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Heathen Bastard
The Bastard Brigade
839
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Posted - 2014.02.02 04:51:00 -
[121] - Quote
1. this is what happens with protostomps. You protostomp, ergo you do this. not really a faulty assumption on my part as it is part and parcel of any "good"(they're not actually good in a lot of cases) protostomper's repertoire.
2. good for you, now do this when you consider 1mil+ to be good cash on hand and assault rifle 3 is your highest skill. instead of with 200 million to lose and pc built SP.
3. Protostompers use only the most OP combinations of suits and gear. You protostomp, ergo you use the current "best" (proto gal-logi or heavy. with the RR as your gun) again not a faulty assumption as all the "good" protostomper's do it as the baseline.
4. you think any of these randoms has a mic? or even has voice chat on(it's off by default, remember?) or in the team channel? I couldn't coordinate them if I tried. I can only hope to inspire one of them to follow me into the meat grinder and maybe kill one of those proto suits that these guys can afford to lose hundreds of thousands of fits for.
Sorry that I didn't account for your sub-optimal stomping.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4306
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Posted - 2014.02.02 05:20:00 -
[122] - Quote
KingBabar wrote:As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action than go in in small groups, mostly 2-4 dudes per squad. This way we can't be all over the battlefield, there will always be an unguarded point etc. This means that we most of the time have players on the field to fight and we don't have to stand on the redline. It also means we'll get some truly awsome fights when we're up against stacked teams. You know, FUN!
So yeserday this is what we do. We're 3 players and we mostly played dom. And a trend was starting to reveal itself. Many corps and groups of players were "stuck in our queue", meaning that they were in our games for 2 hours more or less. So when put on our team they bring out their ARs, LAVs and playing the point and trying to win, nothing new about that.
The next game, when facing us, they never even leave the redline. And here we're talking about 6 dudes from the same corp a corp thats been here since beta ffs, all bringing out their snipers to sort of spite us I believe. And yes I do indeed see the joy in that. Off course this leads to a very boring game for us and I would believe the other 10 dudes having their prime group of that battle not taking part. And this repeated itself more or less several times with various groups of players.
I remember back in the early days of MAG, my first competitive shooter. I had a scrub clan, with scrubby players, myself included. We were normally very happy if we could do a game and not go negative KDR wise. So back then also, our little group of rag tag scrubs and houswives were set up against Q-synced teams from the best corps in the game. And what did we do?
We faught them with nails and teeth. We played as tight as we could, pure combat updates/tactics on coms. In short: we did all that we could and tried to make our organization count towards beating players with way better gungame. Trying to get into 2 vs 1 scenarios. Trying to outflank and hit one spot with our 8 man squad etc. Naturally we mostly failed horribly. We got stomped over and over. Slowly but steadily our performance got better, we got respected and eventually became a factor in MAG. This was mostly the trend in MAG, most battles were filled with fierce competition, or at least thats what my rosie memories tell me....
This is far from the average situation in Dust. This goes for both the less skilled and the pro tryhards. I've been in group with and seen so many players with 5+ KDR leave battles or spawn back into the warbarge as soon as the fighting gets though. The scrubs hide out for different reasons than the tryhards, they're mstly interrested in saving that KDR, they can put up a fight but just can't be bothered. Both of these mentalitie doesn't go well with me.
Fighting agaist better players, do you really think that its benefitial for your learning curve to: Stay at the redline sniping? Stay at some high point, a house or rail or whatever, taking the occational pot shot? You know popping your head up and shoot somone in the back while he's engaged in ground fighting... Same goes for the perifferee hero, sirkling the outskirts with a RR or Scr. Same goes for the logibro suddenly calling in a tank and drives aimlessly around. And so on.
Why don't you people try to better yourself? Why don't you form up, wait for each other and try to blitz the point from various angles? Are you really content with having an evasive doctrine vs any good team you play? Really?
IMO the Dust community is the worst I have seen in terms of player skill and cheap "lets make the game boring" tactics. Way too few try to fight the odds and improve their gungame and tactics, its just safer and better to get defensive, even if the current battlfield dictates that you'll attack or lose the game.
Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
GÖª I only leave games if they are already started. Sometimes even if we are winning GÖª I've used proto gear around 20 times TOTAL in my life (not counting Mk.0 Light frame BUT C'mon...) GÖª If i feel all hope is lost (i play mostly ALONE) i try to annoy the enemy while getting sneak kills and providing up-links GÖª Never stayed in the Red Line GÖª My Worst death game, was a 70-32 in FW (yea i died 32 times , more than some people can kill XD) GÖª A little while back , when FW was a little more broken, i fought countless 1 vs 16 matches in the name of amarr.
This talks a lot about myself i think.......
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1811
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Posted - 2014.02.02 05:21:00 -
[123] - Quote
OP: my you opened up quite the can of worms didn't you? Part of the problem is that a lot of us misread it and thought it was a typical try hard "git gut scrubs" post. (My bad). But, the bigger problem for me was the suggestion that losing sides should get no reward, which I think you now realize is not a great idea.
Personally, moreso than some complex formula including redline activities, WP, ISK loss, meta level, etc etc, I think a more basic system of rewards based on the following is an easier way to do it (keep it simple for CCPs lolcoders!) - the amount of ISK you destroyed (or maybe meta level) - your rank on your team - a small bonus for winning, maybe 10-15%, enough to incentivize it but not enough to make wealth disparity worse than it already is. - if you want to make a special provision of no ISK reward for a 0/0/0 result, I'm cool with that.
That plus a more comprehensive end of match summary with an ISK lost/destroyed stat would go a long way towards easing the frustration of the "stompees"
p.s. Those who say we all got stomped when we we noobs, yes we were, but you can't be serious about the stomping being this bad back in beta. There's no way; going up against 2 full proto squads in a pub was unheard of back then!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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deepfried salad gilliam
Sanguine Knights
417
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Posted - 2014.02.02 05:29:00 -
[124] - Quote
KingBabar wrote:ANON Cerberus wrote:Delta90212 wrote:ANON Cerberus wrote:You and your crew are notorious for stomping! GTFO. Why the hate? Because of his first line on this thread.... "As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action" Pot calling the kettle black me thinks. Here we are actually doing an effort to reduse the stomp and by extension making it a more inclusive ga,e and you bring this up. Do you expect us to merely give our clones away? if your tired of stomping then dont try to improve your odds dont get me wrong still try hard but make it more fair dont squad except with blueberries use std
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
123
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Posted - 2014.02.02 06:39:00 -
[125] - Quote
I'm about sick of hearing about mag. this isn't mag. No one cares about mag, game flopped, was poorly received and shut the servers off because no one played it lol. |
KingBabar
The Rainbow Effect
1739
|
Posted - 2014.02.02 06:51:00 -
[126] - Quote
Heathen Bastard wrote:1. this is what happens with protostomps. You protostomp, ergo you do this. not really a faulty assumption on my part as it is part and parcel of any "good"(they're not actually good in a lot of cases) protostomper's repertoire.
2. good for you, now do this when you consider 1mil+ to be good cash on hand and assault rifle 3 is your highest skill. instead of with 200 million to lose and pc built SP.
3. Protostompers use only the most OP combinations of suits and gear. You protostomp, ergo you use the current "best" (proto gal-logi or heavy. with the RR as your gun) again not a faulty assumption as all the "good" protostomper's do it as the baseline.
4. you think any of these randoms has a mic? or even has voice chat on(it's off by default, remember?) or in the team channel? I couldn't coordinate them if I tried. I can only hope to inspire one of them to follow me into the meat grinder and maybe kill one of those proto suits that these guys can afford to lose hundreds of thousands of fits for.
Sorry that I didn't account for your sub-optimal stomping.
Again you missunderstand my entire OP.
This whole thread is about experienced players staying an entire game in the redline, we're talking about dudes thats been playing for 1-1.5 years. We had 3 Rainbows on one side and a bunch of randoms, they had a squad of 6. When they were on our team they pushed and played but only sniped when put against us.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Heathen Bastard
The Bastard Brigade
839
|
Posted - 2014.02.02 07:50:00 -
[127] - Quote
Experienced players, who saw your performance in the previous matches, chose not to fight you because it would be a massive pain in the ass while they're trying to farm some isk and would definitely cost them a fairly hefty sum.
You did not mention one instance of anyone else on your team or theirs being worth a damn. ergo, it would only be them fighting, which means only them losing cash for an entire team.
So you have your answer. They chose not to fight you because it would hurt their bottom line.
and optimizing your fit and skills is a hell of a lot different from picking a gallente logi, proto RR and popping a squat over some rep hives. one is a neat aspect of dust, the other is just plain sad because of people who do that have no skill beyond "USE THE OP BEFORE IT GETS NERFED!!!!!"
I'm not saying you do this, but it's what "good" protostomping people do. Sorry for comparing you to people who are "good" at it. I will stop comparing you to people who are "good" at it.
Try not to misinterpret my posting any further. I already pointed out that You as a protostomping tryhard were labeled with all the "good" ones. the gallente/heavy, RR, equipspam, stacktank, scanspinning, blob warfare types. I'll make a note that if I'm ever in a protostomp and I see you on the stomping side, your members are the weakest link as you aren't fully FOTM so I'll work you over as best I can, alone, since my blueberries will either be useless or feeding the "good" stompers.
Protostompers do not want a fight. they are in it to pad their KDR and/or stroke their E-peen at the helpless noobs. If you want a fight, go pick caldari/amarr FW.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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J0hlss0n
Molon Labe. Public Disorder.
98
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Posted - 2014.02.02 10:13:00 -
[128] - Quote
Regarding pure protstomping, how hard is it to look at the game from start, and if you are facing nothing but random people, use advanced gear at the most? Is that really to much to ask of people?
I understand this mentality about "I've earned this, I got the isk and sp, Im running proto no matter what you say", but isnt it more fun if the game is a bit more leveled? Instead of a redline you get a game switching back and forth and people dont hide behind the redline or just bring out a sniper rifle? A close battle, rewarding you all with more points, kills or whatever you now are after, and if you (not pointing anyone special out, speaking to whoever this concerns) now truly are sucha beast player it doesnt matter what gear you're in, then I'm sure next time I go up against you I will be seeing you in Standard or Advanced gear at the most...
If you find people are being pushed back so hard or not pushing at all, switch to advanced or less, at least in my case that makes the game more fun, I havent used proto gear (except for the assault forge, but thats because of the tank vs av situation right now) in pubs in forever now, I find it natural actually to use advanced at most in pubs and use proto in PC and FW, where the games are supposed to matter.
But its pretty clear that this game NEEDS limits on the game modes, call it null sec or high sec, whatever, something needs to change so the new players, not being able to or can afford running proto, can play in to build up not only sp and isk but skills as well. A Ambush with no veichles and a limit up to advanced gear might help people out, but thats not all, this game and its gamemodes/matchmaking needs alot of work....
Because its very clear that the mentality of people will not change... |
hgghyujh
Expert Intervention Caldari State
260
|
Posted - 2014.02.02 10:32:00 -
[129] - Quote
KingBabar wrote:As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action than go in in small groups, mostly 2-4 dudes per squad. This way we can't be all over the battlefield, there will always be an unguarded point etc. This means that we most of the time have players on the field to fight and we don't have to stand on the redline. It also means we'll get some truly awsome fights when we're up against stacked teams. You know, FUN!
So yeserday this is what we do. We're 3 players and we mostly played dom. And a trend was starting to reveal itself. Many corps and groups of players were "stuck in our queue", meaning that they were in our games for 2 hours more or less. So when put on our team they bring out their ARs, LAVs and playing the point and trying to win, nothing new about that.
The next game, when facing us, they never even leave the redline. And here we're talking about 6 dudes from the same corp a corp thats been here since beta ffs, all bringing out their snipers to sort of spite us I believe. And yes I do indeed see the joy in that. Off course this leads to a very boring game for us and I would believe the other 10 dudes having their prime group of that battle not taking part. And this repeated itself more or less several times with various groups of players.
I remember back in the early days of MAG, my first competitive shooter. I had a scrub clan, with scrubby players, myself included. We were normally very happy if we could do a game and not go negative KDR wise. So back then also, our little group of rag tag scrubs and houswives were set up against Q-synced teams from the best corps in the game. And what did we do?
We faught them with nails and teeth. We played as tight as we could, pure combat updates/tactics on coms. In short: we did all that we could and tried to make our organization count towards beating players with way better gungame. Trying to get into 2 vs 1 scenarios. Trying to outflank and hit one spot with our 8 man squad etc. Naturally we mostly failed horribly. We got stomped over and over. Slowly but steadily our performance got better, we got respected and eventually became a factor in MAG. This was mostly the trend in MAG, most battles were filled with fierce competition, or at least thats what my rosie memories tell me....
This is far from the average situation in Dust. This goes for both the less skilled and the pro tryhards. I've been in group with and seen so many players with 5+ KDR leave battles or spawn back into the warbarge as soon as the fighting gets though. The scrubs hide out for different reasons than the tryhards, they're mstly interrested in saving that KDR, they can put up a fight but just can't be bothered. Both of these mentalitie doesn't go well with me.
Fighting agaist better players, do you really think that its benefitial for your learning curve to: Stay at the redline sniping? Stay at some high point, a house or rail or whatever, taking the occational pot shot? You know popping your head up and shoot somone in the back while he's engaged in ground fighting... Same goes for the perifferee hero, sirkling the outskirts with a RR or Scr. Same goes for the logibro suddenly calling in a tank and drives aimlessly around. And so on.
Why don't you people try to better yourself? Why don't you form up, wait for each other and try to blitz the point from various angles? Are you really content with having an evasive doctrine vs any good team you play? Really?
IMO the Dust community is the worst I have seen in terms of player skill and cheap "lets make the game boring" tactics. Way too few try to fight the odds and improve their gungame and tactics, its just safer and better to get defensive, even if the current battlfield dictates that you'll attack or lose the game.
Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
HEY!! NO LOGIC ON THE FORUMS!!!! I hate to admit it but you are right, another reason ccp needs to get off their asses and fix AFK farming, and do SOMETHING about the redline. Yes the mentality of the player base needs to change, but CCP could help to give that direction with better game mechanics.
actually if you want to fix the abusive vets give bonus SP that doesn't count toward cap that is awarded only on victory, and take all WP/SP/ISK rewards from players in their own red line. |
hgghyujh
Expert Intervention Caldari State
260
|
Posted - 2014.02.02 10:40:00 -
[130] - Quote
Matticus Monk wrote:KingBabar wrote: Why don't you people try to better yourself? Why don't you form up, wait for each other and try to blitz the point from various angles? Are you really content with having an evasive doctrine vs any good team you play? Really?
I think a lot of guys are too worried about loosing ISK and are unwilling to switch to cheaper fits to do battle and continue to improve their gun game. I'm not sure why as plenty of people out there run cheap fits often and do extremely well.... and then there is saving the KDR that you mentioned. And for whatever reason people don't squad as much as they should and lets face it, comm protocol is awful on most squads, even by veteran players.... most of it is just babbling/bitching when I run with random squads. And obviously finding good squad mates can be hard if you are in a small corp.... Redline is boring for both sides. Running smaller squads and crap gear as the stompers will likely help more than anything you do to try to convince the redberries to push out from the redline in cheaper fits.
actually you wanna really hurt some of the chicken *****, make a 0/0/0 hurt their KDR, as well as time spent in the red line and leaving matches before their end and after being able to see the enemy team roster, would it be an accurate KDR? no. would it represent the quality of the player? yea yea it would. |
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ANON Cerberus
Tiny Toons
281
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Posted - 2014.02.02 13:09:00 -
[131] - Quote
Oh by the way, you guys still want a challenge?
Try playing with KB/M for a while. That will give you the challenge you desire. Laugh manically as you struggle to train the cross-hairs on your enemy, as your bullets disperse when you fire from the hip. Watch as your enemy uses Aim Assist and his bullets magnetise to your face, hit you around corners and through walls.
Yes, play with KB/M and receive your challenge.
-= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -=
By the way King, I can see why you would think certain things are broken. The problem is people can make the same kind of isk going totally AFK in a match as they would putting in an average performance and lose suits. That needs to be fixed.
KB/M controls need to be fixed before us guys can be competitive in close range fire fights.
Also if there was a way to pick between Militia / standard battles and Proto / advanced battles - well you might just GET COMPETITION. Instead of being put up against casuals and chillers. You could get the chance to fight other small gangs and other 6 man proto squads.
By the way I was on my main the other day, we were playing a domination. I think some of your rainbow guys were on the other side in proto / advanced. We were using standard and advanced - and yes your guys did win the battles but if they recall that particular fight, it WAS a good battle. It was very close too.
So occasionally teams are somewhat matched. I also feel your frustration man but seriously - if you come up against noobs / casuals / NON tryhards then just ditch the proto and use some cheaper stuff. |
Piraten Hovnoret
Molon Labe. Public Disorder.
268
|
Posted - 2014.02.02 13:14:00 -
[132] - Quote
J0hlss0n wrote:Regarding pure protstomping, how hard is it to look at the game from start, and if you are facing nothing but random people, use advanced gear at the most? Is that really to much to ask of people?
I understand this mentality about "I've earned this, I got the isk and sp, Im running proto no matter what you say", but isnt it more fun if the game is a bit more leveled? Instead of a redline you get a game switching back and forth and people dont hide behind the redline or just bring out a sniper rifle? A close battle, rewarding you all with more points, kills or whatever you now are after, and if you (not pointing anyone special out, speaking to whoever this concerns) now truly are sucha beast player it doesnt matter what gear you're in, then I'm sure next time I go up against you I will be seeing you in Standard or Advanced gear at the most...
If you find people are being pushed back so hard or not pushing at all, switch to advanced or less, at least in my case that makes the game more fun, I havent used proto gear (except for the assault forge, but thats because of the tank vs av situation right now) in pubs in forever now, I find it natural actually to use advanced at most in pubs and use proto in PC and FW, where the games are supposed to matter.
But its pretty clear that this game NEEDS limits on the game modes, call it null sec or high sec, whatever, something needs to change so the new players, not being able to or can afford running proto, can play in to build up not only sp and isk but skills as well. A Ambush with no veichles and a limit up to advanced gear might help people out, but thats not all, this game and its gamemodes/matchmaking needs alot of work....
Because its very clear that the mentality of people will not change...
Amen broder. Fy fan vad du +ñr bra min v+ñn.
War never changes
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Gemini Cuspid
Amarr Templars Amarr Empire
3
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Posted - 2014.02.03 03:28:00 -
[133] - Quote
Straight and simple -> IMPOSSIBLE TO DO PERIOD. I'll also back this up with a simple fact: there is no technical "cap" on abilities. You could have been playing since Beta and have had all the boosters active until then and you still haven't had capped all skills. I bring this up because in a FPS game it does add to a bit of sense: players who have played longer, have had an active character longer or are skilled and fill in the prior two slots will always have a significant advantage in the game. I made my 3rd clone since it's been 13 months since I've played and I was getting smoked by players nearing 1k in armor and shields with logi armor.
This is not an issue of game balance but rather skill balance and learning curve: if you're constantly getting killed by even a single player that often and they are playing in a corp so there are 4-6 of them then it creates an instant imbalance. You can also cry the usual defense of "well you need to play more" but that also means little since by the time someone has upgraded a bit the veteran has upgraded a lot more; they will still get more kills, WP's and basically everything versus a newcomer even if that person has some experience. Face it my militia rifle even if i'm playing with a group that knows what they are doing isn't going to put a dent in a group who also knows what they are doing but is armored to the teeth.
For players (I know you're out there) who played Resistance 2 & MAG, you had a enforced limit meaning you either capped out and learned quite a bit and actually managed to increase your skill level versus the veteran with more skill points advancing further than a newcomer.
Players don't have an opportunity to learn and become experienced once they're getting stomped constantly; likewise game dynamics in this area aren't any friendlier. That same player with 1k armor and shield could also have a full skills in scanning still giving them a good jump on me.
That's kind of the problem we're facing in the game and what makes this a hard game to really maintain except for the hardcores. CCP is at the stage where enforced limits aren't possible and, likewise, it can't really do anything much either to attract new players nor make a more balanced curve where new and less experienced players don't get stomped and accrue skill points at a slower rate than skilled.
It's a catch-22 and why I had a lot of hope for this game I just don't feel optimistic about it. People will get stomped and imbalance is less weapons based than it's more time-invested and played based. Not saying you shouldn't be rewarded for playing longer but for other FPS's the reward was really learning and gaining experience and skills to win because, at some stage, you had everything you're enemy had access to and it was simply a case of luck, skill or terrain advantage that made one live or die. You can't really have that as the overarching situation in Dust514 and that's why players get stomped and why matches feel easy or insanely impossible. |
VALCORE72
NECROM0NGERS The CORVOS
26
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Posted - 2014.02.03 03:53:00 -
[134] - Quote
i hear soo much bull sht about redline lol if u want to stop redline PULL BACK AND LEAVE 5 or 6 uplinks . its boring in the redline but upper tier corps have to beat there chest and do a **** measure . hate being redlined or doing it its boring for all . as a heavy 'my play style is never back off no matter what . iv had some realllly kick ass fire fights . soo guys stop destroying uplinks and back off the redline back to the letter .YOU will get more kills by letn us come to you . |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1497
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Posted - 2014.02.03 03:56:00 -
[135] - Quote
VALCORE72 wrote:i hear soo much bull sht about redline lol if u want to stop redline PULL BACK AND LEAVE 5 or 6 uplinks . its boring in the redline but upper tier corps have to beat there chest and do a **** measure . hate being redlined or doing it its boring for all . as a heavy 'my play style is never back off no matter what . iv had some realllly kick ass fire fights . soo guys stop destroying uplinks and back off the redline back to the letter .YOU will get more kills by letn us come to you . Where is the incentive to defend?
I mean, besides getting a "gud fite" out of the reddots and not a boring redline campfire?
There isn't one.
I am betting that if there was one, we wouldn't see the mobile blob roaming from objective to objective anymore and people would actually give defending a chance.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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LEHON Xeon
Storm Wind Strikeforce Caldari State
172
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Posted - 2014.02.03 04:13:00 -
[136] - Quote
John Demonsbane wrote:Yeah...no. If it's a fair fight ill lose all the suits I need to to win, no question. When I'm carrying a team of randoms (and I ain't that good), I used to try to win, but losing 16 suits in a wholly futile effort is not fun for me, I don't have your billions of ill-gotten PC ISK, I can't afford to run proto (at all, much less 24/7), so that's not gonna happen. I could care less about my KDR but I'm not going broke in order to help the elite stomping corps have more fun at my expense.
How about you spread the wealth around and give the little guys a chance to enter PC or not get farmed in pubs all day long, before you get on your damn high horse and lecture the rest of us on our poor attitude.
If winning gains 3x as much as losing the rich will keep getting richer and the economy will get more and more broken and player retention will be even worse than it is now.
You take away rewards for a loss and you destroy this game. Period.
I began adopting this policy as well. I'm pretty much always someone who tries to keep going in a match, even if we're way behind and pushed to the redline. However, a massive suit loss, which to me is 10+ in a single match (even though I usually kill double that in reds) is not helpful for me at all, particularly when I run full logistic suits. Yes I'm a real logi, I actually use a lot of equipment and constantly running that can get very expensive.
If I'm up against stompers and have continuously died to them with the old half a second death, I simply relocate to the redline and pull out a gunlogi and sit on a cliff. They all think it's fine to destroy huge amounts of suits for people on my side so I'm going to start cutting yours down from afar. That's the only time I redline rail.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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VALCORE72
NECROM0NGERS The CORVOS
26
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Posted - 2014.02.03 04:19:00 -
[137] - Quote
lol treat it like s.ex . you have to pull back to enjoy the push lol |
KingBabar
The Rainbow Effect
1752
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Posted - 2014.02.03 06:23:00 -
[138] - Quote
ANON Cerberus wrote:Oh by the way, you guys still want a challenge?
Try playing with KB/M for a while. That will give you the challenge you desire. Laugh manically as you struggle to train the cross-hairs on your enemy, as your bullets disperse when you fire from the hip. Watch as your enemy uses Aim Assist and his bullets magnetise to your face, hit you around corners and through walls.
Yes, play with KB/M and receive your challenge.
-= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -=
By the way King, I can see why you would think certain things are broken. The problem is people can make the same kind of isk going totally AFK in a match as they would putting in an average performance and lose suits. That needs to be fixed.
KB/M controls need to be fixed before us guys can be competitive in close range fire fights.
Also if there was a way to pick between Militia / standard battles and Proto / advanced battles - well you might just GET COMPETITION. Instead of being put up against casuals and chillers. You could get the chance to fight other small gangs and other 6 man proto squads.
By the way I was on my main the other day, we were playing a domination. I think some of your rainbow guys were on the other side in proto / advanced. We were using standard and advanced - and yes your guys did win the battles but if they recall that particular fight, it WAS a good battle. It was very close too.
So occasionally teams are somewhat matched. I also feel your frustration man but seriously - if you come up against noobs / casuals / NON tryhards then just ditch the proto and use some cheaper stuff.
Well, I'm not going out to buy a KB/M for this. LOL, I haven+ª't used KB/M since the original Wolfenstsin 3D and Doom.
I am all for a mouse buff, better responsiveness and such But this has to come With a nerf to KB straifing speed. Overall the DS3 might be way better than KB/M, but up Close it can be a nightmare. I die way too ofthen up Close by somoene thats obviously (ab)using KB/M. The KB straife way faster than the controller does, it changes direction almost instantly, there doesn't seem to be any Acceleration delay at all.
These dudes typically stand on the exact same spot, merely pushing left and right Arrow and they strafe so fast back and forth that its almost impossible to land a shot. They don't circkle strafe like I do, you know, I go right and swing my aim left and vice versa. This is something that takes time to get good at, keeping Your aim on the target while moving sideways. Wish I could do it as fast as you can With a KB. Many KB/M users I've noticed doesn't seem to do this, they simply spray straight foreward while going side to side. They use a very long time in actually killi me, but what does that matter when I have to go through 2 Clips to merely dent their Shields?
KB/M users have had an enormeous advantage over Controllers for a very long time in this game. Much better accuracy and much faster strafing made KB/M essentially OP for about a year through beta/early after launch. I'm all for making the KB/M combo viable again, but its a serious kick in the gonads for all console players the way it used to be, a KB/M combo so blatantly outperforming the Controller which is the default to the PS3 system? Not good when a console player have to dust of his KB/M to stay competitive.
I Wonder if the KB/M crowd actually realized what a big advantage they had back then?
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2604
|
Posted - 2014.02.03 06:36:00 -
[139] - Quote
KingBabar wrote:ANON Cerberus wrote:Oh by the way, you guys still want a challenge?
Try playing with KB/M for a while. That will give you the challenge you desire. Laugh manically as you struggle to train the cross-hairs on your enemy, as your bullets disperse when you fire from the hip. Watch as your enemy uses Aim Assist and his bullets magnetise to your face, hit you around corners and through walls.
Yes, play with KB/M and receive your challenge.
-= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -=
By the way King, I can see why you would think certain things are broken. The problem is people can make the same kind of isk going totally AFK in a match as they would putting in an average performance and lose suits. That needs to be fixed.
KB/M controls need to be fixed before us guys can be competitive in close range fire fights.
Also if there was a way to pick between Militia / standard battles and Proto / advanced battles - well you might just GET COMPETITION. Instead of being put up against casuals and chillers. You could get the chance to fight other small gangs and other 6 man proto squads.
By the way I was on my main the other day, we were playing a domination. I think some of your rainbow guys were on the other side in proto / advanced. We were using standard and advanced - and yes your guys did win the battles but if they recall that particular fight, it WAS a good battle. It was very close too.
So occasionally teams are somewhat matched. I also feel your frustration man but seriously - if you come up against noobs / casuals / NON tryhards then just ditch the proto and use some cheaper stuff. Well, I'm not going out to buy a KB/M for this. LOL, I haven+ª't used KB/M since the original Wolfenstsin 3D and Doom. I am all for a mouse buff, better responsiveness and such But this has to come With a nerf to KB straifing speed. Overall the DS3 might be way better than KB/M, but up Close it can be a nightmare. I die way too ofthen up Close by somoene thats obviously (ab)using KB/M. The KB straife way faster than the controller does, it changes direction almost instantly, there doesn't seem to be any Acceleration delay at all. These dudes typically stand on the exact same spot, merely pushing left and right Arrow and they strafe so fast back and forth that its almost impossible to land a shot. They don't circkle strafe like I do, you know, I go right and swing my aim left and vice versa. This is something that takes time to get good at, keeping Your aim on the target while moving sideways. Wish I could do it as fast as you can With a KB. Many KB/M users I've noticed doesn't seem to do this, they simply spray straight foreward while going side to side. They use a very long time in actually killi me, but what does that matter when I have to go through 2 Clips to merely dent their Shields? KB/M users have had an enormeous advantage over Controllers for a very long time in this game. Much better accuracy and much faster strafing made KB/M essentially OP for about a year through beta/early after launch. I'm all for making the KB/M combo viable again, but its a serious kick in the gonads for all console players the way it used to be, a KB/M combo so blatantly outperforming the Controller which is the default to the PS3 system? Not good when a console player have to dust of his KB/M to stay competitive. I Wonder if the KB/M crowd actually realized what a big advantage they had back then?
There is a reason why KB/M was banned from BF3 FraggedNation on PS3.
KB/M when implemented "Correctly" gives so much more control, speed, and precision over a DS3 it's not even funny.
I like the fact in Dust right now that KB/M only gives you super strafing.
It could be a lot worse.
Also, Circle strafing is good, but figure 8 strafing is best
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Long Evity
1499
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Posted - 2014.02.03 06:58:00 -
[140] - Quote
Couldn't one possible solution be give more ISK per kill? Make it more rewarding to jump out and kill then sit in war barge - you could even reduce ISK earned from win/loss, make it more focused on kills and WP gain. That way - even if you AFK on a winning side you don't get rewarded much.
I was also thinking that it might make getting payments better distributed that killing someone with 3 blue dots nearby - rewards ISK to all 4 of you.
I am not who you think I am, only but just a dream.
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KingBabar
The Rainbow Effect
1756
|
Posted - 2014.02.03 07:23:00 -
[141] - Quote
Ghost Kaisar wrote:KingBabar wrote:ANON Cerberus wrote:Oh by the way, you guys still want a challenge?
Try playing with KB/M for a while. That will give you the challenge you desire. Laugh manically as you struggle to train the cross-hairs on your enemy, as your bullets disperse when you fire from the hip. Watch as your enemy uses Aim Assist and his bullets magnetise to your face, hit you around corners and through walls.
Yes, play with KB/M and receive your challenge.
-= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -= -=
By the way King, I can see why you would think certain things are broken. The problem is people can make the same kind of isk going totally AFK in a match as they would putting in an average performance and lose suits. That needs to be fixed.
KB/M controls need to be fixed before us guys can be competitive in close range fire fights.
Also if there was a way to pick between Militia / standard battles and Proto / advanced battles - well you might just GET COMPETITION. Instead of being put up against casuals and chillers. You could get the chance to fight other small gangs and other 6 man proto squads.
By the way I was on my main the other day, we were playing a domination. I think some of your rainbow guys were on the other side in proto / advanced. We were using standard and advanced - and yes your guys did win the battles but if they recall that particular fight, it WAS a good battle. It was very close too.
So occasionally teams are somewhat matched. I also feel your frustration man but seriously - if you come up against noobs / casuals / NON tryhards then just ditch the proto and use some cheaper stuff. Well, I'm not going out to buy a KB/M for this. LOL, I haven+ª't used KB/M since the original Wolfenstsin 3D and Doom. I am all for a mouse buff, better responsiveness and such But this has to come With a nerf to KB straifing speed. Overall the DS3 might be way better than KB/M, but up Close it can be a nightmare. I die way too ofthen up Close by somoene thats obviously (ab)using KB/M. The KB straife way faster than the controller does, it changes direction almost instantly, there doesn't seem to be any Acceleration delay at all. These dudes typically stand on the exact same spot, merely pushing left and right Arrow and they strafe so fast back and forth that its almost impossible to land a shot. They don't circkle strafe like I do, you know, I go right and swing my aim left and vice versa. This is something that takes time to get good at, keeping Your aim on the target while moving sideways. Wish I could do it as fast as you can With a KB. Many KB/M users I've noticed doesn't seem to do this, they simply spray straight foreward while going side to side. They use a very long time in actually killi me, but what does that matter when I have to go through 2 Clips to merely dent their Shields? KB/M users have had an enormeous advantage over Controllers for a very long time in this game. Much better accuracy and much faster strafing made KB/M essentially OP for about a year through beta/early after launch. I'm all for making the KB/M combo viable again, but its a serious kick in the gonads for all console players the way it used to be, a KB/M combo so blatantly outperforming the Controller which is the default to the PS3 system? Not good when a console player have to dust of his KB/M to stay competitive. I Wonder if the KB/M crowd actually realized what a big advantage they had back then? There is a reason why KB/M was banned from BF3 FraggedNation on PS3. KB/M when implemented "Correctly" gives so much more control, speed, and precision over a DS3 it's not even funny. I like the fact in Dust right now that KB/M only gives you super strafing. It could be a lot worse. Also, Circle strafing is good, but figure 8 strafing is best
Yeah I never got the hang of that figure 8 thing I've heard about. When I try it it just gets messy. Someone should teach me!
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Morathi III
Policeman of the Federation
121
|
Posted - 2014.02.03 07:56:00 -
[142] - Quote
KingBabar wrote:As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action than go in in small groups, mostly 2-4 dudes per squad. This way we can't be all over the battlefield, there will always be an unguarded point etc. This means that we most of the time have players on the field to fight and we don't have to stand on the redline. It also means we'll get some truly awsome fights when we're up against stacked teams. You know, FUN!
So yeserday this is what we do. We're 3 players and we mostly played dom. And a trend was starting to reveal itself. Many corps and groups of players were "stuck in our queue", meaning that they were in our games for 2 hours more or less. So when put on our team they bring out their ARs, LAVs and playing the point and trying to win, nothing new about that.
The next game, when facing us, they never even leave the redline. And here we're talking about 6 dudes from the same corp a corp thats been here since beta ffs, all bringing out their snipers to sort of spite us I believe. And yes I do indeed see the joy in that. Off course this leads to a very boring game for us and I would believe the other 10 dudes having their prime group of that battle not taking part. And this repeated itself more or less several times with various groups of players.
I remember back in the early days of MAG, my first competitive shooter. I had a scrub clan, with scrubby players, myself included. We were normally very happy if we could do a game and not go negative KDR wise. So back then also, our little group of rag tag scrubs and houswives were set up against Q-synced teams from the best corps in the game. And what did we do?
We faught them with nails and teeth. We played as tight as we could, pure combat updates/tactics on coms. In short: we did all that we could and tried to make our organization count towards beating players with way better gungame. Trying to get into 2 vs 1 scenarios. Trying to outflank and hit one spot with our 8 man squad etc. Naturally we mostly failed horribly. We got stomped over and over. Slowly but steadily our performance got better, we got respected and eventually became a factor in MAG. This was mostly the trend in MAG, most battles were filled with fierce competition, or at least thats what my rosie memories tell me....
This is far from the average situation in Dust. This goes for both the less skilled and the pro tryhards. I've been in group with and seen so many players with 5+ KDR leave battles or spawn back into the warbarge as soon as the fighting gets though. The scrubs hide out for different reasons than the tryhards, they're mstly interrested in saving that KDR, they can put up a fight but just can't be bothered. Both of these mentalitie doesn't go well with me.
Fighting agaist better players, do you really think that its benefitial for your learning curve to: Stay at the redline sniping? Stay at some high point, a house or rail or whatever, taking the occational pot shot? You know popping your head up and shoot somone in the back while he's engaged in ground fighting... Same goes for the perifferee hero, sirkling the outskirts with a RR or Scr. Same goes for the logibro suddenly calling in a tank and drives aimlessly around. And so on.
Why don't you people try to better yourself? Why don't you form up, wait for each other and try to blitz the point from various angles? Are you really content with having an evasive doctrine vs any good team you play? Really?
IMO the Dust community is the worst I have seen in terms of player skill and cheap "lets make the game boring" tactics. Way too few try to fight the odds and improve their gungame and tactics, its just safer and better to get defensive, even if the current battlfield dictates that you'll attack or lose the game.
Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
HAHA HAHAHA HAHAHAHA, we arent in mag here . Why new player will attack your squad of protostomper constantly you get the advantage on them by passive SP skill and by your better gear so they got instakill, for the majority of ppl gaming is for fun, i see no fun in coming 1\20 by trying to fight against half god on the field because of their gear and play videogame like crazy, so they go redline at sniping, its logik, we need a PVE right now, amd quickly |
Canari Elphus
Ancient Exiles. Renegade Alliance
1092
|
Posted - 2014.02.03 08:06:00 -
[143] - Quote
Morathi III wrote:KingBabar wrote:As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action than go in in small groups, mostly 2-4 dudes per squad. This way we can't be all over the battlefield, there will always be an unguarded point etc. This means that we most of the time have players on the field to fight and we don't have to stand on the redline. It also means we'll get some truly awsome fights when we're up against stacked teams. You know, FUN!
So yeserday this is what we do. We're 3 players and we mostly played dom. And a trend was starting to reveal itself. Many corps and groups of players were "stuck in our queue", meaning that they were in our games for 2 hours more or less. So when put on our team they bring out their ARs, LAVs and playing the point and trying to win, nothing new about that.
The next game, when facing us, they never even leave the redline. And here we're talking about 6 dudes from the same corp a corp thats been here since beta ffs, all bringing out their snipers to sort of spite us I believe. And yes I do indeed see the joy in that. Off course this leads to a very boring game for us and I would believe the other 10 dudes having their prime group of that battle not taking part. And this repeated itself more or less several times with various groups of players.
I remember back in the early days of MAG, my first competitive shooter. I had a scrub clan, with scrubby players, myself included. We were normally very happy if we could do a game and not go negative KDR wise. So back then also, our little group of rag tag scrubs and houswives were set up against Q-synced teams from the best corps in the game. And what did we do?
We faught them with nails and teeth. We played as tight as we could, pure combat updates/tactics on coms. In short: we did all that we could and tried to make our organization count towards beating players with way better gungame. Trying to get into 2 vs 1 scenarios. Trying to outflank and hit one spot with our 8 man squad etc. Naturally we mostly failed horribly. We got stomped over and over. Slowly but steadily our performance got better, we got respected and eventually became a factor in MAG. This was mostly the trend in MAG, most battles were filled with fierce competition, or at least thats what my rosie memories tell me....
This is far from the average situation in Dust. This goes for both the less skilled and the pro tryhards. I've been in group with and seen so many players with 5+ KDR leave battles or spawn back into the warbarge as soon as the fighting gets though. The scrubs hide out for different reasons than the tryhards, they're mstly interrested in saving that KDR, they can put up a fight but just can't be bothered. Both of these mentalitie doesn't go well with me.
Fighting agaist better players, do you really think that its benefitial for your learning curve to: Stay at the redline sniping? Stay at some high point, a house or rail or whatever, taking the occational pot shot? You know popping your head up and shoot somone in the back while he's engaged in ground fighting... Same goes for the perifferee hero, sirkling the outskirts with a RR or Scr. Same goes for the logibro suddenly calling in a tank and drives aimlessly around. And so on.
Why don't you people try to better yourself? Why don't you form up, wait for each other and try to blitz the point from various angles? Are you really content with having an evasive doctrine vs any good team you play? Really?
IMO the Dust community is the worst I have seen in terms of player skill and cheap "lets make the game boring" tactics. Way too few try to fight the odds and improve their gungame and tactics, its just safer and better to get defensive, even if the current battlfield dictates that you'll attack or lose the game.
Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
HAHA HAHAHA HAHAHAHA, we arent in mag here . Why new player will attack your squad of protostomper constantly you get the advantage on them by passive SP skill and by your better gear so they got instakill, for the majority of ppl gaming is for fun, i see no fun in coming 1\20 by trying to fight against half god on the field because of their gear and play videogame like crazy, so they go redline at sniping, its logik, we need a PVE right now, amd quickly
PVE is the start of it but there also needs to be something for veteran players to do beyond simple pub games. There needs to be more and more involvement in actually building something in the game that leads to more immersion for vets so that pub matches become nothing more than a way to pass the time now and again.
There needs to be more and more escalation of risk vs. reward for higher SP/ISK characters just like there is in EVE.
BTW - Stay safe out there man and look forward to playing with you when you get back home.
Proud Sponsor of the United Lamp Post Defense Fund. "Protecting Our Skies For A Better Tomorrow"
¯¯¯¦¬¯`GÇó.__Gÿ+
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Morathi III
Policeman of the Federation
121
|
Posted - 2014.02.03 08:34:00 -
[144] - Quote
HAHA HAHAHA HAHAHAHA, we arent in mag here . Why new player will attack your squad of protostomper constantly you get the advantage on them by passive SP skill and by your better gear so they got instakill, for the majority of ppl gaming is for fun, i see no fun in coming 1\20 by trying to fight against half god on the field because of their gear and play videogame like crazy, so they go redline at sniping, its logik, we need a PVE right now, amd quickly[/quote]
PVE is the start of it but there also needs to be something for veteran players to do beyond simple pub games. There needs to be more and more involvement in actually building something in the game that leads to more immersion for vets so that pub matches become nothing more than a way to pass the time now and again.
There needs to be more and more escalation of risk vs. reward for higher SP/ISK characters just like there is in EVE.
BTW - Stay safe out there man and look forward to playing with you when you get back home.[/quote] hi sir , its true but if something need to be done in first, i really think that would be pve, lots of ppl have a rough first impression of the game right now and them they will left for good the game and dont spent their money into it, vets i agree with you , but old player like us dont spent money in the game anymore and we can take a break of the game and come back later with new update because we like the game and is idea so CCP have choice to bring new addict ppl into the game, with of course their money or going for the vets that already like the game without spending money anymore. if i was in the leader of ccp ill go for the first choice. increasing revenue and new player and older like us can even try pve by the way and take a break of the game if we get bored |
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