Jimbo Boilstaff
THE MASSIVE DYNAMIC
83
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Posted - 2014.01.21 03:18:00 -
[1] - Quote
i'm a dropship pilot...... and i risk a huge amount of isk each time out for what could be a very quick encounter (damn you MCC!!)....
I'm not annoyed about this,,,, its what this games like,, part of the risk and fun of being a pilot...... however it is frustrating, unfair even, to be repeatedly taken out by people who haven't even taken the slightest chance by leaving the safezone so no effective counter is feasible (apart from jihads perhaps but in the long-term i doubt these will be a feature much more)
keep the rails as strong as they are,,, people are right-- ADS's unchecked would have a major impact on infantry battles (far moreso than the lumbersome cross-map tank battles that happen currently)....
Just INCREASE the cost of tanks slightly (maybe x1.5),, ensure the damage mods are stacking correctly,,, and find a mechanic that prevents them sitting in a safezone hill all match killing all the turrets and vehicles that dare step into the actual playable part of the map
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Jimbo Boilstaff
THE MASSIVE DYNAMIC
84
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Posted - 2014.01.21 07:31:00 -
[2] - Quote
Arkena Wyrnspire wrote:After some time of attempting to practice normal dropships (and often getting shot down by rail tanks) I recently acquired enough SP to finally get my assault dropship.
On the first call-in at the very start of a skirmish it got sniped from the other redline in two shots. I was a little pissed and I realised that I wouldn't be able to continue that match with an ADS.
On my second try, I got into a Domination and I actually killed someone. That someone immediately went back to their redline and called in a rail tank and killed me in two shots.
On the third try, I was just leaving the redline when I was OHKO'd by a Gunnlogi with more armour than shields.
On the fourth try, I engaged a rail tank in the combat zone. He rolled back a little bit onto a hill and proceeded to explode me while he laughed off my pitiful damage.
There will be no fifth try. I really can't be bothered to deal with this kind of bullshit. Anyone who thinks that rail tanks are fine because they're 'keeping assault dropships in check' is mad - they cost far more than even tanks and tanks have a much, much greater effect on every part of the field.
dude id suggest having a super cheap fit (vipers are perfectly good enough) for the first dropship per game..... if it survives ok-ish then trade it in for an assault dropship later on,,,, if you bring the assault dropship out at the beginning of a battle you will be virtually 100% guaranteed to lose it
ADS are only viable to fly in occasional matches (especially when you;re just starting out with them and the more sensitive control style/complications with aiming)..... make sure the conditions are right before you bring it out.... otherwise that ISK will flutter away before you know it
they are by far the most awesome thing in the game when you get used to them and how to evade the difficulties (it's possible to fit out the ADS to withstand the majority of hits,,, just forget about putting the 2nd and 3rd turrets on it)
im not so sure the need to be wise about as and when you bring a vehicle out proves there's a broken mechanic,,, also (i'm not saying you;ve done this but more to people in general)..... MOST PILOTS DONT KNOW FOR SURE WHAT KILLED THEM.... its usually co-ordinated tank strikes or railguns turrets,,,, but since you can jump out the ship before it blows you never see what killed you because it records as a suicide.....
the vehicle balance here is only slightly off,,, seems everyones in agreement about the redline issue,,, and once thats sorted (as well as damage mods) then it'll be a lot 'fairer' for everyone
Too much of this dropship complaining seems like pilots trying to make the ships a 1-man killing machine..... they're not designed for that,,, stop trying to turn them into that and enjoy what the ships are right now,,,, they are awesome fun and with the exception of a few pesky railguns they can be incredibly effective
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