Pages: 1 2 3 4 [5] 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
257
|
Posted - 2014.01.30 15:54:00 -
[121] - Quote
ANON Cerberus wrote:The more I play this game the more I realise the only thing keeping me here is the banter in corp squads. Play solo and you soon realise the game is stale and boring.
The graphics are pretty bad, the shooting mechanic is bad, my control scheme is supposedly supported but barely works correctly. PC matches are just a lag fest. Half of the maps if not more don't run at a consistent / decent framerate.
Shall I go on? I wonder, why DO I play this game?
Issues that have been here for over a year are STILL prevalent. CCP DEVS constantly away, the few that are here spout out the same party line "We are aware and are looking into it". BS CCP dont even try and lie to us. You dont give a damn , this is just a ploy to get more people to play EVE.
On top of that I went to check the EVE-O forums and you are breaking everything over there too. Yes I am disappointed. I don't think this game will ever reach its potential.
PC's have not lagged since the equip lag spam hotpatch a few weeks back. I get more lag in pubs than PC. |
Patrick57
Fatal Absolution Covert Intervention
4448
|
Posted - 2014.01.30 16:13:00 -
[122] - Quote
Alaika Arbosa wrote:This isn't a welfare state, if you want that go find it somewhere other than New Eden. What makes you think you are entitled to free money that is printed from nothing?
Guess what?
You're not, no one is. So what your Alliance/Corporation owns a District. Oh, you say you are entitled to the free money just because you won the fight? It shouldn't work that way.
Look at it this way, seizing the District is like seizing the ingredients to make cookies. Just because you have those ingredients doesn't mean you get to eat the cookies. You need to prep the dough, add the semi sweet morsels, mix them in evenly, mold the dough into little balls and then bake them into cookies; only then can you eat the cookies.
Seizing the District should give you access to X amount of potential PvE income per day. If you don't kill the mobs, you don't get the income. Just because you "own" the District doesn't mean you can farm your mobs unmolested. No, you need to defend your District from any raiders that show up to kill your mobs and claim your income. If you can't defend your District adequately, they will rob you blind. If you expand beyond what you can reasonably defend/patrol, you'll end up footing the bill for others to profit. Oh, did I forget to mention that you don't just get access to "your District" for free, you need to pay CONCORD their property tax. The upside is that you can profit by opening your structures to the public and charging them for access. Do you have a Production facility? Well, you can turn a decent profit by allowing both eggers and mercs the opportunity to utilize your manufacturing slots. Each type of facility allows you a seperate service which you can offer to the public for a price as well as X amount of potential PvE income for you to defend/farm.
There you have it, a working model for Active Income Generation rather than farming fights with blues or locking Districts or (worst of all) sitting there with your thumb up your ass while still getting paid. Too bad you wasted all your time typing about district locking when I was talking about the ISK a district produces in the first place.
Winner of at least 11 King ThunderBolt hate videos :D
Even Fatal Absolution has a hate video!!
|
TheD1CK
Dead Man's Game
497
|
Posted - 2014.01.30 16:17:00 -
[123] - Quote
PC has seemed close to fixed for a while... The real issue is what the players have done in PC, the exploits they found and took advantage of
CCP should most certainly punish any players involved in exploits, as they are the cause of PC having to be removed and also the cause of pub servers being over-run in proto gear which has killed off a huge section of the playerbase.....
Minmatar Demolitions Specialist
Plasma Cannon Pro
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1436
|
Posted - 2014.01.30 16:23:00 -
[124] - Quote
Patrick57 wrote:Alaika Arbosa wrote:This isn't a welfare state, if you want that go find it somewhere other than New Eden. What makes you think you are entitled to free money that is printed from nothing?
Guess what?
You're not, no one is. So what your Alliance/Corporation owns a District. Oh, you say you are entitled to the free money just because you won the fight? It shouldn't work that way.
Look at it this way, seizing the District is like seizing the ingredients to make cookies. Just because you have those ingredients doesn't mean you get to eat the cookies. You need to prep the dough, add the semi sweet morsels, mix them in evenly, mold the dough into little balls and then bake them into cookies; only then can you eat the cookies.
Seizing the District should give you access to X amount of potential PvE income per day. If you don't kill the mobs, you don't get the income. Just because you "own" the District doesn't mean you can farm your mobs unmolested. No, you need to defend your District from any raiders that show up to kill your mobs and claim your income. If you can't defend your District adequately, they will rob you blind. If you expand beyond what you can reasonably defend/patrol, you'll end up footing the bill for others to profit. Oh, did I forget to mention that you don't just get access to "your District" for free, you need to pay CONCORD their property tax. The upside is that you can profit by opening your structures to the public and charging them for access. Do you have a Production facility? Well, you can turn a decent profit by allowing both eggers and mercs the opportunity to utilize your manufacturing slots. Each type of facility allows you a seperate service which you can offer to the public for a price as well as X amount of potential PvE income for you to defend/farm.
There you have it, a working model for Active Income Generation rather than farming fights with blues or locking Districts or (worst of all) sitting there with your thumb up your ass while still getting paid. Too bad you wasted all your time typing about district locking when I was talking about the ISK a district produces in the first place. Wow, could you be any more dense?
I was talking about District Isk Generation too.
Locked or not, current PC system is broken and has been since implementation. It needs to be scrapped entirely and reworked from square one.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
ANON Cerberus
Tiny Toons
226
|
Posted - 2014.01.30 16:41:00 -
[125] - Quote
Drapedup Drippedout wrote:ANON Cerberus wrote:The more I play this game the more I realise the only thing keeping me here is the banter in corp squads. Play solo and you soon realise the game is stale and boring.
The graphics are pretty bad, the shooting mechanic is bad, my control scheme is supposedly supported but barely works correctly. PC matches are just a lag fest. Half of the maps if not more don't run at a consistent / decent framerate.
Shall I go on? I wonder, why DO I play this game?
Issues that have been here for over a year are STILL prevalent. CCP DEVS constantly away, the few that are here spout out the same party line "We are aware and are looking into it". BS CCP dont even try and lie to us. You dont give a damn , this is just a ploy to get more people to play EVE.
On top of that I went to check the EVE-O forums and you are breaking everything over there too. Yes I am disappointed. I don't think this game will ever reach its potential. PC's have not lagged since the equip lag spam hotpatch a few weeks back. I get more lag in pubs than PC.
I find that very hard to believe, certain maps always stutter and have **** poor framerate in pubs, there is no way that in PC this is miraculously gone.
Besides I have read in other places that PC still sucks balls for framerate. Granted they helped to fix equipment spam but that is not the core issue, just one of many. |
Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
63
|
Posted - 2014.01.30 17:09:00 -
[126] - Quote
Spectral Clone wrote:Bye PC, you wont be missed.
Exactly! Cost more to fight in the battles effectively than it does to just lock the districts?! That's why they all locked duh?! I run factional and pubs cuz it's actually profitable. Nyain san owns 25% of molden heath currently. Fighting them in the pubs is rediculous?! Full proto every time for months. I just fight em in my frontline fit lol! Still get kills lol! In fact I've made it my business to fight in frontline and basic gear to watch the wallet, and enhance stick skills. Becoming too dependent on proto gear makes players slack when their money runs low. PC has been broke since day 1. Lagged out and takes no tactics. Just overwhelm the enemy with fully proto heavies and everybody just gets slaughtered. Tanks are useless in the main point areas of tye maps, and so is assault tactics. I've fought in enough to know it's worthless currently. Won a few, and lost a few with the fight being virtually the same every time.
"Anybody order chaos?"
|
Soldier Sorajord
Subsonic Synthesis RISE of LEGION
39
|
Posted - 2014.01.30 17:19:00 -
[127] - Quote
ANON Cerberus wrote:DUST 514 - can be fun, but this game is totally broken! CCP you need to get the plasters out! People with so much isk they dont even have to EVER worry. Do you still wonder why noobs keep quitting?
The funny thing is there has been talking of what to do with the blueprint suits and stuff "because it hurts the economy" (That does not even exist yet) HA! Comical.
Remove the scanners , remove aim assist. Let people actually aim for themselves instead of this ridiculous bullet magnetiser aimbot.
DJINN Maul actually ended up sending me a message saying "I have endless ISK" after I blew up his poorly assembled tanks 5 times. Really?
Limit number of districts a corp can have per member. Really. People don't need 1 Billion isk everyday for PC. It's NOT NECESSARY. Please.
Getting tired of the players proto stomping. Wanna know why they can? Because they sit on about 10% of Molden Heath's districts. That means tons of isk everyday, so they can just throw away the game's best gear. This isn't fair to the rest of us who have to play ambushes with MLT gear to break even. Cmon.
Sora's the name. Gallente is my game.
Yup! Gallente Specialist Here :)
Subsonic.
|
ReGnYuM
Escrow Removal and Acquisition
2000
|
Posted - 2014.01.30 17:32:00 -
[128] - Quote
The only issue right now with PC is the locking. Once this is fixed I see no problem.
If you honestly have a problem with corps farming ISK then make a PC team and do something about it. The point is, getting established in PC is very hard and 90% of the people who complain in this thread neither have the ability or dedication to thrive in Molden Heath.
We earned ISK unlike players who run BPO's and farm pubs with no risk
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
|
MassiveNine
0uter.Heaven Ishuk-Raata Enforcement Directive
818
|
Posted - 2014.01.30 17:32:00 -
[129] - Quote
Alaika Arbosa wrote:Drapedup Drippedout wrote:Alaika Arbosa wrote:Aeon Amadi wrote:Bendtner92 wrote:I just don't get how hard it can be to remove ISK generation and fix the refunding exploit. Those two things would solve this problem right away. After that they can look at doing things like increasing the payout for winning.
They don't need to fix every single problem with PC as it's going to be deleted when PC 2.0 comes around. They just need to do those small bandaids.
It's also funny they were supposed to at least lower ISK generation (to 60k ISK per clone) three months ago, but for some unknown reason that has never happened. Just do these bandaid fixes and leave PC be until PC 2.0 or delete PC right now and forget it ever existed. I always love reading the "remove 'x' content please" arguments. Last thing this game needs is less content - PC is the only thing that separates this game from a 100% match-maker shooter and, well, it just barely does that at the moment. Removing ISK generation would just kill any reason to go into PC what-so-ever, the entire point of getting into PC is to make ISK and removing that defeats the entire purpose of a "risk vs reward" style gameplay. What we need is a more methodical way to go about it and one solution I really liked was having it so that clone packs could only be used to attack a district bordering a high-sec system. Gives a more tactical reason to have space in a certain area as opposed to just anywhere and it kills district locking all together in systems that -dont- border high-sec. Only thing you need to do then is make it so that systems that can be attacked by those clone packs don't make any ISK from it; as previously stated. Gives players a reason and drive to push further into low-sec and more tactical space because otherwise they're subject to just constant attacks by just anyone and they don't make anything from it, only when their clones are at capacity in the district. PC is content for what percentage of the playerbase? Of that percentage of the playerbase, what percentage get to do something more than overpaid "privates"? Even beyond that, how much of that content is anything more than simply epeen waving and deciding who to farm with next or which newcomer to **** on first. The percentage of the playerbase that actually participates in PC is inconsequentially small in comparison to the percentage that doesn't. They are the only ones that will miss it while CCP rebuilds it from the ground up. I am not even sure that any work done so far on PC 2.0 should even be kept since most likely they are moving forward with the same broken premises. The content CCP should focus on giving us is full racial parity. If anything else, I'd say that PvE should be a higher priority than PC in any shape, form or fashion. I would be willing to wait for a summer "expansion" that introduces raidable PvE as well as reintroducing PC (as a non-broken, Active source of Income Generation if we didn't need to worry about the currently broken system poisoning the rest of the game. Personally, I think expanding on the idea I presented earlier in this thread would be the perfect start for a new PC. It would make PC something that would encourage conflict as well as introducing other elements that the community has been requesting for a long time, PvE, PvEvP, player market in addition to science & industry and who can forget the fact that it would entwine Dust and Eve further (offering services to capsuleers and mercs alike through the surface infrastructure) For all of the talk of BPOs being a detriment to the Dust economy, they are a drop in the bucket compared to the isk that is generated from nothing everyday under the current PC mechanics. I am fairly certain that anyone who can't see or admit that is simply trying to protect their cash cow no matter what the longterm damage to the game may be. Which is more important to you, being stupid rich in a game on life support; or giving up your golden goose before travelling down Dust's road to recovery? Honestly PC is where you get to see this game shine. I mean really shine. Weapons are balanced, teams are working together, they are highly stressful situations but they are also A LOT of fun. PC is what this game should be balanced around as it is 16 v 16 in full proto, fully organized and working towards one objective. I truly wish the entire community had the opportunity to see that this game has so much more to offer beyond pubs. PC should be the holy land for corps and the end game content for this game. PC in its current form is truly fun, CCP just needs to balance to the isk risk v reward system. I am happy that you feel that way, sadly, I'd wager you are in the minority.
Going on what was said here, I dont think he wanted to remove all isk generation from districts, but since we KNOW that ccp keeps records how hard would it be for them to see who locked districts they can easily remove all isk generated from locekd districts
Official DUST514 LAV Mechanic
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
384
|
Posted - 2014.01.30 17:37:00 -
[130] - Quote
TheD1CK wrote:PC has seemed close to fixed for a while... The real issue is what the players have done in PC, the exploits they found and took advantage of
CCP should most certainly punish any players involved in exploits, as they are the cause of PC having to be removed and also the cause of pub servers being over-run in proto gear which has killed off a huge section of the playerbase.....
Actually I blame CCP fully for this. I have personally posted bug reports and other posts in various forums in an attempt to have CCP do something about this very issue. They ignored me and MANY others and let it fester. Locking districts must cost ISK not refund it and ISK generation needs to be dialed to 0 or at most a bare minimum. Pay to fight, not to own.
Please fix the mic bubble bug...
|
|
Skihids
Bullet Cluster Legacy Rising
2777
|
Posted - 2014.01.30 17:42:00 -
[131] - Quote
Bayeth Mal wrote:To be honest this ISK generation through district locking actually puts me off the game, I'll tolerate tank spam, redline headglitching thales, slayer logis, Scotty etc. But this renders any and all attempts to earn and save ISK a waste of time, thereby negating the theme and meta narrative of the game. No matter how much I play, I can't make as much as players who may have actually given up playing entirely. This is a worse impact on the potential economy than BPO's. Instead of players using this ISK for proto stomping it'll be officer stomping.
Personally I think because of this the player market should be delayed until at least a year after PC is fixed. Possibly longer.
The removal of he risk/reward mechanic is the real motivation killer. Going up against players who have a rich benefactor handing out free proto gear tilts the playing field 90 degrees. You are fighting a huge headwind each time. It's not good for the rich either as removing risk removes the fun as well. You may as well play CoD where you don't lose any gear either. It leads to boredom.
I know why they do it and I'm not blaming them for it because it's human nature to take advantage of every opportunity to get ahead. We don't need bans.
I blame CCP for being negligent in its design. It's not rocket science, you can do some simple math and realize what the incentives will produce. You can even bypass all that "hard stuff" and read the work posted on the forums.
PC is a fringe mechanic that is hurting the core of the game. |
ANON Cerberus
Tiny Toons
226
|
Posted - 2014.01.30 17:51:00 -
[132] - Quote
ReGnYuM wrote:The only issue right now with PC is the locking. Once this is fixed I see no problem.
If you honestly have a problem with corps farming ISK then make a PC team and do something about it. The point is, getting established in PC is very hard and 90% of the people who complain in this thread neither have the ability or dedication to thrive in Molden Heath.
We earned ISK unlike players who run BPO's and farm pubs with no risk
You have some sound logic there, however my previous experience of PC battles put me off until I am convinced otherwise. I used to fight a little (Not loads but I did some battles n PC) back in ANONYMOUS. I may well fight in PC again.
You mention people using BPO`s in pubs, hell sometimes I even run starter suits as I have no other way to make isk. When you are threw head first into matches where you encounter 1 or 2 squads of proto, I do kill them sometimes. Granted I get my ass handed to me as well but the amount of times I have seen proto users lose 10+ proto kits in a match, I message them and ask them how they can afford it and they just reply with a laugh.
So if running proto and losing proto really affects me yet does not effect the 'elites' what would you suggest I do to counter this?
The only way I could ever compete in PC is to first build up a stocklpile of isk to begin with, hence BPO suits and militia starter fits.
When you are on the other side of this fence buddy it is a lot different. I know you dont have to worry about such things.
|
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
257
|
Posted - 2014.01.30 17:52:00 -
[133] - Quote
ANON Cerberus wrote:Drapedup Drippedout wrote:ANON Cerberus wrote:The more I play this game the more I realise the only thing keeping me here is the banter in corp squads. Play solo and you soon realise the game is stale and boring.
The graphics are pretty bad, the shooting mechanic is bad, my control scheme is supposedly supported but barely works correctly. PC matches are just a lag fest. Half of the maps if not more don't run at a consistent / decent framerate.
Shall I go on? I wonder, why DO I play this game?
Issues that have been here for over a year are STILL prevalent. CCP DEVS constantly away, the few that are here spout out the same party line "We are aware and are looking into it". BS CCP dont even try and lie to us. You dont give a damn , this is just a ploy to get more people to play EVE.
On top of that I went to check the EVE-O forums and you are breaking everything over there too. Yes I am disappointed. I don't think this game will ever reach its potential. PC's have not lagged since the equip lag spam hotpatch a few weeks back. I get more lag in pubs than PC. I find that very hard to believe, certain maps always stutter and have **** poor framerate in pubs, there is no way that in PC this is miraculously gone. Besides I have read in other places that PC still sucks balls for framerate. Granted they helped to fix equipment spam but that is not the core issue, just one of many.
Maybe, I am speaking just from personal experience, and what our corp has experienced. The lag issues are a far cry from what they used to be. |
ANON Cerberus
Tiny Toons
227
|
Posted - 2014.01.30 18:02:00 -
[134] - Quote
Drapedup Drippedout wrote:ANON Cerberus wrote:Drapedup Drippedout wrote:ANON Cerberus wrote:The more I play this game the more I realise the only thing keeping me here is the banter in corp squads. Play solo and you soon realise the game is stale and boring.
The graphics are pretty bad, the shooting mechanic is bad, my control scheme is supposedly supported but barely works correctly. PC matches are just a lag fest. Half of the maps if not more don't run at a consistent / decent framerate.
Shall I go on? I wonder, why DO I play this game?
Issues that have been here for over a year are STILL prevalent. CCP DEVS constantly away, the few that are here spout out the same party line "We are aware and are looking into it". BS CCP dont even try and lie to us. You dont give a damn , this is just a ploy to get more people to play EVE.
On top of that I went to check the EVE-O forums and you are breaking everything over there too. Yes I am disappointed. I don't think this game will ever reach its potential. PC's have not lagged since the equip lag spam hotpatch a few weeks back. I get more lag in pubs than PC. I find that very hard to believe, certain maps always stutter and have **** poor framerate in pubs, there is no way that in PC this is miraculously gone. Besides I have read in other places that PC still sucks balls for framerate. Granted they helped to fix equipment spam but that is not the core issue, just one of many. Maybe, I am speaking just from personal experience, and what our corp has experienced. The lag issues are a far cry from what they used to be.
Well that is good to hear. I do hope they get the issues all ironed out. PC was fun when it worked. I just found that 80% + of the time it didn't work too well. |
Criteria Shipment
Blood Unit 13 Zero-Day
729
|
Posted - 2014.01.30 19:00:00 -
[135] - Quote
Iron Wolf Saber wrote:If you have any creative solutions (as in within current rule sets) the CPM still have an open ear.
CPM knows this has been (and for a long while knew) a problem and are trying to work with CCP and the community on a favorable solution. PVE
Goodbye, world!
(püú-ÿ+í-ÿ-é)
|
Badgerr Rager
Black Phoenix Mercenaries Legacy Rising
616
|
Posted - 2014.01.31 03:08:00 -
[136] - Quote
I agree with this idea and support it.
It brings true mercenary work and brings more battles ! Would beat this whole pc shadow battles as well.
BlackPhoenix Elder Council Member
Legacy Rising Dust Relations
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4782
|
Posted - 2014.02.01 16:08:00 -
[137] - Quote
Such stark opposition, disagreement and a general consensus all saying "remove ISK generation, increase ISK payouts". I don't think anyone really sat down and thought that out, at all.
How does it solve district locking if not promote it? If I am not making ISK from the selling of clones on a district filled to capacity, than it's pointless to have that district in the first place if not to coax other entities to attack it - which is essentially putting it up on the chopping block to lose it...
Further more, if that's the case, why not just attack it with a dummy corp anyway? I'm making more (guaranteed) money from doing so, thereby I could just throw clones back and forth between two or more districts with two separate corporations - not like I'm making any money from them at maximum capacity anyway. It's Red vs Blue but with profit as the main selling point.
And as far as the "minority" argument goes, I find it almost insulting. Let's go over a few of the "minority" aspects that were removed from the game because they didn't work as intended:
Marauder HAVs. Black Ops HAVs. Enforcer HAVs. Remote Vehicle Armor Repairers/Shield Transporters Corp Battles.
Those are just the ones I can name off the top of my head. Add Planetary Conquest to mix for the sake of "fixing it" and what we're left with is literally a game focusing on a terrible public match-maker which has received plenty of complaints and evidence that it is not working optimally, a faction warfare system which isn't self-sustaining and a three match new player academy. This game would become -more- a lobby shooter with little to no control over what kind of impact you have, leaving the only real "Eve/Dust Link" that would exist would be on sparse occasion in Faction Warfare.
Beyond that, you're killing off any aspect of the game's persistence; albeit the thin veil of territorial control in FW, I guess, could be considered that.
I'm against poorly thought out "band-aid" solutions that would do more harm than good and I'm starkly against removing more content from the game when it's likely to never return given the glacial pace of meaningful change that does occur in this game. Disagree how you may but at least do us the service of coming up with a viable solution.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4782
|
Posted - 2014.02.01 16:14:00 -
[138] - Quote
ANON Cerberus wrote:ReGnYuM wrote:The only issue right now with PC is the locking. Once this is fixed I see no problem.
If you honestly have a problem with corps farming ISK then make a PC team and do something about it. The point is, getting established in PC is very hard and 90% of the people who complain in this thread neither have the ability or dedication to thrive in Molden Heath.
We earned ISK unlike players who run BPO's and farm pubs with no risk You have some sound logic there, however my previous experience of PC battles put me off until I am convinced otherwise. I used to fight a little (Not loads but I did some battles n PC) back in ANONYMOUS. I may well fight in PC again. You mention people using BPO`s in pubs, hell sometimes I even run starter suits as I have no other way to make isk. When you are threw head first into matches where you encounter 1 or 2 squads of proto, I do kill them sometimes. Granted I get my ass handed to me as well but the amount of times I have seen proto users lose 10+ proto kits in a match, I message them and ask them how they can afford it and they just reply with a laugh. So if running proto and losing proto really affects me yet does not effect the 'elites' what would you suggest I do to counter this? The only way I could ever compete in PC is to first build up a stocklpile of isk to begin with, hence BPO suits and militia starter fits. When you are on the other side of this fence buddy it is a lot different. I know you dont have to worry about such things.
Solution to that (and I'm fully prepared to hear all the nay-sayers complain about this) is to just remove the tiers all together and have just Frames and Specialist (Assault/Scout/etc) suits. Do away with the Militia/Standard/Advanced non-sense all together and leave it with just the Frames and the two suits that they branch off of.
Way easier to balance four Assault suits on one level than it is to balance twelve of them. Plus it levels the playing field dramatically, leaving the outcome of a fight to individual fit, player skill and actual skill level investment. "Proto-stomping" wouldn't exist any longer because it'd be entirely phased out and it would pave the way for future content to be more easily implemented.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
xxwhitedevilxx M
Maphia Clan Corporation
1620
|
Posted - 2014.02.01 16:23:00 -
[139] - Quote
ReGnYuM wrote:The only issue right now with PC is the locking. Once this is fixed I see no problem.
- Intercontinental matches where one of the two side actually benefits the server, imo, is a problem.
- Reinforcement windows at 12 ET? would you really attack them?
- Eve OS: you shouldn't be able to launch an OS as soon as you spawn in; this way batlles are simply decided Eve-Side.
Tank 514.
|
Bendtner92
Imperfects Negative-Feedback
1601
|
Posted - 2014.02.01 16:39:00 -
[140] - Quote
Aeon Amadi wrote:Such stark opposition, disagreement and a general consensus all saying "remove ISK generation, increase ISK payouts". I don't think anyone really sat down and thought that out, at all.
How does it solve district locking if not promote it? If I am not making ISK from the selling of clones on a district filled to capacity, than it's pointless to have that district in the first place if not to coax other entities to attack it - which is essentially putting it up on the chopping block to lose it...
Further more, if that's the case, why not just attack it with a dummy corp anyway? I'm making more (guaranteed) money from doing so, thereby I could just throw clones back and forth between two or more districts with two separate corporations - not like I'm making any money from them at maximum capacity anyway. It's Red vs Blue but with profit as the main selling point. Removing ISK generation and fixing the refunding exploit would indeed solve district locking (with a profit), and certainly wouldn't promote it.
You wouldn't be able to just attack yourself either with a clone pack or from another district while making money from it.
If you're using clone packs it costs you 36m each attack and even if rewards were increased to for example 200k ISK per clone killed, you still wouldn't be able to make a profit.
If you're attacking from another district you might be able to make a small profit from each battle, but the attacking district can ALWAYS be attacked by anyone else.
PC does not need a complete redesign at this point. PC 2.0 shouldn't be too far of, so there's absolutely no reason to begin demanding huge changes to PC. At the moment PC just needs the few bandaid fixes in the form of removed ISK generation, fixed refunding exploit and possibly a ISK payout increase. Doing that would keep PC running at a reasonable level until it can be replaced by PC 2.0.
Edit: When I'm talking about removing ISK generation I wouldn't have a problem if it stayed at a symbolic value of 10-20k per clone sold. With 20k per clone it would be less than 2m ISK per district per day. Currently districts make 8m+ each day which is simply way too much.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
|
|
Sgt Kirk
Fatal Absolution Covert Intervention
4317
|
Posted - 2014.02.01 16:42:00 -
[141] - Quote
xxwhitedevilxx M wrote:ReGnYuM wrote:The only issue right now with PC is the locking. Once this is fixed I see no problem.
- Intercontinental matches where one of the two side actually benefits the server, imo, is a problem. - Reinforcement windows at 12 ET? would you really attack them? - Eve OS: you shouldn't be able to launch an OS as soon as you spawn in; this way batlles are simply decided Eve-Side.
Agree with first point
Agree with second point
Don't agree with third point. That's more of a matter of having superiority. Which should always be rewarded. |
Arkena Wyrnspire
Fatal Absolution Covert Intervention
8771
|
Posted - 2014.02.01 16:43:00 -
[142] - Quote
Sgt Kirk wrote:xxwhitedevilxx M wrote:ReGnYuM wrote:The only issue right now with PC is the locking. Once this is fixed I see no problem.
- Intercontinental matches where one of the two side actually benefits the server, imo, is a problem. - Reinforcement windows at 12 ET? would you really attack them? - Eve OS: you shouldn't be able to launch an OS as soon as you spawn in; this way batlles are simply decided Eve-Side. Agree with first point Agree with second point Don't agree with third point. That's more of a matter of having superiority. Which should always be rewarded.
TBH, being killed on spawning by an OB is a pretty **** mechanic. EVE support would still reward you with orbitals even if you weren't able to do it on match start.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
|
xxwhitedevilxx M
Maphia Clan Corporation
1620
|
Posted - 2014.02.01 16:53:00 -
[143] - Quote
Bendtner92 wrote:Aeon Amadi wrote:Such stark opposition, disagreement and a general consensus all saying "remove ISK generation, increase ISK payouts". I don't think anyone really sat down and thought that out, at all.
How does it solve district locking if not promote it? If I am not making ISK from the selling of clones on a district filled to capacity, than it's pointless to have that district in the first place if not to coax other entities to attack it - which is essentially putting it up on the chopping block to lose it...
Further more, if that's the case, why not just attack it with a dummy corp anyway? I'm making more (guaranteed) money from doing so, thereby I could just throw clones back and forth between two or more districts with two separate corporations - not like I'm making any money from them at maximum capacity anyway. It's Red vs Blue but with profit as the main selling point. Removing ISK generation and fixing the refunding exploit would indeed solve district locking (with a profit), and certainly wouldn't promote it. You wouldn't be able to just attack yourself either with a clone pack or from another district while making money from it. If you're using clone packs it costs you 36m each attack and even if rewards were increased to for example 200k ISK per clone killed, you still wouldn't be able to make a profit. If you're attacking from another district you might be able to make a small profit from each battle, but the attacking district can ALWAYS be attacked by anyone else. PC does not need a complete redesign at this point. PC 2.0 shouldn't be too far of, so there's absolutely no reason to begin demanding huge changes to PC. At the moment PC just needs the few bandaid fixes in the form of removed ISK generation, fixed refunding exploit and possibly a ISK payout increase. Doing that would keep PC running at a reasonable level until it can be replaced by PC 2.0. Edit: When I'm talking about removing ISK generation I wouldn't have a problem if it stayed at a symbolic value of 10-20k per clone sold. With 20k per clone it would be less than 2m ISK per district per day. Currently districts make 8m+ each day which is simply way too much.
Okay, here you're all saying that it would be good if they just fix this. But what about reinforcement windows? If the strongest asian corps made an alliance on their own they would be able to control any single district in molden heath. It's easy: attack any district between 16 00 ET and 19 00 ET then set your reinforcement window at 10 or 12 ET. How would you "fix" that?
Tank 514.
|
Auld Syne
157
|
Posted - 2014.02.01 16:56:00 -
[144] - Quote
Arkena Wyrnspire wrote:Sgt Kirk wrote:xxwhitedevilxx M wrote:ReGnYuM wrote:The only issue right now with PC is the locking. Once this is fixed I see no problem.
- Intercontinental matches where one of the two side actually benefits the server, imo, is a problem. - Reinforcement windows at 12 ET? would you really attack them? - Eve OS: you shouldn't be able to launch an OS as soon as you spawn in; this way batlles are simply decided Eve-Side. Agree with first point Agree with second point Don't agree with third point. That's more of a matter of having superiority. Which should always be rewarded. TBH, being killed on spawning by an OB is a pretty **** mechanic. EVE support would still reward you with orbitals even if you weren't able to do it on match start. What about the timer only starting when the match actually starts. |
Sgt Kirk
Fatal Absolution Covert Intervention
4319
|
Posted - 2014.02.01 16:57:00 -
[145] - Quote
Arkena Wyrnspire wrote:Sgt Kirk wrote:xxwhitedevilxx M wrote:ReGnYuM wrote:The only issue right now with PC is the locking. Once this is fixed I see no problem.
- Intercontinental matches where one of the two side actually benefits the server, imo, is a problem. - Reinforcement windows at 12 ET? would you really attack them? - Eve OS: you shouldn't be able to launch an OS as soon as you spawn in; this way batlles are simply decided Eve-Side. Agree with first point Agree with second point Don't agree with third point. That's more of a matter of having superiority. Which should always be rewarded. TBH, being killed on spawning by an OB is a pretty **** mechanic. EVE support would still reward you with orbitals even if you weren't able to do it on match start. I jus liek mah 'plosions. |
Bendtner92
Imperfects Negative-Feedback
1602
|
Posted - 2014.02.01 17:08:00 -
[146] - Quote
xxwhitedevilxx M wrote:Okay, here you're all saying that it would be good if they just fix this. But what about reinforcement windows? If the strongest asian corps made an alliance on their own they would be able to control any single district in molden heath. It's easy: attack any district between 16 00 ET and 19 00 ET then set your reinforcement window at 10 or 12 ET. How would you "fix" that? Just like Cronos tried to do?
Seriously though, what's the problem with that? Take the districts on the weekend and change the timer, or pay european or asian corps to take them? Or just don't lose your districts?
Look I'm not saying there aren't any problems at all with it, but now is not the time for huge PC changes, those should have happened months ago. Remove ISK generation and just keep PC running as it is until PC 2.0. Ideally it would likely have been better if each district had a 12 hour downtime of the owners choosing where the district couldn't be attacked while an attacker could choose to attack whenever he wanted within the other 12-hour period, but CCP shouldn't focus resources on PC anymore outside a few bandaid fixes, since that would likely delay PC 2.0.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
8774
|
Posted - 2014.02.01 17:23:00 -
[147] - Quote
Sgt Kirk wrote: I jus liek mah 'plosions.
Who doesn't?
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
|
xxwhitedevilxx M
Maphia Clan Corporation
1620
|
Posted - 2014.02.01 17:31:00 -
[148] - Quote
I do agree with you on certain points: they shouldn't focus resources on PC anymore. But they also shouldn't let people exploit that. I edited the message, you probably didn't read it.
Bendtner92 wrote: Just like Cronos tried to do?
Not at all. As far as I remember we have been very vulnerable to Asian TZ. EU based corps cannot have a safe spot, or at least a reinforcement window where only other eu corps can actually attack.
Bendtner92 wrote: Seriously though, what's the problem with that? Take the districts on the weekend and change the timer, or pay european or asian corps to take them? Or just don't lose your districts?
That's the problem, my friend. You can actually pay some other corp in order to take a district fo you, yes you can. You can even change the timer of course. The entire problem lies here: a decent EU timer, for me, is 17 00 ET. But then, I would suffer both Asian and EU attacks. Let's try again: 18 00 ET is still decent for EU. But again, you would suffer attacks from EU, Asia and early easter americans. 19 00 ET slowly turning Americas timezone. 20 00 ET Americas TZ.
Tank 514.
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4782
|
Posted - 2014.02.01 20:53:00 -
[149] - Quote
Bendtner92 wrote:Aeon Amadi wrote:Such stark opposition, disagreement and a general consensus all saying "remove ISK generation, increase ISK payouts". I don't think anyone really sat down and thought that out, at all.
How does it solve district locking if not promote it? If I am not making ISK from the selling of clones on a district filled to capacity, than it's pointless to have that district in the first place if not to coax other entities to attack it - which is essentially putting it up on the chopping block to lose it...
Further more, if that's the case, why not just attack it with a dummy corp anyway? I'm making more (guaranteed) money from doing so, thereby I could just throw clones back and forth between two or more districts with two separate corporations - not like I'm making any money from them at maximum capacity anyway. It's Red vs Blue but with profit as the main selling point. Removing ISK generation and fixing the refunding exploit would indeed solve district locking (with a profit), and certainly wouldn't promote it. You wouldn't be able to just attack yourself either with a clone pack or from another district while making money from it. If you're using clone packs it costs you 36m each attack and even if rewards were increased to for example 200k ISK per clone killed, you still wouldn't be able to make a profit. If you're attacking from another district you might be able to make a small profit from each battle, but the attacking district can ALWAYS be attacked by anyone else. PC does not need a complete redesign at this point. PC 2.0 shouldn't be too far of, so there's absolutely no reason to begin demanding huge changes to PC. At the moment PC just needs the few bandaid fixes in the form of removed ISK generation, fixed refunding exploit and possibly a ISK payout increase. Doing that would keep PC running at a reasonable level until it can be replaced by PC 2.0. Edit: When I'm talking about removing ISK generation I wouldn't have a problem if it stayed at a symbolic value of 10-20k per clone sold. With 20k per clone it would be less than 2m ISK per district per day. Currently districts make 8m+ each day which is simply way too much.
It's not just he 200k isk per clone; there's usually a baseline 1,000,000 per player active. Fielding a 16 man team and killing off all 120 clones would net you a 4m ISK profit.
And yes, the attacking district can always be attacked by anyone else - including your dummy corp that you're using to lock up the districts in the first place.
There's no easy way out of this, you can't just up and remove ISK generation without giving some other reason for having territory in the first place. Two million a day would cover the losses of perhaps three, maybe four people who took the time out of their day to defend it. The entire reason the ISK generation was increased to begin with was because people were losing more ISK than they were gaining, which I usually don't have much of a problem with but the band-aid proposed doesn't give any incentive to do PC at all. Corporations would be exhausting more effort to keep the districts than they were worth.
It's been eight months. At this point, we're long overdue for the meaningful interaction PC was supposed to provide; so it's not out of the realm of belief to want to see that happen. I'm a patient guy though, and I know PC 2.0 likely isn't going to come for at least another few months - on the other hand, the band aid applied shouldn't be yet another knee jerk reaction to people getting riled up and screaming "remove" or "nerf". This needs to be handled with a scalpel and none of the solutions proposed here are scalpel changes.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1471
|
Posted - 2014.02.01 20:58:00 -
[150] - Quote
Aeon Amadi wrote:Such stark opposition, disagreement and a general consensus all saying "remove ISK generation, increase ISK payouts". I don't think anyone really sat down and thought that out, at all.
How does it solve district locking if not promote it? If I am not making ISK from the selling of clones on a district filled to capacity, than it's pointless to have that district in the first place if not to coax other entities to attack it - which is essentially putting it up on the chopping block to lose it...
Further more, if that's the case, why not just attack it with a dummy corp anyway? I'm making more (guaranteed) money from doing so, thereby I could just throw clones back and forth between two or more districts with two separate corporations - not like I'm making any money from them at maximum capacity anyway. It's Red vs Blue but with profit as the main selling point.
And as far as the "minority" argument goes, I find it almost insulting. Let's go over a few of the "minority" aspects that were removed from the game because they didn't work as intended:
Marauder HAVs. Black Ops HAVs. Enforcer HAVs. Remote Vehicle Armor Repairers/Shield Transporters Corp Battles.
Those are just the ones I can name off the top of my head. Add Planetary Conquest to mix for the sake of "fixing it" and what we're left with is literally a game focusing on a terrible public match-maker which has received plenty of complaints and evidence that it is not working optimally, a faction warfare system which isn't self-sustaining and a three match new player academy. This game would become -more- a lobby shooter with little to no control over what kind of impact you have, leaving the only real "Eve/Dust Link" that would exist would be on sparse occasion in Faction Warfare.
Beyond that, you're killing off any aspect of the game's persistence; albeit the thin veil of territorial control in FW, I guess, could be considered that.
I'm against poorly thought out "band-aid" solutions that would do more harm than good and I'm starkly against removing more content from the game when it's likely to never return given the glacial pace of meaningful change that does occur in this game. Disagree how you may but at least do us the service of coming up with a viable solution.
PC as it exists now is little more than a cancer on the game, that (despite you viewing this as an insult) is honestly only played by a minority of the playerbase. It should be excised in its current form and reworked in such fashion that it is not simply a passive isk faucet. Oh, what ever will people do then you ask? Actually need to utilize their territory so that it isn't just sitting there gaining ISK for them. I personally like the proposal I put forward here. I can understand if the PvE part of it would have to be put on hold and it might not be immediate that the Eve/Dust connection could be made either, however, not allowing passive ISK to generate while waiting for these changes would be nothing if not a great start on the road to recovery.
Each District would provide player interaction and generate Isk through that player interaction. Different pieces of Surface Infrastructure would allow the holding corp to provide a service to Eve Corps (and Dust Corps once we had the same options given to the Eve Corps).
1) Cargo Hubs could rent Planetary Offices which would function the same as Station Offices and allow any PI production on the planet to be stowed for a modest fee (which would be deposited in the holding corporations Mercenary Wallet).
2) Production Facilities could offer Manufacturing slots to Eve Corps that functioned similarly to POS Manufacturing Arrays (though with the potential to be opened to any capsuleer) with the proceeds being deposited in the holding corporations Mercenary Wallet. In addition to this, they could perhaps offer some accelerated production times on PI processes occurring on the planet (add a popup window informing them of the cost and asking the capsuleer if they wish to utilize the accelerated process times, if they do, the fee set by the holding corp is immediately deposited in the holding corporations Mercenary Wallet).
3) Surface Research Labs could provide Research slots to Eve Corps in the same way that Production Facilities would provide Manufacturing slots.
All three of these would increase the Dust/Eve connection in addition to giving the holding Dust corporation a method by which to generate Isk. I imagine that this would be able to be implemented more rapidly than PvE as well, which is the other side of that coin. Forcing the Dust Corporation to actually "work" for their Isk would be much preferable to just giving them a handout on a silver platter. PvE mob slaying is even really work, it is more just a hoop to jump through for your treat and would outright remove the possibility to passively farm Isk at all.
Allowing Corporations to passively farm ISK in the interim would likely be the final nail in the coffin for Dust. It might not be immediately evident, though once we get a Player Market, it will become ridiculously so. The disparity between the haves and the have nots would grow to such a degree that there would be PC (whose gates would be barred from new entry by virtue of the massive gulf in finances), FW (which would only be farmed with any sustainability by those who've grown fat on PC and market transactions funded by the PIG of PC) and pubs which would become even more laughable as a protostompers playground.
PC as it exists currently needs to be burnt to ash and left as a forgotten memory. I really do want Dust to survive and prosper, however, keeping PC as it exists currently because it is "content" isn't doing Dust any favors outside of the small percentage of players involved in the Molden Heath Circlejerk.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 :: one page |
First page | Previous page | Next page | Last page |