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THE DRiZZLE AQUA TEEN
KNIGHTZ OF THE ROUND Legacy Rising
191
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Posted - 2013.12.27 17:46:00 -
[61] - Quote
Iron Wolf Saber wrote:Wouldn't work. Pve is not going to happen for a long time. But tiered pub matches need to happen there is not line between 30 mill vets and new players. And lowering the gap between proto and basic was not the way to fix it.
Beta Vet " Dust warrior not A forum warrior " noob tears make the world go round
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drake sadani
Namtar Elite Gallente Federation
129
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Posted - 2013.12.27 17:59:00 -
[62] - Quote
why not transfer all the devs to a low ranking newberry account and run them trough 4 matches with nothing but them losing and being shut down .
bet they would understand then .
i've said many times the game is not appetizing for new players .
and yes using a militia suits as a veteran player allows you to win because of skill. but only if you are gallante, lol
it's not really going to change anything though .
dev's won't listen . forums won't change . no one knows what they are talking about.
so it's pointless . people don't change . no one is going to wake up and say HEY the community has a good idea lets use it . |
Leviticus Decoy
Opus Arcana Covert Intervention
19
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Posted - 2013.12.27 17:59:00 -
[63] - Quote
ADAM-OF-EVE wrote:eve had no training wheels.... so why would dust have any... you can't look at a company like ccp and compare them to a the makers of say COD or BF. ccp don't plan for today. they plan for 5-10 years time. a steady player base is what ccp aims for and adds things later to gradually increase it. a massive influx would just cause more issues than it fixes.
this idea only stands to alienate most of the community from each other which goes against everything ccp games are about.
with your plan: 1)all mercs below pro status would not be able to do FW or PC at all.(reason being that in order to play these matches they would have to be matched with other players of a different level which your idea does not allow) 2)corps will not be able to scout for new players as they would never see any. 3)you now have pro's training against pro's honing their skills. all these noobs/adv players would be walking into a kill fest. they would not stand a chance. at the moment alot of pro's train against weaker targets and that only makes people lazy. going up against pro's all the time would only make the gap even bigger for those just joining the ranks. 4)corps can no longer play with their corp mates because some have more sp than others. we have some awesome <5mil sp guys rolling with the 20+million+ crew. they would no longer be able to do that with your idea.
i understand where your coming from but there is a bigger picture here you have missed entirely
The only person on this topic that made any sort of sense.
*Tips hat*
CCP tried something like this (OP) a while back with the matchmaking system and the wait times where horrendous, |
stlcarlos989
SVER True Blood Public Disorder.
713
|
Posted - 2013.12.27 18:12:00 -
[64] - Quote
Leviticus Decoy wrote:ADAM-OF-EVE wrote:eve had no training wheels.... so why would dust have any... you can't look at a company like ccp and compare them to a the makers of say COD or BF. ccp don't plan for today. they plan for 5-10 years time. a steady player base is what ccp aims for and adds things later to gradually increase it. a massive influx would just cause more issues than it fixes.
this idea only stands to alienate most of the community from each other which goes against everything ccp games are about.
with your plan: 1)all mercs below pro status would not be able to do FW or PC at all.(reason being that in order to play these matches they would have to be matched with other players of a different level which your idea does not allow) 2)corps will not be able to scout for new players as they would never see any. 3)you now have pro's training against pro's honing their skills. all these noobs/adv players would be walking into a kill fest. they would not stand a chance. at the moment alot of pro's train against weaker targets and that only makes people lazy. going up against pro's all the time would only make the gap even bigger for those just joining the ranks. 4)corps can no longer play with their corp mates because some have more sp than others. we have some awesome <5mil sp guys rolling with the 20+million+ crew. they would no longer be able to do that with your idea.
i understand where your coming from but there is a bigger picture here you have missed entirely The only person on this topic that made any sort of sense. *Tips hat* CCP tried something like this (OP) a while back with the matchmaking system and the wait times where horrendous, Thats why you keep some game modes that are free for all at any skill level or gear level. |
Shiruba Ryou
Molon Labe. Public Disorder.
70
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Posted - 2013.12.27 18:35:00 -
[65] - Quote
Thor Odinson42 wrote:I think there needs to be something done to push people to learn how to play in a squad/team. Perhaps there needs to be squad leader skills that give certain boosts to squad members.
Something to push people to group up.
Leadership Squad bonuses would be very nice. It would further divided normals from squared members yes. But it would push people into corporations and squads and encourage people to really play together.
They could also add Corporation Public matches. Available only to player owned corporations and allow fully stocked teams. It can follow the old Corporation Contracts system but also allow the issuer to set tier restrictions. This gives corporations the ability to have fun games without worrying about useless teammatea. Spies are the corporation's responsibility to maintain.
This will push people to corporations even more for the chance at good team matches. The tier restrictions will encourage weaker corps to fright as well. Both teams being full of non useless people hopefully and both locked to a tier limit.
Knowledge is knowing that a tomato is a fruit. Wisdom is not putting it in a fucking fruit salad.
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
1
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Posted - 2013.12.28 02:49:00 -
[66] - Quote
how bout this? have the sandbox! no new players, just you few with proto gear. all yours! you can stomp and feel like your better than you actually are. the game eventually goes bottom up because no one wants to comprimise, embrace new ideas, or welcome cgallenge. have a game full of campers, proto stompers, and op weapon users. oh by the way you'll loose one of the best games out and all its potential will go down the drain to please a couple nerds?! smh?! balance the game or loose it in the long run. simple. any fix is better than none. |
DJINN Marauder
Ancient Exiles. Renegade Alliance
3909
|
Posted - 2013.12.28 03:04:00 -
[67] - Quote
CCP is r3tarded so this won't happen. They will sit back and watch the player base drop.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Natalie Herondale
0uter.Heaven
76
|
Posted - 2013.12.28 03:06:00 -
[68] - Quote
stlcarlos989 wrote:Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because they got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics also lag.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner.
Well said!
If you're going to be bad, be bad with a purpose.
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
169
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Posted - 2013.12.28 03:18:00 -
[69] - Quote
I think CCP thinks it works like EVE - where if you go into low-sec, you could totally run into a powerful dude.
Except in EVE you can easily, just be chance, not run into them, mine some asteroids, then bug out.
In dust you HAVE to run into the powerful dude.
It's not at all the same dynamic, but they are trying to run the same dynamic, when there is no chance to sneak some resources and run away before the tough guy comes. The tough guy is just there, and he wins. |
JP Acuna
war-legends elite
53
|
Posted - 2013.12.28 04:12:00 -
[70] - Quote
I don't know if this would work... I'm just happy i started playing back in uprising 1.2 (i think it was). |
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Iron Wolf Saber
Den of Swords
11452
|
Posted - 2013.12.28 04:12:00 -
[71] - Quote
To massively increase player base is to increase the number of players graduating from academy to be frankly honest.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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RED FARM
GOOD OL' B0YS
45
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Posted - 2013.12.28 04:25:00 -
[72] - Quote
The issue is the COD rushing mentality gets you killed alot which causes your bank roll to be tiny. As a newb, if you cannot start shooting first... you are dead. You gotta be tactical. Be a medic and help in other ways until you can help kill. I thought getting killed as a newb was great because I am competitive. I thought wow this is going to take months to skill up....awesome vs. level 60 in a few weeks.
Now, I am at 13M SP and a proto suit coming at me is the same as a STARTER FIT. However, I can run a 3k ISK suit and have positive kills. Tell your friends wow start to hang in there and Cowboy Up!
Public Chat: GOOD OL' B0YS
Please note the word B0YS has a zero in it.
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stlcarlos989
SVER True Blood Public Disorder.
724
|
Posted - 2013.12.28 04:37:00 -
[73] - Quote
Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest. The problem is when people graduate the academy they don't stick around because the grind to get competitive is too long and for most people not worth the time. New players trying dust isn't the problem its new player retention.The harsh reality of the EVE universe works in EVE because of the security levels, in dust there's nothing but new players getting destroyed by vets.
Sure some have the fortitude to stick it out and stay but 90% of people who tried to play don't and just quit and move on to games that they can have fun in. Going 1 - 15 every match for a month is no fun, So CPM continue on with your misguided EVE ideals, but I've seen it first hand with multiple friends who are die hard FPS players and enjoyed dust for a few matches... then they graduated the academy.
Iron Wolf if you and the devs continue on this road the playerbase will become stagnant and dust will become a mere side story of EVE. New player influx will come, but new player retention needs to be addressed if CCP doesn't want this game to just slowly die like MAG and I hate saying that because I love this game I and see the potential but new players who get destroyed instantly after "graduating" the academy don't. |
Iron Wolf Saber
Den of Swords
11452
|
Posted - 2013.12.28 05:00:00 -
[74] - Quote
stlcarlos989 wrote:Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest. The problem is when people graduate the academy they don't stick around because the grind to get competitive is too long and for most people not worth the time. New players trying dust isn't the problem its new player retention.The harsh reality of the EVE universe works in EVE because of the security levels, in dust there's nothing but new players getting destroyed by vets. Sure some have the fortitude to stick it out and stay but 90% of people who tried to play don't and just quit and move on to games that they can have fun in. Going 1 - 15 every match for a month is no fun, So CPM continue on with your misguided EVE ideals, but I've seen it first hand with multiple friends who are die hard FPS players and enjoyed dust for a few matches... then they graduated the academy. Iron Wolf if you and the devs continue on this road the playerbase will become stagnant and dust will become a mere side story of EVE. New player influx will come, but new player retention needs to be addressed if CCP doesn't want this game to just slowly die like MAG and I hate saying that because I love this game I and see the potential but new players who get destroyed instantly after "graduating" the academy don't. Please re-read the statement I have made. I am not talking about the graduates.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3913
|
Posted - 2013.12.28 05:07:00 -
[75] - Quote
What were you talking about then? I could swear you are talking about the academy..
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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stlcarlos989
SVER True Blood Public Disorder.
725
|
Posted - 2013.12.28 05:10:00 -
[76] - Quote
Iron wolf we could have a million players graduate the academy but if they don't stick around because the game is insanely harsh for newbies then the player base hasn't grown at all.
Getting new players to try the game isn't a problem, the problem is new player retention, and how you don't understand that as a CPM is mind boggling. |
DJINN Marauder
Ancient Exiles. Renegade Alliance
3918
|
Posted - 2013.12.28 05:49:00 -
[77] - Quote
Bump for CCP or cpm response
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Lurchasaurus
SVER True Blood Public Disorder.
2170
|
Posted - 2013.12.28 06:05:00 -
[78] - Quote
15 minute academy is a joke, but so is the concept of protostomping.
it falls to matchmaking and a sufficient playerbase to fix these things. anything else is simply a person using the gear they earned and purchased and other people being butthurt and poor.
"He shouldve realized at that point I was lying as I'd already had my morning poo and I don't read newspapers."
CB Vet
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1022
|
Posted - 2013.12.28 06:29:00 -
[79] - Quote
Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest.
Pauses Tales of Graces.
No.
Since Academy "graduates" quit either a day or a week later.
Whats needed is player base GROWTH along with player base RETENTION.
Hmmm Dragons Dogma or Tales of Xillia as next game to be played??
Goes back to playing Tales of Graces.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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ADAM-OF-EVE
Dead Man's Game
676
|
Posted - 2013.12.28 12:41:00 -
[80] - Quote
idea is bad in many many more ways than it is good. go back to the drawing board because this idea is just bad in so many ways
just incase you missed it
ADAM-OF-EVE wrote: with your plan: 1)all mercs below pro status would not be able to do FW or PC at all.(reason being that in order to play these matches they would have to be matched with other players of a different level which your idea does not allow) 2)corps will not be able to scout for new players as they would never see any. 3)you now have pro's training against pro's honing their skills. all these noobs/adv players would be walking into a kill fest. they would not stand a chance. at the moment alot of pro's train against weaker targets and that only makes people lazy. going up against pro's all the time would only make the gap even bigger for those just joining the ranks. 4)corps can no longer play with their corp mates because some have more sp than others. we have some awesome <5mil sp guys rolling with the 20+million+ crew. they would no longer be able to do that with your idea.
plenty of reasons why this wont wonk
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Iron Wolf Saber
Den of Swords
11461
|
Posted - 2013.12.28 13:02:00 -
[81] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest. Pauses Tales of Graces. No. Since Academy "graduates" quit either a day or a week later. Whats needed is player base GROWTH along with player base RETENTION. Hmmm Dragons Dogma or Tales of Xillia as next game to be played?? Goes back to playing Tales of Graces.
Why can't people seem to understand as to why I would make such statement?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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NomaDz 2K
DUTY FR33
97
|
Posted - 2013.12.28 13:09:00 -
[82] - Quote
stlcarlos989 wrote:Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because they got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics also lag.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner. /Signed AgreeD , even suggested something similar in the past highlighted in Bold BUT CCP WON'T DO !T . All I know is that I had alot of people involved with dust which probably only 10% play it now and again...
DON'T SPEND CA$H ON DUST 514
CCP WILL ONLY GIVE YOU AUR AFTER THEY REMOVE YOUR BPOs WHICH U SPENT REAL MONGé¼Y ON!
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ADAM-OF-EVE
Dead Man's Game
676
|
Posted - 2013.12.28 13:43:00 -
[83] - Quote
NomaDz 2K wrote:stlcarlos989 wrote:Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because they got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics also lag.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner. /Signed AgreeD , even suggested something similar in the past highlighted in Bold BUT CCP WON'T DO !T . All I know is that I had alot of people involved with dust which probably only 10% play it now and again...
ccp wont do it because it wont work
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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stlcarlos989
SVER True Blood Public Disorder.
736
|
Posted - 2013.12.28 13:52:00 -
[84] - Quote
ADAM-OF-EVE wrote:idea is bad in many many more ways than it is good. go back to the drawing board because this idea is just bad in so many ways just incase you missed it ADAM-OF-EVE wrote: with your plan: 1)all mercs below pro status would not be able to do FW or PC at all.(reason being that in order to play these matches they would have to be matched with other players of a different level which your idea does not allow) 2)corps will not be able to scout for new players as they would never see any. 3)you now have pro's training against pro's honing their skills. all these noobs/adv players would be walking into a kill fest. they would not stand a chance. at the moment alot of pro's train against weaker targets and that only makes people lazy. going up against pro's all the time would only make the gap even bigger for those just joining the ranks. 4)corps can no longer play with their corp mates because some have more sp than others. we have some awesome <5mil sp guys rolling with the 20+million+ crew. they would no longer be able to do that with your idea.
plenty of reasons why this wont wonk In case you missed it adam
stlcarlos989 wrote:Thats why you keep some game modes that are free for all at any skill level or gear level. My point was to give the players who aren't skilled enough to compete against people of higher SP to play against others at similar levels. It also allows vets who enjoy the challenge to face other protos. Its not that much fun destroying militia suits in my protogear, but taking out other protos is the best.
STB Director, #1 in Warpoints E3 Closed Beta Build
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stlcarlos989
SVER True Blood Public Disorder.
736
|
Posted - 2013.12.28 13:54:00 -
[85] - Quote
stlcarlos989 wrote:Thats why you keep some game modes that are free for all at any skill level or gear level. My point was to give the players who aren't skilled enough to compete against people of higher SP to play against others at similar levels. It also allows vets who enjoy the challenge to face other protos. Its not that much fun destroying militia suits in my protogear, but taking out other protos is the best.
STB Director, #1 in Warpoints E3 Closed Beta Build
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Mordecai Sanguine
What The French
226
|
Posted - 2013.12.28 13:59:00 -
[86] - Quote
stlcarlos989 wrote:Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because they got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics also lag.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner.
Good idea in fact ! But i think to bring more players PVE would be better.
PVE AND your idea ? Jackpot. |
ADAM-OF-EVE
Dead Man's Game
676
|
Posted - 2013.12.28 14:12:00 -
[87] - Quote
stlcarlos989 wrote:ADAM-OF-EVE wrote:idea is bad in many many more ways than it is good. go back to the drawing board because this idea is just bad in so many ways just incase you missed it ADAM-OF-EVE wrote: with your plan: 1)all mercs below pro status would not be able to do FW or PC at all.(reason being that in order to play these matches they would have to be matched with other players of a different level which your idea does not allow) 2)corps will not be able to scout for new players as they would never see any. 3)you now have pro's training against pro's honing their skills. all these noobs/adv players would be walking into a kill fest. they would not stand a chance. at the moment alot of pro's train against weaker targets and that only makes people lazy. going up against pro's all the time would only make the gap even bigger for those just joining the ranks. 4)corps can no longer play with their corp mates because some have more sp than others. we have some awesome <5mil sp guys rolling with the 20+million+ crew. they would no longer be able to do that with your idea.
plenty of reasons why this wont wonk In case you missed it adam stlcarlos989 wrote:Thats why you keep some game modes that are free for all at any skill level or gear level. My point was to give the players who aren't skilled enough to compete against people of higher SP to play against others at similar levels. It also allows vets who enjoy the challenge to face other protos. Its not that much fun destroying militia suits in my protogear, but taking out other protos is the best.
thats the whole point. they are meant to be free for all. i know players who use nothing but standard and mlt with 5mil or less sp and they kill protos all day long. at the same time i know 20mil+ players who have less sp skilled into a single role than most low sp players who skilled into a singular purpose. how do you balance that.
you seem to neglect the fact someone with 5mil sp can proto out an assault suit quite easily. where does that leave your idea. you only have to look at the current academy to see peoples alts already doing this to some extent. sp is not a balancing factor to base balances like this on as everyone spends it differently.
sure we need more gameplay modes but your suggestion is not a new game play mode. its a blanket restriction to all gameplay based on something arbitrary like current sp total.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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stlcarlos989
SVER True Blood Public Disorder.
739
|
Posted - 2013.12.28 14:20:00 -
[88] - Quote
ADAM-OF-EVE wrote:stlcarlos989 wrote:ADAM-OF-EVE wrote:idea is bad in many many more ways than it is good. go back to the drawing board because this idea is just bad in so many ways just incase you missed it ADAM-OF-EVE wrote: with your plan: 1)all mercs below pro status would not be able to do FW or PC at all.(reason being that in order to play these matches they would have to be matched with other players of a different level which your idea does not allow) 2)corps will not be able to scout for new players as they would never see any. 3)you now have pro's training against pro's honing their skills. all these noobs/adv players would be walking into a kill fest. they would not stand a chance. at the moment alot of pro's train against weaker targets and that only makes people lazy. going up against pro's all the time would only make the gap even bigger for those just joining the ranks. 4)corps can no longer play with their corp mates because some have more sp than others. we have some awesome <5mil sp guys rolling with the 20+million+ crew. they would no longer be able to do that with your idea.
plenty of reasons why this wont wonk In case you missed it adam stlcarlos989 wrote:Thats why you keep some game modes that are free for all at any skill level or gear level. My point was to give the players who aren't skilled enough to compete against people of higher SP to play against others at similar levels. It also allows vets who enjoy the challenge to face other protos. Its not that much fun destroying militia suits in my protogear, but taking out other protos is the best. thats the whole point. they are meant to be free for all. i know players who use nothing but standard and mlt with 5mil or less sp and they kill protos all day long. at the same time i know 20mil+ players who have less sp skilled into a single role than most low sp players who skilled into a singular purpose. how do you balance that. you seem to neglect the fact someone with 5mil sp can proto out an assault suit quite easily. where does that leave your idea. you only have to look at the current academy to see peoples alts already doing this to some extent. sp is not a balancing factor to base balances like this on as everyone spends it differently. sure we need more gameplay modes but your suggestion is not a new game play mode. its a blanket restriction to all gameplay based on something arbitrary like current sp total. You don't seem to get it, It doesn't have to be SP based it can be WP based or kill total based or whatever. The point is to keep new players together until they can compete because what we have now is killing new player retention.
Also you mentioned corps not being able to recruit new players that they would never see..... make a recruiter alt.... PSN's are free.
STB Director, #1 in Warpoints E3 Closed Beta Build
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Piraten Hovnoret
No Tax Scrubs
160
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Posted - 2013.12.28 14:46:00 -
[89] - Quote
Yes in first suggestion NO to the second suggestion
I want to ad it should be the new player free to try the higher lvl if he/she wants 2 have a go.
I also have friends that love the game in academy but just leave after a couple of runs outside it.
Any way there must be a easy game mode for new players if this game is going to survive in the long run, it's kind of like the security space in eve where you can learn in a safe way about the game and as as you grow you leave 1,0 to some more challenging game play.
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ADAM-OF-EVE
Dead Man's Game
676
|
Posted - 2013.12.28 16:33:00 -
[90] - Quote
stlcarlos989 wrote: You don't seem to get it, It doesn't have to be SP based it can be WP based or kill total based or whatever. The point is to keep new players together until they can compete because what we have now is killing new player retention.
Also you mentioned corps not being able to recruit new players that they would never see..... make a recruiter alt.... PSN's are free.
sp wont work as i stated above wp wont work because they fluctuate too much. you have good days and you have bad days and if you logibro i.e not killing you end up with more point than the killers so that defeats the whole purpose of basing it on wp. kdr is one of the most messed up stats on the leaderboard. how can anyone consider using that as a means to balance. total kills is also not a balance factor because some play more than others or have good or bad days.
you talk about retention like dust is dieing but its far from that. dust is no different than eve. its a harsh universe and you either fight through it or you die. you don't demand ccp to hold your hand and guide you through it. thats just stupid and goes against everything that makes eve good and when all the content is out will make dust great too.
what happens if ccp implements anything like your idea and gains thousands of new players. what happens when the training wheels are removed and people see the true harshness of dust and eve. they will drop by the thousands only they will take their friends with them and create masses of negative media attention and that will truely kill dust.
if your friends cant handle the pain then they are in the wrong game. this is not cod or BF with zero consequences where everyone is in the exact same gear with the exact same skill. this is meant to a harsh environment to create great combat and gameplay. dumbing it down and making it safe to play is pointless
also your suggestion of making alts for recruiting. its one thing to see a noob succeed against extreme odds against a proto swarm but how do you measure a good player when he is up against weaker or similar targets. if you want the best you need to see them at their best. how would having an alt in the lower and mid levels help me determine if that guy is any good when the odds are too balanced.
it hardly makes for an epic war game when you never have to worry about the unknown or what the next guy might do. when i started out after fanfest i was massively out skilled yet i kept hitting the proto stompers hard and it only made me better for it. if i was up against similar players the game would be boring and pointless to play and likely i wouldn't be where i am today.
good soldiers are forged in fire.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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