing the wrong genre.
GTFO. Lol what? What genre? Console FPS? Where all the top dogs have AA? Thanks for your silly elitist post, you are a delight. You are indeed playing the wrong genre, and you are specifically playing the wrong game, all the while providing input to CCP to cheapen the experience of what is supposed to be a serious competitive shooter with lasting consequences. It doesn't matter how many FPS games have AA, it's just a gimmick to attract people with no coordination, and the console shooters WITHOUT AA are a testament to the viability of the DS3 in an FPS. Hell, the leaderboards during Chromosome were also a testament to the viability of the DS3 without aim assist... It's not needed, it negates the advantage of speed, it negates trying to throw off your enemy's aim, it negates the time people put into their ability to aim, it negates the modules on your suit that aren't straight damage. It's bad for the health of the game, and its only purpose is to pacify people who want to put zero effort into their gun game. GTFO stands for Get The **** Out. You and your kind are a cancer on this game. Why don't YOU leave if you hate it so much Aiming was GARBAGE in uprising before we got aim assist Also, I have no problem evading bullets in my scout so no idea what your talking about there. |
Bethhy
Ancient Exiles. Renegade Alliance
1125
|
Posted - 2014.02.07 21:59:00 -
[139] - Quote
Dexter307 wrote:KA24DERT wrote:Bones McGavins wrote:KA24DERT wrote:If you want Aim Assist, you are playing the wrong genre.
GTFO. Lol what? What genre? Console FPS? Where all the top dogs have AA? Thanks for your silly elitist post, you are a delight. You are indeed playing the wrong genre, and you are specifically playing the wrong game, all the while providing input to CCP to cheapen the experience of what is supposed to be a serious competitive shooter with lasting consequences. It doesn't matter how many FPS games have AA, it's just a gimmick to attract people with no coordination, and the console shooters WITHOUT AA are a testament to the viability of the DS3 in an FPS. Hell, the leaderboards during Chromosome were also a testament to the viability of the DS3 without aim assist... It's not needed, it negates the advantage of speed, it negates trying to throw off your enemy's aim, it negates the time people put into their ability to aim, it negates the modules on your suit that aren't straight damage. It's bad for the health of the game, and its only purpose is to pacify people who want to put zero effort into their gun game. GTFO stands for Get The **** Out. You and your kind are a cancer on this game. Why don't YOU leave if you hate it so much Aiming was GARBAGE in uprising before we got aim assist Also, I have no problem evading bullets in my scout so no idea what your talking about there.
Seems the only 5 or so scouts that don't have a problem are here..
Aiming wasn't garbage in 1.3? hit detection was.... aiming wasn't garbage in 1.2 either hit detection was... Aiming was no better or worse...
An aim assist doesn't magically show up and make a poorly done core game mechanic magically better.
The time in Uprising where Aiming was abysmal was it's launch. When CCP Wolfman reworked all the aiming system and threw out the old aiming system from Chromosome because he said it was making us loose 1-3 FPS in populated fire fights.
When Uprising Launched they put infinite Acceleration curves on the DS3 to try and attempt to fix the "clunky" complaints they got so much... Which basically would continue to accelerate the look speed to the point where it was crazy fast...
This also made massive issues for M/KB as it was an emulation of the ds3 at this time, creating no consistency in any control input be it DS3 or mouse and keyboard, no consistent movement yielded the same input results, so when stopping your aim at what would be conceived the right spot would end up short or overshooting constantly having to correct.... making aiming a near impossibility with consistency.
P.S. And to the point before... Show me all these chromosome video's of people hitting targets as they run behind walls and boxes.... and behind mountains and hills... jumping off ledges... It didn't happen if anything in Chromosome it was HARDER to hit targets partly by cover.... Now? There has been well over 10 video's showcasing what some are calling "Lagg" and the rest call "Homing bullets" or bullet magnetism... |
Bones McGavins
TacoCat Industries
480
|
Posted - 2014.02.08 00:50:00 -
[140] - Quote
KA24DERT wrote:Bones McGavins wrote:KA24DERT wrote:If you want Aim Assist, you are playing the wrong genre.
GTFO. Lol what? What genre? Console FPS? Where all the top dogs have AA? Thanks for your silly elitist post, you are a delight. You are indeed playing the wrong genre, and you are specifically playing the wrong game, all the while providing input to CCP to cheapen the experience of what is supposed to be a serious competitive shooter with lasting consequences. It doesn't matter how many FPS games have AA, it's just a gimmick to attract people with no coordination, and the console shooters WITHOUT AA are a testament to the viability of the DS3 in an FPS. Hell, the leaderboards during Chromosome were also a testament to the viability of the DS3 without aim assist... It's not needed, it negates the advantage of speed, it negates trying to throw off your enemy's aim, it negates the time people put into their ability to aim, it negates the modules on your suit that aren't straight damage. It's bad for the health of the game, and its only purpose is to pacify people who want to put zero effort into their gun game. GTFO stands for Get The **** Out. You and your kind are a cancer on this game. Awwww you are adorable. You have such bad opinions but you are so passionate about them it's delightful. Keep posting, it's cute.
|
|
KA24DERT
TeamPlayers Negative-Feedback
477
|
Posted - 2014.02.08 03:51:00 -
[141] - Quote
Bones McGavins wrote:KA24DERT wrote:Bones McGavins wrote:KA24DERT wrote:If you want Aim Assist, you are playing the wrong genre.
GTFO. Lol what? What genre? Console FPS? Where all the top dogs have AA? Thanks for your silly elitist post, you are a delight. You are indeed playing the wrong genre, and you are specifically playing the wrong game, all the while providing input to CCP to cheapen the experience of what is supposed to be a serious competitive shooter with lasting consequences. It doesn't matter how many FPS games have AA, it's just a gimmick to attract people with no coordination, and the console shooters WITHOUT AA are a testament to the viability of the DS3 in an FPS. Hell, the leaderboards during Chromosome were also a testament to the viability of the DS3 without aim assist... It's not needed, it negates the advantage of speed, it negates trying to throw off your enemy's aim, it negates the time people put into their ability to aim, it negates the modules on your suit that aren't straight damage. It's bad for the health of the game, and its only purpose is to pacify people who want to put zero effort into their gun game. GTFO stands for Get The **** Out. You and your kind are a cancer on this game. Awwww you are adorable. You have such bad opinions but you are so passionate about them it's delightful. Keep posting, it's cute.
I'm pretty damned cute, but I'm nowhere near as adorable as you.
Now let me put this little aim assist pacifier back in your mouth so you stop crying.
|
Bones McGavins
TacoCat Industries
480
|
Posted - 2014.02.08 07:21:00 -
[142] - Quote
I just love the guy saying I'm playing the wrong game when he's the one wanting to change it. Precious. |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
332
|
Posted - 2014.02.08 07:31:00 -
[143] - Quote
Bones McGavins wrote:I just love the guy saying I'm playing the wrong game when he's the one wanting to change it. Precious.
The game was changed in your favor and he wants it back.
The not Logic Bomb!
-->We need better comms!<--
|
Heathen Bastard
The Bastard Brigade
893
|
Posted - 2014.02.08 07:33:00 -
[144] - Quote
Bones McGavins wrote:I just love the guy saying I'm playing the wrong game when he's the one wanting to change it. Precious.
You mean the change(adding in AA) that happened after the game launched? We want the game to go back to being about skill, not "SPAM RR AND WIN EVERY FIGHT!"
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Bones McGavins
TacoCat Industries
480
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Posted - 2014.02.08 15:38:00 -
[145] - Quote
AA was in from the start. It was disabled because it was bugged. It was always in the menus and was in the game in beta. At least try to be a little less wrong when you act so sure of yourselves. Was fun at first but now it's getting sad. And saying things like spam RR every fight shows me that I'm right wgen I say the folks who hate AA have little fps skills aside from decent aim. If you're good at fps AA shouldn't matter much cause the opponent shouldn't even be shooting at you.
Two people standing around straifing 1on1 may require decent aim but its the lowest form of complete fps skills. |
KA24DERT
TeamPlayers Negative-Feedback
478
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Posted - 2014.02.08 16:47:00 -
[146] - Quote
Bones McGavins wrote: ... Two people standing around straifing 1on1 may require decent aim but its the lowest form of complete fps skills.
It isn't the "lowest" form, it's the base mechanic around which the FPS is built. It's the First Person Shooter part. The part where you shoot.
You want to automate out the part where you shoot. In a shooter.
You can talk about maneuvering, map strategy, tactics, use of cover, and that's all great, but eventually you have to shoot someone. And you want the outcome of that engagement to be based on everything that happened before, and nothing that happens during.
Sadly, nothing is going to convince you that it's a bad idea because various game designers have trained you to believe that one doesn't have to be able to aim to win an engagement. Of course you're not going to go along with un-bribing yourself. |
Dexter307
The Unholy Legion Of DarkStar
870
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Posted - 2014.02.08 17:10:00 -
[147] - Quote
KA24DERT wrote:Bones McGavins wrote: ... Two people standing around straifing 1on1 may require decent aim but its the lowest form of complete fps skills.
It isn't the "lowest" form, it's the base mechanic around which the FPS is built. It's the First Person Shooter part. The part where you shoot. You want to automate out the part where you shoot. In a shooter. You can talk about maneuvering, map strategy, tactics, use of cover, and that's all great, but eventually you have to shoot someone. And you want the outcome of that engagement to be based on everything that happened before, and nothing that happens during. Sadly, nothing is going to convince you that it's a bad idea because various game designers have trained you to believe that one doesn't have to be able to aim to win an engagement. Of course you're not going to go along with un-bribing yourself. Untill controllers can be as accurate as a mouse AA will be in the game Thats why AA was made for consoles in the first place, to make them feel more like PC shooters |
Bethhy
Ancient Exiles. Renegade Alliance
1132
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Posted - 2014.02.08 17:13:00 -
[148] - Quote
Bones McGavins wrote:I just love the guy saying I'm playing the wrong game when he's the one wanting to change it. Precious.
DUST 514 has existed longer without AA then it has with it...
But I guess that is a side point? |
KA24DERT
TeamPlayers Negative-Feedback
478
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Posted - 2014.02.08 17:34:00 -
[149] - Quote
Dexter307 wrote:KA24DERT wrote:Bones McGavins wrote: ... Two people standing around straifing 1on1 may require decent aim but its the lowest form of complete fps skills.
It isn't the "lowest" form, it's the base mechanic around which the FPS is built. It's the First Person Shooter part. The part where you shoot. You want to automate out the part where you shoot. In a shooter. You can talk about maneuvering, map strategy, tactics, use of cover, and that's all great, but eventually you have to shoot someone. And you want the outcome of that engagement to be based on everything that happened before, and nothing that happens during. Sadly, nothing is going to convince you that it's a bad idea because various game designers have trained you to believe that one doesn't have to be able to aim to win an engagement. Of course you're not going to go along with un-bribing yourself. Untill controllers can be as accurate as a mouse AA will be in the game Thats why AA was made for consoles in the first place, to make them feel more like PC shooters
Disregarding the incredibly sad state of mouse support in this game:
The small advantage the mouse gives over the DS3 is NOT sufficient to give the DS3 an artificial enhancement which FUNDAMENTALLY ALTERS the nature of the ENTIRE game. The top players in this game were DS3 users during a time where the mouse support was MUCH smoother.
I don't buy the argument that mouse = god mode, because the evidence doesn't support it.
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Bones McGavins
TacoCat Industries
481
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Posted - 2014.02.08 18:54:00 -
[150] - Quote
Bethhy wrote:Bones McGavins wrote:I just love the guy saying I'm playing the wrong game when he's the one wanting to change it. Precious. DUST 514 has existed longer without AA then it has with it... But I guess that is a side point? Yes because the only reason it wasn't in Was because it had a bug, not because the devs didn't want it. It was always in the menus just not functional. And I'm not entirely sure of the timeline of when it was and was not implemented since it was always in the menu.
And again, the idea that aim assist is so powerful it auto determine a winner has been disproven and shot down. So ever other skill leading to and during an engagement excep aiming is untouched and the aim itself still allows for the better player to win AA just makes it feel smoother and more rewarding since it feels like your DS3 is more responsive.
The basis of the anti AA argument is exaggeration and lies. If you won most 1on1 engagements before AA you'll probably do so after. You losing likely isn't due to AA. If it makes you feel better to think the only reason you die was cause the other guy had AA thenby all means keep deluding yourself.
Like I said I was fine before AA was fixed and ill be fine if it goes away. But I'd rather the game have enough players so we can have decent matchmaking so when I go 20-1 every time I join a half way decent squad I don't feel like king of the kiddy pool. When I was good at halo it felt like it actually mattered cause more then 4000 people were on playing. If you want to keep looking down on AA and making fun of popular games as though somehow you are better than most people that's cool. I want the CoD crowd, I want the Halo crowd. I want dust to grow and prosper so we can see it become the gane we all think it can be. But at the base of that is fps mechanics that appeal to console fps players. |
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