stlcarlos989 wrote:
You don't seem to get it, It doesn't have to be SP based it can be WP based or kill total based or whatever. The point is to keep new players together until they can compete because what we have now is killing new player retention.
Also you mentioned corps not being able to recruit new players that they would never see..... make a recruiter alt.... PSN's are free.
sp wont work as i stated above
wp wont work because they fluctuate too much. you have good days and you have bad days and if you logibro i.e not killing you end up with more point than the killers so that defeats the whole purpose of basing it on wp.
kdr is one of the most messed up stats on the leaderboard. how can anyone consider using that as a means to balance. total kills is also not a balance factor because some play more than others or have good or bad days.
you talk about retention like dust is dieing but its far from that. dust is no different than eve. its a harsh universe and you either fight through it or you die. you don't demand ccp to hold your hand and guide you through it. thats just stupid and goes against everything that makes eve good and when all the content is out will make dust great too.
what happens if ccp implements anything like your idea and gains thousands of new players. what happens when the training wheels are removed and people see the true harshness of dust and eve. they will drop by the thousands only they will take their friends with them and create masses of negative media attention and that will truely kill dust.
if your friends cant handle the pain then they are in the wrong game. this is not cod or BF with zero consequences where everyone is in the exact same gear with the exact same skill. this is meant to a harsh environment to create great combat and gameplay. dumbing it down and making it safe to play is pointless
also your suggestion of making alts for recruiting. its one thing to see a noob succeed against extreme odds against a proto swarm but how do you measure a good player when he is up against weaker or similar targets. if you want the best you need to see them at their best. how would having an alt in the lower and mid levels help me determine if that guy is any good when the odds are too balanced.
it hardly makes for an epic war game when you never have to worry about the unknown or what the next guy might do. when i started out after fanfest i was massively out skilled yet i kept hitting the proto stompers hard and it only made me better for it. if i was up against similar players the game would be boring and pointless to play and likely i wouldn't be where i am today.
good soldiers are forged in fire.