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Ghost Kaisar
Titans of Phoenix Legacy Rising
2526
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Posted - 2014.02.01 17:39:00 -
[1] - Quote
KingBabar wrote:As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action than go in in small groups, mostly 2-4 dudes per squad. This way we can't be all over the battlefield, there will always be an unguarded point etc. This means that we most of the time have players on the field to fight and we don't have to stand on the redline. It also means we'll get some truly awsome fights when we're up against stacked teams. You know, FUN!
So yeserday this is what we do. We're 3 players and we mostly played dom. And a trend was starting to reveal itself. Many corps and groups of players were "stuck in our queue", meaning that they were in our games for 2 hours more or less. So when put on our team they bring out their ARs, LAVs and playing the point and trying to win, nothing new about that.
The next game, when facing us, they never even leave the redline. And here we're talking about 6 dudes from the same corp a corp thats been here since beta ffs, all bringing out their snipers to sort of spite us I believe. And yes I do indeed see the joy in that. Off course this leads to a very boring game for us and I would believe the other 10 dudes having their prime group of that battle not taking part. And this repeated itself more or less several times with various groups of players.
I remember back in the early days of MAG, my first competitive shooter. I had a scrub clan, with scrubby players, myself included. We were normally very happy if we could do a game and not go negative KDR wise. So back then also, our little group of rag tag scrubs and houswives were set up against Q-synced teams from the best corps in the game. And what did we do?
We faught them with nails and teeth. We played as tight as we could, pure combat updates/tactics on coms. In short: we did all that we could and tried to make our organization count towards beating players with way better gungame. Trying to get into 2 vs 1 scenarios. Trying to outflank and hit one spot with our 8 man squad etc. Naturally we mostly failed horribly. We got stomped over and over. Slowly but steadily our performance got better, we got respected and eventually became a factor in MAG. This was mostly the trend in MAG, most battles were filled with fierce competition, or at least thats what my rosie memories tell me....
This is far from the average situation in Dust. This goes for both the less skilled and the pro tryhards. I've been in group with and seen so many players with 5+ KDR leave battles or spawn back into the warbarge as soon as the fighting gets though. The scrubs hide out for different reasons than the tryhards, they're mstly interrested in saving that KDR, they can put up a fight but just can't be bothered. Both of these mentalitie doesn't go well with me.
Fighting agaist better players, do you really think that its benefitial for your learning curve to: Stay at the redline sniping? Stay at some high point, a house or rail or whatever, taking the occational pot shot? You know popping your head up and shoot somone in the back while he's engaged in ground fighting... Same goes for the perifferee hero, sirkling the outskirts with a RR or Scr. Same goes for the logibro suddenly calling in a tank and drives aimlessly around. And so on.
Why don't you people try to better yourself? Why don't you form up, wait for each other and try to blitz the point from various angles? Are you really content with having an evasive doctrine vs any good team you play? Really?
IMO the Dust community is the worst I have seen in terms of player skill and cheap "lets make the game boring" tactics. Way too few try to fight the odds and improve their gungame and tactics, its just safer and better to get defensive, even if the current battlfield dictates that you'll attack or lose the game.
Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
Not everyone has the sand to say "F--K YOU" and proceed to go negative in both ISK and KDR just to spite the enemy team, and to try and take as many Red dots down as they can.
It's a rare trait.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2528
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Posted - 2014.02.01 18:45:00 -
[2] - Quote
Vrain Matari wrote: -snip-
That was very well written. +1
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2529
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Posted - 2014.02.01 18:56:00 -
[3] - Quote
Sgt Kirk wrote:I think this thread is cancer.
Call the Medic Dev and surgically remove it right?
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2531
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Posted - 2014.02.01 20:48:00 -
[4] - Quote
Delanus Turgias wrote:KingBabar wrote:Takahiro Kashuken wrote:OP does nothing but pub stomp
OP then complains about pub stomps
OP is complaining at himself
lol OP does much more than merely protostomp. There is lots of CBs (well not right now), and I've definately played my share of FW, mostly Caldari and Amarr. And then there is the various theme nights too... Op don't complain about pub stomps. I'm complaining about seasoned players like you, playing in a defensive manner not caring the slightest about winning or loosing, KDR seems to be more important. You were much more fun to play with or against in MAG, you used to care every game I played with you back then. You were an excellent platoon leader trying to fire up your side to stop those pesky SVER tryhards from taking our base. Lets drop everything else for a moment. What hapened to you dude? You used to be one of the guys I looked up to and I wanted to be as good as you back then. In Dust you've mostly been one of those morons staying at the outskirts taking potshots with you tank. I want the old, giving his all for the underdogs, never backing away from a fight EnglishSnake that we all respected in MAG. What happened to you dude? Is there any hope for seing the old you again? Man, do you even remember MAG? Take off those rose-tinted sunglasses. Sabotage was infested with skeet shooters once C was unlocked and they could paradrop. It was impossible to get on the ground unless you spawned a half mile back and ran to Charlie, only to get gunned down and have to repeat the process. Dom turned into a slaughter if both of the last objectives got taken and the attackers could take over the complex. Sure it had it's moments, but it was just as stomptastic as Dust.
Every FPS has a stomp in it.
Remember the fishbowl from 1943? A good team could spawn trap that single flag so hard it wasn't even funny.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2604
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Posted - 2014.02.03 06:36:00 -
[5] - Quote
KingBabar wrote:ANON Cerberus wrote:Oh by the way, you guys still want a challenge?
Try playing with KB/M for a while. That will give you the challenge you desire. Laugh manically as you struggle to train the cross-hairs on your enemy, as your bullets disperse when you fire from the hip. Watch as your enemy uses Aim Assist and his bullets magnetise to your face, hit you around corners and through walls.
Yes, play with KB/M and receive your challenge.
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By the way King, I can see why you would think certain things are broken. The problem is people can make the same kind of isk going totally AFK in a match as they would putting in an average performance and lose suits. That needs to be fixed.
KB/M controls need to be fixed before us guys can be competitive in close range fire fights.
Also if there was a way to pick between Militia / standard battles and Proto / advanced battles - well you might just GET COMPETITION. Instead of being put up against casuals and chillers. You could get the chance to fight other small gangs and other 6 man proto squads.
By the way I was on my main the other day, we were playing a domination. I think some of your rainbow guys were on the other side in proto / advanced. We were using standard and advanced - and yes your guys did win the battles but if they recall that particular fight, it WAS a good battle. It was very close too.
So occasionally teams are somewhat matched. I also feel your frustration man but seriously - if you come up against noobs / casuals / NON tryhards then just ditch the proto and use some cheaper stuff. Well, I'm not going out to buy a KB/M for this. LOL, I haven+ª't used KB/M since the original Wolfenstsin 3D and Doom. I am all for a mouse buff, better responsiveness and such But this has to come With a nerf to KB straifing speed. Overall the DS3 might be way better than KB/M, but up Close it can be a nightmare. I die way too ofthen up Close by somoene thats obviously (ab)using KB/M. The KB straife way faster than the controller does, it changes direction almost instantly, there doesn't seem to be any Acceleration delay at all. These dudes typically stand on the exact same spot, merely pushing left and right Arrow and they strafe so fast back and forth that its almost impossible to land a shot. They don't circkle strafe like I do, you know, I go right and swing my aim left and vice versa. This is something that takes time to get good at, keeping Your aim on the target while moving sideways. Wish I could do it as fast as you can With a KB. Many KB/M users I've noticed doesn't seem to do this, they simply spray straight foreward while going side to side. They use a very long time in actually killi me, but what does that matter when I have to go through 2 Clips to merely dent their Shields? KB/M users have had an enormeous advantage over Controllers for a very long time in this game. Much better accuracy and much faster strafing made KB/M essentially OP for about a year through beta/early after launch. I'm all for making the KB/M combo viable again, but its a serious kick in the gonads for all console players the way it used to be, a KB/M combo so blatantly outperforming the Controller which is the default to the PS3 system? Not good when a console player have to dust of his KB/M to stay competitive. I Wonder if the KB/M crowd actually realized what a big advantage they had back then?
There is a reason why KB/M was banned from BF3 FraggedNation on PS3.
KB/M when implemented "Correctly" gives so much more control, speed, and precision over a DS3 it's not even funny.
I like the fact in Dust right now that KB/M only gives you super strafing.
It could be a lot worse.
Also, Circle strafing is good, but figure 8 strafing is best
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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