Tebu Gan
Dem Durrty Boyz Renegade Alliance
435
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Posted - 2014.01.21 13:21:00 -
[1] - Quote
Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed.
Less effective range, Lower damage. Alpha damage is far too high, not to mention the stacking of multiple damage mods. This will lead to some more interesting tank vs tank battles, as in longer engagements. Right now, it's nothing to ALPHA another tank with a railgun. In fact, it's my go to weapon when dealing with tanks at any distance. I don't even bother with blasters anymore, and only every now and again use my missiles(though they are hardly as effective as my railgun).
Do not even consider falloff (could be neat though) and blasters should be the easiest to fit!
As it stands now, I basically one shot shield ADS and 2 shot the armor ADS. Using a single damage mod and a proto rail turret.
Even adding an extra slot could be all ya need, to the ADS. Even changing their hit profile, making them harder to hit, might be a good idea. I will admit, a moving dropship if moving fast enough is nearly impossible to hit. You have to lead the bastards by several yards it seems. Problem is though, they have to stop to shoot, so they are just sitting ducks up there. But given the current state of tanks ( they are everywhere!) an ADS spends most of his time dodging and hiding, rather than doing anything other than droppin someone off up high.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
450
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Posted - 2014.01.25 18:04:00 -
[2] - Quote
Judge Rhadamanthus wrote:Speaker you say I want tanks nerfed. but all I requested was that the Devs let us know if the consider them an issue or not because many do. btw if you reed the sticky on recent topics the Devs are looking into militia tanks already. But there are many changes that would fix the issues without nerfing a tanks ability. Map changes for example.
What I want is fair balance. currently the greater number in the community agree that rail tanks need a balance pass. this does not mean a nerf. in fact what would be a nerf in your eyes? for example if they reduced range but increased your elevation? Is that a nerf? Or if they doubled your range? Is that a nerf? A change may make your tank different in some way but not less effective at completing is role, just reduce it from being too effective in too many engagement types.
A lot of people have said they feel rail tanks have an unfair advantage over other vehicles and infantry too. Many find that the game is made less enjoyable by them. it's not about hitting rid of threats but making fighting them fun .
So here is the simple question.... Do you think rail tanks do not need any changes? If they do not need a change then explain why so we can make sure we are not asking for changes that ruin the game for rail tankers either. I play tanks and infantry. In my experiance I feel I have an unfair advantage in my tank.
Hey, I'm a decent tanker, and I've been saying since week 2 of this update that tanks are OP. Anyone that would say otherwise is just plain stupid. I know it is fun rolling people with hardly an effort, I've been doing it for a while now. But things like the current state of tanks breaks the game for everyone else.
Just yesterday, I did ambush looking for some infantry play, or I had intended to focus on infantry play. Then our side calls 2 tanks, so I'm like well why not. Before I know it, our side is maxed on tanks, the other sides tanks are fully suppressed, and we settle into another boring match. I'm struggling to max out this 3x the cap of SP, simply because every single game turns into a tank battle. Yeah it was cool at first, but now it's more of an annoyance.
Blasters and missiles are nothing compared to the rail. Anymore, I call the rails in first. Why? Because a Railgun does massive damage to shields AND armor. Unlike the missiles that are **** against hardened gunnlogis, or the blasters that are **** against anything hardened. Rails can alpha most any tank in just 2 to 5 shots, using a single damage mod.
Nerf nerf nerf, no nerf, it needs balancing, like you say Judge. Not just rails, but tanks in general need some balancing, to bring them UP to par with everything else around them.
Nuff Said
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