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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
570
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Posted - 2014.02.01 19:03:00 -
[1] - Quote
Alaika Arbosa wrote: 1) Cease allowing us to spawn on Objectives in all gamemodes. There should be specific set spawn points for each side as well as Drop Uplinks which can be custom placed by players and CRU's which can be hacked by either team.
2) When we are the Attackers, we should be attacking and we should hold nothing on the field aside from our footspawn and the MCC spawn. When Defending, we should hold everything on the field until the Attackers have destroyed it or seized control of it (in which case we can always hack it back).
3) Change the payout for losing. As it is now, the losers still get a cookie for showing up. They shouldn't get a cookie, they should get maybe some crumbs but nothing more, slant ISK payouts towards the winners 85/15. Give more gravity to winning the match. Give us standings for the other NPC corps aside from the Militia corps and adjust our ISK payouts accordingly taking into consideration the NPC corps we are working for (multiply our individual payouts by 1.XX where XX is equal to our X.X standing with the corporation). If our standings are low enough for a particular corp, we will not be queued into matches for them since they'd rather spit on us rather than employ us.
4) Add a method by which System Security Status is accounted for and which blocks the use certain equipment for those matches (i.e. metalevel based entry restrictions) as well as blue-on-blue fire. If I go into a match in a 0.7, I can't use as wide a variety of equipment (nor will my bluefire register) as I can if I go into a match in a 0.2 (where my bluefire will register).
5) Allow squads to be loaded into battles, though there should be no "No Squad" guys as well as no "Locking" mechanic for squads. Anyone who is a solo rambo should be loaded into preformed squads if there are no squads on the team with room for anyone. This will incentivize grouping up since no one will want to be forced to squad with John Rando who spins in circles in the MCC while blaring Rick Astley over comms.
Implement these changes and watch the battlefield dynamics change for the better. Incentivize fighting and people will fight, hand out cookies and milk to all and give everyone a pat on the back and a "good work, try better, you'll get it next time" at the end of the battle and watch people blueball their enemies and pull stupid **** instead of staying focused.
1)I understand what you are saying,but this would only encourage more camping of spawn points,like it did in the E3 build.What should happen is spawns should be similar to Starhawk,where you can actually drop into the battlefield.
2)This would be predicated on a different game mode,ala Skirmish 1.0.This game desperately needs it back.
3)Couldn't agree more.There's no real penalty for losing as it stands,unless you are running high priced gear and dying a lot.I would add that the complete removal of player KDR stat tracking,and KDR leaderboard rankings would completely change the dynamic of squad functionality.Giving a better incentive to win,like higher ISK payout+better and more frequent salvage would be best for this game.
4)This would be done by having the ability to actually play in nullsec areas for the most part.
5)Totally agree,there's no reason that players should be without a squad in match.This goes into a bigger issue though that CCP just can't seem to figure out this far into development.Grouping,matchmaking,and in match leadership roles.MAG had that structure down perfect and it's something that CCP just just flat out ripoff.If you are running solo,you should be auto squaded while in match,and when the match is over,then you should be given the option to stay in squad or leave,simple as that.
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
570
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Posted - 2014.02.01 19:45:00 -
[2] - Quote
mollerz wrote:I don't blame any part of the playerbase for how ****** up this whole goat rodeo of a game is.
CCP just has no clue. And when they get one, they move painfully slow to correct anything. Not even small changes that could at least alleviate issues are made.
As an example: Tank spam- Why do tanks cost as much as a honda civic again? Shouldn't tanks cost a few million? An M1 Abrams costs the US Government $6 million or so. Change the price to reflect some sense of scale, economy, and mimic reality a little bit and tank spam will vanish. No one could beef about AV power as much.. not to say it shouldn't still be tweaked mind you. At the same time, people who've skilled deep into tanks will have some sense of accomplishment. EDIT: They also have to fix their economy or only the same old OG corps will be the only ones able to afford them.
Then there are all the bugs. I die more to bugs than proto suits IMO. I don't mind getting cut down by a stronger foe at all. But when I die to that foe because I stick to terrain and can't escape, can't jump a railing, can't even ******* sprint after i use my weapon, etc. Then you toss on all the protostomping with the shitshow matchmaking and there is no way this game has any chance.
It seems like the ship might finally being righted, and we might all just start sailing smoother. However, they've not only squandered 1.0-1.7 so far, over the course of a year, they've left long standing severe issues that have the playerbase having this discussion. When your customers are discussing and fighting about self policing and gimping play styles and what not- well, that's a developer fail right there.
My pS4 is finally in the mail. My friends all have them. Better games are on the way.... CCPs lucky breaks are dwindling and they are just going to get washed over by hungrier and better developers. From every angle it looks as if CCP plans to let Eve perpetually subsidize dust with dust comprised of the same protostomping corps circlejerking each other. That, babar, is what dust is on it's way to becoming. So enjoy the fact there are newberries to stomp while you can. One day they will vanish to better things and you won't have to worry about it. +1 for using the term "goat rodeo".
It's almost like I have a real life alter ego that wrote this post.
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
571
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Posted - 2014.02.01 20:23:00 -
[3] - Quote
God Damn Overheat wrote:
I think you lack understanding, which makes for poor logic. People don't feel like being proto stomped into the ground, it's a waste of time, no fun, and a waste of ISK. The idea of less money for loser will push those who decide it aint worth it, to shy away even more.
This is where better matchmaking would come into play.
People think that matches should be tiered by lifetime SP,but I think this is a bad idea and would further segregate the already paper thin player base.
What should happen instead is that certain maps should be designated by a meta level cap.So basically,it would be the total meta level of a players suit including equipment and modules.This way,everyone can still play these maps,they just have to adjust and make suits to fit the map.Grand Turismo 5 had something like this where you couldn't just get a car and max it completely out to blow away the other racers.
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