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J4yne C0bb
Molon Labe. Public Disorder.
139
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Posted - 2013.12.27 00:18:00 -
[1] - Quote
I like your points, and I have a similar experience with my friends, but I think the only true solution to player retention is meta level capped matches, where you can only bring up to a certain meta level item into a game. I think general pubs should be set around 2 - 6, FW 7 - 8, and PC 9.
Trying to fix stomping with matchmaking is literally an impossible task, because of the small playerbase. Meta-level matches encourage new players to skill into core skills, as they should be doing anyways, if they want to be successful. This would allow players with less total SP to be more competitive at a quicker rate with a vet if they stick to playing at lower level matches, until they are ready to move up.
As far as splitting new players up, I don't really think the devs truly realize how much protostomping in pubs is killing their game. To those players that continually engage in it, and would leave if caps were in place, I say good riddance. The influx of new players I think would more than offset the departure of butthurt vets. We are long overdue for some new blood around here.
Min Logi | aka Punch R0ckgroin - fatsuit | My Theme Music
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J4yne C0bb
Molon Labe. Public Disorder.
141
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Posted - 2013.12.27 02:08:00 -
[2] - Quote
Jacques Cayton II wrote:It's Eve universe get used to it. It's cold heartless and ruthless. If you thought it would be a peace of cake then leave I am against what you suggest. Instead have tiered battles. And if you don't know what that means then let me dumb it down. Let's say they have matches where you can only where and use mlt and std equipment and then their would be adv and up battles. Boom player base and the vets can still stomp the new guys but not by a mile. But still your gonna need matches where you can where whatever. Also Pve ,which was promised to be here by winter but look where that is currently, will save the game by introducing a way to farm isk and learn the game better. Also I'd love to own a plot of ground on Caldari Prime that would be bada$$
I appreciate where you are coming from -- I actually agree to a certain extent. I think the steep learning curve of Dust acts a filter to less serious players -- bros who just want to run around solo, shoot other bros and teabag them. It encourages a certain level of maturity in it's playerbase that is lacking in other FPSs, which I find refreshing and I think is probably the reason most of us have stayed around as long as we have.
That being said, the problem with Dust is that the steep learning curve has become a learning cliff, and the cliff gets higher as the months go by, with the gap between noobs and vets widening. Difficult is fine, many of us thrive on 'difficult'. What we don't want is 'impossible', to the point where people are ragequiting and uninstalling the game because they can't compete.
Min Logi | aka Punch R0ckgroin - fatsuit | My Theme Music
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J4yne C0bb
Molon Labe. Public Disorder.
142
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Posted - 2013.12.27 03:33:00 -
[3] - Quote
BL4CKST4R wrote:Better yet just tiercide everything. Noobs can play with vets in a balanced battlefield, and what will really shine is player skill not proto modules.
I like tiercide as well -- I think it's a perfectly viable solution, but something that would take a lot of planning and testing. I prefer meta-level caps at the moment, simply because it's something I imagine could be instituted rather quickly, compared to the effort to realize tiercide or matchmaking successfully.
Min Logi | aka Punch R0ckgroin - fatsuit | My Theme Music
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