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stlcarlos989
SVER True Blood Public Disorder.
669
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Posted - 2013.12.26 23:50:00 -
[1] - Quote
Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because no got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner.
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stlcarlos989
SVER True Blood Public Disorder.
676
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Posted - 2013.12.27 00:41:00 -
[2] - Quote
Alpha Canine wrote: The winner in pc is whoever doesn't get the lag bro...
Lol added because its true. |
stlcarlos989
SVER True Blood Public Disorder.
679
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Posted - 2013.12.27 00:50:00 -
[3] - Quote
PVE will help but not everyone wants to play against bots. |
stlcarlos989
SVER True Blood Public Disorder.
688
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Posted - 2013.12.27 02:33:00 -
[4] - Quote
Iron Wolf Saber wrote:Wouldn't work. Because what we have is working wonders on increasing the player base |
stlcarlos989
SVER True Blood Public Disorder.
713
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Posted - 2013.12.27 18:12:00 -
[5] - Quote
Leviticus Decoy wrote:ADAM-OF-EVE wrote:eve had no training wheels.... so why would dust have any... you can't look at a company like ccp and compare them to a the makers of say COD or BF. ccp don't plan for today. they plan for 5-10 years time. a steady player base is what ccp aims for and adds things later to gradually increase it. a massive influx would just cause more issues than it fixes.
this idea only stands to alienate most of the community from each other which goes against everything ccp games are about.
with your plan: 1)all mercs below pro status would not be able to do FW or PC at all.(reason being that in order to play these matches they would have to be matched with other players of a different level which your idea does not allow) 2)corps will not be able to scout for new players as they would never see any. 3)you now have pro's training against pro's honing their skills. all these noobs/adv players would be walking into a kill fest. they would not stand a chance. at the moment alot of pro's train against weaker targets and that only makes people lazy. going up against pro's all the time would only make the gap even bigger for those just joining the ranks. 4)corps can no longer play with their corp mates because some have more sp than others. we have some awesome <5mil sp guys rolling with the 20+million+ crew. they would no longer be able to do that with your idea.
i understand where your coming from but there is a bigger picture here you have missed entirely The only person on this topic that made any sort of sense. *Tips hat* CCP tried something like this (OP) a while back with the matchmaking system and the wait times where horrendous, Thats why you keep some game modes that are free for all at any skill level or gear level. |
stlcarlos989
SVER True Blood Public Disorder.
724
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Posted - 2013.12.28 04:37:00 -
[6] - Quote
Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest. The problem is when people graduate the academy they don't stick around because the grind to get competitive is too long and for most people not worth the time. New players trying dust isn't the problem its new player retention.The harsh reality of the EVE universe works in EVE because of the security levels, in dust there's nothing but new players getting destroyed by vets.
Sure some have the fortitude to stick it out and stay but 90% of people who tried to play don't and just quit and move on to games that they can have fun in. Going 1 - 15 every match for a month is no fun, So CPM continue on with your misguided EVE ideals, but I've seen it first hand with multiple friends who are die hard FPS players and enjoyed dust for a few matches... then they graduated the academy.
Iron Wolf if you and the devs continue on this road the playerbase will become stagnant and dust will become a mere side story of EVE. New player influx will come, but new player retention needs to be addressed if CCP doesn't want this game to just slowly die like MAG and I hate saying that because I love this game I and see the potential but new players who get destroyed instantly after "graduating" the academy don't. |
stlcarlos989
SVER True Blood Public Disorder.
725
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Posted - 2013.12.28 05:10:00 -
[7] - Quote
Iron wolf we could have a million players graduate the academy but if they don't stick around because the game is insanely harsh for newbies then the player base hasn't grown at all.
Getting new players to try the game isn't a problem, the problem is new player retention, and how you don't understand that as a CPM is mind boggling. |
stlcarlos989
SVER True Blood Public Disorder.
736
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Posted - 2013.12.28 13:52:00 -
[8] - Quote
ADAM-OF-EVE wrote:idea is bad in many many more ways than it is good. go back to the drawing board because this idea is just bad in so many ways just incase you missed it ADAM-OF-EVE wrote: with your plan: 1)all mercs below pro status would not be able to do FW or PC at all.(reason being that in order to play these matches they would have to be matched with other players of a different level which your idea does not allow) 2)corps will not be able to scout for new players as they would never see any. 3)you now have pro's training against pro's honing their skills. all these noobs/adv players would be walking into a kill fest. they would not stand a chance. at the moment alot of pro's train against weaker targets and that only makes people lazy. going up against pro's all the time would only make the gap even bigger for those just joining the ranks. 4)corps can no longer play with their corp mates because some have more sp than others. we have some awesome <5mil sp guys rolling with the 20+million+ crew. they would no longer be able to do that with your idea.
plenty of reasons why this wont wonk In case you missed it adam
stlcarlos989 wrote:Thats why you keep some game modes that are free for all at any skill level or gear level. My point was to give the players who aren't skilled enough to compete against people of higher SP to play against others at similar levels. It also allows vets who enjoy the challenge to face other protos. Its not that much fun destroying militia suits in my protogear, but taking out other protos is the best.
STB Director, #1 in Warpoints E3 Closed Beta Build
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stlcarlos989
SVER True Blood Public Disorder.
736
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Posted - 2013.12.28 13:54:00 -
[9] - Quote
stlcarlos989 wrote:Thats why you keep some game modes that are free for all at any skill level or gear level. My point was to give the players who aren't skilled enough to compete against people of higher SP to play against others at similar levels. It also allows vets who enjoy the challenge to face other protos. Its not that much fun destroying militia suits in my protogear, but taking out other protos is the best.
STB Director, #1 in Warpoints E3 Closed Beta Build
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stlcarlos989
SVER True Blood Public Disorder.
739
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Posted - 2013.12.28 14:20:00 -
[10] - Quote
ADAM-OF-EVE wrote:stlcarlos989 wrote:ADAM-OF-EVE wrote:idea is bad in many many more ways than it is good. go back to the drawing board because this idea is just bad in so many ways just incase you missed it ADAM-OF-EVE wrote: with your plan: 1)all mercs below pro status would not be able to do FW or PC at all.(reason being that in order to play these matches they would have to be matched with other players of a different level which your idea does not allow) 2)corps will not be able to scout for new players as they would never see any. 3)you now have pro's training against pro's honing their skills. all these noobs/adv players would be walking into a kill fest. they would not stand a chance. at the moment alot of pro's train against weaker targets and that only makes people lazy. going up against pro's all the time would only make the gap even bigger for those just joining the ranks. 4)corps can no longer play with their corp mates because some have more sp than others. we have some awesome <5mil sp guys rolling with the 20+million+ crew. they would no longer be able to do that with your idea.
plenty of reasons why this wont wonk In case you missed it adam stlcarlos989 wrote:Thats why you keep some game modes that are free for all at any skill level or gear level. My point was to give the players who aren't skilled enough to compete against people of higher SP to play against others at similar levels. It also allows vets who enjoy the challenge to face other protos. Its not that much fun destroying militia suits in my protogear, but taking out other protos is the best. thats the whole point. they are meant to be free for all. i know players who use nothing but standard and mlt with 5mil or less sp and they kill protos all day long. at the same time i know 20mil+ players who have less sp skilled into a single role than most low sp players who skilled into a singular purpose. how do you balance that. you seem to neglect the fact someone with 5mil sp can proto out an assault suit quite easily. where does that leave your idea. you only have to look at the current academy to see peoples alts already doing this to some extent. sp is not a balancing factor to base balances like this on as everyone spends it differently. sure we need more gameplay modes but your suggestion is not a new game play mode. its a blanket restriction to all gameplay based on something arbitrary like current sp total. You don't seem to get it, It doesn't have to be SP based it can be WP based or kill total based or whatever. The point is to keep new players together until they can compete because what we have now is killing new player retention.
Also you mentioned corps not being able to recruit new players that they would never see..... make a recruiter alt.... PSN's are free.
STB Director, #1 in Warpoints E3 Closed Beta Build
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stlcarlos989
SVER True Blood Public Disorder.
741
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Posted - 2013.12.28 16:41:00 -
[11] - Quote
ADAM-OF-EVE wrote:stlcarlos989 wrote: You don't seem to get it, It doesn't have to be SP based it can be WP based or kill total based or whatever. The point is to keep new players together until they can compete because what we have now is killing new player retention.
Also you mentioned corps not being able to recruit new players that they would never see..... make a recruiter alt.... PSN's are free.
sp wont work as i stated above wp wont work because they fluctuate too much. you have good days and you have bad days and if you logibro i.e not killing you end up with more point than the killers so that defeats the whole purpose of basing it on wp. kdr is one of the most messed up stats on the leaderboard. how can anyone consider using that as a means to balance. total kills is also not a balance factor because some play more than others or have good or bad days. you talk about retention like dust is dieing but its far from that. dust is no different than eve. its a harsh universe and you either fight through it or you die. you don't demand ccp to hold your hand and guide you through it. thats just stupid and goes against everything that makes eve good and when all the content is out will make dust great too. what happens if ccp implements anything like your idea and gains thousands of new players. what happens when the training wheels are removed and people see the true harshness of dust and eve. they will drop by the thousands only they will take their friends with them and create masses of negative media attention and that will truely kill dust. if your friends cant handle the pain then they are in the wrong game. this is not cod or BF with zero consequences where everyone is in the exact same gear with the exact same skill. this is meant to a harsh environment to create great combat and gameplay. dumbing it down and making it safe to play is pointless also your suggestion of making alts for recruiting. its one thing to see a noob succeed against extreme odds against a proto swarm but how do you measure a good player when he is up against weaker or similar targets. if you want the best you need to see them at their best. how would having an alt in the lower and mid levels help me determine if that guy is any good when the odds are too balanced. it hardly makes for an epic war game when you never have to worry about the unknown or what the next guy might do. when i started out after fanfest i was massively out skilled yet i kept hitting the proto stompers hard and it only made me better for it. if i was up against similar players the game would be boring and pointless to play and likely i wouldn't be where i am today. good soldiers are forged in fire. If dust got an in flux of thousands of new players it would be great because then the matchmaking system would work better. Yes SP, WP, and kills may not be ideal but something must be done to separate full proto players full militia and standard players. Perhaps lobbies with meta level restriction would be best but doing nothing is the worst thing CCP could do.
Also is a new player is destroying against other new players in the same gear its a good identifier that he has FPS skill which will translate to higher gear levels.
Yes I know its a harsh game and I enjoy a challenge its why I always play campaigns and single players game on the hardest difficulty. But not every one wants that, so is keep Dust harsh worth letting the player base slowly dwindle away because the new player retention rate is abysmal?
STB Director, #1 in Warpoints E3 Closed Beta Build
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stlcarlos989
SVER True Blood Public Disorder.
793
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Posted - 2014.01.01 19:30:00 -
[12] - Quote
Elmo Love U wrote:stlcarlos989 wrote:PVE will help but not everyone wants to play against bots. Pve is MUCH bigger then just 'drones'. The world will be at your finger tips. Blasting eve ships out of orbit. Buying your owwn turrets and installations. So much more. That's great for some but not everyone, Personally I never play campaigns just multiplayer. This game would also benefit from some classic FPS game modes, CTF, S&D, etc.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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stlcarlos989
SVER True Blood Public Disorder.
802
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Posted - 2014.01.01 22:34:00 -
[13] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest. Pauses Tales of Graces. No. Since Academy "graduates" quit either a day or a week later. Whats needed is player base GROWTH along with player base RETENTION. Hmmm Dragons Dogma or Tales of Xillia as next game to be played?? Goes back to playing Tales of Graces. Why can't people seem to understand as to why I would make such statement? How dense are you lot? I do have access to NDA content so let your imaginations work a short bit. Except that times up. 16 V 16 got old. In Replication(and the build before that) we had 24 V 24. We had small turrets that were eliminated and never came back. We have tank spam but CCP does not bother to implement any infantry trenches. Folks are looking foreward to 32 V 32 and 64 V 64 warfare. Any friends that I tell about Dust 514 after hearing that its going to take three to six months of grind say WHY? I ask them what do you mean? My friends say that in three to six months theres more advanced shooters and thus why bother with Dust 514?? And what do I tell them? Umm yeah grind for 3 to 6 months for a shooter that only has 16 V 16? In my case its just waiting for April to go PS4 only games. Sorry CCP. Yup, sad thing is CCP is treating this game like its a PC MMO not a console shooter the same leveling dynamics don't work and CCP hasn't realized it yet.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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stlcarlos989
SVER True Blood Public Disorder.
809
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Posted - 2014.01.02 17:08:00 -
[14] - Quote
Vrain Matari wrote:This is an old, old argument.
I disagree - here's why: I could easily name 50 players, yourself among them, who could roll brand new toons, run starter fits, and still dominate pubs.
Now if if that is true, then skillpoints and gear matter, but other things like gun game, battlefield awareness, tactics, communication and coordination matter a hell of a lot more. Sure there are people who can do that but not everyone can, Even the highest skilled players still need time to get the game mechanics down. Which is why new players even the ones with great FPS skill quit before they get down the aim mechanics and learn what does and doesn't work.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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