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Ninjanomyx
Imperfects Negative-Feedback
533
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Posted - 2014.01.21 08:40:00 -
[1] - Quote
Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed.
Stop using Vocabulary to feign relevance by attempting to mask your ignorance...... The bulk of what you stated is utter rubbish, & the BOLD statement most of all....... FFS you have no place in Vehicle Balancing Discussio, GTFO.
As for everyone else......NOBODY, not F**KING 1 of you, has taken into account that there is no ADS Spam. Get 3 or more "Birds" in the air & then F**KING talk. An Experienced Pilot in a PROPERLY fit Dropship can survive 3-4 2x Damage Modded ADV Rail Shots from a SINGLE Source. You are being Focus Fired.....get over it. As for the 3x Damage Modded Gunnlogi with a Proto Rail.....1-2 Rail Shots & they go POOF. Without Resistances they are basically a "Genji Sword", High Alpha w/ Low Constitution.
The Redline is often the ONLY area of the Map, with the exception of the opposite East/West side (Assuming the Dropship is not flying Mid-Field), that a Rail can even get a bead on a Dropship. The Rail's Range is not Infinite...... But w/e the hell CCP decides to Break.......errrr....."Tweak" matters not much to me. I Adapt & Overcome, this is a proven FACT.
TL;DR: Get Gud, & IWS = Duncecap King |
Ninjanomyx
Imperfects Negative-Feedback
533
|
Posted - 2014.01.21 09:11:00 -
[2] - Quote
NK Scout wrote:Ninjanomyx wrote:Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed. Stop using Vocabulary to feign relevance by attempting to mask your ignorance...... The bulk of what you stated is utter rubbish, & the BOLD statement most of all....... FFS you have no place in Vehicle Balancing Discussio, GTFO. As for everyone else......NOBODY, not F**KING 1 of you, has taken into account that there is no ADS Spam. Get 3 or more "Birds" in the air & then F**KING talk. An Experienced Pilot in a PROPERLY fit Dropship can survive 3-4 2x Damage Modded ADV Rail Shots from a SINGLE Source. You are being Focus Fired.....get over it. As for the 3x Damage Modded Gunnlogi with a Proto Rail.....1-2 Rail Shots & they go POOF. Without Resistances they are basically a "Genji Sword", High Alpha w/ Low Constitution. The Redline is often the ONLY area of the Map, with the exception of the opposite East/West side (Assuming the Dropship is not flying Mid-Field), that a Rail can even get a bead on a Dropship. The Rail's Range is not Infinite...... But w/e the hell CCP decides to Break.......errrr....."Tweak" matters not much to me. I Adapt & Overcome, this is a proven FACT. TL;DR: Get Gud, & IWS = Duncecap King Umm, hahaha, you survive 3-4 shots? Bullshit, a dsmage modded railgun 3 shots any ship and I've been 2 shotted by mlt railguns with [ highest shields or armor.
You must be unaware of your Damage Sources. Also, you're not taking into account that Shield & Armor Vehicles act differently. Example: Shield as Main HP means if you were not Pre-Hardened you will die fast. Armor as Main HP means you have 1 hit of leeway before your Main HP takes a considerable hit, allowing more time to HTFU & GTFO. I personally watched my 4 2x Damage Modded ADV Rail Shots get shrugged off by a Shield ADS, & it was back @ Full HP by the time I readjusted & cooled down on Heat Build-up. Lastly.....as per your statement in BOLD, you are doing it wrong..... HP Stacking is trash compared to Hardening. L2P KthxBAI |
Ninjanomyx
Imperfects Negative-Feedback
533
|
Posted - 2014.01.21 15:21:00 -
[3] - Quote
NK Scout wrote:Ninjanomyx wrote:NK Scout wrote:Ninjanomyx wrote:Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed. Stop using Vocabulary to feign relevance by attempting to mask your ignorance...... The bulk of what you stated is utter rubbish, & the BOLD statement most of all....... FFS you have no place in Vehicle Balancing Discussio, GTFO. As for everyone else......NOBODY, not F**KING 1 of you, has taken into account that there is no ADS Spam. Get 3 or more "Birds" in the air & then F**KING talk. An Experienced Pilot in a PROPERLY fit Dropship can survive 3-4 2x Damage Modded ADV Rail Shots from a SINGLE Source. You are being Focus Fired.....get over it. As for the 3x Damage Modded Gunnlogi with a Proto Rail.....1-2 Rail Shots & they go POOF. Without Resistances they are basically a "Genji Sword", High Alpha w/ Low Constitution. The Redline is often the ONLY area of the Map, with the exception of the opposite East/West side (Assuming the Dropship is not flying Mid-Field), that a Rail can even get a bead on a Dropship. The Rail's Range is not Infinite...... But w/e the hell CCP decides to Break.......errrr....."Tweak" matters not much to me. I Adapt & Overcome, this is a proven FACT. TL;DR: Get Gud, & IWS = Duncecap King Umm, hahaha, you survive 3-4 shots? Bullshit, a dsmage modded railgun 3 shots any ship and I've been 2 shotted by mlt railguns with [ highest shields or armor. You must be unaware of your Damage Sources. Also, you're not taking into account that Shield & Armor Vehicles act differently. Example: Shield as Main HP means if you were not Pre-Hardened you will die fast. Armor as Main HP means you have 1 hit of leeway before your Main HP takes a considerable hit, allowing more time to HTFU & GTFO. I personally watched my 4 2x Damage Modded ADV Rail Shots get shrugged off by a Shield ADS, & it was back @ Full HP by the time I readjusted & cooled down on Heat Build-up. Lastly.....as per your statement in BOLD, you are doing it wrong..... HP Stacking is trash compared to Hardening. L2P KthxBAI 2555 shield Adv heavy shield extender Complex shield hardenee Complex booster 2 or 3 shotted and takes slightly less time to kill than a hardened sica, and if you hit a python without a hardener you will 2 shot it. I know what im doing railkiddie.
I'm sorry that you fly like a molasses soaked derpy & fit like a Pre-K Pubtard. The "Get Gud" moniker still applies. Also noted your BOLD Statement as PROOF that ADSers want to be Flying Tanks w/ Jet Speed....... LOL @ "Railkiddie :P |
Ninjanomyx
Imperfects Negative-Feedback
533
|
Posted - 2014.01.21 15:30:00 -
[4] - Quote
Blaze Ashra wrote:Taken from hereBlaze Ashra wrote:Place a small barrier 50 meters below the height ceiling that only prevents rails to pass through. This way if a rail tanker is hiding in the redline we can put on our hardeners and afterburner to to the height ceiling wait for our stuff to cool down, find drop location and turn on hardeners and dive, then after the pick up/ drop turn on after burners until needed again.
No nerfs. No messing with the redline. No need for counter measures. Balances by giving a safe zone to counter someone hiding in a safe zone. Pretty much recycles the MCC barrier code. Should stop a lot of QQ. The basic idea is that since we are the only ting in the game with no cover, we don't have anywhere near the same range, and it's surpemely difficult to transport due to how long we are vulnerable, we should have a safe zone at the very top of the map.
You already do..... Oh.....I get it now, you wanna Hover with a MCRU & never take Damage. LOL.....just....lol. & "No Cover"??? Get F**KING Gud Scrub. |
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