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stlcarlos989
SVER True Blood Public Disorder.
741
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Posted - 2013.12.28 16:41:00 -
[91] - Quote
ADAM-OF-EVE wrote:stlcarlos989 wrote: You don't seem to get it, It doesn't have to be SP based it can be WP based or kill total based or whatever. The point is to keep new players together until they can compete because what we have now is killing new player retention.
Also you mentioned corps not being able to recruit new players that they would never see..... make a recruiter alt.... PSN's are free.
sp wont work as i stated above wp wont work because they fluctuate too much. you have good days and you have bad days and if you logibro i.e not killing you end up with more point than the killers so that defeats the whole purpose of basing it on wp. kdr is one of the most messed up stats on the leaderboard. how can anyone consider using that as a means to balance. total kills is also not a balance factor because some play more than others or have good or bad days. you talk about retention like dust is dieing but its far from that. dust is no different than eve. its a harsh universe and you either fight through it or you die. you don't demand ccp to hold your hand and guide you through it. thats just stupid and goes against everything that makes eve good and when all the content is out will make dust great too. what happens if ccp implements anything like your idea and gains thousands of new players. what happens when the training wheels are removed and people see the true harshness of dust and eve. they will drop by the thousands only they will take their friends with them and create masses of negative media attention and that will truely kill dust. if your friends cant handle the pain then they are in the wrong game. this is not cod or BF with zero consequences where everyone is in the exact same gear with the exact same skill. this is meant to a harsh environment to create great combat and gameplay. dumbing it down and making it safe to play is pointless also your suggestion of making alts for recruiting. its one thing to see a noob succeed against extreme odds against a proto swarm but how do you measure a good player when he is up against weaker or similar targets. if you want the best you need to see them at their best. how would having an alt in the lower and mid levels help me determine if that guy is any good when the odds are too balanced. it hardly makes for an epic war game when you never have to worry about the unknown or what the next guy might do. when i started out after fanfest i was massively out skilled yet i kept hitting the proto stompers hard and it only made me better for it. if i was up against similar players the game would be boring and pointless to play and likely i wouldn't be where i am today. good soldiers are forged in fire. If dust got an in flux of thousands of new players it would be great because then the matchmaking system would work better. Yes SP, WP, and kills may not be ideal but something must be done to separate full proto players full militia and standard players. Perhaps lobbies with meta level restriction would be best but doing nothing is the worst thing CCP could do.
Also is a new player is destroying against other new players in the same gear its a good identifier that he has FPS skill which will translate to higher gear levels.
Yes I know its a harsh game and I enjoy a challenge its why I always play campaigns and single players game on the hardest difficulty. But not every one wants that, so is keep Dust harsh worth letting the player base slowly dwindle away because the new player retention rate is abysmal?
STB Director, #1 in Warpoints E3 Closed Beta Build
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2167
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Posted - 2013.12.28 16:48:00 -
[92] - Quote
i can barley get in an ambush with full players
what will splitiing the already low base do
too liitle too late, everybody that is WAS interested in dust has played it and already associated it with getting stomped
Maybe when it expands to more than the ps3 but for now we just grit our teeth and redline or get redlined
Storing Ammo- The Process Of Playing Dust 514 And Remembering LoL Moments, Then Rhyming About Them.
Soulja Ghostface
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ADAM-OF-EVE
Dead Man's Game
676
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Posted - 2013.12.28 16:52:00 -
[93] - Quote
stlcarlos989 wrote:ADAM-OF-EVE wrote:stlcarlos989 wrote: You don't seem to get it, It doesn't have to be SP based it can be WP based or kill total based or whatever. The point is to keep new players together until they can compete because what we have now is killing new player retention.
Also you mentioned corps not being able to recruit new players that they would never see..... make a recruiter alt.... PSN's are free.
sp wont work as i stated above wp wont work because they fluctuate too much. you have good days and you have bad days and if you logibro i.e not killing you end up with more point than the killers so that defeats the whole purpose of basing it on wp. kdr is one of the most messed up stats on the leaderboard. how can anyone consider using that as a means to balance. total kills is also not a balance factor because some play more than others or have good or bad days. you talk about retention like dust is dieing but its far from that. dust is no different than eve. its a harsh universe and you either fight through it or you die. you don't demand ccp to hold your hand and guide you through it. thats just stupid and goes against everything that makes eve good and when all the content is out will make dust great too. what happens if ccp implements anything like your idea and gains thousands of new players. what happens when the training wheels are removed and people see the true harshness of dust and eve. they will drop by the thousands only they will take their friends with them and create masses of negative media attention and that will truely kill dust. if your friends cant handle the pain then they are in the wrong game. this is not cod or BF with zero consequences where everyone is in the exact same gear with the exact same skill. this is meant to a harsh environment to create great combat and gameplay. dumbing it down and making it safe to play is pointless also your suggestion of making alts for recruiting. its one thing to see a noob succeed against extreme odds against a proto swarm but how do you measure a good player when he is up against weaker or similar targets. if you want the best you need to see them at their best. how would having an alt in the lower and mid levels help me determine if that guy is any good when the odds are too balanced. it hardly makes for an epic war game when you never have to worry about the unknown or what the next guy might do. when i started out after fanfest i was massively out skilled yet i kept hitting the proto stompers hard and it only made me better for it. if i was up against similar players the game would be boring and pointless to play and likely i wouldn't be where i am today. good soldiers are forged in fire. If dust got an in flux of thousands of new players it would be great because then the matchmaking system would work better. Yes SP, WP, and kills may not be ideal but something must be done to separate full proto players full militia and standard players. Perhaps lobbies with meta level restriction would be best but doing nothing is the worst thing CCP could do.
this would only be viable on pub matches but everything else it would not work on. this would create the problem of new players attempting to progress into new content such as FW or PC and coming up against the proto players without any experiance at fighting them. would you as a new player really want to be stuck in nothing but pub matches. one day you are eventually going to want to progress but its going to be far harder than it currently is as you are likely to have never experience a full on proto attack and not likely to know any really good proto players to show you the ropes.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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THE DRiZZLE AQUA TEEN
KNIGHTZ OF THE ROUND Legacy Rising
194
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Posted - 2013.12.29 01:28:00 -
[94] - Quote
Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest. No you don't you need to separate 30 mill vets from New players. We play this everyday we are experiencing these problems. The servers numbers where merged with eve to mask the dwindling player base. Listen to your community because people are quitting by the dozen and I meen vets people who have spent 100's of dollars not a new player who just started dust a week ago. I tried to recommend this to a friend and he quit withing two days. There are no new players just vets who come back for updates. In hope that you CCP has actually done something with this game. This game will fail no it already is listen to us for we only want to save dust more then you. For you it's a paycheck to us it's enjoyment something money can't buy.
Beta Vet " Dust warrior not A forum warrior " noob tears make the world go round
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command
900
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Posted - 2013.12.29 01:36:00 -
[95] - Quote
Talryn Vilneram wrote:I always thought it would wouldn't be a bad idea to restrict tiers of equipment in Public contracts can only be Meta 0 or 1 items. FW can be ADV and only PROTO is allowed in PC matches.
This is a horrible idea, me thinks.
Lore-wise: Calamari are my preferred. Amarricans are my despised.
Importantly: Frogs n' Brutes have all my stuff...
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Onesimus Tarsus
736
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Posted - 2013.12.29 01:45:00 -
[96] - Quote
stlcarlos989 wrote:Iron Wolf Saber wrote:Wouldn't work. Because what we have is working wonders on growing the player base Honestly how did this guy get CPM
I believe it involved having incriminating photographs of CCP personnel.
Big red button that respecs your SP on demand.
Protos only get points from killing protos.
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David Spd
Caldari State
118
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Posted - 2013.12.29 11:14:00 -
[97] - Quote
THE DRiZZLE AQUA TEEN wrote:Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest. No you don't you need to separate 30 mill vets from New players. We play this everyday we are experiencing these problems. The servers numbers where merged with eve to mask the dwindling player base. Listen to your community because people are quitting by the dozen and I meen vets people who have spent 100's of dollars not a new player who just started dust a week ago. I tried to recommend this to a friend and he quit withing two days. There are no new players just vets who come back for updates. In hope that you CCP has actually done something with this game. This game will fail no it already is listen to us for we only want to save dust more then you. For you it's a paycheck to us it's enjoyment something money can't buy.
You don't seem to understand what the CPM is, exactly.
You can lecture the CPM as much as you like but ultimately CCP is calling the shots and has first and last say on everything Dust related. Also consider adding some line breaks so your posts look cleaner. Helps you get your posts read and ackowledged instead of dismissed as entitled whining, due to being a giant wall of text.
Also slightly off-topic, but I would argue enjoyment is oftentimes something that can be gained by spending money. There's a quite a few holidays that revolve around getting enjoyment from things that money bought, for example. Money can (and has) buy enjoyment. Not sure if you pulled that last part out of your ass or what... pretty funny though.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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THE DRiZZLE AQUA TEEN
KNIGHTZ OF THE ROUND Legacy Rising
194
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Posted - 2013.12.29 11:45:00 -
[98] - Quote
David Spd wrote:THE DRiZZLE AQUA TEEN wrote:Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest. No you don't you need to separate 30 mill vets from New players. We play this everyday we are experiencing these problems. The servers numbers where merged with eve to mask the dwindling player base. Listen to your community because people are quitting by the dozen and I meen vets people who have spent 100's of dollars not a new player who just started dust a week ago. I tried to recommend this to a friend and he quit withing two days. There are no new players just vets who come back for updates. In hope that you CCP has actually done something with this game. This game will fail no it already is listen to us for we only want to save dust more then you. For you it's a paycheck to us it's enjoyment something money can't buy. You don't seem to understand what the CPM is, exactly. CPM are part of the "community"; they're not CCP staff. You can lecture the CPM as much as you like but ultimately CCP is calling the shots and has first and last say on everything Dust related. Also consider adding some line breaks so your posts look cleaner. Helps you get your posts read and ackowledged instead of dismissed as entitled whining, due to being a giant wall of text. Also slightly off-topic, but I would argue enjoyment is oftentimes something that can be gained by spending money. There's a quite a few holidays that revolve around getting enjoyment from things that money bought, for example. Money can (and has) buy enjoyment. Not sure if you pulled that last part out of your ass or what... pretty funny though. Yes just like this game I have no responses you have already made up your mind
Beta Vet " Dust warrior not A forum warrior " noob tears make the world go round
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THE DRiZZLE AQUA TEEN
Sanmatar Kelkoons Minmatar Republic
196
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Posted - 2013.12.31 00:51:00 -
[99] - Quote
Shiruba Ryou wrote:Thor Odinson42 wrote:I think there needs to be something done to push people to learn how to play in a squad/team. Perhaps there needs to be squad leader skills that give certain boosts to squad members.
Something to push people to group up. Leadership Squad bonuses would be very nice. It would further divided normals from squared members yes. But it would push people into corporations and squads and encourage people to really play together. They could also add Corporation Public matches. Available only to player owned corporations and allow fully stocked teams. It can follow the old Corporation Contracts system but also allow the issuer to set tier restrictions. This gives corporations the ability to have fun games without worrying about useless teammatea. Spies are the corporation's responsibility to maintain. This will push people to corporations even more for the chance at good team matches. The tier restrictions will encourage weaker corps to fright as well. Both teams being full of non useless people hopefully and both locked to a tier limit. Thank you
Beta Vet " Dust warrior not A forum warrior " noob tears make the world go round
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
171
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Posted - 2014.01.01 08:51:00 -
[100] - Quote
stlcarlos989 wrote:Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest. The problem is when people graduate the academy they don't stick around because the grind to get competitive is too long and for most people not worth the time. New players trying dust isn't the problem its new player retention.The harsh reality of the EVE universe works in EVE because of the security levels, in dust there's nothing but new players getting destroyed by vets. Sure some have the fortitude to stick it out and stay but 90% of people who tried to play don't and just quit and move on to games that they can have fun in. Going 1 - 15 every match for a month is no fun, So CPM continue on with your misguided EVE ideals, Funny thing is they AREN'T following EVE ideals as there is no security rating equivalent in DUST.
They don't have misguided ideals - they are just haphazard in following the ideals they have!
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
171
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Posted - 2014.01.01 09:08:00 -
[101] - Quote
Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest. So what's the behavioural profile of the players before they cease playing - CCP data mine this, of course.
If they get killed, they stop playing?
Well because of the game you have, that means atleast 50% of that type of person will simply not play any further. Because one of them has to die. Nobody can without one of them killing the other.
Best you could have is a PVE mode where the E is dummy and that way these types of players can win without killing other players like them/driving away other players like them. |
Vrain Matari
ZionTCD Public Disorder.
1417
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Posted - 2014.01.01 19:18:00 -
[102] - Quote
Iron Wolf Saber wrote:+ teiricide Bringing us one step closer to CoD: New Eden.
How about we fix the matchmaker before tiericiding?
How about we fix controls before tiericiding?
How about we look at Warpoints, skillpoints, KDR reporting and differential reward structures before tiericiding?
How about we complete the racial lineups and add all equipment before tiericiding?
How about we create an NPE that actually prepares peeps for the New Eden battefield?
Why am i resistant to tiericide? Because we all know from hands-on personal experience that it will not alter the pubstomping dynamic one iota. Might change the final scoreboard by 10%, prolly not even that much, tbh.
Tiericide is the wrong answer to the right question.
I support SP rollover.
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Elmo Love U
514 Mile High Club
769
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Posted - 2014.01.01 19:24:00 -
[103] - Quote
stlcarlos989 wrote:PVE will help but not everyone wants to play against bots. Pve is MUCH bigger then just 'drones'. The world will be at your finger tips. Blasting eve ships out of orbit. Buying your owwn turrets and installations. So much more.
ChantsPVE PVE PVE PVE
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stlcarlos989
SVER True Blood Public Disorder.
793
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Posted - 2014.01.01 19:30:00 -
[104] - Quote
Elmo Love U wrote:stlcarlos989 wrote:PVE will help but not everyone wants to play against bots. Pve is MUCH bigger then just 'drones'. The world will be at your finger tips. Blasting eve ships out of orbit. Buying your owwn turrets and installations. So much more. That's great for some but not everyone, Personally I never play campaigns just multiplayer. This game would also benefit from some classic FPS game modes, CTF, S&D, etc.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Vrain Matari
ZionTCD Public Disorder.
1417
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Posted - 2014.01.01 19:39:00 -
[105] - Quote
ADAM-OF-EVE wrote:stlcarlos989 wrote:ADAM-OF-EVE wrote:idea is bad in many many more ways than it is good. go back to the drawing board because this idea is just bad in so many ways just incase you missed it ADAM-OF-EVE wrote: with your plan: 1)all mercs below pro status would not be able to do FW or PC at all.(reason being that in order to play these matches they would have to be matched with other players of a different level which your idea does not allow) 2)corps will not be able to scout for new players as they would never see any. 3)you now have pro's training against pro's honing their skills. all these noobs/adv players would be walking into a kill fest. they would not stand a chance. at the moment alot of pro's train against weaker targets and that only makes people lazy. going up against pro's all the time would only make the gap even bigger for those just joining the ranks. 4)corps can no longer play with their corp mates because some have more sp than others. we have some awesome <5mil sp guys rolling with the 20+million+ crew. they would no longer be able to do that with your idea.
plenty of reasons why this wont wonk In case you missed it adam stlcarlos989 wrote:Thats why you keep some game modes that are free for all at any skill level or gear level. My point was to give the players who aren't skilled enough to compete against people of higher SP to play against others at similar levels. It also allows vets who enjoy the challenge to face other protos. Its not that much fun destroying militia suits in my protogear, but taking out other protos is the best. thats the whole point. they are meant to be free for all. i know players who use nothing but standard and mlt with 5mil or less sp and they kill protos all day long. at the same time i know 20mil+ players who have less sp skilled into a single role than most low sp players who skilled into a singular purpose. how do you balance that. you seem to neglect the fact someone with 5mil sp can proto out an assault suit quite easily. where does that leave your idea. you only have to look at the current academy to see peoples alts already doing this to some extent. sp is not a balancing factor to base balances like this on as everyone spends it differently. sure we need more gameplay modes but your suggestion is not a new game play mode. its a blanket restriction to all gameplay based on something arbitrary like current sp total. Just to touch on this point Adam, Carlos.
Picking a good variable for the matchmaker to work with is a hard problem
Best answer i've been able to come up with is a player's end-of-match ranking on the leaderboard, and this ranking has to be weighted by the lifetime end-of-match rankings of that player's teammates and enemies in each particular match.
Think about your own personal experiences, and what your end-of-match ranking results typically are and how they vary with quality of teammates and quality of opponents. After thinking about that please let me know if you can think of a better predictive variable for determining a player's quality and who they should be matched with and against.
I support SP rollover.
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m621 zma
OMFGZOMBIESRUN
67
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Posted - 2014.01.01 19:43:00 -
[106] - Quote
Talryn Vilneram wrote:I always thought it would wouldn't be a bad idea to restrict tiers of equipment in Public contracts can only be Meta 0 or 1 items. FW can be ADV and only PROTO is allowed in PC matches.
Stupid idea to limit proto to PC only. |
Luk Manag
of Terror TRE GAFFEL
282
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Posted - 2014.01.01 20:07:00 -
[107] - Quote
BL4CKST4R wrote:stlcarlos989 wrote:Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because they got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics also lag.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner. Better yet just tiercide everything. Noobs can play with vets in a balanced battlefield, and what will really shine is player skill not proto modules.
Not really. Gameplay and tactics are unique enough that CoD and BF skills don't automatically translate into Dust competitiveness. If you don't believe me, break out your own mlt and std with a full squad and continue stomping. You're always going to have guys who think 10-20 total hours of playing is a lot (novice players). Other games, where all the equipment is identical still have stomping for this reason (hundreds if not thousands of hours of experience vs a few dozen hours of experience).
There will be bullets. ACR+SMG
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1046
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Posted - 2014.01.01 20:21:00 -
[108] - Quote
Iron Wolf Saber wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest. Pauses Tales of Graces. No. Since Academy "graduates" quit either a day or a week later. Whats needed is player base GROWTH along with player base RETENTION. Hmmm Dragons Dogma or Tales of Xillia as next game to be played?? Goes back to playing Tales of Graces. Why can't people seem to understand as to why I would make such statement? How dense are you lot? I do have access to NDA content so let your imaginations work a short bit.
Except that times up.
16 V 16 got old. In Replication(and the build before that) we had 24 V 24.
We had small turrets that were eliminated and never came back. We have tank spam but CCP does not bother to implement any infantry trenches.
Folks are looking foreward to 32 V 32 and 64 V 64 warfare.
Any friends that I tell about Dust 514 after hearing that its going to take three to six months of grind say WHY?
I ask them what do you mean? My friends say that in three to six months theres more advanced shooters and thus why bother with Dust 514??
And what do I tell them? Umm yeah grind for 3 to 6 months for a shooter that only has 16 V 16?
In my case its just waiting for April to go PS4 only games. Sorry CCP.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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The Robot Devil
Molon Labe. Public Disorder.
1351
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Posted - 2014.01.01 22:07:00 -
[109] - Quote
Aikuchi Tomaru wrote:[quote=Talryn Vilneram]I always thought it would wouldn't be a bad idea to restrict tiers of equipment in Public contracts can only be Meta 0 or 1 items. FW can be ADV and only PROTO is allowed in PC matches.
Any split up based on equipment would be stupid. Because when does your suit count as proto? As soon as you use a proto suit? Fine. I'll take a militia suit with a proto weapon. Here I come! Or as soon as you use one proto item? This wouldn't work with Dusts fitting system.
It would work fine. All militia gear with the exception of a few things are Meta 0. You could equip a proto weapon to a starter suit if it had pg /cpu for it but not uch else would go on the suit.
This
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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stlcarlos989
SVER True Blood Public Disorder.
802
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Posted - 2014.01.01 22:34:00 -
[110] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest. Pauses Tales of Graces. No. Since Academy "graduates" quit either a day or a week later. Whats needed is player base GROWTH along with player base RETENTION. Hmmm Dragons Dogma or Tales of Xillia as next game to be played?? Goes back to playing Tales of Graces. Why can't people seem to understand as to why I would make such statement? How dense are you lot? I do have access to NDA content so let your imaginations work a short bit. Except that times up. 16 V 16 got old. In Replication(and the build before that) we had 24 V 24. We had small turrets that were eliminated and never came back. We have tank spam but CCP does not bother to implement any infantry trenches. Folks are looking foreward to 32 V 32 and 64 V 64 warfare. Any friends that I tell about Dust 514 after hearing that its going to take three to six months of grind say WHY? I ask them what do you mean? My friends say that in three to six months theres more advanced shooters and thus why bother with Dust 514?? And what do I tell them? Umm yeah grind for 3 to 6 months for a shooter that only has 16 V 16? In my case its just waiting for April to go PS4 only games. Sorry CCP. Yup, sad thing is CCP is treating this game like its a PC MMO not a console shooter the same leveling dynamics don't work and CCP hasn't realized it yet.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1050
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Posted - 2014.01.01 23:33:00 -
[111] - Quote
stlcarlos989 wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Why can't people seem to understand as to why I would make such statement? How dense are you lot? I do have access to NDA content so let your imaginations work a short bit. Except that times up. 16 V 16 got old. In Replication(and the build before that) we had 24 V 24. We had small turrets that were eliminated and never came back. We have tank spam but CCP does not bother to implement any infantry trenches. Folks are looking foreward to 32 V 32 and 64 V 64 warfare. Any friends that I tell about Dust 514 after hearing that its going to take three to six months of grind say WHY? I ask them what do you mean? My friends say that in three to six months theres more advanced shooters and thus why bother with Dust 514?? And what do I tell them? Umm yeah grind for 3 to 6 months for a shooter that only has 16 V 16? In my case its just waiting for April to go PS4 only games. Sorry CCP. Yup, sad thing is CCP is treating this game like its a PC MMO not a console shooter the same leveling dynamics don't work and CCP hasn't realized it yet.
Yeah.
Choices are ISK play money or real life money and a good amount of it if I may say.
Another problem is that in these advanced shooters if I produce ten assets be they suits, weapon mods, vehicle mods, etc. then SOE pays 80K United States of America Dollars.
And here in anoxeric and content starved Dust 514 I get told to shut the **** up and by a CPM...lol!!!
So in a few months time I rather be playing an advanced shooter and working on getting that 80K of real life money.
Sorry CCP. Times up.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Vrain Matari
ZionTCD Public Disorder.
1418
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Posted - 2014.01.02 05:41:00 -
[112] - Quote
stlcarlos989 wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Why can't people seem to understand as to why I would make such statement? How dense are you lot? I do have access to NDA content so let your imaginations work a short bit. Except that times up. 16 V 16 got old. In Replication(and the build before that) we had 24 V 24. We had small turrets that were eliminated and never came back. We have tank spam but CCP does not bother to implement any infantry trenches. Folks are looking foreward to 32 V 32 and 64 V 64 warfare. Any friends that I tell about Dust 514 after hearing that its going to take three to six months of grind say WHY? I ask them what do you mean? My friends say that in three to six months theres more advanced shooters and thus why bother with Dust 514?? And what do I tell them? Umm yeah grind for 3 to 6 months for a shooter that only has 16 V 16? In my case its just waiting for April to go PS4 only games. Sorry CCP. Yup, sad thing is CCP is treating this game like its a PC MMO not a console shooter the same leveling dynamics don't work and CCP hasn't realized it yet. This is an old, old argument.
I disagree - here's why: I could easily name 50 players, yourself among them, who could roll brand new toons, run starter fits, and still dominate pubs.
Now if if that is true, then skillpoints and gear matter, but other things like gun game, battlefield awareness, tactics, communication and coordination matter a hell of a lot more.
I support SP rollover.
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Darth-Carbonite GIO
Dust2Dust. Top Men.
331
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Posted - 2014.01.02 16:39:00 -
[113] - Quote
Iron Wolf Saber wrote:To massively increase player base is to increase the number of players graduating from academy to be frankly honest.
Iron Wolf Saber wrote:Why can't people seem to understand as to why I would make such statement? How dense are you lot? I do have access to NDA content so let your imaginations work a short bit.
If this means what I think it meansGǪ
Preeminent Scrambler Rifle User: Ice Up, Son.. Ice Up
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Justice Darling
Expert Intervention Caldari State
11
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Posted - 2014.01.02 16:54:00 -
[114] - Quote
The dark cloud wrote:Fool dont you know dust should have basically the same new player experience as eve? On eve you are canonfodder till you get decent ships and modules. Till then you are just screwed and have to endulge in beeing stomped 24/7.
Don't you mean 23/7 man really haven't you played eve before really :P a tier system wouldn't hurt this isn't eve after all cuss if it was you would just set your skills and not play for a month or two so that a side, as fun as it must be for the noobs to be hit with two rounds maybe 3 and die like flies after they have dropped 2 clips in their would be killers only to just break their shields.
This aside as a long term thinking goes this is a good idea basing a system on skill points vers what you have on your drop suite hard to say what way to go. Its not like the system pays you more for losing more even if you win for right now so yeah. |
Justice Darling
Expert Intervention Caldari State
11
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Posted - 2014.01.02 17:01:00 -
[115] - Quote
Vrain Matari wrote:stlcarlos989 wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Why can't people seem to understand as to why I would make such statement? How dense are you lot? I do have access to NDA content so let your imaginations work a short bit. Except that times up. 16 V 16 got old. In Replication(and the build before that) we had 24 V 24. We had small turrets that were eliminated and never came back. We have tank spam but CCP does not bother to implement any infantry trenches. Folks are looking foreward to 32 V 32 and 64 V 64 warfare. Any friends that I tell about Dust 514 after hearing that its going to take three to six months of grind say WHY? I ask them what do you mean? My friends say that in three to six months theres more advanced shooters and thus why bother with Dust 514?? And what do I tell them? Umm yeah grind for 3 to 6 months for a shooter that only has 16 V 16? In my case its just waiting for April to go PS4 only games. Sorry CCP. Yup, sad thing is CCP is treating this game like its a PC MMO not a console shooter the same leveling dynamics don't work and CCP hasn't realized it yet. This is an old, old argument. I disagree - here's why: I could easily name 50 players, yourself among them, who could roll brand new toons, run starter fits, and still dominate pubs. Now if if that is true, then skillpoints and gear matter, but other things like gun game, battlefield awareness, tactics, communication and coordination matter a hell of a lot more.
Rolling them maybe, but as a point of not having to drop 3 clips in someone to just get them down to half armor that is where it matters, have to get over the eve mentality of I rule you cuss I have the best crap, when really thinking long term kids will not play if they are not having fun, great you older teen's rock out like the world is yours but you will only end up doing it by yourself in the end if things don't change!
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stlcarlos989
SVER True Blood Public Disorder.
809
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Posted - 2014.01.02 17:08:00 -
[116] - Quote
Vrain Matari wrote:This is an old, old argument.
I disagree - here's why: I could easily name 50 players, yourself among them, who could roll brand new toons, run starter fits, and still dominate pubs.
Now if if that is true, then skillpoints and gear matter, but other things like gun game, battlefield awareness, tactics, communication and coordination matter a hell of a lot more. Sure there are people who can do that but not everyone can, Even the highest skilled players still need time to get the game mechanics down. Which is why new players even the ones with great FPS skill quit before they get down the aim mechanics and learn what does and doesn't work.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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