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Spkr4theDead
Red Star. EoN.
1531
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Posted - 2013.12.20 04:57:00 -
[1] - Quote
The dark cloud wrote:Another day, another issue who woulda have guessed it? We all know that tanks have now a pretty high passive recharge rate but can be stopped by using "AV". This is not correct, in fact its terribly wrong and i call it exploitation on the highest lvl. Why so? Its quite simple cause a full volley of swarms is not capable to get over the damage threshold when hardeners are active.
Why is this a problem? It is a problem cause shield tanks have allready a natural passive resistance against swarm launchers which is around 30% and then you put another 60% damage reduction on top and this means that swarms wont get trough the damage threshold.
So we have a weapon which does pathetic damage while a hardener is running and no im not talking about 2 or 3 hardeners its just 1. We are getting to a point where the passive recharge is greater then the inflicted damage and this means you inflict 0HP damage to a tank.
What needs to be changed is that the damage threshold needs to be drastically brought down to a lower damage. It cant be that a full volley of proto swarms with 3 complex damage mods deals effectively 0 damage and doesnt even stop their shields from recharging.
Now for those who will say "those tanks have a shield booster". Nope they dont i tested it by myself and grabbed a sica with 2 hardeners and activated only 1 at a time. Then i standed on open field and let some redberrys shot my tank with proto swarms. The result is the problem stated above. Oh did i forget to mention that this works for ALL shield vehicles? You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective?
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1531
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Posted - 2013.12.20 04:58:00 -
[2] - Quote
Darken-Sol wrote:Atiim wrote:inb4 LOLTank Brigade saying "I should be able to rep through your Swarms" all three of them? Some of us run 3 hardeners. Derrr
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1532
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Posted - 2013.12.20 05:16:00 -
[3] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective?
Defender of mechanical Crutches to the rescueeeeeeeeeeeeee.... You're still not happy with the changes you forced on CCP.
Move on to a different game already.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1532
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Posted - 2013.12.20 05:18:00 -
[4] - Quote
syn kaine wrote:Spkr4theDead wrote:The dark cloud wrote:Another day, another issue who woulda have guessed it? We all know that tanks have now a pretty high passive recharge rate but can be stopped by using "AV". This is not correct, in fact its terribly wrong and i call it exploitation on the highest lvl. Why so? Its quite simple cause a full volley of swarms is not capable to get over the damage threshold when hardeners are active.
Why is this a problem? It is a problem cause shield tanks have allready a natural passive resistance against swarm launchers which is around 30% and then you put another 60% damage reduction on top and this means that swarms wont get trough the damage threshold.
So we have a weapon which does pathetic damage while a hardener is running and no im not talking about 2 or 3 hardeners its just 1. We are getting to a point where the passive recharge is greater then the inflicted damage and this means you inflict 0HP damage to a tank.
What needs to be changed is that the damage threshold needs to be drastically brought down to a lower damage. It cant be that a full volley of proto swarms with 3 complex damage mods deals effectively 0 damage and doesnt even stop their shields from recharging.
Now for those who will say "those tanks have a shield booster". Nope they dont i tested it by myself and grabbed a sica with 2 hardeners and activated only 1 at a time. Then i standed on open field and let some redberrys shot my tank with proto swarms. The result is the problem stated above. Oh did i forget to mention that this works for ALL shield vehicles? You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective? so are you cool with giving the swarm a second ammo type? Lol no, they're explosive warheads. You want EMP warheads so they'd do 130% damage against shields, plus having the rocket motor detonate as well to destroy the armor.
Go away please.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1532
|
Posted - 2013.12.20 05:19:00 -
[5] - Quote
Garrett Blacknova wrote:Spkr4theDead wrote:You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective? They're using an anti-vehicle weapon on a vehicle. I expect it to be at least mildly effective. Particularly considering we're even seeing this happen Proto AV vs. Militia Hardeners. EDIT: I don't think that Swarms should deal huge amounts of damage to hardened shield tanks - AND THEY DON'T. But they should at least interrupt our repair. Again............ it's an explosive weapon on a shield vehicle. These same people complain that their ARs don't do enough damage to vehicles.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1532
|
Posted - 2013.12.20 05:20:00 -
[6] - Quote
Harpyja wrote:Garrett Blacknova wrote:Spkr4theDead wrote:You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective? They're using an anti-vehicle weapon on a vehicle. I expect it to be at least mildly effective. Particularly considering we're even seeing this happen Proto AV vs. Militia Hardeners. EDIT: I don't think that Swarms should deal huge amounts of damage to hardened shield tanks - AND THEY DON'T. But they should at least interrupt our repair. No special circumstances need to be given. If the damage threshold is not reached, then shields should continue their recharge. Only thing that needs to change is AV tactics and using some thought as to which AV weapon to bring when confronting a shield vehicle. The only tactics infantry wants is to chase away tanks with whatever weapon they have in their hands at the moment, which is often a PRO AR of whatever variant.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1536
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Posted - 2013.12.20 07:24:00 -
[7] - Quote
The dark cloud wrote:oh wow tankers beeing upset cause a AV weapon is pointed at them. We doesnt even have the patch for longer then 2 weeks and they getting used to their crutch. I see arguments from tankers in here who clearly use 3 hardeners on their gunnlogi fully aware of this issue and continue to exploit it.
The argument that "a explosive weapon shouldnt wreck me" is nonesnense. If you play as infantry you cant cherry pick it to ignore a guy with a massdriver only because you use a caldari suit. Tanks should not be allowed to ignore swarm launchers in the same manner. Sure it should deal less damage to you but it should stop your passive shield recharge and inflict some damage. Not as much as a forgegun but it should still do it.
edit: oh and dont come me with the eve nonesense. On eve you can pick 4 damage types for missiles. EM, thermal, kinetic and explosive. So if we would follow that principle i could change out the ammo in my swarm launcher. So then more than 2 damage mods on a dropsuit is an exploit. More than 2 extenders or plates is an exploit. Using officer weapons in pubs is an exploit.
See where I'm going with that? You don't? Oh well.
Again, I never knew a play style was a crutch.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1539
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Posted - 2013.12.20 08:29:00 -
[8] - Quote
Alena Ventrallis wrote:
1. Limit one hardener per vehicle. ONE hardener, to reiterate. Gives us vehicles our window of opportunity, but ensures that window closes and AV windows open.
2. Reduce tank speed drastically. LAVs and dropships have vastly lower defences than tanks, and should be able to outrun/dodge swarms (dodging means swarms need to not turn on a dime, but a different argument for a different time) As of now, tanks can easily escape from swarms. THIS SHOULD NOT BE. Swarms should easily catch a tank, and this is where the issue is coming from. Tanks can outrun swarms, or at the least get behind cover before they reach them. This should not be the case.
3. Increase tank prices. Tanks should be powerful, but it should HURT when you lose one. You should be afraid to lose them. That would help stop the tank spam. A large part of the spam is because they are so cheap to replace.
LOL Bugger off with this one hardener BS. We're able to fit our tanks any way we want. Get the heck out of here and distribute your ISK.
If any of us are to accept that, we need to accept some serious limitations to how dropsuits can be fit.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1543
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Posted - 2013.12.20 16:00:00 -
[9] - Quote
Korvin Lomont wrote:Takahiro Kashuken wrote:So OP is an idiot
Why are you shooting swarms at a gunlogi?
Why are you shooting swarms at a gunlogi with its hardeners on?
When swarms deal 80% damage at best to shields and the hardener adds on another 60% resistance to anymore incoming damage, why are you suprised that my regen can rep through the swarm damage when at most you are doing 20% damage to me? You should know there is NO shield fucussed AV weapon. And please don't come up with the PLC this is not an AV weapon in its current design. So whats left only the flux grenade a weapon that do enourmous damage to shields but is very ineffective versus moving targets and does no damage to armor at all. So it leaves you plenty of time to react when you get hit by a flux...especially when it took several flux nades to bring down a sicas shield... You're obviously not good enough to use the plasma cannon. All fire and forget for you, and your face goes red when your swarms don't 2-shot a shield tank, no matter what the fit is, or who is piloting it.
There's also flux grenades. One of those and we're left with around 1400 shields. That's really not much, especially if you catch us by surprise. Guess what.... if you successfully time throwing 2 flux grenades, we have no more shield left. But trying to time 2 grenade throws is OP, STD flux should do 2600 damage to vehicle shields, right?
And several flux grenades? Well, let's see. A Sica has I think 2650 shields. A STD flux does 1200 damage. So 1200 + 1200 = 2400. Well, would you look at that, a Sica is left with around 250 shields. That's not much at all. If you could get someone that could, ahem, aim, you could basically have your way with that MLT tank.
When you say several, I'm guessing the blast radius of the first flux wasn't close enough to the tank to do full damage, which again, is an example of failed tactics and teamwork.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1546
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Posted - 2013.12.20 16:22:00 -
[10] - Quote
Justin Tymes wrote:Lol Flux Nades when tankers still move like LAVs. When was the last time anyone used Flux Nades on LAVs? And here's the thing. If you you miraculously are able to hit at tank with 2 FLux Nades, by the time you try to lock on using swarms that tanker is out of your range. Well, at least if the tanker has a brain. That's why you don't do it alone. I can tell you're still trying to solo tanks. You're obviously not good enough.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1546
|
Posted - 2013.12.20 16:51:00 -
[11] - Quote
The dark cloud wrote:Just to let ya know even when swarms would overcome the threshold and stop shields from regen a proto swarm launcher would still need 7 hits in a row to deplete the shields of a gunnlogi who has his hardener running. And people seem to forget that shield tanks are supposed to be "hit and run" not "be a invincible fortress". You're still using a weapon that has a severe disadvantage against shields. Why do you persist in complaining about it, when we've pointed out to you countless times that you're using the wrong weapon?
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
Spkr4theDead
Red Star. EoN.
1547
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Posted - 2013.12.20 17:04:00 -
[12] - Quote
Justin Tymes wrote:Spkr4theDead wrote:Justin Tymes wrote:Lol Flux Nades when tankers still move like LAVs. When was the last time anyone used Flux Nades on LAVs? And here's the thing. If you you miraculously are able to hit at tank with 2 FLux Nades, by the time you try to lock on using swarms that tanker is out of your range. Well, at least if the tanker has a brain. That's why you don't do it alone. I can tell you're still trying to solo tanks. You're obviously not good enough. I solo tanks just fine - with things that work. IE: REs. If you can't solo tanks there is a numerical advantage the other team possesses. That's why you see tanks running around is Droves, because Militia tank > Proto Infantry. Of course you've already proven before that you don't care about the numbers when people post them up for you. Numbers? What numbers? That tanks are tanks now?
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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