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J4yne C0bb
Molon Labe. Public Disorder.
141
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Posted - 2013.12.27 02:08:00 -
[31] - Quote
Jacques Cayton II wrote:It's Eve universe get used to it. It's cold heartless and ruthless. If you thought it would be a peace of cake then leave I am against what you suggest. Instead have tiered battles. And if you don't know what that means then let me dumb it down. Let's say they have matches where you can only where and use mlt and std equipment and then their would be adv and up battles. Boom player base and the vets can still stomp the new guys but not by a mile. But still your gonna need matches where you can where whatever. Also Pve ,which was promised to be here by winter but look where that is currently, will save the game by introducing a way to farm isk and learn the game better. Also I'd love to own a plot of ground on Caldari Prime that would be bada$$
I appreciate where you are coming from -- I actually agree to a certain extent. I think the steep learning curve of Dust acts a filter to less serious players -- bros who just want to run around solo, shoot other bros and teabag them. It encourages a certain level of maturity in it's playerbase that is lacking in other FPSs, which I find refreshing and I think is probably the reason most of us have stayed around as long as we have.
That being said, the problem with Dust is that the steep learning curve has become a learning cliff, and the cliff gets higher as the months go by, with the gap between noobs and vets widening. Difficult is fine, many of us thrive on 'difficult'. What we don't want is 'impossible', to the point where people are ragequiting and uninstalling the game because they can't compete.
Min Logi | aka Punch R0ckgroin - fatsuit | My Theme Music
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Malek McRoland
DUST University Ivy League
150
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Posted - 2013.12.27 02:13:00 -
[32] - Quote
Iron Wolf Saber wrote:Wouldn't work.
Aww I was hoping for some CPM optimisim!!!
PvE would be a good start, but lack of content/across-the-board-balance would only limit PvE.
Loyal Amarr and Caldari supporter
Don't even start with AV and how tanks are not OP.
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Vrain Matari
ZionTCD Public Disorder.
1408
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Posted - 2013.12.27 02:19:00 -
[33] - Quote
The dark cloud wrote:Fool dont you know dust should have basically the same new player experience as eve? On eve you are canonfodder till you get decent ships and modules. Till then you are just screwed and have to endulge in beeing stomped 24/7. The big difference is we're locked into the lobby shooter structure in DUST - there is no alternative gameplay, unlike EVE which is rich with options for players not ready for pvp.
I support SP rollover.
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stlcarlos989
SVER True Blood Public Disorder.
688
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Posted - 2013.12.27 02:33:00 -
[34] - Quote
Iron Wolf Saber wrote:Wouldn't work. Because what we have is working wonders on increasing the player base |
MICROMEGASx 9
Seal Team Dooo
0
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Posted - 2013.12.27 02:34:00 -
[35] - Quote
LMAO
All of you strange people with your strange ideas.
Want to increase playerbase? How about you make the game fun. That would be a good start.
You know how many people were super fckin stoked for this game. And do you know why they dont play it anymore. Cos the mechanics suck. The game is bad. |
Demon Buddah
Namtar Elite Gallente Federation
112
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Posted - 2013.12.27 02:37:00 -
[36] - Quote
This seems like a pretty good idea. This or PVE, or both. |
BL4CKST4R
WarRavens League of Infamy
1431
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Posted - 2013.12.27 02:53:00 -
[37] - Quote
stlcarlos989 wrote:Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because they got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics also lag.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner.
Better yet just tiercide everything. Noobs can play with vets in a balanced battlefield, and what will really shine is player skill not proto modules. |
Beld Errmon
The Southern Legion The Umbra Combine
1172
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Posted - 2013.12.27 03:21:00 -
[38] - Quote
problem is CCP doesn't really care how big the player base is at this point, they take the long view and will be happy to pick up the players that are really interested in this sort of game, it was the same with eve, I only heard about it back in 2006 because I overheard 2 factory workers talking about frigates and industrials, downloaded the game the next day.
Once they decide the games ready for a big influx of players they will advertise the crap out of it. |
J4yne C0bb
Molon Labe. Public Disorder.
142
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Posted - 2013.12.27 03:33:00 -
[39] - Quote
BL4CKST4R wrote:Better yet just tiercide everything. Noobs can play with vets in a balanced battlefield, and what will really shine is player skill not proto modules.
I like tiercide as well -- I think it's a perfectly viable solution, but something that would take a lot of planning and testing. I prefer meta-level caps at the moment, simply because it's something I imagine could be instituted rather quickly, compared to the effort to realize tiercide or matchmaking successfully.
Min Logi | aka Punch R0ckgroin - fatsuit | My Theme Music
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pseudosnipre
419
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Posted - 2013.12.27 03:46:00 -
[40] - Quote
J4yne C0bb wrote:I like your points, and I have a similar experience with my friends, but I think the only true solution to player retention is meta level capped matches, where you can only bring up to a certain meta level item into a game. I think general pubs should be set around 2 - 6, FW 7 - 8, and PC 9.
Trying to fix stomping with matchmaking is literally an impossible task, because of the small playerbase. Meta-level matches encourage new players to skill into core skills, as they should be doing anyways, if they want to be successful. This would allow players with less total SP to be more competitive at a quicker rate with a vet if they stick to playing at lower level matches, until they are ready to move up.
As far as splitting new players up, I don't really think the devs truly realize how much protostomping in pubs is killing their game. To those players that continually engage in it, and would leave if caps were in place, I say good riddance. The influx of new players I think would more than offset the departure of butthurt vets. We are long overdue for some new blood around here. Long term, I'd rather see suit meta restrictions tied to system security instead of game mode...
https://forums.dust514.com/default.aspx?g=posts&m=1147758#post1147758
Today is the sort of day where the sun only comes up to humiliate you.
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Azura Sakura
Militaires-Sans-Frontieres
523
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Posted - 2013.12.27 04:01:00 -
[41] - Quote
stlcarlos989 wrote:Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because they got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics also lag.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner. I agree. I introduced my little brother and his friends who are CoD kiddies (no lies). They loved the game but with the SP gap, it became really hard for them to play and get kills. My little brother isn't a bad shot either, he done 1 academy match and I took him with me to play Ambush. He went 7-1 with militia gear (but that stopped when we played 1 DOM match xD).
Like you, I will like to be matched against full proto teams so I can test my skills in my DS and actually have a better isk pay from destroying proto suits and what not, I think ISK is still calculated from what you destroyed. But anyways I agree. |
Iron Wolf Saber
Den of Swords
11435
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Posted - 2013.12.27 04:03:00 -
[42] - Quote
stlcarlos989 wrote:Iron Wolf Saber wrote:Wouldn't work. Because what we have is working wonders on growing the player base Honestly how did this guy get CPM
Easy. To understand this CPM's statement you need to understand why this idea 'won't work' and more unitentionally divulged the notion 'it hasn't worked so far'
Case in point
1. There are people who roll alts in academy on purpose. Thus the goal set out to do is already destroyed before the idea got off the ground as the academy does serve as an unintended testing for the idea.
2. People are intelligent min maxers and proven this quite often. The most intelligent will roll the most deadliest alt/build per bracket the first time. The bandwagon 'smurfs' as League of Legends calls them will follow their examples.
3. Real Men don't need skill points. Throw the best players in this game in militia fits and watch them continue to annihilate as if nothing happened.
4. Additionally people would stop spending SP once they concluded an optimal skill point in the bracket due to fear, unwilling to progress further make the game harder on themselves hence probably the large number of academy stomping alts.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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Elmo Love U
514 Mile High Club
523
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Posted - 2013.12.27 04:48:00 -
[43] - Quote
Smoky Fingers wrote:Okay, now the other question is how can the existing playerbase help the cause? Maybe a specific day of the week where everyone goes solo? Need ideas. +1 for the tag......
ChantsPVE PVE PVE PVE
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Subject 36
Pradox XVI
45
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Posted - 2013.12.27 06:55:00 -
[44] - Quote
I love your idea <3
But first a re-spec.
Amarr Templars
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
734
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Posted - 2013.12.27 07:39:00 -
[45] - Quote
As it has been said many times in many other threads. This is a good idea.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
0
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Posted - 2013.12.27 07:47:00 -
[46] - Quote
PVE would be interesting if they were infesting new eden and we had to fight them! |
Slave Omega
Royal Uhlans Amarr Empire
0
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Posted - 2013.12.27 07:48:00 -
[47] - Quote
this
ADAM-OF-EVE wrote:eve had no training wheels.... so why would dust have any... you can't look at a company like ccp and compare them to a the makers of say COD or BF. ccp don't plan for today. they plan for 5-10 years time. a steady player base is what ccp aims for and adds things later to gradually increase it. a massive influx would just cause more issues than it fixes.
this idea only stands to alienate most of the community from each other which goes against everything ccp games are about.
with your plan: 1)all mercs below pro status would not be able to do FW or PC at all.(reason being that in order to play these matches they would have to be matched with other players of a different level which your idea does not allow) 2)corps will not be able to scout for new players as they would never see any. 3)you now have pro's training against pro's honing their skills. all these noobs/adv players would be walking into a kill fest. they would not stand a chance. at the moment alot of pro's train against weaker targets and that only makes people lazy. going up against pro's all the time would only make the gap even bigger for those just joining the ranks. 4)corps can no longer play with their corp mates because some have more sp than others. we have some awesome <5mil sp guys rolling with the 20+million+ crew. they would no longer be able to do that with your idea.
i understand where your coming from but there is a bigger picture here you have missed entirely
and this
Iron Wolf Saber wrote:Wouldn't work.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1014
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Posted - 2013.12.27 07:49:00 -
[48] - Quote
Iron Wolf Saber wrote:stlcarlos989 wrote:Iron Wolf Saber wrote:Wouldn't work. Because what we have is working wonders on growing the player base Honestly how did this guy get CPM Easy. To understand this CPM's statement you need to understand why this idea 'won't work' and more unitentionally divulged the notion 'it hasn't worked so far' Case in point 1. There are people who roll alts in academy on purpose. Thus the goal set out to do is already destroyed before the idea got off the ground as the academy does serve as an unintended testing for the idea. 2. People are intelligent min maxers and proven this quite often. The most intelligent will roll the most deadliest alt/build per bracket the first time. The bandwagon 'smurfs' as League of Legends calls them will follow their examples. 3. Real Men don't need skill points. Throw the best players in this game in militia fits and watch them continue to annihilate as if nothing happened. 4. Additionally people would stop spending SP once they concluded an optimal skill point in the bracket due to fear, unwilling to progress further make the game harder on themselves hence probably the large number of academy stomping alts. Also this is inbox thinking and sandless. MOAR Sand Less Box If players want to build a castle with said sand with certain rules to be followed in its walls by all means I'll let them, but right now they can't even do that. nah!
proposal was for three game modes to add some variety
infantry only modes , vehicles only modes and infantry and vehicles modes
was in feedback got DEVELOPER feedback in weekly feedback thread in feedback forum
Status. After a YEAR?
Never implemented
looking foreward to April .
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Niuvo
NECROM0NGERS Covert Intervention
919
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Posted - 2013.12.27 07:50:00 -
[49] - Quote
I don't like the idea of accelerated SP. Let them grind it out like we did. They will never catch up, that's not the point. The point is for them to always be playing with players of their SP. Mlt- basic gear only matches, adv matches, and proto matches. Increased pay out for each tier. And if there's not a lot of players in proto matches, just have squad play amb. dom. |
Elmo Love U
514 Mile High Club
527
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Posted - 2013.12.27 15:29:00 -
[50] - Quote
Aikuchi Tomaru wrote:Talryn Vilneram wrote:I always thought it would wouldn't be a bad idea to restrict tiers of equipment in Public contracts can only be Meta 0 or 1 items. FW can be ADV and only PROTO is allowed in PC matches. Any split up based on equipment would be stupid. Because when does your suit count as proto? As soon as you use a proto suit? Fine. I'll take a militia suit with a proto weapon. Here I come! Or as soon as you use one proto item? This wouldn't work with Dusts fitting system. Elmo Love U wrote:Only PVE will save dust! I too would like PvE. But you are way to negative. The game is doing fine. The game is doing fine. LMAO players dropping like flies. Destiny will be out soon(tm). More will leave. You will be left playing with yourself.<-------no pun intended.
ChantsPVE PVE PVE PVE
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Arkena Wyrnspire
Fatal Absolution
7171
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Posted - 2013.12.27 15:49:00 -
[51] - Quote
I see your point and raise you a shout of 'TIERICIDE!'
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4226
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Posted - 2013.12.27 16:33:00 -
[52] - Quote
stlcarlos989 wrote:Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because they got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics also lag.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner.
Alternatively we could do the logical thing and just do away with the tiers all together, but I know how people start to froth at the mouth as soon as that's brought up so I won't stick around to see the responses.
forums.dust514.com/default.aspx?g=posts&m=
(Frames)1544109 (Advertisement)1556863 (Packs)1570030
(Lag Hunt) 1570201
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4226
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Posted - 2013.12.27 16:37:00 -
[53] - Quote
Elmo Love U wrote:Aikuchi Tomaru wrote:Talryn Vilneram wrote:I always thought it would wouldn't be a bad idea to restrict tiers of equipment in Public contracts can only be Meta 0 or 1 items. FW can be ADV and only PROTO is allowed in PC matches. Any split up based on equipment would be stupid. Because when does your suit count as proto? As soon as you use a proto suit? Fine. I'll take a militia suit with a proto weapon. Here I come! Or as soon as you use one proto item? This wouldn't work with Dusts fitting system. Elmo Love U wrote:Only PVE will save dust! I too would like PvE. But you are way to negative. The game is doing fine. The game is doing fine. LMAO players dropping like flies. Destiny will be out soon(tm). More will leave. You will be left playing with yourself.<-------no pun intended.
September? Lmfao, with no PC version? Can't wait to see how many of you are on the Bungie forums saying it needs to come out for PC and how the game won't last.
Just saying, Destiny ****** up when they decided to go with a level-based system. It's fun being able to do all the cool stuff but it's never fun to have to grind away levels to get to where your friends are just for them to make new characters. Dust 514 has a leveling system, yes, but most players generally stick to their "main" because it's ever progressive and much easier to hit level 5 in a bunch of skills than hit level 80 on an MMO.
forums.dust514.com/default.aspx?g=posts&m=
(Frames)1544109 (Advertisement)1556863 (Packs)1570030
(Lag Hunt) 1570201
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Marston VC
SVER True Blood Public Disorder.
1388
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Posted - 2013.12.27 16:43:00 -
[54] - Quote
stlcarlos989 wrote:Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because they got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics also lag.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner.
I agree with this, This wouldn't hurt the game at all because of a couple reasons. The first is that most players who are actively playing today are above that 10M SP limit. So it wouldn't hurt the already established player base. All it would do is create a place for new players to actually grow. PVE is another way of doing it, but I think its wrong to basically say "screw you your too new to play with real people go fight some bots", Battle academy ends WAYYYYY too quickly. New players need to be able to get to at least 2,000,000 SP before they get booted. You might argue that SP doesn't determine a players skill because of the passive gain, but it DOES determine a players gear. and 90% of the time that's what decides who wins an engagement. Their gear, not the skill they have.
I could be the best person in the game, but if im fighting someone with a proto suit in a standard suit the chances of me beating that person is slim because of the difference in suit quality.
Marston VC, STB Director
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Iron Wolf Saber
Den of Swords
11448
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Posted - 2013.12.27 16:43:00 -
[55] - Quote
+ teiricide
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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Marston VC
SVER True Blood Public Disorder.
1388
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Posted - 2013.12.27 16:53:00 -
[56] - Quote
Iron Wolf Saber wrote:stlcarlos989 wrote:Iron Wolf Saber wrote:Wouldn't work. Because what we have is working wonders on growing the player base Honestly how did this guy get CPM Easy. To understand this CPM's statement you need to understand why this idea 'won't work' and more unitentionally divulged the notion 'it hasn't worked so far' Case in point 1. There are people who roll alts in academy on purpose. Thus the goal set out to do is already destroyed before the idea got off the ground as the academy does serve as an unintended testing for the idea. 2. People are intelligent min maxers and proven this quite often. The most intelligent will roll the most deadliest alt/build per bracket the first time. The bandwagon 'smurfs' as League of Legends calls them will follow their examples. 3. Real Men don't need skill points. Throw the best players in this game in militia fits and watch them continue to annihilate as if nothing happened. 4. Additionally people would stop spending SP once they concluded an optimal skill point in the bracket due to fear, unwilling to progress further make the game harder on themselves hence probably the large number of academy stomping alts. Also this is inbox thinking and sandless. MOAR Sand Less Box If players want to build a castle with said sand with certain rules to be followed in its walls by all means I'll let them, but right now they can't even do that.
If I were a new player I would rather fight a good player with gear equivalent to my own then be fighting them in their main accounts proto suit. This idea doesn't cure us of the problem, but it does aid in fixing it. Ive been in these academy battles. Dozens and dozens of them. But normally theres only 1 to 3 people who appear to be alts between both teams. Most times theres normally only 1 and that's me. (1 apparent one).
But thats not really the problem. The problem is that your failing to think about the future here. Whats more important to you? The "sandbox", or having people to actually play in it? Your beloved sandbox will grow over time, but right now Dust needs to grow an actual player base to utilize the future features CCP intends to push out. By doing this, even if its only a temporary fix, it'll at least provide a better quality of life for new players because like I said above a new player would rather fight a team of 15 noobs and 1 vet alt, then fight a team of 16 vet proto stompers. See the difference?
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1388
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Posted - 2013.12.27 16:59:00 -
[57] - Quote
ADAM-OF-EVE wrote:Princess Abi-Hime wrote:The dark cloud wrote:Fool dont you know dust should have basically the same new player experience as eve? On eve you are canonfodder till you get decent ships and modules. Till then you are just screwed and have to endulge in beeing stomped 24/7. No you don't, you can stay in highsec as long as you want and be relatively safe. They even have good tutorials. Don't call others a fool then spew ignorance. 9 years for a good enougth tutorial. Doesn't mean someone with a 10year old account won't come upto you in that tutorial and blow the s**t out of u
Nobody in a ten year old account or any age account is going to see the worth in attacking noob frigate/cruiser ships in highsec. The only time you see any sort of ganking in highsec is if the loot inside a persons ship is worth all the trouble. For example there was a story not toooo long ago about someone transporting 40 Plex's through highsec and getting ganked by a fleet of guys in an attempt to get the plex's. Nobody is going to attack some noob without some sort of reason. Sure you have people trying to get noobs to accept duel requests but thats about it. I know because I ran through those tutorials myself not very long ago.....
Marston VC, STB Director
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Monty Mole Clone
Shiv M
88
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Posted - 2013.12.27 17:14:00 -
[58] - Quote
stlcarlos989 wrote:Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because they got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics also lag.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner.
a better idea would be to rename the battle academy highsec, make it militia/std only, decrease the isk/sp gains but leave it open to everybody so people can move freely between what we have now and highsec
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
35
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Posted - 2013.12.27 17:16:00 -
[59] - Quote
Tldr all of it, just the beginning.
Bump: some kind of different match making system needs to be used. I have dropped a few ideas that went unheard, but regardless, I agree that NPE and long time player engagement are being affected by how the game impacts basic psychological needs of competency and autonomy, It has been supported by studies that these two factors greatly influence motivation to play a game and I believe they are not being efficiently meet in Dusts core experience.
FAME
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THE DRiZZLE AQUA TEEN
KNIGHTZ OF THE ROUND Legacy Rising
189
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Posted - 2013.12.27 17:39:00 -
[60] - Quote
J4yne C0bb wrote:I like your points, and I have a similar experience with my friends, but I think the only true solution to player retention is meta level capped matches, where you can only bring up to a certain meta level item into a game. I think general pubs should be set around 2 - 6, FW 7 - 8, and PC 9.
Trying to fix stomping with matchmaking is literally an impossible task, because of the small playerbase. Meta-level matches encourage new players to skill into core skills, as they should be doing anyways, if they want to be successful. This would allow players with less total SP to be more competitive at a quicker rate with a vet if they stick to playing at lower level matches, until they are ready to move up.
As far as splitting new players up, I don't really think the devs truly realize how much protostomping in pubs is killing their game. To those players that continually engage in it, and would leave if caps were in place, I say good riddance. The influx of new players I think would more than offset the departure of butthurt vets. We are long overdue for some new blood around here. Agreed
Beta Vet " Dust warrior not A forum warrior " noob tears make the world go round
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