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DeadlyAztec11
2857
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Posted - 2013.12.23 01:33:00 -
[1] - Quote
Ghosts Chance wrote:Kane Fyea wrote:No I would happily destroy vehicles 24/7 but why do that when militia tanks are better then my proto swarms with prof 4 and three damage mods and cost less. do you have friends? are you in a squad? are the helping you and vice versa? a squad with AV nades and fluxes with a dedicated swarmer/ PLC guy has absolutly ZERO fear of tanks, its almost laughable how easily most of the tankers are to destroy, and the experianced onces are forced to leave yoru squad alone. yah maybe one or two of you will fall, but that guy in a tank isnt going to be acomplishing much around you guys AV may not fear tanks but they do fear infantry. A squad of AV is easy to clean up with a rail rifle.
»We still have our honor!
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DeadlyAztec11
2878
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Posted - 2013.12.23 16:37:00 -
[2] - Quote
pegasis prime wrote:Atiim wrote:pegasis prime wrote: ok dude you might be beyond help but ill give it a go.... vehicle users did not get a respect we had sp returned from skills that were REMOVED.. Giving av a specific suit fr=or each race that will give some sort of inherent bonus towards that races racial wepon will help the AV cause , it will also end any QQ from any tanker about the difference in cost of sp to run a fully fit complex tanc compaird to proto av... it would also let avers be a class into their own what is your problem with this ???
do you have any other sollutions other than buffing av outright ????? if not then jog on.
Nope, your a serious liar, and definitely beyond all help. Vehicle users got a complete respec from the vehicle tree. All SP and ISK invested in all of the skillbooks in Vehicle Command, Vehicle Upgrades, and Turret Operation were completely refunded, which is the definition of a respec. I'd actually be perfectly fine with an AV suit, but it needs to have an ACTUAL bonus. I'd say a 3% bonus to AV weaponry is fair, and it also follows a design similar to the Minmatar Scout Suit bonus. What SP? You don't even need to spend SP to not get killed by anything other than a tank. If your a pilot who gets killed by conventional AV in this build than you are either unlucky or a complete scrublord. right ***** lets get this strait DONT you ever call me a liar you ******* piece of scum......you are nothing but the load that should have been swallowed you ******* moron how di you even manage to climb out of your ******* testtube you ******* freek .... right now thats out of the way ........vehicle sp was refunded because of a major overhaul of how the vehicle skill tree works as well as the removal of specific skills .....any skills that were left behind had different prerecs and functions or we would have Kept them or are you too stupid to understand that concept . im beginging to think you ether are an autistic piece of ******* rubber or just a lame troll.. now **** off . So you admit that you lied? Because in your other post you said that only SP for skills that were changed were refunded, but now you admit that all vehicle SP was refunded regardless of any skills that did not suffer change.
»We still have our honor!
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DeadlyAztec11
2880
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Posted - 2013.12.23 16:39:00 -
[3] - Quote
The Attorney General wrote:Atiim wrote:Takahiro Kashuken wrote:OP is correct
AV players can defo make out a living killing tanks and can do it every game aswell if they really want to, problem is they dont want to because they cant do it solo because they have the IQ of a teaspoon and teamwork is nonexistant
You say this as if tanking has teamwork as a prequisite. We could AV. Or we could use the better AV, which is a MLT HAV. Lets see here. 200k per suit with the guarrantee to die 3-4 times trying to kill the tank, while also being shredded and pounded by infantry at the same time. OR 78k tank with a MLT Railgun that does more damage than any AV weapon in this game could possible hope to achice, theoretical invulnerability from infantry, and the guarantee to die 0-1 times. Which one should I pick? Your example only works if you are bad on foot and good in tanks. However, if you are bad in both, then you will be dying regularly to everything. Well, unless you are hiding in the redline, in which case you are just searching for easy mode because you are a scrub. It is hard to be bad in tanks though.
»We still have our honor!
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DeadlyAztec11
2880
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Posted - 2013.12.23 16:58:00 -
[4] - Quote
Ghosts Chance wrote:this thread was started to discuss interesting, simple, and not oftin used ways to kill tanks.
the nerf tanks brigade showed up and ruined proclaiming that they are aware that tanks are easy to kill, instead they just dont like the tools available to kill them.
dont come and tell me its easyer to call in a miliita **** fit to destroy a tank, its not, a good tanker wont be killed by that.
unless you yourself are ALREADY in a tank, and a good tanker yourself, its not easyer to just call in a tank.
infantry AV is alot easyer to do if you are in a squad of infantry and are infantry yourself.
so far the resounding complaint is that its "easyer to call in your own tank to counter a tank" and thats true one some level, its not true if your not a tanker yourself.
for me since i DO have a tank, and was a chromo vetren railtanker back when a tank fight was won before the first shot was fired, its ALOT easyer for me to call in a tank and remove any and all tanks from the bored with my tank, but thats because im better then them at tanking, if i wasnt then my tank would explode and i wouldnt be countering tanks very well in my tank.
rather then do that when i see tanks however, i find infantry solutions, becuase calling in a railtank is a playstyle of its own, and if i wanted to play around in a railgun i would of called it out at the begining of the game, infantry solutions are what people should be focusing on, as their little sicas and somas arnt solving anything, sure your going to kill soe new guy whos using militia, but your going far out of your way to do so. sure militia tanks can go 20-0 without SP involved, but thats against people who dont understand what cover is, and when faced with ZERO oposition whatsoever.
this "its easyer to call in a tank" thing is complete BS, it only works when your a better tanker then they are, and if your infantry with no SP or interest in tanks.... your clearly not going to be a better tanker.
quite bitching and moaning, every point in this thread complaining about tanks is complete and total BS.
pick up some damn AV and work as a squad, becuase you should be working as a squad ANYWAYS, why would a tank on the field suddenly change that?
you dont even have to leave your objective, dont have to gimp yourself against infantry, you dont even have to worry about them shooting you, thats what cover and battle lines are for.
and if the tank lives through the game but you hold the objectives then YOU WIN. You don't gimp yourself? You reduce shields because of damage mods and your only defense against infantry is a pistol.
Your fit also cost twice as much as a militia tank. I think you are talking yourself up too much, militia tanks are way better than AV. You don't have to worry about being scanned, you don't have to worry about anti-infantry weapons and to top it off your tank costs more than Proto AV.
Let's face it, AV is really a thing of the past, militia HAV's do it far cheaper and better.
»We still have our honor!
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DeadlyAztec11
2882
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Posted - 2013.12.23 17:13:00 -
[5] - Quote
Ghosts Chance wrote:P14GU3 wrote:Didnt read much past the OP, so forgive me if im repeating.
To OP: you're either a bad tanker, or you dont use AV.
Yesterday my squad was running dom. The opposition had three tanks and 2 LAVs. Normally, i wouldnt switch to AV as Im much more usefull as a logi, but the tanks were tearin our team up, and i notived they were bad tankers, like really bad (one sat at our spawn and never moved, thought he dc'd till i realized he was still shooting.) So i switched to my proto swarms with adv AV nades. A squadmate was already running proto AV nades. It took our combined forces to take out the one (really bad) tanker and a LAV, and it took damn near the whole match. Less than a minute later, our tanker pulled out his tank, and destroyed every vehicle on the field in what seemed like seconds.
Moral here is, dedicating even one AV guy to hope he can take a bad tanker is just stupid when you can grab a tank and do it so much better. im both a good tanker, AND us infantry AV just killed some poor militia tank with a PLC you dont need to kill the tank, you just need to get it away form the objective your defending. the fact that you abandoned the game to follow a tank around makes you a bad player. now do YOU think you would of been able to kill off every tank ont he firld with a shitfit sica of your own? or would you of went BOOM and lost the objective you were defeneding with your squad while you did it? You do realize that a standard Plasma Cannon does more damage than Proto Swarm Launchers right?
»We still have our honor!
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DeadlyAztec11
2882
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Posted - 2013.12.23 17:23:00 -
[6] - Quote
Darius Ashran wrote:Jack McReady wrote:funny how always the same players step out to defend their crutch with what they call "arguments". how often does everyone needs to facepalm and bust your so called "logic" till you understand that the nerf hammer is inevitable? so lets see, this guy suggests you to squad up with a team full of AV nades and a single AV weapon dude. and this works exactly against one type of tank driver => the scrub that just tries out MLT tanks the first time in a public match. have fun running after a good pilot with awareness & map knowledge. first of all, if a tank drivers gets caught by a squad of swarms, PLC and AV nades then he did an error and deserver to explode but driver making bad choices is not a factor for balance. factor for balance is risk vs reward. tank speed is still high and what was true for only lower ehp vehicles (dropships & LAVs) before is now also true for high ehp tanks, if things are not going well you turn on that nitro and none of those weapons can keep up. beside that there should not be something that requires the attention of a that many players in a game with limited amount of players per side, this creates artificial power advantage for those teams with more tanks. this should especially not happen when tanks for 100k isk are able to shrug of proto AV weaponry. second, not everyone has skilled into forges and heavies. beside that, this weapon still needs a good position to fire on a slow frame. you still need atleast proto level to bother a tank. and the tank driver can still gtfo and you just wasted your time. third, no one wants to wait half a minute, just to see the tank driver gtfo out at the speed of sound when the hardeners are down. waiting the whole game just for a minor chance to kill a tank when the driver did an error? no thanks. again piloting errors are not a factor for balance. and last, tanks are the better AV, they are cheaper require no SP and rails can even hurt tanks when their hardeners are up. and the best part about tanks: tanks do not give up any killing power against infantry. So much opinionated subjective bullshit in such tight proximity. I don't honestly know if the fabric of the universe can handle it.
This is the most polite the forums have ever been. Should have been here back in Chromosome... And you think tankers be mad now, just damn.
»We still have our honor!
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DeadlyAztec11
2887
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Posted - 2013.12.23 19:53:00 -
[7] - Quote
smh.
All are punished.
ALL ARE PUNISHED!
»We still have our honor!
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