Pages: 1 2 3 [4] 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Heathen Bastard
The Bastard Brigade
867
|
Posted - 2014.02.05 18:47:00 -
[91] - Quote
I miss the days when losing to someone in a firefight meant they had better aim and hit you in the face faster than you could chew through them.
now it just means they have AA and a Fail Rifle.
Remove autoaim. The game was more fun, more people played it, and it made dust actually feel like a hardcore shooter that relied on your skills.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 18:51:00 -
[92] - Quote
Heathen Bastard wrote:I miss the days when losing to someone in a firefight meant they had better aim and hit you in the face faster than you could chew through them.
now it just means they have AA and a Fail Rifle.
Remove autoaim. The game was more fun, more people played it, and it made dust actually feel like a hardcore shooter that relied on your skills. Without AA it felt like a joke where you could run past squads of people and take no damage Broke the immersion IMO |
Panther Alpha
DarkWingsss
1193
|
Posted - 2014.02.05 18:57:00 -
[93] - Quote
Dexter307 wrote:Heathen Bastard wrote:I miss the days when losing to someone in a firefight meant they had better aim and hit you in the face faster than you could chew through them.
now it just means they have AA and a Fail Rifle.
Remove autoaim. The game was more fun, more people played it, and it made dust actually feel like a hardcore shooter that relied on your skills. Without AA it felt like a joke where you could run past squads of people and take no damage Broke the immersion IMO
You see.. that is just a lie. I dare you to run across me in Chromosome and take not damage.. i double dare you !!!
Of course in Uprising with the ****** aiming you could easily do that... |
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 19:01:00 -
[94] - Quote
Panther Alpha wrote:Dexter307 wrote:Heathen Bastard wrote:I miss the days when losing to someone in a firefight meant they had better aim and hit you in the face faster than you could chew through them.
now it just means they have AA and a Fail Rifle.
Remove autoaim. The game was more fun, more people played it, and it made dust actually feel like a hardcore shooter that relied on your skills. Without AA it felt like a joke where you could run past squads of people and take no damage Broke the immersion IMO You see.. that is just a lie. I dare you to run across me in Chromosome and take not damage.. i double dare you !!! Of course in Uprising with the ****** aiming you could easily do that... Uprising 1.0 yes You could easily do it in chromosome as well, it was almost comical. |
Heathen Bastard
The Bastard Brigade
868
|
Posted - 2014.02.05 19:07:00 -
[95] - Quote
and now you die if someone spins around holding down the trigger on their rail rifle, such realism! because you know, in the real world bullets automatically seek out a target to make sure the shooter's feelings aren't hurt because they have **** poor aim.
no wait, if your aim sucks IRL, you ****ing miss. remember missing your target in dust? most of the people playing now don't because the AA hits the target, no matter how bad their aim.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
317
|
Posted - 2014.02.05 19:08:00 -
[96] - Quote
Bethhy wrote:Marlin Kirby wrote:Bethhy wrote:Marlin Kirby wrote: I meant games that still provide service. Killzone is the only one I'm aware of.
CS:GO? lol people pay 15 bux for that and it has very high population numbers... With mouse and keyboard support and raw input on both the ps3 and 360... And it isn't a title that sits advertising in the PSN store all day(Like DUST for 8 months)... Or ships a billion dollars in retail units like CoD Ghost(CCP would never be able to compete with this) ProofA stand alone product based on it's merits as a FPS shooter. DUST had the same result's when it was without Aim assist... much higher server population density, much higher server populations... I thought you said CS had AA when using a controller. I must of misread. I also heard that the hit-detection was bad compared to CS:S. I only heard though, never played them. Eww no one likes source... ahahahah. Is console as smooth as PC? nah ... but given the hardware changes in the last 6 years its not un expected there would be performance differences between the two. But the console versions really are amazing.. its competitive FPS gameplay at its best... and functional matchmaking working as it should... But it is Valve. Quote:"When bringing Counter-Strike to PS3 and Xbox, we wanted to make sure we weren't 'noobing' it, or dumbing it down. The game has an entry point for new players in its Casual Mode, but it's not ticking off the top players," he said.
He even said that during cross-platform play between PC and PS3, console players using a controller won't get any sort of auto-aim to compensate for the precision of a mouse and keyboard.
"We think that if you're really good with the controller, and you can match the fidelity of movement of the mouse and keyboard, then you'll hold your own. If not, well, you'll just be matched with people who play like you," Faliszek said, adding that PS3 players can also use a mouse and keyboard if they choose.
Remember they have raw input... ANd there are Gamepad users ontop of the leaderboards some consider the best player on the ps3 to be gamepad.
Interesting. You're the first person to say that "no one like Source." I've always gotten the opposite impression. I'm not saying you're wrong, it's just different. Again, I never played either. The only Valve games I ever played were Portal 1&2.
The not Logic Bomb!
-->We need better comms!<--
|
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 19:11:00 -
[97] - Quote
Heathen Bastard wrote:and now you die if someone spins around holding down the trigger on their rail rifle, such realism! because you know, in the real world bullets automatically seek out a target to make sure the shooter's feelings aren't hurt because they have **** poor aim.
no wait, if your aim sucks IRL, you ****ing miss. remember missing your target in dust? most of the people playing now don't because the AA hits the target, no matter how bad their aim. IRL you don't have to aim with two small analog sticks
"and now you die if someone spins around holding down the trigger on their rail rifle, such realism!" Video proof or it didn't happen |
Heathen Bastard
The Bastard Brigade
869
|
Posted - 2014.02.05 19:17:00 -
[98] - Quote
IRL bullets don't magnetize to someone.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 19:23:00 -
[99] - Quote
Heathen Bastard wrote:IRL bullets don't magnetize to someone. IRL dosent have lag either |
Doanna
WarRavens League of Infamy
0
|
Posted - 2014.02.05 19:25:00 -
[100] - Quote
Sgt Buttscratch wrote:stop complaining..... Some players run roles based on speed, stealth and manouvering... AA negates speed and manouvering. aslong as at one point that player is within X of your reticle, the gun will trackfire. I run speed builds all the time and strafing to dodge bullets never seems to be an issue, they still spray to their heart's content in full proto.. and miss 3/4 of their shots. Could you please be a bit more specific with your statement? Like.. within what distance does AA do this? Otherwise, I'm afraid I've heard a lot of people say this but I've never seen the issue myself. |
|
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 19:32:00 -
[101] - Quote
Doanna wrote:Sgt Buttscratch wrote:stop complaining..... Some players run roles based on speed, stealth and manouvering... AA negates speed and manouvering. aslong as at one point that player is within X of your reticle, the gun will trackfire. I run speed builds all the time and strafing to dodge bullets never seems to be an issue, they still spray to their heart's content in full proto.. and miss 3/4 of their shots. Could you please be a bit more specific with your statement? Like.. within what distance does AA do this? Otherwise, I'm afraid I've heard a lot of people say this but I've never seen the issue myself. I was worried I was the only one who felt this way My scout also dosent have to much of a problem dodging bullets |
Harpyja
Molon Labe. Public Disorder.
1150
|
Posted - 2014.02.05 19:37:00 -
[102] - Quote
I honestly don't see why AA is such a huge deal. I even turned it on/off and I didn't notice any difference in my aim; these so called "auto-aim" and "locking-on" mechanics never show up for me as I can't stay on target on someone at range without my own input, much less in CQC where I'm just hipfiring and praying that I'm on target.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
NomaDz 2K
The Rainbow Effect
118
|
Posted - 2014.02.05 20:23:00 -
[103] - Quote
People can turn AA off from ingame options or How about Play KILLZONE Shadow Fall, No AIM ASSIST and Better NetCoding All U need is 1 copy of the game and a PS4 and you're set
DON'T SPEND CA$H ON DUST 514
CCP WILL ONLY GIVE YOU AUR AFTER THEY REMOVE YOUR BPOs WHICH U SPENT REAL MONGé¼Y ON!
|
Fiddlestaxp
TeamPlayers Negative-Feedback
381
|
Posted - 2014.02.05 20:36:00 -
[104] - Quote
Removing AA isn't the right solution and anyone calling for it is ignoring the fact that the unreal engine blows.
Toning down the damage on all weapons associated with it is the correct solution.
They really need to be doing at LEAST 10-15% less base damage. At the VERY LEAST. |
Heathen Bastard
The Bastard Brigade
869
|
Posted - 2014.02.05 20:42:00 -
[105] - Quote
Dexter307 wrote:Heathen Bastard wrote:IRL bullets don't magnetize to someone. IRL dosent have lag either
Someone's never been cripplingly drunk.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
Bones McGavins
TacoCat Industries
461
|
Posted - 2014.02.05 21:21:00 -
[106] - Quote
Heathen Bastard wrote:I miss the days when losing to someone in a firefight meant they had better aim and hit you in the face faster than you could chew through them.
now it just means they have AA and a Fail Rifle.
Remove autoaim. The game was more fun, more people played it, and it made dust actually feel like a hardcore shooter that relied on your skills.
see, this right here? This is someone who is bad at DUST (or isnt as good as they think they are) trying to rationalize why they arent doing better.
I just went 25-1 as a adv gallante scout with like 300 hp using a std cbr (not even speed tanked, ewar fit). Folks couldnt hit me. Danced my way to winning a number of 2on1s. Why didnt auto aim lock on me and instantly kill me? |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
317
|
Posted - 2014.02.05 21:31:00 -
[107] - Quote
You flanked
The not Logic Bomb!
-->We need better comms!<--
|
Bones McGavins
TacoCat Industries
461
|
Posted - 2014.02.05 21:33:00 -
[108] - Quote
Danced my way to winning a number of 2on1s.
bolded because you must have missed it... |
Heathen Bastard
The Bastard Brigade
869
|
Posted - 2014.02.05 21:56:00 -
[109] - Quote
congrats, you beat on academy newbs. now do this against a full protostomp of venezuela pricks abusing their third world connections to take no damage while they shoot through walls.
and 300HP on a scout? that's not an ewar fit as Gscouts have 200 base HP(combined). you had a plate on in one of your only two lows, and a tiny hitbox, with flanking.
yes, you beat a couple two on one fights. now how do you define two on one? You snuck up, killed a guy and then his buddy turned around? you charged head on? you killed two people at once with a remote explosive?
I do each of these regularly and it doesn't mean AA is fine, it just means the people I beat on were fresh out of the academy or terrible.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
Bones McGavins
TacoCat Industries
461
|
Posted - 2014.02.05 23:18:00 -
[110] - Quote
Wait so now you're saying only valid test for AA is to play top talent? Shouldn't they be abl to hit me regardless of AA ? I thought the entire point was AA makes it so aiming skill doesn't matter? The test to prove that wrong is to stomp noobs. Clearly skilled players who are better than me will stop me from killing then. But that has zero to do with AA and more to do with them being better than me |
|
Heathen Bastard
The Bastard Brigade
869
|
Posted - 2014.02.05 23:38:00 -
[111] - Quote
no, it has to do with them being equal/better than you normally and then AA changing the natural outcome of the fight more than tactics can.
I.E. scout sneaks up, begins gunning down a caldari suit(600 DPS, caldari has 900 EHP), caldari suit revs RR BEFORE turning, firing before he even knows what's hitting him, whips around to the general direction of fire(red indicator) and thanks to chest-high aim, locks onto the scout, killing them nigh-instantly(scout has 300 ehp).
this is about players who know how the AA works, and abusing it.
one of my favorite kills was beating someone who did that, thanks to height advantage. he whipped around and shot the wall until he died.
Now, unfortunately height advantage for scouts is rare outside of cities, and otherwise, combat takes place on mostly level ground and open fields. this both neuters stealth combat tactics, and gives the advantage to simply stacking the most EHP and DPS you can run(heavies with Rail Rifles) and letting the AA handle the rest.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
ANON Cerberus
Tiny Toons
310
|
Posted - 2014.02.06 01:17:00 -
[112] - Quote
AA the way it is right now, or more to the point the bullet magnetism basically makes KB/M play uncompetitive. Yes you get some kills but you will never have bullets sucked to your enemies head from hip firing around corners like AA people have.
This game was more fun back in chromosome without AA. I know we cant get chromosome back but we can build our way back only this time with things how they should be.
AA and bullet magnetism I think ruin a lot of features of this game. |
Scheneighnay McBob
Learning Coalition College
3922
|
Posted - 2014.02.06 01:32:00 -
[113] - Quote
Sgt Buttscratch wrote:stop complaining..... Some players run roles based on speed, stealth and manouvering... AA negates speed and manouvering. aslong as at one point that player is within X of your reticle, the gun will trackfire. As a scout, I've noticed that there's rarely middle ground with people hitting me: either they miss a ton, or they land every shot.
Easy to tell that way who has aim assist, who doesn't, and who is legitimately good.
I am your scan error.
|
Marad''er
Ancient Exiles. Renegade Alliance
817
|
Posted - 2014.02.06 02:02:00 -
[114] - Quote
Aim assist should have never gotten introduced...
The reason aiming felt so poor was because hit detection was so awful. When they improves hit detection, they added in aim assist which imo bad.
Remove AA, leave good hit detection. It will be good. It'll be rough the first week though as players have to relearn they actually have to track targets now and can't let the system do it for them.
And also, what was wrong with "dancing to win 1v2s"? Obviously you won because you strafed and they didn't. If all three of you strafed, you would have lost. Strafing was the best mechanic ever. A 500sp character could strafe his way into beating bad proto players...
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Banishment this World! | PSN: I-NINJA-ALL-DAY
|
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
236
|
Posted - 2014.02.06 07:43:00 -
[115] - Quote
Dust has always had wonky aiming mechanics but with the arrival of 1.4 and the ramped up AA this game has gotten unbearable. Took a few months hiatus and it seems that the ludicrous aim assist is more powerful now when coupled with new weapons like the rail gun rifles. As long as AA is as pronounced as it has been these past several updates Dust will not flourish. |
McFurious
TeamPlayers Negative-Feedback
607
|
Posted - 2014.02.06 08:48:00 -
[116] - Quote
Fiddlestaxp wrote:Removing AA isn't the right solution and anyone calling for it is ignoring the fact that the unreal engine blows.
Toning down the damage on all weapons associated with it is the correct solution.
They really need to be doing at LEAST 10-15% less base damage. At the VERY LEAST.
Pretty sure I saw a dev post mentioning a rifle nerf of 10%. We need a dev blog and patch notes ASAP.
Half Irish. Often angry.
Closed Beta Masshole
|
Leadfoot10
Molon Labe. Public Disorder.
379
|
Posted - 2014.02.06 08:51:00 -
[117] - Quote
What I find a bit hypocritical is those that slam the use of proto suits (i.e. "protostomping"), yet in the same breath ask for AA to be removed. |
Lynn Beck
Granite Mercenary Division Top Men.
682
|
Posted - 2014.02.06 09:33:00 -
[118] - Quote
Make it so AA only works when your scan precision is higher or equal to enemy profile.
BLAMMO! Instant AA balance. Want your Aimbot to work? Skill into precision enhancement and lose some tank. Git gud however, and these requirements become nonessential.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
|
DootDoot
Da Short Buss Legacy Rising
184
|
Posted - 2014.02.06 15:10:00 -
[119] - Quote
Aim assist ruined all the work and effort I put into actually using the DS3 and getting better with it.I have tried to play DUST with AA off, but I'm not competitive doing so... People talk about BF4 and CoD Aim Assists and talk about how they are much stronger then DUST 514's.
There is a big difference everyone is missing in those games, No competitive circle in BF4 and CoD uses Aim assist because it hinders more then helps when you are actively good at aiming yourself. In those games with their uber strong AA, it is used almost non existent in competitive circles. In DUST? you HAVE to use it to be competitive otherwise your shots will blue shield and theirs will land..
Somewhere along the lines of introducing an Aim assist to help new players grasp aiming in DUST 514... We built an Aim bot that registers bullets better then someone without it.
And that is such an over powered feature to get over for anyone wanting to use their own ability in a FPS game.
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
1051
|
Posted - 2014.02.06 15:16:00 -
[120] - Quote
Bones McGavins wrote:You can play however you want. It IS playable with it off because a lot of Dust was balanced around folks being unable to shoot eachother due to lack of AA early on. But there is no reason to NOT have AA on. Honest question, why do you have it off now?
The reason to keep AA off is so you won't stick to targets. That's my main reason. Sometimes papa gotta do trick shots.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 :: one page |
First page | Previous page | Next page | Last page |