Bendtner92 wrote:
1. There isn't a baseline million ISK per player active. You are aware that all clones killed, including your own teams, is a part of the payout to the winning team? Thus, if you kill 150 clones and lose 100 yourself the winning team will get 25 million ISK or around 1.5 million per player. There is no more ISK than what comes from clones killed.
You're suggesting vehicles killed don't affect isk payouts?
2. If people was losing ISK even if they were winning you increase active ISK generation (ISK payouts for winning), not pump passive ISK generation to insane levels. Passive ISK generation shouldn't cover your losses, winning should, so there would be no problem with removing passive ISK generation altogether or reduce it to a symbolic value of 2 million or less ISK per district per day.
Agreed
3. If you're farming active ISK generation from attacking yourself from another district, the attacking district can always be attacked by anyone else. I have no idea why you're talking about a dummy corp attacking the attacking district, because if you're locking the attacking district up with a clone pack you just threw the profit you wanted to make completely out of the window.
currently clone pack attacks that you do not show to are refunded...if that was fixed then yeah.
4. Removing passive ISK generation would not remove all incentives to have districts. You would want to have districts to be able to attack others without the use of clone packs. The incentive in PC is about getting districts to be able to attack and make ISK from winning those matches.
My idea after removing passive isk generation is to make districts drop % drops of salvage on a timer. different district = different salvage. Thus say a district located on Ennur drops 10x Balacs on a 5% chance daily? That district would be quite contested. If you own the plane you get a modifier affecting the %
Swapping the installation would simply affect eve bonuses and the map.
5. I don't want CCP to allocate resources to try and improve PC. That would be entirely pointless. Let them work on other aspects that sorely needs the work, and give PC these few bandaids to keep it running. Removing ISK generation and fixing the refunding exploit would do exactly that.
I DO! Endgame and NPE = most important to me because that will affect the playerbase.
Edit: Not to mention that redesigns of PC would take a while to be implemented, meanwhile PC corps are making billions of ISK EVERY day with NO risk. Removing ISK generation and fixing the refunding exploit would put a stop to that right now.
Edit2: Passive ISK generation should never even have been implemented, so I really have no idea why you're even defending it now. Passive ISK generation is insanely stupid and just needs to be deleted and forgotten about.