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KingBabar
The Rainbow Effect
1709
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Posted - 2014.02.01 11:31:00 -
[1] - Quote
As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action than go in in small groups, mostly 2-4 dudes per squad. This way we can't be all over the battlefield, there will always be an unguarded point etc. This means that we most of the time have players on the field to fight and we don't have to stand on the redline. It also means we'll get some truly awsome fights when we're up against stacked teams. You know, FUN!
So yeserday this is what we do. We're 3 players and we mostly played dom. And a trend was starting to reveal itself. Many corps and groups of players were "stuck in our queue", meaning that they were in our games for 2 hours more or less. So when put on our team they bring out their ARs, LAVs and playing the point and trying to win, nothing new about that.
The next game, when facing us, they never even leave the redline. And here we're talking about 6 dudes from the same corp a corp thats been here since beta ffs, all bringing out their snipers to sort of spite us I believe. And yes I do indeed see the joy in that. Off course this leads to a very boring game for us and I would believe the other 10 dudes having their prime group of that battle not taking part. And this repeated itself more or less several times with various groups of players.
I remember back in the early days of MAG, my first competitive shooter. I had a scrub clan, with scrubby players, myself included. We were normally very happy if we could do a game and not go negative KDR wise. So back then also, our little group of rag tag scrubs and houswives were set up against Q-synced teams from the best corps in the game. And what did we do?
We faught them with nails and teeth. We played as tight as we could, pure combat updates/tactics on coms. In short: we did all that we could and tried to make our organization count towards beating players with way better gungame. Trying to get into 2 vs 1 scenarios. Trying to outflank and hit one spot with our 8 man squad etc. Naturally we mostly failed horribly. We got stomped over and over. Slowly but steadily our performance got better, we got respected and eventually became a factor in MAG. This was mostly the trend in MAG, most battles were filled with fierce competition, or at least thats what my rosie memories tell me....
This is far from the average situation in Dust. This goes for both the less skilled and the pro tryhards. I've been in group with and seen so many players with 5+ KDR leave battles or spawn back into the warbarge as soon as the fighting gets though. The scrubs hide out for different reasons than the tryhards, they're mstly interrested in saving that KDR, they can put up a fight but just can't be bothered. Both of these mentalitie doesn't go well with me.
Fighting agaist better players, do you really think that its benefitial for your learning curve to: Stay at the redline sniping? Stay at some high point, a house or rail or whatever, taking the occational pot shot? You know popping your head up and shoot somone in the back while he's engaged in ground fighting... Same goes for the perifferee hero, sirkling the outskirts with a RR or Scr. Same goes for the logibro suddenly calling in a tank and drives aimlessly around. And so on.
Why don't you people try to better yourself? Why don't you form up, wait for each other and try to blitz the point from various angles? Are you really content with having an evasive doctrine vs any good team you play? Really?
IMO the Dust community is the worst I have seen in terms of player skill and cheap "lets make the game boring" tactics. Way too few try to fight the odds and improve their gungame and tactics, its just safer and better to get defensive, even if the current battlfield dictates that you'll attack or lose the game.
Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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ANON Cerberus
Tiny Toons
254
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Posted - 2014.02.01 11:38:00 -
[2] - Quote
You and your crew are notorious for stomping! GTFO. |
Delta90212
Dust2Dust. Top Men.
215
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Posted - 2014.02.01 11:41:00 -
[3] - Quote
ANON Cerberus wrote:You and your crew are notorious for stomping! GTFO. Why the hate?
Fear The Tribes / Standings Minmatar 5 / Gallente 5 / Pilot
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shaman oga
Nexus Balusa Horizon
1509
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Posted - 2014.02.01 11:41:00 -
[4] - Quote
Try to wear ADV sometime.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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ANON Cerberus
Tiny Toons
254
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Posted - 2014.02.01 11:42:00 -
[5] - Quote
Delta90212 wrote:ANON Cerberus wrote:You and your crew are notorious for stomping! GTFO. Why the hate?
Because of his first line on this thread....
"As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action"
Pot calling the kettle black me thinks. |
Piraten Hovnoret
Molon Labe. Public Disorder.
264
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Posted - 2014.02.01 11:52:00 -
[6] - Quote
King my friend There is players in your corp that has over one biljon isk.
Here is a sugestion for you
Lets have a full reset of isk and sp to level the play field.
I suggested a removal af isk if you loose a game I now understand that can never happen sence that will only let people that already are way ahaed get even more bling into there wallets while the new plate base is struggling.
If you realy want to do this game a fawor stop stomping take in noobs in your corp help them out insted of stomping them throw the grownd as you al are notorious 4
Best regards and with respect A friend
War never changes
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Haerr
Molon Labe. Public Disorder.
201
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Posted - 2014.02.01 11:54:00 -
[7] - Quote
KingBabar wrote: Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
Keep ISK payout sort of levelled for the losing team because some of the newer players are still quite poor (<100mil).
I would very much like there to be a severe reduction in SP payout for the losing team though.
And no SP accumulation while in the redline or while in the respawn screen.
And no payout at all for people going 0/0/0 with 0WPs.
PUBs are atrocious at the moment and trying to get 2 squads willing to sync into Amarr/Caldari is generally to much of a hassle to even try.
@CCP: Is the Cloaking Fields and Profile Dampeners reduction to Scan Profile stacking penalized when added together?
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Haerr
Molon Labe. Public Disorder.
201
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Posted - 2014.02.01 11:54:00 -
[8] - Quote
Piraten Hovnoret wrote:King my friend There is players in your corp that has over one biljon isk.
Here is a sugestion for you
Lets have a full reset of isk and sp to level the play field.
I suggested a removal af isk if you loose a game I now understand that can never happen sence that will only let people that already are way ahaed get even more bling into there wallets while the new plate base is struggling.
If you realy want to do this game a fawor stop stomping take in noobs in your corp help them out insted of stomping them throw the grownd as you al are notorious 4
Best regards and with respect A friend
No. Just no.
@CCP: Is the Cloaking Fields and Profile Dampeners reduction to Scan Profile stacking penalized when added together?
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Matticus Monk
Ordus Trismegistus
1114
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Posted - 2014.02.01 12:06:00 -
[9] - Quote
KingBabar wrote: Why don't you people try to better yourself? Why don't you form up, wait for each other and try to blitz the point from various angles? Are you really content with having an evasive doctrine vs any good team you play? Really?
I think a lot of guys are too worried about loosing ISK and are unwilling to switch to cheaper fits to do battle and continue to improve their gun game. I'm not sure why as plenty of people out there run cheap fits often and do extremely well.... and then there is saving the KDR that you mentioned.
And for whatever reason people don't squad as much as they should and lets face it, comm protocol is awful on most squads, even by veteran players.... most of it is just babbling/bitching when I run with random squads. And obviously finding good squad mates can be hard if you are in a small corp....
Redline is boring for both sides. Running smaller squads and crap gear as the stompers will likely help more than anything you do to try to convince the redberries to push out from the redline in cheaper fits. |
KingBabar
The Rainbow Effect
1710
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Posted - 2014.02.01 12:08:00 -
[10] - Quote
ANON Cerberus wrote:Delta90212 wrote:ANON Cerberus wrote:You and your crew are notorious for stomping! GTFO. Why the hate? Because of his first line on this thread.... "As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action" Pot calling the kettle black me thinks.
Here we are actually doing an effort to reduse the stomp and by extension making it a more inclusive ga,e and you bring this up. Do you expect us to merely give our clones away?
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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KalOfTheRathi
Nec Tributis
940
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Posted - 2014.02.01 12:12:00 -
[11] - Quote
Delta90212 wrote:ANON Cerberus wrote:You and your crew are notorious for stomping! GTFO. Why the hate? Why not? This is New Eden. |
KingBabar
The Rainbow Effect
1711
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Posted - 2014.02.01 12:14:00 -
[12] - Quote
Piraten Hovnoret wrote:King my friend There is players in your corp that has over one biljon isk.
Here is a sugestion for you
Lets have a full reset of isk and sp to level the play field.
I suggested a removal af isk if you loose a game I now understand that can never happen sence that will only let people that already are way ahaed get even more bling into there wallets while the new plate base is struggling.
If you realy want to do this game a fawor stop stomping , open your corp to them, help them out insted of stomping them throw the grownd as you al are notorious known 4
Best regards and with respect A friend
There are already several corps in Dust dedicated to new players and their training, our corp is not one of them. We do have a trining corp, Rainbow Academy which have an open door polecy. In there people can join our pub chat and squad up with us for the learning experience. Getting payed for ringing means that I have to keep a certain level on the dudes and dudettes with the TRE tags.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Matticus Monk
Ordus Trismegistus
1115
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Posted - 2014.02.01 12:15:00 -
[13] - Quote
KingBabar wrote: Here we are actually doing an effort to reduse the stomp and by extension making it a more inclusive ga,e and you bring this up. Do you expect us to merely give our clones away?
The truth of the matter is that if you are a vet player, with skills and are in a big/good corp and you and are not being challenged you really should be running small squads and your crappiest gear, if you are doing that already - great, if not your post rings hollow.
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Teilka Darkmist
181
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Posted - 2014.02.01 12:17:00 -
[14] - Quote
ANON Cerberus wrote:You and your crew are notorious for stomping! GTFO. If someone who's 'notorious for stomping' is coming out against it, doesn't thqt suggest that maybe there's a problem and that the person in question is, maybe, changing their attitude, trying to highlight something that's wrong and trying to help change it?
By your standard, no-one would get out of prison because 'They've done it before so they'll always do it.'
Maybe what it takes to curb stomping is for a former stomper to come up with the tactic against it. Of course what happens then is they try and share their solution and they get heckled by other players, so they think 'screw helping out' and go back to stomping, keeping their idea for whenever they need to use it to stop others from stomping them.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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KalOfTheRathi
Nec Tributis
940
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Posted - 2014.02.01 12:18:00 -
[15] - Quote
Matticus Monk wrote:I think a lot of guys are too worried about loosing ISK and are unwilling to switch to cheaper fits to do battle and continue to improve their gun game. I'm not sure why as plenty of people out there run cheap fits often and do extremely well.... and then there is saving the KDR that you mentioned. -- snip -- CCP/Shanghai drastically reduced ISK payout sometime back.
Now it is quite possible to lose a bunch of ISK when getting stomped by King Bad Mouth and his Proto Horde. So, just Red Line snipe pub stompers and try to get them to lose Proto/Officer gear. What is wrong with that?
Until Dust514 has matchmaking all of this is a waste of time. There is no matchmaking beyond the battle academy and, to some extent, PC battles. So positioning himself as the reasonable one in this situation is actually a Troll. Something that is unwelcome down here in the dust.
And so it goes. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
422
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Posted - 2014.02.01 12:19:00 -
[16] - Quote
KingBabar wrote:Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
I'm not aware of how it worked in MAG, but in Dust every time you die your financial situation worsens while that of the enemy improves. That means at a certain point of difficulty the most ISK-effective strategy is to stay far away from the battle and wait it out.
You've suggested reducing the awarded ISK for losing a match. I'd counter that in such a case resistance to a loss is even less desirable than it is now. We should try to make people keep up the fight even if they know that they will lose the game, much like you described in your paragraph about your MAG-history. Confusingly that means the ISK payout should be higher the more you lose - which actually reminds me a lot of the ship-replacement programs in Eve, coming to think about it.
In my humble opinion, if losing a match awarded even less of a payout we'd see the quality of games deteriorate even further. Most matches are decided within the first 2 minutes. After that time the best strategy for the losing team is to leave the game and queue for the next one. That may indeed be very fast-paced game you're suggesting here, but it may not be a whole lot of fun. |
shaman oga
Nexus Balusa Horizon
1509
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Posted - 2014.02.01 12:24:00 -
[17] - Quote
WARNING!!! Hypocrisy level > 9000
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
269
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Posted - 2014.02.01 12:25:00 -
[18] - Quote
It's a pub match and this entire game is a grind. Maybe they were simply ISK +sp grinding? Didn't want to lose anymore money? Who cares? Why come on here and complain about winning? Don't worry, if I see you and your crew I match I'll make sure we stomp extra hard. Maybe this will be fun for you? |
Monkey MAC
Lost Millennium
1752
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Posted - 2014.02.01 12:28:00 -
[19] - Quote
Ok so you want help stop protostomping by making Protostomping more profitable, what a brilliant idea I wonder why no-one thought of that before. The win loss ratio is fine already. Instead improve payout per warpoint.
So doing something no matter how futile rewards you.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1794
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Posted - 2014.02.01 12:47:00 -
[20] - Quote
Yeah...no. If it's a fair fight ill lose all the suits I need to to win, no question. When I'm carrying a team of randoms (and I ain't that good), I used to try to win, but losing 16 suits in a wholly futile effort is not fun for me, I don't have your billions of ill-gotten PC ISK, I can't afford to run proto (at all, much less 24/7), so that's not gonna happen. I could care less about my KDR but I'm not going broke in order to help the elite stomping corps have more fun at my expense.
How about you spread the wealth around and give the little guys a chance to enter PC or not get farmed in pubs all day long before you get on your damn high horse and lecture the rest of us on our poor attitude.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Kierkegaard Soren
Forsaken Immortals Top Men.
181
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Posted - 2014.02.01 12:50:00 -
[21] - Quote
King, I think what you're getting at here -and correct me if I'm wrong, but I did read all of that wal of text ;) - is "why don't scrubs use tactics and slowly scrub up to something better?"
And the answer, roughly speaking, is gear, skill points and mechanics. Especially from equipment. Especially from scanners. I play a lot of solo, in a slow suit that's **** at frontline assault. I will flank entire groups and drop uplinks, assault point, provide covering fire. And all of it is often for naught if I come up your kind of corp, or Dunas, etc etc.
Active scanners essentially killed tactics. Ambush? No. Flank? No. Stack the odds in your favour? They know. So no. Fit dampeners to get under them? Great, you just sacrificed hp to do that, hope you can melt that proto suits massive hp buffer with your advanced weapon before they turn around and melt you en masse!
It just feels very futile these days. Case in point; I came up against one of your guys a few nights ago, he was trying to redline my team in a dom and we had one spawn point out of the redline that I was defending furiously because Christ, I hate being redlined. He had full proto fit, including that bastard proto rr. I would be scanned, found, killed. Spawn. Rinse, repeat. I had no counter, except to run. Hated it. Multiple blues would assail him. He would take them. He was, in fairness,very good. But the difference in effectiveness that gear and skill points provide is exponential, not incremental, when compared to what a guy who can only fit standard can bring to the field. Non vets are just outclassed in every respect. Sometimes, it's just less stress to redline snipe. I wish this wasn't the case.
Tiercide for all things, damage reduction to weapons to tighten up TTK and some core mechanics need a solid kick up the arse. That's what we need to make people feel like they've always got a chance.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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KingBabar
The Rainbow Effect
1711
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Posted - 2014.02.01 12:50:00 -
[22] - Quote
Monkey MAC wrote:Ok so you want help stop protostomping by making Protostomping more profitable, what a brilliant idea I wonder why no-one thought of that before. The win loss ratio is fine already. Instead improve payout per warpoint.
So doing something no matter how futile rewards you.
Thats a good point actually. Changing payout will definately be a bonus for th dudes already winning most games....
A difference in skillpoint payout is probably better.
And for WP? I dunno. It will mostly lead to even more equipment spam and various circkles of WP boosting.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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KingBabar
The Rainbow Effect
1711
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Posted - 2014.02.01 12:53:00 -
[23] - Quote
John Demonsbane wrote:Yeah...no. If it's a fair fight ill lose all the suits I need to to win, no question. When I'm carrying a team of randoms (and I ain't that good), I used to try to win, but losing 16 suits in a wholly futile effort is not fun for me, I don't have your billions of ill-gotten PC ISK, I can't afford to run proto (at all, much less 24/7), so that's not gonna happen. I could care less about my KDR but I'm not going broke in order to help the elite stomping corps have more fun at my expense.
How about you spread the wealth around and give the little guys a chance to enter PC or not get farmed in pubs all day long before you get on your damn high horse and lecture the rest of us on our poor attitude.
If winning gains 3x as much as losing the rich will keep getting richer and the economy will get more and more broken and player retention will be even worse than it is now. You take away rewards for a loss and you destroy this game. Period.
We don't have any PC districs and haven't had any except for a week long experiement. I dont sit on tons of isk because I've passively farmed them of PC. So there is no ill-gotten PC isk. Lets keep the facts straight.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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KingBabar
The Rainbow Effect
1711
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Posted - 2014.02.01 12:59:00 -
[24] - Quote
Kierkegaard Soren wrote:King, I think what you're getting at here -and correct me if I'm wrong, but I did read all of that wal of text ;) - is "why don't scrubs use tactics and slowly scrub up to something better?"
And the answer, roughly speaking, is gear, skill points and mechanics. Especially from equipment. Especially from scanners. I play a lot of solo, in a slow suit that's **** at frontline assault. I will flank entire groups and drop uplinks, assault point, provide covering fire. And all of it is often for naught if I come up your kind of corp, or Dunas, etc etc.
Active scanners essentially killed tactics. Ambush? No. Flank? No. Stack the odds in your favour? They know. So no. Fit dampeners to get under them? Great, you just sacrificed hp to do that, hope you can melt that proto suits massive hp buffer with your advanced weapon before they turn around and melt you en masse!
It just feels very futile these days. Case in point; I came up against one of your guys a few nights ago, he was trying to redline my team in a dom and we had one spawn point out of the redline that I was defending furiously because Christ, I hate being redlined. He had full proto fit, including that bastard proto rr. I would be scanned, found, killed. Spawn. Rinse, repeat. I had no counter, except to run. Hated it. Multiple blues would assail him. He would take them. He was, in fairness,very good. But the difference in effectiveness that gear and skill points provide is exponential, not incremental, when compared to what a guy who can only fit standard can bring to the field. Non vets are just outclassed in every respect. Sometimes, it's just less stress to redline snipe. I wish this wasn't the case.
Tiercide for all things, damage reduction to weapons to tighten up TTK and some core mechanics need a solid kick up the arse. That's what we need to make people feel like they've always got a chance.
You make several good points sir. On the point of the scanners I don't agree that much. Most of my fots are running with 2 proto dampeners these days. Yes thats at least a sacrifice of almost 200 HP, well worth it IMO. But then again, I can still have 700 HP on my suit so I guess the point is void.
So we're back to splitting up this already tiny playerbase as the only viable sollution? Anyone got any better idea?
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1794
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Posted - 2014.02.01 13:01:00 -
[25] - Quote
KingBabar wrote:John Demonsbane wrote:Yeah...no. If it's a fair fight ill lose all the suits I need to to win, no question. When I'm carrying a team of randoms (and I ain't that good), I used to try to win, but losing 16 suits in a wholly futile effort is not fun for me, I don't have your billions of ill-gotten PC ISK, I can't afford to run proto (at all, much less 24/7), so that's not gonna happen. I could care less about my KDR but I'm not going broke in order to help the elite stomping corps have more fun at my expense.
How about you spread the wealth around and give the little guys a chance to enter PC or not get farmed in pubs all day long before you get on your damn high horse and lecture the rest of us on our poor attitude.
If winning gains 3x as much as losing the rich will keep getting richer and the economy will get more and more broken and player retention will be even worse than it is now. You take away rewards for a loss and you destroy this game. Period. We don't have any PC districs and haven't had any except for a week long experiement. I dont sit on tons of isk because I've passively farmed them of PC. So there is no ill-gotten PC isk. Lets keep the facts straight.
Fair enough, some of what I said admittedly is a little generalized and may not specifically apply to you, but I stand by my base argument that you are blaming the wrong people. The one group you should not implicate in one sided battles are the hapless stompees.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Matticus Monk
Ordus Trismegistus
1120
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Posted - 2014.02.01 13:04:00 -
[26] - Quote
KalOfTheRathi wrote:Matticus Monk wrote:I think a lot of guys are too worried about loosing ISK and are unwilling to switch to cheaper fits to do battle and continue to improve their gun game. I'm not sure why as plenty of people out there run cheap fits often and do extremely well.... and then there is saving the KDR that you mentioned. -- snip -- CCP/Shanghai drastically reduced ISK payout sometime back. Now it is quite possible to lose a bunch of ISK when getting stomped by King Bad Mouth and his Proto Horde. So, just Red Line snipe pub stompers and try to get them to lose Proto/Officer gear. What is wrong with that? Until Dust514 has matchmaking all of this is a waste of time. There is no matchmaking beyond the battle academy and, to some extent, PC battles. So positioning himself as the reasonable one in this situation is actually a Troll. Something that is unwelcome down here in the dust. And so it goes.
I haven't lost a ton of ISK running 5k fits against proto stompers, ever. I'd need to die like 15-20 times to break even... and as I said, a lot of guys are unwilling to switch to cheaper fits and risk their KDR in a situation like this. When I'm willing to push objectives on the field it has helped my strategy, gun-game, sneakiness, etc... at the expense of my ISK and KDR. (I'm not thanking these guys, they are still try-hard, cry-baby, pansy-ass tools who I don't respect even an ounce).
Personally I used to just leave the battle and find another as I'd have more fun than sitting in the redline or getting stomped.
I have to admit it would be pretty satisfying to head shot some of those proto chumps; I didn't say there is anything wrong with this. I said "I think a lot of guys are too worried about loosing ISK and are unwilling to switch to cheaper fits to do battle and continue to improve their gun game." I didn't say that staying in the redline was bad or "wrong".
It's the choice you make and a lot of guys make the same choice for the reasons I stated and until the proto stomping tones down, this is the choice a lot of folks will continue to make. And, I support it, honestly, because it makes dudes like the OP take notice.
So, proto-chumps: show us your real skill you baby-faced, snot nosed, security blanket using limp daisies and bring us a real battle. But you'll get your **** handed to you. I know plenty of scouts that would easily tear you to ribbons using standard gear and militia weapons.... |
Shadow Archeus
OSG Planetary Operations Covert Intervention
260
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Posted - 2014.02.01 13:05:00 -
[27] - Quote
I believe that winning a match should yield more isk while losing should give some more sp..... Kind of like your character learning from mistakes in battle
I don't know much about the payout system but if wp is used to calculate isk AND so then I propose the following
Winning rewards 50% more isk from wp
Losing rewards 50% more sp from wp
Real heavies use lasers
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KingBabar
The Rainbow Effect
1711
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Posted - 2014.02.01 13:05:00 -
[28] - Quote
John Demonsbane wrote:KingBabar wrote:John Demonsbane wrote:Yeah...no. If it's a fair fight ill lose all the suits I need to to win, no question. When I'm carrying a team of randoms (and I ain't that good), I used to try to win, but losing 16 suits in a wholly futile effort is not fun for me, I don't have your billions of ill-gotten PC ISK, I can't afford to run proto (at all, much less 24/7), so that's not gonna happen. I could care less about my KDR but I'm not going broke in order to help the elite stomping corps have more fun at my expense.
How about you spread the wealth around and give the little guys a chance to enter PC or not get farmed in pubs all day long before you get on your damn high horse and lecture the rest of us on our poor attitude.
If winning gains 3x as much as losing the rich will keep getting richer and the economy will get more and more broken and player retention will be even worse than it is now. You take away rewards for a loss and you destroy this game. Period. We don't have any PC districs and haven't had any except for a week long experiement. I dont sit on tons of isk because I've passively farmed them of PC. So there is no ill-gotten PC isk. Lets keep the facts straight. Fair enough, some of what I said admittedly is a little generalized and may not specifically apply to you, but I stand by my base argument that you are blaming the wrong people. The one group you should not implicate in one sided battles are the stompees.
Yeah well I don't agree. Its not like never play solo and come up against stacked teams, but be assured, that game will most likely hurt my KDR and Wallet, a lot. You'd still see me trying to take that point alone and failing over and over, its quite fun really.
Anyways, in my OP I say that we were only 3 dudes. 3 Dudes vs teams with 6 man squads form the same corp and they start the battle with a defeatist attitude. Yes we're mostly good players in my corp, but we're no were near so good that a 3 man team can win a battle against another full squad of experienced players. So why the lack of even trying?
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Monkey MAC
Lost Millennium
1753
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Posted - 2014.02.01 13:05:00 -
[29] - Quote
KingBabar wrote:Monkey MAC wrote:Ok so you want help stop protostomping by making Protostomping more profitable, what a brilliant idea I wonder why no-one thought of that before. The win loss ratio is fine already. Instead improve payout per warpoint.
So doing something no matter how futile rewards you. Thats a good point actually. Changing payout will definately be a bonus for th dudes already winning most games.... A difference in skillpoint payout is probably better. And for WP? I dunno. It will mostly lead to even more equipment spam and various circkles of WP boosting.
While it is indeed a point, CCP have a global cap on WP earning. Equipment Spam is also a problem, but that can be solved with some additonal mechanics.But the point is if you want to encourage noobs to participate more, then no matter how often they loose they need to fill like they are being paid for the effort.
There needs to be an opportunity that even though they lost they will get a decent payout, that encourages effort.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Spkr4theDead
Red Star. EoN.
1714
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Posted - 2014.02.01 13:13:00 -
[30] - Quote
ANON Cerberus wrote:You and your crew are notorious for stomping! GTFO. This
It's funny how he's complaining about PRO stomping, yet he's the problem. I remember him saying how he wasn't going to play Dust anymore because they were nerfing contact grenades into the ground.
Yet he's still here.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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