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Nothing Certain
Villore Sec Ops Gallente Federation
122
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Posted - 2014.02.01 16:15:00 -
[1] - Quote
ANON Cerberus wrote:You and your crew are notorious for stomping! GTFO.
Here is the problem, I've been a random sixth in a RE squad a couple of times, they were a nice, fun group. I've been on the other side of RE and they are proto stomping bitches. They just play the game like I do, trying to win, trying to do their best and from their perspective they aren't doing anything wrong. This is true of ML and other stomping corps as well. It is also making what is probably the worst aspect of Dust, worse.
You can, and I do, ask people to change things up to make it fun and challenging for everyone, but there will always be guys who don't agree to abide by that ethos, and things will escalate until we are back to where we are now. |
Nothing Certain
Villore Sec Ops Gallente Federation
123
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Posted - 2014.02.01 17:02:00 -
[2] - Quote
Teilka Darkmist wrote:ANON Cerberus wrote:You and your crew are notorious for stomping! GTFO. If someone who's 'notorious for stomping' is coming out against it, doesn't thqt suggest that maybe there's a problem and that the person in question is, maybe, changing their attitude, trying to highlight something that's wrong and trying to help change it? By your standard, no-one would get out of prison because 'They've done it before so they'll always do it.' Maybe what it takes to curb stomping is for a former stomper to come up with the tactic against it. Of course what happens then is they try and share their solution and they get heckled by other players, so they think 'screw helping out' and go back to stomping, keeping their idea for whenever they need to use it to stop others from stomping them. That said, you can't come out against stomping and keep doing it and expect anyone to take you seriously. Match deeds to words and people will take notice.
Amen. I've seen RE and ML both come out about this. It's a good thing, but nothing goes by without complaint and even if they change things up they need to realize not everyone will notice or accept that they have changed. It is all a matter of attitude and what is considered acceptable, having these corps recognizing the problem and encouraging their players to be aware of it can only be good. It isn't that hard, play hard until you can see you the writing on the wall, I usually know in the first minute if one team is outmatched, then switch to make it more challenging for yourself.
It sucks that players have to work out a solution and can't just play their best, but that is the way it is. |
Nothing Certain
Villore Sec Ops Gallente Federation
123
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Posted - 2014.02.01 17:17:00 -
[3] - Quote
KingBabar wrote:Kierkegaard Soren wrote:King, I think what you're getting at here -and correct me if I'm wrong, but I did read all of that wal of text ;) - is "why don't scrubs use tactics and slowly scrub up to something better?"
And the answer, roughly speaking, is gear, skill points and mechanics. Especially from equipment. Especially from scanners. I play a lot of solo, in a slow suit that's **** at frontline assault. I will flank entire groups and drop uplinks, assault point, provide covering fire. And all of it is often for naught if I come up your kind of corp, or Dunas, etc etc.
Active scanners essentially killed tactics. Ambush? No. Flank? No. Stack the odds in your favour? They know. So no. Fit dampeners to get under them? Great, you just sacrificed hp to do that, hope you can melt that proto suits massive hp buffer with your advanced weapon before they turn around and melt you en masse!
It just feels very futile these days. Case in point; I came up against one of your guys a few nights ago, he was trying to redline my team in a dom and we had one spawn point out of the redline that I was defending furiously because Christ, I hate being redlined. He had full proto fit, including that bastard proto rr. I would be scanned, found, killed. Spawn. Rinse, repeat. I had no counter, except to run. Hated it. Multiple blues would assail him. He would take them. He was, in fairness,very good. But the difference in effectiveness that gear and skill points provide is exponential, not incremental, when compared to what a guy who can only fit standard can bring to the field. Non vets are just outclassed in every respect. Sometimes, it's just less stress to redline snipe. I wish this wasn't the case.
Tiercide for all things, damage reduction to weapons to tighten up TTK and some core mechanics need a solid kick up the arse. That's what we need to make people feel like they've always got a chance. You make several good points sir. On the point of the scanners I don't agree that much. Most of my fots are running with 2 proto dampeners these days. Yes thats at least a sacrifice of almost 200 HP, well worth it IMO. But then again, I can still have 700 HP on my suit so I guess the point is void. So we're back to splitting up this already tiny playerbase as the only viable sollution? Anyone got any better idea?
This is funny, it is like a working class guy trying to explain to a millionaire that he can't just buy a new car because he can't afford to fix his old one. I don't have proto anything, your scanners WILL pick me up, then your proto rifle WILL kill me and I have nothing to stop you from doing it, pair that with less experience and familiarity with the maps and even if I'm otherwise as good as you are (which I doubt) then there isn't much I can do. Scanners take away most of the options that give me a chance to make a difference. If I drop an uplink, you see it. Try and surprise you, forget it.
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Nothing Certain
Villore Sec Ops Gallente Federation
123
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Posted - 2014.02.01 17:45:00 -
[4] - Quote
KingBabar wrote:Matticus Monk wrote:KalOfTheRathi wrote:[quote=Matticus Monk]
(I'm not thanking these guys, they are still try-hard, cry-baby, pansy-ass tools who I don't respect even an ounce). So, proto-chumps: show us your real skill you baby-faced, snot nosed, security blanket using limp daisies and bring us a real battle. But you'll get your **** handed to you. I know plenty of scouts that would easily tear you to ribbons using standard gear and militia weapons.... Yeah yeah heard it all before. The funny thing is that this mentality seems to be the leading one for such a large part of the comunity. We've done test after test running cheaper fits with merely any difference in results. Teamwork, gungame and fighting spirit wins the battles, gear is merely the top of the iceberg. Actually I did another 10 game test 2 days ago. ( I do this from time to time, I play 10 games, solo in cheap fits and notice the scores to see how bad I'd play without team support and with cheap fits.) I ended up with more kills and a better KDR on average compared to my usual stats. Why? Well I played smart for once, no crazy stuff, and I didn't have 3 experienced dudes around me competing for the kills. I did it in a 35K isk enhanced suit with basic weapons. Best game was 40-4 and the worst was 13-5. I know I can play well without my fanzy gear, and no I still won't do it, protogear makes me able to play more recklessly and makes the game more fun cause a loss of 10 suits in a game sort of hurts. So take that "you need your crutch" attitude and stuff it. Do you really think that the dudes fighting at the top end in PC has no real skills and are merely being carried by their gear and skills? STFU
There you go, there is your answer. "No, I will protostomp and blew those I stomp for the problem" |
Nothing Certain
Villore Sec Ops Gallente Federation
125
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Posted - 2014.02.01 19:46:00 -
[5] - Quote
Vrain Matari wrote:I agree with your OP KingBabar.
I think CCP has made two errors with the way they dispense match rewards.
Error number one is merely fundamental: ISK payouts. Simply put, there should be an ISK reward for the win, and it should be big enough to matter to peeps.
Error number two, however, is flat-out poisonous: Passive time-based in-match sp rewards. This mechanic sends a message to every single player that the game does not walk the New Eden talk. After a few matches, whether they understand the sp mechanics or not, players realize that their effort or lack of it does not really matter very much in terms of skillpoints paid out for a match. It's a particularly crushing realization for new players, and i believe it sucks the romance right out of the space opera.
That realization, when it comes, destroys any credibility DUST might have in the mind of a player. It's a message that speaks to the core of the gaming experience and what it tells peeps is that CCP does not respect them as hard-ass immortal mercenary soldiers, but rather sees players as rather delicate creatures that need to be taken care of and have their egos stroked by the game mechanics because they can't handle New Eden as it is.
Some peeps are able to recognize, analyze and dissect these sp payout mechanics almost immediately, some peeps only sense the problem intuitively and 'smell' that the situation is somehow distasteful, but i contend that it deeply effects every single player and sets the 'moral tone' for mercenary soldiers in New Eden. Hence my use of the word 'poisonous'.
Somebody at CCP thinks that these things don't matter or that peeps don't notice, i say that in the long run it is a primary limiting factor on the quality of the merc experience, the size of the playerbase and bears directly on the survival of DUST in the
What can be done? First and foremost somebody at CCP needs to champion the players and realize that peeps are up to the challenge of living and dying and earning a buck in New Eden. And also to do something about the nanny-state interventions that CCP is perpetrating on the players.
Once the will is there it's not hard at all to improve the situation. There are so many solid suggestions on these forums, all of which have been read and discussed by CCP on multiple occasions.
My personal choice for things done right would be to remove the sp dole and replace it with differential WP rewards - noob taking down 40 million sp vet running full proto should be damn well rewarded for it, that same vet should get fractional payouts for harvesting that same noob. But what we should all be rewarded handsomely for is the win.
What this would mean in practice is that the proto stompers would not even leave things like hacking CRU's to the new guys on their teams. there would be competition for every WP and the protostompers would stomp their teammates.
I like the idea of differing payouts based on different suits you kill, but there is much more to the game than killing.
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Nothing Certain
Villore Sec Ops Gallente Federation
127
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Posted - 2014.02.01 21:56:00 -
[6] - Quote
Michael Arck wrote:I'm appalled at the increasing of soft cored mercenaries that are multiplying. It wasn't always like this. We had the tears but now it just seems like an over abundance of kindergarten fighters in futuristic dropsuits.
Its like folks haven't played other FPS MP that has slaughtered them upon first entry. Yes, New Eden is a jagged pill to swallow but if I and so many others have done it, how come they can not?
Because in Dust it is so much harder to level up equipment and abilities, the differential is wider, takes longer to close and is ever growing. The situation will only get worse, it is harder now for new players than when I started 3 months ago and if you started 6 months ago it was easier, if you've been playing longer you really won't understand. |
Nothing Certain
Villore Sec Ops Gallente Federation
127
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Posted - 2014.02.01 21:59:00 -
[7] - Quote
I HateMyFace wrote:So I played you today king. And I always go hard in the paint trust me. I suck and I'm probably the worst commando ever but I try.
Less than halfway through the match my team was pigeon holed at our last uplink. I tried to run and grab another point but if I even moved from cover the two tanks on the hill would murder me instantly. If I ran around the other direction 8 would be cut down by your teammates. I tried changing my fits and tactics but I could barely stay alive for more than 60 seconds before I saw your proto suit come around the corner and own me. Props to you. You're good.
But you redlined my team. And they couldn't even come out from behind the red line hill we were all behind to even try to retaliate. I did manage to sneak away and throw down an uplink. My team started spawning on it then all of a sudden 1 OB tore my entire team to shreds. This happened twice.
The best score on my team was 4/12 400ish wp
It's disheartening to get shite stomped so hard you can't even really play the game
And if this were more of the exception rather than the rule this wouldn't be the problem it is. |
Nothing Certain
Villore Sec Ops Gallente Federation
127
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Posted - 2014.02.01 22:06:00 -
[8] - Quote
Michael Arck wrote:Alot of things are killing the game. Let's just be honest here. We are all are responsible. We are a community, are we not? Then let's start building the community. It's that simple. But the most difficult part is pooling humans together for a common cause. In this day and age, humans hardly ever do that and just rather complain about **** instead of fixing ****
You need to realize though that in the case of a person stomping the **** out of another person the solution can really only lie with the stomper, the stompee is already doing everything they can to not get stomped. Do you think they like it? Get Gud is not a solution, HTFU is not a solution. |
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