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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
68
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Posted - 2014.01.21 04:53:00 -
[1] - Quote
Quick brain storm:
Decrease all vehicle HP to very low amounts, like 1500-2000 for nearly all of them. Increase time hardeners are active, like 60-80 seconds. Decrease cool down time to 25-35 seconds. Increase resistance to 70-80 percent of damage.
(Assume redline issue is not present)
This would not change the rail mechanic but would change the time the rail (or blaster for infantry) could be used in a given area. The vehicle will have to seek an area that is not a hot zone and will eventually return, but in that time the vehicle will be extremely vulnerable. This mechanic works for DS as well. Between hardeners a vehicle will be very weak against AV , and ideally a vehicle could only have one, like a turbo.
I think this scheme would boost current AV, prevent tanks from rolling around tread deep in red-berries, and give vehicle users a sense of skill as to: gauge time and plan runs.
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
70
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Posted - 2014.01.21 07:09:00 -
[2] - Quote
Chunky Munkey wrote:Judge Rhadamanthus wrote:Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists. While we understand that fixing things takes time, and that resources are limited there are some issues that are a problem and some that are so bad that the game is broken. Rail tanks fall into the latter. They ruin every single match. So this is a simple request. Here it is below :
CCP please acknowledge that rails need work. Tell us in this thread that you have heard our complaints. No need to say what you will do or when you will do it, Just let us know you hear our voices. Are you kidding? A rail tank is currently the ONLY way to take down a dropship. And even then, all you have to do is fly close or high and you're completely invulnerable to them. By your "plight" I can only assume you mean "the only thing killing me right now".
Do you fly? Cause I always find proto forge way more dangerous than rails. You can get away from a rail, sometimes. But a forge? You can only pray you find cover before the next shot, especially if he is skilled. I can peg ships with a forge as they death spiral upwards.
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
70
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Posted - 2014.01.21 20:06:00 -
[3] - Quote
I am a good pilot. We don't need an aerial safe zone, as at peak height nothing can shoot you anyways, even a forge doesn't have the range to hit you at max height.
Piloting should stay a skill vehicle. You have to think about your location before calling in a ship, just watch Judge's YouTube. You can't just stay still, you need to move and stay elevated until you have a run planned.
You also need to pick your battles and coordinate with ground teams. When I fly if my team is surrounded by tanks a simple harassment may be enough to make them scatter. Even though a good pilot can take out a tank, a better tank driver will be able to evade a single DS killing blow.
I do agree that right now piloting is not good. Ships cost way more than most pilots can make in a match and the base ships are too slow to react to current tanks and certain AV weapons. But they are not helpless, and dangerous in numbers. ( also attention CCP: aerial crash damage is absurd, RDV murder taxis and little love taps friendly or foe need serious readjustment )
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
78
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Posted - 2014.01.25 04:11:00 -
[4] - Quote
Lorhak Gannarsein wrote:Often the only way it's possible to get an angle on a dropship (including its escape route) is to head back to the redline; for some reason the maps are designed with the largest hills in the safest locations. The hills in Like Harvest and Manus Peak are good examples of what I mean; the maps are narrow enough that you start to have difficulties if you've not maximised your firing angle. And because of all this, OHKO is important, because otherwise I might not get a second shot. Borne Velvalor wrote:ugg reset wrote:Vulpes Dolosus wrote:Just change the range and RoF slightly.
Our maps are too small to utilize 600m (no drop off, I might add) with out redline abuse. Not only to mention that with that range and the angle of the gun, rails can shoot very high into the air into a dropship's "safe height." Reduce the range to 350m effective range (100% damage) with a steep damage curve to 450m at 20% damage or so. Cap it any further. you couldn't hit the broad side of a Dropship and 400m let alone 600m I OHKO'd a Python at 489m recently. Used a rail, don't remember popping anything but one ADS before I swapped to blasters. The thing with ADS is that in order to actually hit something, they need to make themselves relatively easy to hit. Shield ADS are often OHKOs without a hardener. Armor ADS are usually 2HKO. But at 500m it has to be OHKO or you're wasting your time.
OHKO is fine, but at 400k isk a ship it gets to be a little obnoxious. Would you like your tanks to be OHKO?
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
85
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Posted - 2014.01.26 23:57:00 -
[5] - Quote
True, but an LAV can not swoop down and punish soft targets. I recently got AT missiles and they make a huge difference. Heavies with forges are much tougher, but in general most ground troops have no where to run and are often so worried about me that my other troops are ale to get them in cross fire. If ADS drop in price or increase in HP it could generate a lot of frustration in ground forces. I do like where they are at with balance in survivability.
I guess something that would improve my experience would be by increasing the WP I can get in an ADS. This way a good run means I can easily purchase new vessels reasonably.
FAME
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