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stlcarlos989
SVER True Blood Public Disorder.
669
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Posted - 2013.12.26 23:50:00 -
[1] - Quote
Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because no got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner.
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Elmo Love U
514 Mile High Club
510
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Posted - 2013.12.26 23:52:00 -
[2] - Quote
Only PVE will save dust!
ChantsPVE PVE PVE PVE
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Princess Abi-Hime
Pradox XVI
1075
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Posted - 2013.12.26 23:58:00 -
[3] - Quote
Agreed, the people saying no to this aren't thinking of the long term effect or just like stomping newberries.
The Metalhead Mercenary
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Horizen Kenpachi
Paladin Survey Force Amarr Empire
50
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Posted - 2013.12.27 00:06:00 -
[4] - Quote
Princess Abi-Hime wrote:Agreed, the people saying no to this aren't thinking of the long term effect or just like stomping newberries. Do not underestimate the power of the dark side
Hit me with your nerf bat.
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Talryn Vilneram
SVER True Blood Public Disorder.
109
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Posted - 2013.12.27 00:08:00 -
[5] - Quote
I always thought it would wouldn't be a bad idea to restrict tiers of equipment in Public contracts can only be Meta 0 or 1 items. FW can be ADV and only PROTO is allowed in PC matches. |
Nocturnal Soul
Immortal Retribution
1421
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Posted - 2013.12.27 00:13:00 -
[6] - Quote
I prefer the pve.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Vrain Matari
ZionTCD Public Disorder.
1407
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Posted - 2013.12.27 00:14:00 -
[7] - Quote
stlcarlos989 wrote:Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because they got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner. I agree on your goal. As for your specific scheme, i think it would be a big improvement on what we have now. There are prolly other schemes that will do the job even better, but that's largely irrelevant right now - first priority is to stanch the flow of blood.
For me this is CCPs biggest failure right now, because it's largely needless. CCP has made noises about not being happy with the NPE, but so far as i can see the walk absolutely does not match the talk.
I support SP rollover.
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IVIaster LUKE
298
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Posted - 2013.12.27 00:18:00 -
[8] - Quote
Horizen Kenpachi wrote:Princess Abi-Hime wrote:Agreed, the people saying no to this aren't thinking of the long term effect or just like stomping newberries. Do not underestimate the power of the dark side
"If you can dodge a Wrench, you can dodge a Duvolle".
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J4yne C0bb
Molon Labe. Public Disorder.
139
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Posted - 2013.12.27 00:18:00 -
[9] - Quote
I like your points, and I have a similar experience with my friends, but I think the only true solution to player retention is meta level capped matches, where you can only bring up to a certain meta level item into a game. I think general pubs should be set around 2 - 6, FW 7 - 8, and PC 9.
Trying to fix stomping with matchmaking is literally an impossible task, because of the small playerbase. Meta-level matches encourage new players to skill into core skills, as they should be doing anyways, if they want to be successful. This would allow players with less total SP to be more competitive at a quicker rate with a vet if they stick to playing at lower level matches, until they are ready to move up.
As far as splitting new players up, I don't really think the devs truly realize how much protostomping in pubs is killing their game. To those players that continually engage in it, and would leave if caps were in place, I say good riddance. The influx of new players I think would more than offset the departure of butthurt vets. We are long overdue for some new blood around here.
Min Logi | aka Punch R0ckgroin - fatsuit | My Theme Music
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lordjanuz
Norwegian Dust514 Corporation Top Men.
251
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Posted - 2013.12.27 00:30:00 -
[10] - Quote
Elmo Love U wrote:Only PVE will save dust!
+1 this
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1418
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Posted - 2013.12.27 00:32:00 -
[11] - Quote
Talryn Vilneram wrote:I always thought it would wouldn't be a bad idea to restrict tiers of equipment in Public contracts can only be Meta 0 or 1 items. FW can be ADV and only PROTO is allowed in PC matches.
Any split up based on equipment would be stupid. Because when does your suit count as proto? As soon as you use a proto suit? Fine. I'll take a militia suit with a proto weapon. Here I come! Or as soon as you use one proto item? This wouldn't work with Dusts fitting system.
Elmo Love U wrote:Only PVE will save dust!
I too would like PvE. But you are way to negative. The game is doing fine. |
Smoky Fingers
Red Star.
199
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Posted - 2013.12.27 00:36:00 -
[12] - Quote
Okay, now the other question is how can the existing playerbase help the cause? Maybe a specific day of the week where everyone goes solo? Need community ideas.
No one ever pays me in gum :<
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Alpha Canine
Seykal Expeditionary Group Minmatar Republic
4
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Posted - 2013.12.27 00:39:00 -
[13] - Quote
stlcarlos989 wrote:Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because they got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner. The winner in pc is whoever doesn't get the lag bro...
D1cklord#2
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stlcarlos989
SVER True Blood Public Disorder.
676
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Posted - 2013.12.27 00:41:00 -
[14] - Quote
Alpha Canine wrote: The winner in pc is whoever doesn't get the lag bro...
Lol added because its true. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1400
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Posted - 2013.12.27 00:45:00 -
[15] - Quote
I agree that PvE is the key to Dusts future.
The OPs idea is sound, assuming it wouldn't result in a bunch of half empty matches all the time! 3 groups is probably too many. Perhaps the middle group gets put into both queues so they get some matches with equivalent players and some with much better players to sorta ease them into the big leagues.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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EternalRMG
KNIGHTZ OF THE ROUND Legacy Rising
747
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Posted - 2013.12.27 00:48:00 -
[16] - Quote
or... make academy last until you have 2 or 3 M SP and make it so that alts cant get into an academy.
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
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stlcarlos989
SVER True Blood Public Disorder.
679
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Posted - 2013.12.27 00:50:00 -
[17] - Quote
PVE will help but not everyone wants to play against bots. |
Avallo Kantor
Scions of Athra
279
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Posted - 2013.12.27 00:54:00 -
[18] - Quote
I would only ask you to look at the current state of the battle academy. There, players are extremely close together in SP, as you propose the balance should be made, yet there are still people going 20 + /0.
This would happen just as often in your scenario. Teamwork and physical skill (not SP) will almost always determine victory, so balance should be happening around that. DUST is attempting to be heavily Team focused (which I think is positive) and this results in an even larger gap between good teamwork and poor team work.
Balancing needs to happen on some metric of skill, which is hard to do. SP balancing alone will not do the trick, and thinking it will is a fallacy of relating Skill Points to actual skill. (although players who have played the game longer tend to be better than those that are new)
The other thing to keep in mind is that better balancing of matches -WILL- result in longer queue times. Look at League of Legends of instance, where for the large number of unskilled players matchmaking takes mere seconds, as there is a large pool to draw from, but for the highest competitive tiers the wait can span nearly 30 minutes. Many people enjoy public contracts because they were designed around the concept of being able to -quickly- jump into a random match and shoot things, would you be happier with signifigcantly longer queues, so that you got more fair matches, which would likey result in your KDR going much closer to 1? |
Shijima Kuraimaru
WarRavens League of Infamy
448
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Posted - 2013.12.27 01:04:00 -
[19] - Quote
stlcarlos989 wrote:Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because they got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics also lag.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner.
I would be for having the option to go to a pub match that has gear level restrictions, but not in place of the pub match system. Sort of an addition.
As fort he "Catch up" system, I'd have to say no. Considering that the maximum skill level of all skills are five, there's no need for it.
I still can't find tanks on the market. All I see are those HAVs.
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ADAM-OF-EVE
Dead Man's Game
673
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Posted - 2013.12.27 01:04:00 -
[20] - Quote
eve had no training wheels.... so why would dust have any... you can't look at a company like ccp and compare them to a the makers of say COD or BF. ccp don't plan for today. they plan for 5-10 years time. a steady player base is what ccp aims for and adds things later to gradually increase it. a massive influx would just cause more issues than it fixes.
this idea only stands to alienate most of the community from each other which goes against everything ccp games are about.
with your plan: 1)all mercs below pro status would not be able to do FW or PC at all.(reason being that in order to play these matches they would have to be matched with other players of a different level which your idea does not allow) 2)corps will not be able to scout for new players as they would never see any. 3)you now have pro's training against pro's honing their skills. all these noobs/adv players would be walking into a kill fest. they would not stand a chance. at the moment alot of pro's train against weaker targets and that only makes people lazy. going up against pro's all the time would only make the gap even bigger for those just joining the ranks. 4)corps can no longer play with their corp mates because some have more sp than others. we have some awesome <5mil sp guys rolling with the 20+million+ crew. they would no longer be able to do that with your idea.
i understand where your coming from but there is a bigger picture here you have missed entirely
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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The dark cloud
The Rainbow Effect
2005
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Posted - 2013.12.27 01:07:00 -
[21] - Quote
Fool dont you know dust should have basically the same new player experience as eve? On eve you are canonfodder till you get decent ships and modules. Till then you are just screwed and have to endulge in beeing stomped 24/7.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Princess Abi-Hime
Pradox XVI
1086
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Posted - 2013.12.27 01:19:00 -
[22] - Quote
The dark cloud wrote:Fool dont you know dust should have basically the same new player experience as eve? On eve you are canonfodder till you get decent ships and modules. Till then you are just screwed and have to endulge in beeing stomped 24/7. No you don't, you can stay in highsec as long as you want and be relatively safe. They even have good tutorials. Don't call others a fool then spew ignorance.
The Metalhead Mercenary
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ADAM-OF-EVE
Dead Man's Game
673
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Posted - 2013.12.27 01:23:00 -
[23] - Quote
Princess Abi-Hime wrote:The dark cloud wrote:Fool dont you know dust should have basically the same new player experience as eve? On eve you are canonfodder till you get decent ships and modules. Till then you are just screwed and have to endulge in beeing stomped 24/7. No you don't, you can stay in highsec as long as you want and be relatively safe. They even have good tutorials. Don't call others a fool then spew ignorance.
9 years for a good enougth tutorial. Doesn't mean someone with a 10year old account won't come upto you in that tutorial and blow the s**t out of u
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Princess Abi-Hime
Pradox XVI
1087
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Posted - 2013.12.27 01:30:00 -
[24] - Quote
ADAM-OF-EVE wrote:Princess Abi-Hime wrote:The dark cloud wrote:Fool dont you know dust should have basically the same new player experience as eve? On eve you are canonfodder till you get decent ships and modules. Till then you are just screwed and have to endulge in beeing stomped 24/7. No you don't, you can stay in highsec as long as you want and be relatively safe. They even have good tutorials. Don't call others a fool then spew ignorance. 9 years for a good enougth tutorial. Doesn't mean someone with a 10year old account won't come upto you in that tutorial and blow the s**t out of u So DUST should wait years to have a better NPE because EVE did?
And yes, they can grief but concord will wreck them.
The Metalhead Mercenary
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Jacques Cayton II
Providence Guard Templis CALSF
356
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Posted - 2013.12.27 01:37:00 -
[25] - Quote
It's Eve universe get used to it. It's cold heartless and ruthless. If you thought it would be a peace of cake then leave I am against what you suggest. Instead have tiered battles. And if you don't know what that means then let me dumb it down. Let's say they have matches where you can only where and use mlt and std equipment and then their would be adv and up battles. Boom player base and the vets can still stomp the new guys but not by a mile. But still your gonna need matches where you can where whatever. Also Pve ,which was promised to be here by winter but look where that is currently, will save the game by introducing a way to farm isk and learn the game better. Also I'd love to own a plot of ground on Caldari Prime that would be bada$$
We fight for the future of the State not our
personal goals
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Lorhak Gannarsein
899
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Posted - 2013.12.27 01:39:00 -
[26] - Quote
Princess Abi-Hime wrote:Agreed, the people saying no to this aren't thinking of the long term effect or just like stomping newberries. If they did this there would be more new berries to stomp.
Do it!
PRO tanker and proud.
Lentarr Legionary.
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Thor Odinson42
Molon Labe. Public Disorder.
2448
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Posted - 2013.12.27 01:42:00 -
[27] - Quote
They could make the lower level games 8 v 8 with auto squading (in beta you were automatically thrown into squads).
I also like the idea of increasing passive SP gain (I think it should be increased an additional .50 if they join a corp) for new players.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. Public Disorder.
2448
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Posted - 2013.12.27 01:44:00 -
[28] - Quote
I think there needs to be something done to push people to learn how to play in a squad/team. Perhaps there needs to be squad leader skills that give certain boosts to squad members.
Something to push people to group up.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Maken Tosch
DUST University Ivy League
6104
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Posted - 2013.12.27 02:00:00 -
[29] - Quote
Elmo Love U wrote:Only PVE will save dust!
That is so true. But PvE alone won't save Dust. There needs to be racial symmetry across the board, more modules, more vehicles, more weapons, more suits, more terrain, more moods, and there needs to be a secondary market as well. Once you achieved all that, then Dust is finally saved.
OK, CCP. When are knives finally going to be improved?
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Iron Wolf Saber
Den of Swords
11435
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Posted - 2013.12.27 02:03:00 -
[30] - Quote
Wouldn't work.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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