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Iron Wolf Saber
Den of Swords
11435
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Posted - 2013.12.27 02:03:00 -
[1] - Quote
Wouldn't work.
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Iron Wolf Saber
Den of Swords
11435
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Posted - 2013.12.27 04:03:00 -
[2] - Quote
stlcarlos989 wrote:Iron Wolf Saber wrote:Wouldn't work. Because what we have is working wonders on growing the player base Honestly how did this guy get CPM
Easy. To understand this CPM's statement you need to understand why this idea 'won't work' and more unitentionally divulged the notion 'it hasn't worked so far'
Case in point
1. There are people who roll alts in academy on purpose. Thus the goal set out to do is already destroyed before the idea got off the ground as the academy does serve as an unintended testing for the idea.
2. People are intelligent min maxers and proven this quite often. The most intelligent will roll the most deadliest alt/build per bracket the first time. The bandwagon 'smurfs' as League of Legends calls them will follow their examples.
3. Real Men don't need skill points. Throw the best players in this game in militia fits and watch them continue to annihilate as if nothing happened.
4. Additionally people would stop spending SP once they concluded an optimal skill point in the bracket due to fear, unwilling to progress further make the game harder on themselves hence probably the large number of academy stomping alts.
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Iron Wolf Saber
Den of Swords
11448
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Posted - 2013.12.27 16:43:00 -
[3] - Quote
+ teiricide
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Iron Wolf Saber
Den of Swords
11452
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Posted - 2013.12.28 04:12:00 -
[4] - Quote
To massively increase player base is to increase the number of players graduating from academy to be frankly honest.
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Iron Wolf Saber
Den of Swords
11452
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Posted - 2013.12.28 05:00:00 -
[5] - Quote
stlcarlos989 wrote:Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest. The problem is when people graduate the academy they don't stick around because the grind to get competitive is too long and for most people not worth the time. New players trying dust isn't the problem its new player retention.The harsh reality of the EVE universe works in EVE because of the security levels, in dust there's nothing but new players getting destroyed by vets. Sure some have the fortitude to stick it out and stay but 90% of people who tried to play don't and just quit and move on to games that they can have fun in. Going 1 - 15 every match for a month is no fun, So CPM continue on with your misguided EVE ideals, but I've seen it first hand with multiple friends who are die hard FPS players and enjoyed dust for a few matches... then they graduated the academy. Iron Wolf if you and the devs continue on this road the playerbase will become stagnant and dust will become a mere side story of EVE. New player influx will come, but new player retention needs to be addressed if CCP doesn't want this game to just slowly die like MAG and I hate saying that because I love this game I and see the potential but new players who get destroyed instantly after "graduating" the academy don't. Please re-read the statement I have made. I am not talking about the graduates.
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Iron Wolf Saber
Den of Swords
11461
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Posted - 2013.12.28 13:02:00 -
[6] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest. Pauses Tales of Graces. No. Since Academy "graduates" quit either a day or a week later. Whats needed is player base GROWTH along with player base RETENTION. Hmmm Dragons Dogma or Tales of Xillia as next game to be played?? Goes back to playing Tales of Graces.
Why can't people seem to understand as to why I would make such statement?
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