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NK Scout
Storm Wind Strikeforce Caldari State
45
|
Posted - 2014.01.21 08:44:00 -
[1] - Quote
Jimbo Boilstaff wrote:Arkena Wyrnspire wrote:After some time of attempting to practice normal dropships (and often getting shot down by rail tanks) I recently acquired enough SP to finally get my assault dropship.
On the first call-in at the very start of a skirmish it got sniped from the other redline in two shots. I was a little pissed and I realised that I wouldn't be able to continue that match with an ADS.
On my second try, I got into a Domination and I actually killed someone. That someone immediately went back to their redline and called in a rail tank and killed me in two shots.
On the third try, I was just leaving the redline when I was OHKO'd by a Gunnlogi with more armour than shields.
On the fourth try, I engaged a rail tank in the combat zone. He rolled back a little bit onto a hill and proceeded to explode me while he laughed off my pitiful damage.
There will be no fifth try. I really can't be bothered to deal with this kind of bullshit. Anyone who thinks that rail tanks are fine because they're 'keeping assault dropships in check' is mad - they cost far more than even tanks and tanks have a much, much greater effect on every part of the field. dude id suggest having a super cheap fit (vipers are perfectly good enough) for the first dropship per game..... if it survives ok-ish then trade it in for an assault dropship later on,,,, if you bring the assault dropship out at the beginning of a battle you will be virtually 100% guaranteed to lose it ADS are only viable to fly in occasional matches (especially when you;re just starting out with them and the more sensitive control style/complications with aiming)..... make sure the conditions are right before you bring it out.... otherwise that ISK will flutter away before you know it they are by far the most awesome thing in the game when you get used to them and how to evade the difficulties (it's possible to fit out the ADS to withstand the majority of hits,,, just forget about putting the 2nd and 3rd turrets on it) im not so sure the need to be wise about as and when you bring a vehicle out proves there's a broken mechanic,,, also (i'm not saying you;ve done this but more to people in general)..... MOST PILOTS DONT KNOW FOR SURE WHAT KILLED THEM.... its usually co-ordinated tank strikes or railguns turrets,,,, but since you can jump out the ship before it blows you never see what killed you because it records as a suicide..... the vehicle balance here is only slightly off,,, seems everyones in agreement about the redline issue,,, and once thats sorted (as well as damage mods) then it'll be a lot 'fairer' for everyone Too much of this dropship complaining seems like pilots trying to make the ships a 1-man killing machine..... they're not designed for that,,, stop trying to turn them into that and enjoy what the ships are right now,,,, they are awesome fun and with the exception of a few pesky railguns they can be incredibly effective Umm, they are peoples main specialization on most characters so....no. |
NK Scout
Storm Wind Strikeforce Caldari State
45
|
Posted - 2014.01.21 08:48:00 -
[2] - Quote
Ninjanomyx wrote:Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed. Stop using Vocabulary to feign relevance by attempting to mask your ignorance...... The bulk of what you stated is utter rubbish, & the BOLD statement most of all....... FFS you have no place in Vehicle Balancing Discussio, GTFO. As for everyone else......NOBODY, not F**KING 1 of you, has taken into account that there is no ADS Spam. Get 3 or more "Birds" in the air & then F**KING talk. An Experienced Pilot in a PROPERLY fit Dropship can survive 3-4 2x Damage Modded ADV Rail Shots from a SINGLE Source. You are being Focus Fired.....get over it. As for the 3x Damage Modded Gunnlogi with a Proto Rail.....1-2 Rail Shots & they go POOF. Without Resistances they are basically a "Genji Sword", High Alpha w/ Low Constitution. The Redline is often the ONLY area of the Map, with the exception of the opposite East/West side (Assuming the Dropship is not flying Mid-Field), that a Rail can even get a bead on a Dropship. The Rail's Range is not Infinite...... But w/e the hell CCP decides to Break.......errrr....."Tweak" matters not much to me. I Adapt & Overcome, this is a proven FACT. TL;DR: Get Gud, & IWS = Duncecap King Umm, hahaha, you survive 3-4 shots? Bullshit, a dsmage modded railgun 3 shots any ship and I've been 2 shotted by mlt railguns with highest shields or armor. |
NK Scout
Storm Wind Strikeforce Caldari State
45
|
Posted - 2014.01.21 09:01:00 -
[3] - Quote
hgghyujh wrote:nope as a fan of flying dropships, I have no issue with rail tanks ability to swat DS out of the air. I do have a problem with redline rail tanks but nerfing rails is not the correct fix for that. It is because the rof is a tad bit too high And Slightly less elavation, or maybe not, but railguns are broken |
NK Scout
Storm Wind Strikeforce Caldari State
45
|
Posted - 2014.01.21 09:15:00 -
[4] - Quote
Ninjanomyx wrote:NK Scout wrote:Ninjanomyx wrote:Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed. Stop using Vocabulary to feign relevance by attempting to mask your ignorance...... The bulk of what you stated is utter rubbish, & the BOLD statement most of all....... FFS you have no place in Vehicle Balancing Discussio, GTFO. As for everyone else......NOBODY, not F**KING 1 of you, has taken into account that there is no ADS Spam. Get 3 or more "Birds" in the air & then F**KING talk. An Experienced Pilot in a PROPERLY fit Dropship can survive 3-4 2x Damage Modded ADV Rail Shots from a SINGLE Source. You are being Focus Fired.....get over it. As for the 3x Damage Modded Gunnlogi with a Proto Rail.....1-2 Rail Shots & they go POOF. Without Resistances they are basically a "Genji Sword", High Alpha w/ Low Constitution. The Redline is often the ONLY area of the Map, with the exception of the opposite East/West side (Assuming the Dropship is not flying Mid-Field), that a Rail can even get a bead on a Dropship. The Rail's Range is not Infinite...... But w/e the hell CCP decides to Break.......errrr....."Tweak" matters not much to me. I Adapt & Overcome, this is a proven FACT. TL;DR: Get Gud, & IWS = Duncecap King Umm, hahaha, you survive 3-4 shots? Bullshit, a dsmage modded railgun 3 shots any ship and I've been 2 shotted by mlt railguns with [ highest shields or armor. You must be unaware of your Damage Sources. Also, you're not taking into account that Shield & Armor Vehicles act differently. Example: Shield as Main HP means if you were not Pre-Hardened you will die fast. Armor as Main HP means you have 1 hit of leeway before your Main HP takes a considerable hit, allowing more time to HTFU & GTFO. I personally watched my 4 2x Damage Modded ADV Rail Shots get shrugged off by a Shield ADS, & it was back @ Full HP by the time I readjusted & cooled down on Heat Build-up. Lastly.....as per your statement in BOLD, you are doing it wrong..... HP Stacking is trash compared to Hardening. L2P KthxBAI 2555 shield
Adv heavy shield extender Complex shield hardenee Complex booster 2 or 3 shotted and takes slightly less time to kill than a hardened sica, and if you hit a python without a hardener you will 2 shot it. I know what im doing railkiddie.
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NK Scout
Storm Wind Strikeforce Caldari State
47
|
Posted - 2014.01.21 22:26:00 -
[5] - Quote
Ninjanomyx wrote:NK Scout wrote:NK Scout wrote:Ninjanomyx wrote:Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed. Stop using Vocabulary to feign relevance by attempting to mask your ignorance...... The bulk of what you stated is utter rubbish, & the BOLD statement most of all....... FFS you have no place in Vehicle Balancing Discussio, GTFO. As for everyone else......NOBODY, not F**KING 1 of you, has taken into account that there is no ADS Spam. Get 3 or more "Birds" in the air & then F**KING talk. An Experienced Pilot in a PROPERLY fit Dropship can survive 3-4 2x Damage Modded ADV Rail Shots from a SINGLE Source. You are being Focus Fired.....get over it. As for the 3x Damage Modded Gunnlogi with a Proto Rail.....1-2 Rail Shots & they go POOF. Without Resistances they are basically a "Genji Sword", High Alpha w/ Low Constitution. The Redline is often the ONLY area of the Map, with the exception of the opposite East/West side (Assuming the Dropship is not flying Mid-Field), that a Rail can even get a bead on a Dropship. The Rail's Range is not Infinite...... But w/e the hell CCP decides to Break.......errrr....."Tweak" matters not much to me. I Adapt & Overcome, this is a proven FACT. TL;DR: Get Gud, & IWS = Duncecap King Umm, hahaha, you survive 3-4 shots? Bullshit, a dsmage modded railgun 3 shots any ship and I've been 2 shotted by mlt railguns with [ highest shields or armor. You must be unaware of your Damage Sources. Also, you're not taking into account that Shield & Armor Vehicles act differently. Example: Shield as Main HP means if you were not Pre-Hardened you will die fast. Armor as Main HP means you have 1 hit of leeway before your Main HP takes a considerable hit, allowing more time to HTFU & GTFO. I personally watched my 4 2x Damage Modded ADV Rail Shots get shrugged off by a Shield ADS, & it was back @ Full HP by the time I readjusted & cooled down on Heat Build-up. Lastly.....as per your statement in BOLD, you are doing it wrong..... HP Stacking is trash compared to Hardening. L2P KthxBAI 2555 shield Adv heavy shield extender Complex shield hardenee Complex booster 2 or 3 shotted and takes slightly less time to kill than a hardened sica, and if you hit a python without a hardener you will 2 shot it. I know what im doing railkiddie.
I'm sorry that you fly like a molasses soaked derpy & fit like a Pre-K Pubtard. The "Get Gud" moniker still applies. Also noted your BOLD Statement as PROOF that ADSers want to be Flying Tanks w/ Jet Speed....... LOL @ "Railkiddie :P[/quote] Lol rail kiddie how cute Judge also uses that And that shield is required so I can survive you noobs and fyi=I pwn the **** out of sica with my mlt railgun, so damm easy, plus a air target will get hit before its hardeners are up so that hp is needed Next time learn your **** beforr posting.
Pps Getting 2 or 3 shotted is beyond stupid |
NK Scout
Storm Wind Strikeforce Caldari State
72
|
Posted - 2014.01.25 00:51:00 -
[6] - Quote
Judge Rhadamanthus wrote:I am disappoint CCP. rail is still broken rail still does more damage to shields
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
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NK Scout
Storm Wind Strikeforce Caldari State
76
|
Posted - 2014.01.25 07:10:00 -
[7] - Quote
Blaze Ashra wrote:Ninjanomyx wrote:Blaze Ashra wrote:Taken from hereBlaze Ashra wrote:Place a small barrier 50 meters below the height ceiling that only prevents rails to pass through. This way if a rail tanker is hiding in the redline we can put on our hardeners and afterburner to to the height ceiling wait for our stuff to cool down, find drop location and turn on hardeners and dive, then after the pick up/ drop turn on after burners until needed again.
No nerfs. No messing with the redline. No need for counter measures. Balances by giving a safe zone to counter someone hiding in a safe zone. Pretty much recycles the MCC barrier code. Should stop a lot of QQ. The basic idea is that since we are the only ting in the game with no cover, we don't have anywhere near the same range, and it's surpemely difficult to transport due to how long we are vulnerable, we should have a safe zone at the very top of the map. You already do..... Oh.....I get it now, you wanna Hover with a MCRU & never take Damage. LOL.....just....lol. & "No Cover"??? Get F**KING Gud Scrub. Lol. You want me to get good? No problem, I will be getting better as time goes on. What's your issue with that idea? We cant shoot anyone from the height ceiling which is less than what you can do cowering in the redline. MCRU's don't give any rewards and I'm pretty sure this would make it so we can drop off/pick up our infantry as transports rather than free kills. If you think there's lots of cover in the sky then perhaps you can point out where, all we really have are towers, buildings, and the MCC. And if you're incapable of going up a small hill to angle at the sky you're a worse rail tanker then 1/2 the militia scrub berries. The AV vs tank thing you said you had more skill points invested so you should be OP. Well we have more invested than you so we should be at least viable. You said you shouldn't lose your tank to something that cost less sp to get than your tank well it's not even 1/8 the sp to get into a standard tank as it is to get into an assault dropship while being cheaper isk wise. Your rail/blaster large turrest cost less sp than my small missile. Your faster than my dropship unless I'm using my after burners and even then if you just use nitro you're back there. You have nearly 4 times the hp, more modules, more killing potential, fitting options and cover yet you're afraid to grow a pair and leave your crutch ass redline. CCP bent over backwards to give you tankers every thing you asked for and you're upset about an idea that does nothing but lowers the time you can have your free kills and allows us to do our actual roles? ******* lame. Scrub down, good job.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
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NK Scout
Storm Wind Strikeforce Caldari State
77
|
Posted - 2014.01.25 11:01:00 -
[8] - Quote
darkiller240 wrote:pegasis prime wrote:darkiller240 wrote:pegasis prime wrote:i have read severall of these Rail tanks ruin my dropship game threads , and to be honest as a tanker and a pilot I haven't had as bad a time as you seem to have had lol , 2 hardners and 1 shield booster will let you tank pretty much any thing for a short time period in your python giving you time to get away and recall , maby just maby to take care of the red line threat???? Once the red line rail sica is gone just call back in your ship and bobs a monkeys aunty your in the air again simples. this is a dynamic game with dynamic battlefields that require you to be able to adapt to what ever is thrown at you. Hmm i prefer having 2.5 k shield then 1.5k ill bet you my fit has a much higher effective hp than yours. whats your fit mine Adv heavy shied extender Pro Hardener Adv booster My booster is pro Pro hardener Adv heavy extender At missiles
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
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