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Vrain Matari
ZionTCD Public Disorder.
1407
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Posted - 2013.12.27 00:14:00 -
[1] - Quote
stlcarlos989 wrote:Split the players up.
I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my friends to Dust and all of them loved it until they left the academy. After a few day of me trying to coach them up and help them find a role they'd like they all quit because they got tried of getting destroyed every game by players like me who have 20+ million SP.
I would love to be grouped up with and against full teams of other prototype players, It would mean more competitive matches. Its why I love PC, everyone has proto which means the winner is determined by skill, teamwork, and tactics.
New players ---------> 0 - 5 million SP Advanced Players --> 5 - 10 Million SP Veterans Players ---> 10 Million + SP
Also to help player development accelerate SP gains in the first 2 levels
New Players ---------> 2x Current SP gains Advanced Players --> 1.5x Current SP gains Veteran Players -----> Current SP gains
This will grow player base by allowing new players to stay competitive against each other and also allow them to reach levels that allow them to compete with veterans sooner. I agree on your goal. As for your specific scheme, i think it would be a big improvement on what we have now. There are prolly other schemes that will do the job even better, but that's largely irrelevant right now - first priority is to stanch the flow of blood.
For me this is CCPs biggest failure right now, because it's largely needless. CCP has made noises about not being happy with the NPE, but so far as i can see the walk absolutely does not match the talk.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1408
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Posted - 2013.12.27 02:19:00 -
[2] - Quote
The dark cloud wrote:Fool dont you know dust should have basically the same new player experience as eve? On eve you are canonfodder till you get decent ships and modules. Till then you are just screwed and have to endulge in beeing stomped 24/7. The big difference is we're locked into the lobby shooter structure in DUST - there is no alternative gameplay, unlike EVE which is rich with options for players not ready for pvp.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1417
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Posted - 2014.01.01 19:18:00 -
[3] - Quote
Iron Wolf Saber wrote:+ teiricide Bringing us one step closer to CoD: New Eden.
How about we fix the matchmaker before tiericiding?
How about we fix controls before tiericiding?
How about we look at Warpoints, skillpoints, KDR reporting and differential reward structures before tiericiding?
How about we complete the racial lineups and add all equipment before tiericiding?
How about we create an NPE that actually prepares peeps for the New Eden battefield?
Why am i resistant to tiericide? Because we all know from hands-on personal experience that it will not alter the pubstomping dynamic one iota. Might change the final scoreboard by 10%, prolly not even that much, tbh.
Tiericide is the wrong answer to the right question.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1417
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Posted - 2014.01.01 19:39:00 -
[4] - Quote
ADAM-OF-EVE wrote:stlcarlos989 wrote:ADAM-OF-EVE wrote:idea is bad in many many more ways than it is good. go back to the drawing board because this idea is just bad in so many ways just incase you missed it ADAM-OF-EVE wrote: with your plan: 1)all mercs below pro status would not be able to do FW or PC at all.(reason being that in order to play these matches they would have to be matched with other players of a different level which your idea does not allow) 2)corps will not be able to scout for new players as they would never see any. 3)you now have pro's training against pro's honing their skills. all these noobs/adv players would be walking into a kill fest. they would not stand a chance. at the moment alot of pro's train against weaker targets and that only makes people lazy. going up against pro's all the time would only make the gap even bigger for those just joining the ranks. 4)corps can no longer play with their corp mates because some have more sp than others. we have some awesome <5mil sp guys rolling with the 20+million+ crew. they would no longer be able to do that with your idea.
plenty of reasons why this wont wonk In case you missed it adam stlcarlos989 wrote:Thats why you keep some game modes that are free for all at any skill level or gear level. My point was to give the players who aren't skilled enough to compete against people of higher SP to play against others at similar levels. It also allows vets who enjoy the challenge to face other protos. Its not that much fun destroying militia suits in my protogear, but taking out other protos is the best. thats the whole point. they are meant to be free for all. i know players who use nothing but standard and mlt with 5mil or less sp and they kill protos all day long. at the same time i know 20mil+ players who have less sp skilled into a single role than most low sp players who skilled into a singular purpose. how do you balance that. you seem to neglect the fact someone with 5mil sp can proto out an assault suit quite easily. where does that leave your idea. you only have to look at the current academy to see peoples alts already doing this to some extent. sp is not a balancing factor to base balances like this on as everyone spends it differently. sure we need more gameplay modes but your suggestion is not a new game play mode. its a blanket restriction to all gameplay based on something arbitrary like current sp total. Just to touch on this point Adam, Carlos.
Picking a good variable for the matchmaker to work with is a hard problem
Best answer i've been able to come up with is a player's end-of-match ranking on the leaderboard, and this ranking has to be weighted by the lifetime end-of-match rankings of that player's teammates and enemies in each particular match.
Think about your own personal experiences, and what your end-of-match ranking results typically are and how they vary with quality of teammates and quality of opponents. After thinking about that please let me know if you can think of a better predictive variable for determining a player's quality and who they should be matched with and against.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1418
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Posted - 2014.01.02 05:41:00 -
[5] - Quote
stlcarlos989 wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Why can't people seem to understand as to why I would make such statement? How dense are you lot? I do have access to NDA content so let your imaginations work a short bit. Except that times up. 16 V 16 got old. In Replication(and the build before that) we had 24 V 24. We had small turrets that were eliminated and never came back. We have tank spam but CCP does not bother to implement any infantry trenches. Folks are looking foreward to 32 V 32 and 64 V 64 warfare. Any friends that I tell about Dust 514 after hearing that its going to take three to six months of grind say WHY? I ask them what do you mean? My friends say that in three to six months theres more advanced shooters and thus why bother with Dust 514?? And what do I tell them? Umm yeah grind for 3 to 6 months for a shooter that only has 16 V 16? In my case its just waiting for April to go PS4 only games. Sorry CCP. Yup, sad thing is CCP is treating this game like its a PC MMO not a console shooter the same leveling dynamics don't work and CCP hasn't realized it yet. This is an old, old argument.
I disagree - here's why: I could easily name 50 players, yourself among them, who could roll brand new toons, run starter fits, and still dominate pubs.
Now if if that is true, then skillpoints and gear matter, but other things like gun game, battlefield awareness, tactics, communication and coordination matter a hell of a lot more.
I support SP rollover.
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