Blaze Ashra
DROID EXILES General Tso's Alliance
142
|
Posted - 2014.01.21 13:03:00 -
[1] - Quote
Taken from here
Blaze Ashra wrote:Place a small barrier 50 meters below the height ceiling that only prevents rails to pass through. This way if a rail tanker is hiding in the redline we can put on our hardeners and afterburner to to the height ceiling wait for our stuff to cool down, find drop location and turn on hardeners and dive, then after the pick up/ drop turn on after burners until needed again.
No nerfs. No messing with the redline. No need for counter measures. Balances by giving a safe zone to counter someone hiding in a safe zone. Pretty much recycles the MCC barrier code. Should stop a lot of QQ.
The basic idea is that since we are the only ting in the game with no cover, we don't have anywhere near the same range, and it's surpemely difficult to transport due to how long we are vulnerable, we should have a safe zone at the very top of the map.
ADS Pilot/Amarr Loyalist/Logi/WP Whore
|
Blaze Ashra
DROID EXILES General Tso's Alliance
146
|
Posted - 2014.01.25 06:35:00 -
[2] - Quote
Ninjanomyx wrote:Blaze Ashra wrote:Taken from hereBlaze Ashra wrote:Place a small barrier 50 meters below the height ceiling that only prevents rails to pass through. This way if a rail tanker is hiding in the redline we can put on our hardeners and afterburner to to the height ceiling wait for our stuff to cool down, find drop location and turn on hardeners and dive, then after the pick up/ drop turn on after burners until needed again.
No nerfs. No messing with the redline. No need for counter measures. Balances by giving a safe zone to counter someone hiding in a safe zone. Pretty much recycles the MCC barrier code. Should stop a lot of QQ. The basic idea is that since we are the only ting in the game with no cover, we don't have anywhere near the same range, and it's surpemely difficult to transport due to how long we are vulnerable, we should have a safe zone at the very top of the map. You already do..... Oh.....I get it now, you wanna Hover with a MCRU & never take Damage. LOL.....just....lol. & "No Cover"??? Get F**KING Gud Scrub. Lol. You want me to get good? No problem, I will be getting better as time goes on.
What's your issue with that idea? We cant shoot anyone from the height ceiling which is less than what you can do cowering in the redline. MCRU's don't give any rewards and I'm pretty sure this would make it so we can drop off/pick up our infantry as transports rather than free kills. If you think there's lots of cover in the sky then perhaps you can point out where, all we really have are towers buildings and the MCC.
And if you're incapable of going up a small hill to angle at the sky you're a worse rail tanker then 1/2 the militia scrub berries.
The AV vs tank thing you said you had more skill points invested so you should be OP. Well we have more invested than you so we should be at least viable. You said you shouldn't lose your tank to something that cost less sp to get than your tank well it's not even 1/8 the sp to get into a standard tank as it is to get into a dropship. Your rail/blaster large turrest cost less sp than my small missile. Your faster than my dropship unless I'm using my after burners and even then if you just use nitro you're back there. You have nearly 4 times the hp, more modules, more killing potential, fitting options and cover yet you're afraid to grow a pair and leave your crutch ass redline. CCP bent over backwards to give you tankers every thing you asked for and you're upset about an idea that does nothing but lowers the time you can have your free kills? ******* lame.
ADS Pilot/Amarr Loyalist/Logi/WP Whore
|