God Damn Overheat
SLAPHAPPY BANDITS
1
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Posted - 2014.02.01 19:50:00 -
[1] - Quote
KingBabar wrote:
Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
I think you lack understanding, which makes for poor logic. People don't feel like being proto stomped into the ground, it's a waste of time, no fun, and a waste of ISK. The idea of less money for loser will push those who decide it aint worth it, to shy away even more. The ISK payouts all together are pathetic, on my heavy earlier I run a match, non stop defending/pushing the objective, 30+kills, but 10 deaths, my 1st 5 suits cost me 30k a pop so 150k, then I dropped to 10k suits, another 50k. The game ends the other side win, 10/16 easily running all proto. I get 197k ISK, so I lose ISK for actually trying.... or I can sit in the redline with a ****** sniper fir, go 4/0 and make 197k.
I'll entertain your thoughts though. So say we do this 3:1 ratio, I play my heart out, spending 200k to get rewarded 197k, a loss of 3k. You(The stomper) gets near enough 600k, enough to fund more proto suits, where as my loss reduces me into MLT suits, totry make ends meat. So now your playing players who can only afford to run a MLT suit, this will improve your fun?
The game needs to have a way to understand effort and how valuable or critical certain kills are, Ifi spend an entire match within 100m of an objective always dealing and recieving damage, I should get more than 197k.
The mental shift you seek is blocked by your own activities of stomping. How many fights do you see where a full squad of Ancient Exiles or Nyian lagswitch are dominating and decide to run MLT gear to try even the odds?.....you don't they make a point of running their most exspensive gears to make sure there is NO chance of an enemy resurgance. Rail tanks parked up ready to destroy anything called in, full proto logis weilding rail rifles sideto side on the redline.
The games was designed very badly, big lapses in judgemeent, allowing the strong to always be strong, and the weak to push through months and months of "New Eden" just so they can one day do the same things: Reinforce poor matchmaing. Destroy NPE Act like they actually have some kind of gungame. |