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KingBabar
The Rainbow Effect
1709
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Posted - 2014.02.01 11:31:00 -
[1] - Quote
As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action than go in in small groups, mostly 2-4 dudes per squad. This way we can't be all over the battlefield, there will always be an unguarded point etc. This means that we most of the time have players on the field to fight and we don't have to stand on the redline. It also means we'll get some truly awsome fights when we're up against stacked teams. You know, FUN!
So yeserday this is what we do. We're 3 players and we mostly played dom. And a trend was starting to reveal itself. Many corps and groups of players were "stuck in our queue", meaning that they were in our games for 2 hours more or less. So when put on our team they bring out their ARs, LAVs and playing the point and trying to win, nothing new about that.
The next game, when facing us, they never even leave the redline. And here we're talking about 6 dudes from the same corp a corp thats been here since beta ffs, all bringing out their snipers to sort of spite us I believe. And yes I do indeed see the joy in that. Off course this leads to a very boring game for us and I would believe the other 10 dudes having their prime group of that battle not taking part. And this repeated itself more or less several times with various groups of players.
I remember back in the early days of MAG, my first competitive shooter. I had a scrub clan, with scrubby players, myself included. We were normally very happy if we could do a game and not go negative KDR wise. So back then also, our little group of rag tag scrubs and houswives were set up against Q-synced teams from the best corps in the game. And what did we do?
We faught them with nails and teeth. We played as tight as we could, pure combat updates/tactics on coms. In short: we did all that we could and tried to make our organization count towards beating players with way better gungame. Trying to get into 2 vs 1 scenarios. Trying to outflank and hit one spot with our 8 man squad etc. Naturally we mostly failed horribly. We got stomped over and over. Slowly but steadily our performance got better, we got respected and eventually became a factor in MAG. This was mostly the trend in MAG, most battles were filled with fierce competition, or at least thats what my rosie memories tell me....
This is far from the average situation in Dust. This goes for both the less skilled and the pro tryhards. I've been in group with and seen so many players with 5+ KDR leave battles or spawn back into the warbarge as soon as the fighting gets though. The scrubs hide out for different reasons than the tryhards, they're mstly interrested in saving that KDR, they can put up a fight but just can't be bothered. Both of these mentalitie doesn't go well with me.
Fighting agaist better players, do you really think that its benefitial for your learning curve to: Stay at the redline sniping? Stay at some high point, a house or rail or whatever, taking the occational pot shot? You know popping your head up and shoot somone in the back while he's engaged in ground fighting... Same goes for the perifferee hero, sirkling the outskirts with a RR or Scr. Same goes for the logibro suddenly calling in a tank and drives aimlessly around. And so on.
Why don't you people try to better yourself? Why don't you form up, wait for each other and try to blitz the point from various angles? Are you really content with having an evasive doctrine vs any good team you play? Really?
IMO the Dust community is the worst I have seen in terms of player skill and cheap "lets make the game boring" tactics. Way too few try to fight the odds and improve their gungame and tactics, its just safer and better to get defensive, even if the current battlfield dictates that you'll attack or lose the game.
Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
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KingBabar
The Rainbow Effect
1710
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Posted - 2014.02.01 12:08:00 -
[2] - Quote
ANON Cerberus wrote:Delta90212 wrote:ANON Cerberus wrote:You and your crew are notorious for stomping! GTFO. Why the hate? Because of his first line on this thread.... "As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action" Pot calling the kettle black me thinks.
Here we are actually doing an effort to reduse the stomp and by extension making it a more inclusive ga,e and you bring this up. Do you expect us to merely give our clones away?
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KingBabar
The Rainbow Effect
1711
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Posted - 2014.02.01 12:14:00 -
[3] - Quote
Piraten Hovnoret wrote:King my friend There is players in your corp that has over one biljon isk.
Here is a sugestion for you
Lets have a full reset of isk and sp to level the play field.
I suggested a removal af isk if you loose a game I now understand that can never happen sence that will only let people that already are way ahaed get even more bling into there wallets while the new plate base is struggling.
If you realy want to do this game a fawor stop stomping , open your corp to them, help them out insted of stomping them throw the grownd as you al are notorious known 4
Best regards and with respect A friend
There are already several corps in Dust dedicated to new players and their training, our corp is not one of them. We do have a trining corp, Rainbow Academy which have an open door polecy. In there people can join our pub chat and squad up with us for the learning experience. Getting payed for ringing means that I have to keep a certain level on the dudes and dudettes with the TRE tags.
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KingBabar
The Rainbow Effect
1711
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Posted - 2014.02.01 12:50:00 -
[4] - Quote
Monkey MAC wrote:Ok so you want help stop protostomping by making Protostomping more profitable, what a brilliant idea I wonder why no-one thought of that before. The win loss ratio is fine already. Instead improve payout per warpoint.
So doing something no matter how futile rewards you.
Thats a good point actually. Changing payout will definately be a bonus for th dudes already winning most games....
A difference in skillpoint payout is probably better.
And for WP? I dunno. It will mostly lead to even more equipment spam and various circkles of WP boosting.
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KingBabar
The Rainbow Effect
1711
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Posted - 2014.02.01 12:53:00 -
[5] - Quote
John Demonsbane wrote:Yeah...no. If it's a fair fight ill lose all the suits I need to to win, no question. When I'm carrying a team of randoms (and I ain't that good), I used to try to win, but losing 16 suits in a wholly futile effort is not fun for me, I don't have your billions of ill-gotten PC ISK, I can't afford to run proto (at all, much less 24/7), so that's not gonna happen. I could care less about my KDR but I'm not going broke in order to help the elite stomping corps have more fun at my expense.
How about you spread the wealth around and give the little guys a chance to enter PC or not get farmed in pubs all day long before you get on your damn high horse and lecture the rest of us on our poor attitude.
If winning gains 3x as much as losing the rich will keep getting richer and the economy will get more and more broken and player retention will be even worse than it is now. You take away rewards for a loss and you destroy this game. Period.
We don't have any PC districs and haven't had any except for a week long experiement. I dont sit on tons of isk because I've passively farmed them of PC. So there is no ill-gotten PC isk. Lets keep the facts straight.
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KingBabar
The Rainbow Effect
1711
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Posted - 2014.02.01 12:59:00 -
[6] - Quote
Kierkegaard Soren wrote:King, I think what you're getting at here -and correct me if I'm wrong, but I did read all of that wal of text ;) - is "why don't scrubs use tactics and slowly scrub up to something better?"
And the answer, roughly speaking, is gear, skill points and mechanics. Especially from equipment. Especially from scanners. I play a lot of solo, in a slow suit that's **** at frontline assault. I will flank entire groups and drop uplinks, assault point, provide covering fire. And all of it is often for naught if I come up your kind of corp, or Dunas, etc etc.
Active scanners essentially killed tactics. Ambush? No. Flank? No. Stack the odds in your favour? They know. So no. Fit dampeners to get under them? Great, you just sacrificed hp to do that, hope you can melt that proto suits massive hp buffer with your advanced weapon before they turn around and melt you en masse!
It just feels very futile these days. Case in point; I came up against one of your guys a few nights ago, he was trying to redline my team in a dom and we had one spawn point out of the redline that I was defending furiously because Christ, I hate being redlined. He had full proto fit, including that bastard proto rr. I would be scanned, found, killed. Spawn. Rinse, repeat. I had no counter, except to run. Hated it. Multiple blues would assail him. He would take them. He was, in fairness,very good. But the difference in effectiveness that gear and skill points provide is exponential, not incremental, when compared to what a guy who can only fit standard can bring to the field. Non vets are just outclassed in every respect. Sometimes, it's just less stress to redline snipe. I wish this wasn't the case.
Tiercide for all things, damage reduction to weapons to tighten up TTK and some core mechanics need a solid kick up the arse. That's what we need to make people feel like they've always got a chance.
You make several good points sir. On the point of the scanners I don't agree that much. Most of my fots are running with 2 proto dampeners these days. Yes thats at least a sacrifice of almost 200 HP, well worth it IMO. But then again, I can still have 700 HP on my suit so I guess the point is void.
So we're back to splitting up this already tiny playerbase as the only viable sollution? Anyone got any better idea?
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KingBabar
The Rainbow Effect
1711
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Posted - 2014.02.01 13:05:00 -
[7] - Quote
John Demonsbane wrote:KingBabar wrote:John Demonsbane wrote:Yeah...no. If it's a fair fight ill lose all the suits I need to to win, no question. When I'm carrying a team of randoms (and I ain't that good), I used to try to win, but losing 16 suits in a wholly futile effort is not fun for me, I don't have your billions of ill-gotten PC ISK, I can't afford to run proto (at all, much less 24/7), so that's not gonna happen. I could care less about my KDR but I'm not going broke in order to help the elite stomping corps have more fun at my expense.
How about you spread the wealth around and give the little guys a chance to enter PC or not get farmed in pubs all day long before you get on your damn high horse and lecture the rest of us on our poor attitude.
If winning gains 3x as much as losing the rich will keep getting richer and the economy will get more and more broken and player retention will be even worse than it is now. You take away rewards for a loss and you destroy this game. Period. We don't have any PC districs and haven't had any except for a week long experiement. I dont sit on tons of isk because I've passively farmed them of PC. So there is no ill-gotten PC isk. Lets keep the facts straight. Fair enough, some of what I said admittedly is a little generalized and may not specifically apply to you, but I stand by my base argument that you are blaming the wrong people. The one group you should not implicate in one sided battles are the stompees.
Yeah well I don't agree. Its not like never play solo and come up against stacked teams, but be assured, that game will most likely hurt my KDR and Wallet, a lot. You'd still see me trying to take that point alone and failing over and over, its quite fun really.
Anyways, in my OP I say that we were only 3 dudes. 3 Dudes vs teams with 6 man squads form the same corp and they start the battle with a defeatist attitude. Yes we're mostly good players in my corp, but we're no were near so good that a 3 man team can win a battle against another full squad of experienced players. So why the lack of even trying?
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KingBabar
The Rainbow Effect
1711
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Posted - 2014.02.01 13:23:00 -
[8] - Quote
Matticus Monk wrote:KalOfTheRathi wrote:[quote=Matticus Monk]
(I'm not thanking these guys, they are still try-hard, cry-baby, pansy-ass tools who I don't respect even an ounce). So, proto-chumps: show us your real skill you baby-faced, snot nosed, security blanket using limp daisies and bring us a real battle. But you'll get your **** handed to you. I know plenty of scouts that would easily tear you to ribbons using standard gear and militia weapons....
Yeah yeah heard it all before. The funny thing is that this mentality seems to be the leading one for such a large part of the comunity. We've done test after test running cheaper fits with merely any difference in results. Teamwork, gungame and fighting spirit wins the battles, gear is merely the top of the iceberg.
Actually I did another 10 game test 2 days ago. ( I do this from time to time, I play 10 games, solo in cheap fits and notice the scores to see how bad I'd play without team support and with cheap fits.) I ended up with more kills and a better KDR on average compared to my usual stats. Why? Well I played smart for once, no crazy stuff, and I didn't have 3 experienced dudes around me competing for the kills. I did it in a 35K isk enhanced suit with basic weapons. Best game was 40-4 and the worst was 13-5. I know I can play well without my fanzy gear, and no I still won't do it, protogear makes me able to play more recklessly and makes the game more fun cause a loss of 10 suits in a game sort of hurts.
So take that "you need your crutch" attitude and stuff it. Do you really think that the dudes fighting at the top end in PC has no real skills and are merely being carried by their gear and skills? STFU
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KingBabar
The Rainbow Effect
1711
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Posted - 2014.02.01 13:34:00 -
[9] - Quote
Spkr4theDead wrote:ANON Cerberus wrote:You and your crew are notorious for stomping! GTFO. This It's funny how he's complaining about PRO stomping, yet he's the problem. I remember him saying how he wasn't going to play Dust anymore because they were nerfing contact grenades into the ground. Yet he's still here.
Quote me that forum post and I'll send you 100 mill isk. Yes I will do it.
If not, please give me a formal appology for that statement.
I'm the problem? Playing with my friends with the gear I've unlocked, currently trying to reduce the stomping by going in with smaller groups and I'm the poblem?
IMO guys like you are the problem. Experienced, got the skills, got the gear, got the isk. But still I see you hanging back and snipe with your tank while your team looses the battle. You should be carrying your team to victory, not be concerned with your own KDR and hide. My OP is not about the scrubs thats just left the academy. Its about the intermidiate to experienced players that should know better, and fight better, not bloody start the game with a defeatist attitude because 3 of the 16 on the enemy teams happens to be from a competitive corp....
In fact, you are a prime example of the lack of fighting spirit I see in so many battles.... And you're not exactly straight out of the academy....
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KingBabar
The Rainbow Effect
1714
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Posted - 2014.02.01 15:03:00 -
[10] - Quote
shaman oga wrote:Come on, i've played against your team yesterday with my alt, don't try to lie, you were just proto stomping like you always do, one guy was playing with an almighty gar21 balac, then you come here on the forums and play the part of the offended.
Play without your team if you can, it's always EZ and boring when matchmaking put another full squad with you and squad.
Yeah well granted. We did play for 2-3 hours as a 3 man team. Later on (I was getting seriously drunk and ended with a 10-8 game vs nobody and called it a night) before that point we did indeed roll with 4 and then 5. This is a notorious problem. You are 3 in squad and after a batlle you see this single dude in your cop not having any to play with. You shrugit off and play another game and after the game the same dude is still waiting for someone to play with. So your squad gets filled eventually.
And I've stated that we do this, but it doesn't include all of us and definately not all the time. Calling me out as a liar because you saw me in a game with a full squad was uncalled for.
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KingBabar
The Rainbow Effect
1714
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Posted - 2014.02.01 15:28:00 -
[11] - Quote
Too many feedbacks to ansver all individually, but let me say this:
- Some of you come here with amazingly positive attitudes, I've liked your posts so you'll know who I'm talking about. I really love the underdog "lets fight it out as best we can" attitude. I'm sure that if a larger part of the community had this attitude us protostompers would lose enough suits to really fell that isk loss. There is nothing as easy as fighting an enemy with a defeatist attitude.
- We've also seen many good ideas to fix this issue. I especially like the one post about limiting the passive ingame WP gain according to meta level of your fit. In essense, a miiltia fit killing a proto fit will gain lots of WPs, a proto fit killing a militia fit would gain very little WP. This off course will only work while changing the ingame passive skillpoint gain. Now you get 1 SP per WP and 5 SP per second spent in a battle. (I think). Redusing or indeed removing the passive SP gain in battles with no WP gain behind the redline would give ample incentive for poeple to actually get out and fight.
- Yes perhaps I lie in the bed I was a part of making. Giving the beta vets isk for all their accumulated salvage on release was the biggest mistale CCP did in this regard. I remember at the end of beta, I had about 70 M isk and had to alternate between enhanced and proto fits to stay isk positive. Then suddenly I have well over 300 M isk and no incentive what so ever to not use proto exclusively. So now almost a year later, I've more than doubbled my isk reserves and still see no incentive to use cheaper gear. Are proto gear simply too cheap?
- And yes I could have run cheap fits all the time and my account would have 2 billion isk by now, whats the point of that? Me being a caldari logi there really isn't that much to gain in the form of combat efficiency (and here I mean the narrow sence, how good is it 1 vs 1?) between my enhanced and proto suit. I get gunned down by a militia AR in no time regardless of what suit I wear. I normally have the same HP, more shield on the proto and more armor on the enhanced. My protosuit is dampened but most importantly it has proto equipment which is the main reason I use it. I am a logi despite popular beliefs. I don't care what all the QQers who think they know me says on this matter, I just can't fit proto uplinks or proto hives or a proto sacnner on that enhanced suit without gimping it too much. I blame the unwarranted suit nerf that reduced the CPU amount of the cal logi
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KingBabar
The Rainbow Effect
1715
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Posted - 2014.02.01 15:38:00 -
[12] - Quote
Takahiro Kashuken wrote:OP does nothing but pub stomp
OP then complains about pub stomps
OP is complaining at himself
lol
OP does much more than merely protostomp. There is lots of CBs (well not right now), and I've definately played my share of FW, mostly Caldari and Amarr. And then there is the various theme nights too...
Op don't complain about pub stomps. I'm complaining about seasoned players like you, playing in a defensive manner not caring the slightest about winning or loosing, KDR seems to be more important. You were much more fun to play with or against in MAG, you used to care every game I played with you back then. You were an excellent platoon leader trying to fire up your side to stop those pesky SVER tryhards from taking our base.
Lets drop everything else for a moment. What hapened to you dude? You used to be one of the guys I looked up to and I wanted to be as good as you back then. In Dust you've mostly been one of those morons staying at the outskirts taking potshots with you tank. I want the old, giving his all for the underdogs, never backing away from a fight EnglishSnake that we all respected in MAG.
What happened to you dude? Is there any hope for seing the old you again?
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KingBabar
The Rainbow Effect
1722
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Posted - 2014.02.01 18:38:00 -
[13] - Quote
Vrain Matari wrote:I agree with your OP KingBabar.
I think CCP has made two errors with the way they dispense match rewards.
Error number one is merely fundamental: ISK payouts. Simply put, there should be an ISK reward for the win, and it should be big enough to matter to peeps.
Error number two, however, is flat-out poisonous: Passive time-based in-match sp rewards. This mechanic sends a message to every single player that the game does not walk the New Eden talk. After a few matches, whether they understand the sp mechanics or not, players realize that their effort or lack of it does not really matter very much in terms of skillpoints paid out for a match. It's a particularly crushing realization for new players, and i believe it sucks the romance right out of the space opera.
That realization, when it comes, destroys any credibility DUST might have in the mind of a player. It's a message that speaks to the core of the gaming experience and what it tells peeps is that CCP does not respect them as hard-ass immortal mercenary soldiers, but rather sees players as rather delicate creatures that need to be taken care of and have their egos stroked by the game mechanics because they can't handle New Eden as it is.
Some peeps are able to recognize, analyze and dissect these sp payout mechanics almost immediately, some peeps only sense the problem intuitively and 'smell' that the situation is somehow distasteful, but i contend that it deeply effects every single player and sets the 'moral tone' for mercenary soldiers in New Eden. Hence my use of the word 'poisonous'.
Somebody at CCP thinks that these things don't matter or that peeps don't notice, i say that in the long run it is a primary limiting factor on the quality of the merc experience, the size of the playerbase and bears directly on the survival of DUST in the New Eden universe.
What can be done? First and foremost somebody at CCP needs to champion the players and realize that peeps are up to the challenge of living and dying and earning a buck in New Eden. And also to do something about the nanny-state interventions that CCP is perpetrating on the players.
Once the will is there it's not hard at all to improve the situation. There are so many solid suggestions on these forums, all of which have been read and discussed by CCP on multiple occasions.
My personal choice for things done right would be to remove the sp dole and replace it with differential WP rewards - noob taking down 40 million sp vet running full proto should be damn well rewarded for it, that same vet should get fractional payouts for harvesting that same noob. But what we should all be rewarded handsomely for is the win.
That was so beautiful I got a tear in my eye!
+1
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KingBabar
The Rainbow Effect
1734
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Posted - 2014.02.02 02:52:00 -
[14] - Quote
Delanus Turgias wrote:For the record, this entire thread is disgusting. I always knew the protobears were a little bit autistic, but this is so, so far beyond what I imagined. He's literally complaining about winning.
He pretends his protostomping isn't even part of the problem (hint hint: it is, dumbass), and then he has the balls to complain about how players resort to the only effective tactic for low SP, non-ringing non-PC Corp characters against his kind.
He thinks it's a mentality problem, and he's right. The protobear mentality is killing this game, and if only it was killing you monstrous bastardi.
He claims that his "experiments" where he was just as successful in non-proto gear as in protogear justify his abuse of high-level gear. He's so far off the mark that I don't believe he's even capable of understanding why he's wrong.
And then all these other bittervets come in agreeing with him, going as far to say that they should get more ISK for protostomping and the losers should get less for not being capable of countering.
You assholes are killing the game. Just stop, for ****'s sake. Stop.
Perhaps you need to up that reading comprehension of yours.
I'm talking about a string of games 2 days ago where 3 of us faced a 6 man squad from a corp that has been here since early Beta. The so called "intermediate to experienced" playerbase, I'm not talking about a scenario where we have 6 + another 6 from another tryhard corp is put against 16 dudes coming straight from the academy.
If you read through the thread you'll also see that the isk part is rejected in favor of a removal of passive ingame WP gain and any sort of redline WP gain. Basically: if you're not active doing anything worthwhile you'll get less SPs.
We've also come to the conclusion that killing a proto fit with a militia fit should grant much isk and killing a militia fit with proto should grant next to no reward.
Try and be constructive and read stuff twice if you can't get the neuances in one reading, try and be constructive instead of that sort of blatant QQ. Thank you.
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KingBabar
The Rainbow Effect
1734
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Posted - 2014.02.02 03:08:00 -
[15] - Quote
Heathen Bastard wrote:Yeah, gotta love the protostomper saying everyone else isn't trying hard enough.
Sorry that YOU'RE killing noobs in militia gear by Q-syncing and stacking 6-16 people in YOUR favor to win. Then saying that those randoms aren't trying hard enough when you're using the best versions of the most OP gear in the game.
Here's an idea: que solo and only use your freebie fit from your noob days. doing well? great. now fight 12 protostompers, basically alone because your team has suddenly all decided to take up sniping. in your militia suit.
then again, unless CCP gets off their "we need at least a week an a half a month of off time" ass and does something to even remotely balance this game, in about 6 months, it'll be nothing but a circlejerk of you protostomping ****s. and you'll finally have your "balanced" fights since you won't have any noobs left to stomp. then the servers will be shut down because only about 40 odd people are playing the game anymore. Perhaps you need to up that reading comprehension of yours.
I'm talking about a string of games 2 days ago where 3 of us faced a 6 man squad from a corp that has been here since early Beta. The so called "intermediate to experienced" playerbase, I'm not talking about a scenario where we have 6 + another 6 from another tryhard corp is put against 16 dudes coming straight from the academy.
If you read through the thread you'll also see that the isk part is rejected in favor of a removal of passive ingame WP gain and any sort of redline WP gain. Basically: if you're not active doing anything worthwhile you'll get less SPs.
We've also come to the conclusion that killing a proto fit with a militia fit should grant much isk and killing a militia fit with proto should grant next to no reward.
Try and be constructive and read stuff twice if you can't get the neuances in one reading, try and be constructive instead of that sort of blatant QQ. Thank you.
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KingBabar
The Rainbow Effect
1735
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Posted - 2014.02.02 03:30:00 -
[16] - Quote
Heathen Bastard wrote:How's about you actually come up with more than boiler plate insults? I prefer to be insulted on a personal level. I know you guys have no individuality with your gun or suit choices, but people really take better to being insulted or argued with based on what was said, rather than a double posted boilerplate response.
So again, you want to protostomp harder, add more disincentives for noobs, and basically kill the game in favor of feeling big by killing crappy suits.
1. You claim that we're Qsyncing to stack our team. This has as far as I know never happened. This is a blatant lie on your part or a mere un-educated guess as to what we do. Get your facts straight. Besides, as mentioned, this is about when 3 of us face a 6 man squad from a corp thats been here since early beta, they never left the redline the entire game.
2. When I left SI I had it really rough mostly playing against stacked proto teams solo. My KDR and wallet did drop, a lot. But you never saw me running from a fight and start to snipe or whatever just to pad my stats. In a period of about 3 months I lost 200 million isk and my KDR dropped from over 7 to a little over 5, in this case I have definately been practicing what I've been preaching.
3. You say you know "you have no individuality with your gun choice" do you care to elaborate on this? Yet again you toss out an assumption you know nothing about, and on top of it you expect me to take you seriously and come up with a proper responce.
4. You refer to a scenario where most of your team gets stomped and starts to redline snipe and your left alone to push the points. And there lies the nature of my issue, what if these dudes hadn't given up so fast and actually tried and co-ordinate and push? So is it just the protobears fault? Or is there some thruth to the fact that people's defeatist attitudes has a sort of snowball effect on itself?
- And another point entirely. I wouldn't have made this thread if PC wasn't so damned ****** up. I used to play 3-5 PC games every night but now 90% is locked and I'm lucky to get 1 game a week. By fixing PC more vet players would stay of the pub games making it much easier for new players to avoid the big stomps.
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KingBabar
The Rainbow Effect
1739
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Posted - 2014.02.02 06:51:00 -
[17] - Quote
Heathen Bastard wrote:1. this is what happens with protostomps. You protostomp, ergo you do this. not really a faulty assumption on my part as it is part and parcel of any "good"(they're not actually good in a lot of cases) protostomper's repertoire.
2. good for you, now do this when you consider 1mil+ to be good cash on hand and assault rifle 3 is your highest skill. instead of with 200 million to lose and pc built SP.
3. Protostompers use only the most OP combinations of suits and gear. You protostomp, ergo you use the current "best" (proto gal-logi or heavy. with the RR as your gun) again not a faulty assumption as all the "good" protostomper's do it as the baseline.
4. you think any of these randoms has a mic? or even has voice chat on(it's off by default, remember?) or in the team channel? I couldn't coordinate them if I tried. I can only hope to inspire one of them to follow me into the meat grinder and maybe kill one of those proto suits that these guys can afford to lose hundreds of thousands of fits for.
Sorry that I didn't account for your sub-optimal stomping.
Again you missunderstand my entire OP.
This whole thread is about experienced players staying an entire game in the redline, we're talking about dudes thats been playing for 1-1.5 years. We had 3 Rainbows on one side and a bunch of randoms, they had a squad of 6. When they were on our team they pushed and played but only sniped when put against us.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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KingBabar
The Rainbow Effect
1752
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Posted - 2014.02.03 06:23:00 -
[18] - Quote
ANON Cerberus wrote:Oh by the way, you guys still want a challenge?
Try playing with KB/M for a while. That will give you the challenge you desire. Laugh manically as you struggle to train the cross-hairs on your enemy, as your bullets disperse when you fire from the hip. Watch as your enemy uses Aim Assist and his bullets magnetise to your face, hit you around corners and through walls.
Yes, play with KB/M and receive your challenge.
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By the way King, I can see why you would think certain things are broken. The problem is people can make the same kind of isk going totally AFK in a match as they would putting in an average performance and lose suits. That needs to be fixed.
KB/M controls need to be fixed before us guys can be competitive in close range fire fights.
Also if there was a way to pick between Militia / standard battles and Proto / advanced battles - well you might just GET COMPETITION. Instead of being put up against casuals and chillers. You could get the chance to fight other small gangs and other 6 man proto squads.
By the way I was on my main the other day, we were playing a domination. I think some of your rainbow guys were on the other side in proto / advanced. We were using standard and advanced - and yes your guys did win the battles but if they recall that particular fight, it WAS a good battle. It was very close too.
So occasionally teams are somewhat matched. I also feel your frustration man but seriously - if you come up against noobs / casuals / NON tryhards then just ditch the proto and use some cheaper stuff.
Well, I'm not going out to buy a KB/M for this. LOL, I haven+ª't used KB/M since the original Wolfenstsin 3D and Doom.
I am all for a mouse buff, better responsiveness and such But this has to come With a nerf to KB straifing speed. Overall the DS3 might be way better than KB/M, but up Close it can be a nightmare. I die way too ofthen up Close by somoene thats obviously (ab)using KB/M. The KB straife way faster than the controller does, it changes direction almost instantly, there doesn't seem to be any Acceleration delay at all.
These dudes typically stand on the exact same spot, merely pushing left and right Arrow and they strafe so fast back and forth that its almost impossible to land a shot. They don't circkle strafe like I do, you know, I go right and swing my aim left and vice versa. This is something that takes time to get good at, keeping Your aim on the target while moving sideways. Wish I could do it as fast as you can With a KB. Many KB/M users I've noticed doesn't seem to do this, they simply spray straight foreward while going side to side. They use a very long time in actually killi me, but what does that matter when I have to go through 2 Clips to merely dent their Shields?
KB/M users have had an enormeous advantage over Controllers for a very long time in this game. Much better accuracy and much faster strafing made KB/M essentially OP for about a year through beta/early after launch. I'm all for making the KB/M combo viable again, but its a serious kick in the gonads for all console players the way it used to be, a KB/M combo so blatantly outperforming the Controller which is the default to the PS3 system? Not good when a console player have to dust of his KB/M to stay competitive.
I Wonder if the KB/M crowd actually realized what a big advantage they had back then?
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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KingBabar
The Rainbow Effect
1756
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Posted - 2014.02.03 07:23:00 -
[19] - Quote
Ghost Kaisar wrote:KingBabar wrote:ANON Cerberus wrote:Oh by the way, you guys still want a challenge?
Try playing with KB/M for a while. That will give you the challenge you desire. Laugh manically as you struggle to train the cross-hairs on your enemy, as your bullets disperse when you fire from the hip. Watch as your enemy uses Aim Assist and his bullets magnetise to your face, hit you around corners and through walls.
Yes, play with KB/M and receive your challenge.
-= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -=
By the way King, I can see why you would think certain things are broken. The problem is people can make the same kind of isk going totally AFK in a match as they would putting in an average performance and lose suits. That needs to be fixed.
KB/M controls need to be fixed before us guys can be competitive in close range fire fights.
Also if there was a way to pick between Militia / standard battles and Proto / advanced battles - well you might just GET COMPETITION. Instead of being put up against casuals and chillers. You could get the chance to fight other small gangs and other 6 man proto squads.
By the way I was on my main the other day, we were playing a domination. I think some of your rainbow guys were on the other side in proto / advanced. We were using standard and advanced - and yes your guys did win the battles but if they recall that particular fight, it WAS a good battle. It was very close too.
So occasionally teams are somewhat matched. I also feel your frustration man but seriously - if you come up against noobs / casuals / NON tryhards then just ditch the proto and use some cheaper stuff. Well, I'm not going out to buy a KB/M for this. LOL, I haven+ª't used KB/M since the original Wolfenstsin 3D and Doom. I am all for a mouse buff, better responsiveness and such But this has to come With a nerf to KB straifing speed. Overall the DS3 might be way better than KB/M, but up Close it can be a nightmare. I die way too ofthen up Close by somoene thats obviously (ab)using KB/M. The KB straife way faster than the controller does, it changes direction almost instantly, there doesn't seem to be any Acceleration delay at all. These dudes typically stand on the exact same spot, merely pushing left and right Arrow and they strafe so fast back and forth that its almost impossible to land a shot. They don't circkle strafe like I do, you know, I go right and swing my aim left and vice versa. This is something that takes time to get good at, keeping Your aim on the target while moving sideways. Wish I could do it as fast as you can With a KB. Many KB/M users I've noticed doesn't seem to do this, they simply spray straight foreward while going side to side. They use a very long time in actually killi me, but what does that matter when I have to go through 2 Clips to merely dent their Shields? KB/M users have had an enormeous advantage over Controllers for a very long time in this game. Much better accuracy and much faster strafing made KB/M essentially OP for about a year through beta/early after launch. I'm all for making the KB/M combo viable again, but its a serious kick in the gonads for all console players the way it used to be, a KB/M combo so blatantly outperforming the Controller which is the default to the PS3 system? Not good when a console player have to dust of his KB/M to stay competitive. I Wonder if the KB/M crowd actually realized what a big advantage they had back then? There is a reason why KB/M was banned from BF3 FraggedNation on PS3. KB/M when implemented "Correctly" gives so much more control, speed, and precision over a DS3 it's not even funny. I like the fact in Dust right now that KB/M only gives you super strafing. It could be a lot worse. Also, Circle strafing is good, but figure 8 strafing is best
Yeah I never got the hang of that figure 8 thing I've heard about. When I try it it just gets messy. Someone should teach me!
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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