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The dark cloud
The Rainbow Effect
1973
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Posted - 2013.12.20 04:38:00 -
[1] - Quote
Another day, another issue who woulda have guessed it? We all know that tanks have now a pretty high passive recharge rate but can be stopped by using "AV". This is not correct, in fact its terribly wrong and i call it exploitation on the highest lvl. Why so? Its quite simple cause a full volley of swarms is not capable to get over the damage threshold when hardeners are active.
Why is this a problem? It is a problem cause shield tanks have allready a natural passive resistance against swarm launchers which is around 30% and then you put another 60% damage reduction on top and this means that swarms wont get trough the damage threshold.
So we have a weapon which does pathetic damage while a hardener is running and no im not talking about 2 or 3 hardeners its just 1. We are getting to a point where the passive recharge is greater then the inflicted damage and this means you inflict 0HP damage to a tank.
What needs to be changed is that the damage threshold needs to be drastically brought down to a lower damage. It cant be that a full volley of proto swarms with 3 complex damage mods deals effectively 0 damage and doesnt even stop their shields from recharging.
Now for those who will say "those tanks have a shield booster". Nope they dont i tested it by myself and grabbed a sica with 2 hardeners and activated only 1 at a time. Then i standed on open field and let some redberrys shot my tank with proto swarms. The result is the problem stated above. Oh did i forget to mention that this works for ALL shield vehicles?
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Atiim
Living Like Larry Schwag
2306
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Posted - 2013.12.20 04:42:00 -
[2] - Quote
inb4 LOLTank Brigade saying "I should be able to rep through your Swarms"
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
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Garrett Blacknova
Codex Troopers
4256
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Posted - 2013.12.20 04:43:00 -
[3] - Quote
This had been mentioned on day one of 1.7 and was discussed for several days after.
The comments about it died down, but it's still a problem.
I think that while hardeners are active, the threshold should adjust to allow swarms to hit it through hardeners, OR swarms need a small buff to damage. |
The dark cloud
The Rainbow Effect
1973
|
Posted - 2013.12.20 04:45:00 -
[4] - Quote
Just to let ya know even when 6 people shot you at the same time with swarm launchers the shields keep recharging when a hardener is active.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Benjamin Ciscko
The Generals General Tso's Alliance
402
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Posted - 2013.12.20 04:47:00 -
[5] - Quote
Atiim wrote:inb4 LOLTank Brigade saying "I should be able to rep through your Swarms" Oh knows I have been inb4ed.
Tanker/Assault
Tanks almost fixed.
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knight of 6
SVER True Blood Public Disorder.
866
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Posted - 2013.12.20 04:48:00 -
[6] - Quote
The dark cloud wrote:Another day, another issue who woulda have guessed it? We all know that tanks have now a pretty high passive recharge rate but can be stopped by using "AV". This is not correct, in fact its terribly wrong and i call it exploitation on the highest lvl. Why so? Its quite simple cause a full volley of swarms is not capable to get over the damage threshold when hardeners are active.
Why is this a problem? It is a problem cause shield tanks have allready a natural passive resistance against swarm launchers which is around 30% and then you put another 60% damage reduction on top and this means that swarms wont get trough the damage threshold.
So we have a weapon which does pathetic damage while a hardener is running and no im not talking about 2 or 3 hardeners its just 1. We are getting to a point where the passive recharge is greater then the inflicted damage and this means you inflict 0HP damage to a tank.
What needs to be changed is that the damage threshold needs to be drastically brought down to a lower damage. It cant be that a full volley of proto swarms with 3 complex damage mods deals effectively 0 damage and doesnt even stop their shields from recharging.
Now for those who will say "those tanks have a shield booster". Nope they dont i tested it by myself and grabbed a sica with 2 hardeners and activated only 1 at a time. Then i standed on open field and let some redberrys shot my tank with proto swarms. The result is the problem stated above. Oh did i forget to mention that this works for ALL shield vehicles? TL;DR: "I'm using an ineffective damage type and it's ineffective"
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Jason Pearson
3532
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Posted - 2013.12.20 04:50:00 -
[7] - Quote
Use PLCs, Swarms for Armor k?
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Darken-Sol
BIG BAD W0LVES
934
|
Posted - 2013.12.20 04:52:00 -
[8] - Quote
Atiim wrote:inb4 LOLTank Brigade saying "I should be able to rep through your Swarms"
all three of them?
Watch my back does not mean look at my spine.
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KenKaniff69
Fatal Absolution
1012
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Posted - 2013.12.20 04:56:00 -
[9] - Quote
I believe that CCP couldn't figure out how to make the effects of a charged sniper rifle and a militia swarm volley differ in their effects on regen delay, so they put a general threshold in. CCP cut a corner here and these are the consequences.
So about those vehicle locks...
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Spkr4theDead
Red Star. EoN.
1531
|
Posted - 2013.12.20 04:57:00 -
[10] - Quote
The dark cloud wrote:Another day, another issue who woulda have guessed it? We all know that tanks have now a pretty high passive recharge rate but can be stopped by using "AV". This is not correct, in fact its terribly wrong and i call it exploitation on the highest lvl. Why so? Its quite simple cause a full volley of swarms is not capable to get over the damage threshold when hardeners are active.
Why is this a problem? It is a problem cause shield tanks have allready a natural passive resistance against swarm launchers which is around 30% and then you put another 60% damage reduction on top and this means that swarms wont get trough the damage threshold.
So we have a weapon which does pathetic damage while a hardener is running and no im not talking about 2 or 3 hardeners its just 1. We are getting to a point where the passive recharge is greater then the inflicted damage and this means you inflict 0HP damage to a tank.
What needs to be changed is that the damage threshold needs to be drastically brought down to a lower damage. It cant be that a full volley of proto swarms with 3 complex damage mods deals effectively 0 damage and doesnt even stop their shields from recharging.
Now for those who will say "those tanks have a shield booster". Nope they dont i tested it by myself and grabbed a sica with 2 hardeners and activated only 1 at a time. Then i standed on open field and let some redberrys shot my tank with proto swarms. The result is the problem stated above. Oh did i forget to mention that this works for ALL shield vehicles? You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective?
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1531
|
Posted - 2013.12.20 04:58:00 -
[11] - Quote
Darken-Sol wrote:Atiim wrote:inb4 LOLTank Brigade saying "I should be able to rep through your Swarms" all three of them? Some of us run 3 hardeners. Derrr
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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KING CHECKMATE
Scions of Athra
3396
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Posted - 2013.12.20 04:59:00 -
[12] - Quote
Spkr4theDead wrote: You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective?
Defender of mechanical Crutches to the rescueeeeeeeeeeeeee....
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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Harpyja
DUST University Ivy League
927
|
Posted - 2013.12.20 05:00:00 -
[13] - Quote
First, you're using a weapon that is naturally resisted against by shield.
Second, you're using a weapon against hardened shields.
Third, you aren't getting past the damage threshold to stop shields from recharging.
In all honesty, a scrub with a militia SL, or a couple of scrubs with SLs, shouldn't reduce my shields and force me to go into hiding. What should force me into hiding is a well planned and thought out attack, and not someone who can point a shoot with a fire and forget weapon.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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syn kaine
Krusual Covert Operators Minmatar Republic
0
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Posted - 2013.12.20 05:00:00 -
[14] - Quote
Spkr4theDead wrote:The dark cloud wrote:Another day, another issue who woulda have guessed it? We all know that tanks have now a pretty high passive recharge rate but can be stopped by using "AV". This is not correct, in fact its terribly wrong and i call it exploitation on the highest lvl. Why so? Its quite simple cause a full volley of swarms is not capable to get over the damage threshold when hardeners are active.
Why is this a problem? It is a problem cause shield tanks have allready a natural passive resistance against swarm launchers which is around 30% and then you put another 60% damage reduction on top and this means that swarms wont get trough the damage threshold.
So we have a weapon which does pathetic damage while a hardener is running and no im not talking about 2 or 3 hardeners its just 1. We are getting to a point where the passive recharge is greater then the inflicted damage and this means you inflict 0HP damage to a tank.
What needs to be changed is that the damage threshold needs to be drastically brought down to a lower damage. It cant be that a full volley of proto swarms with 3 complex damage mods deals effectively 0 damage and doesnt even stop their shields from recharging.
Now for those who will say "those tanks have a shield booster". Nope they dont i tested it by myself and grabbed a sica with 2 hardeners and activated only 1 at a time. Then i standed on open field and let some redberrys shot my tank with proto swarms. The result is the problem stated above. Oh did i forget to mention that this works for ALL shield vehicles? You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective?
so are you cool with giving the swarm a second ammo type? |
Maken Tosch
DUST University Ivy League
5949
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Posted - 2013.12.20 05:00:00 -
[15] - Quote
Um.... you could just wait until the hardeners are entering their cooldown phase which is pretty long from what I can tell after watching CEOPyrex's videos.
OK, CCP. When are knives finally going to be improved?
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Garrett Blacknova
Codex Troopers
4256
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Posted - 2013.12.20 05:04:00 -
[16] - Quote
Spkr4theDead wrote:You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective? They're using an anti-vehicle weapon on a vehicle. I expect it to be at least mildly effective. Particularly considering we're even seeing this happen Proto AV vs. Militia Hardeners.
EDIT: I don't think that Swarms should deal huge amounts of damage to hardened shield tanks - AND THEY DON'T. But they should at least interrupt our repair. |
lDocHollidayl
Ancient Exiles. Renegade Alliance
421
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Posted - 2013.12.20 05:10:00 -
[17] - Quote
same story for AV nades |
Maken Tosch
DUST University Ivy League
5950
|
Posted - 2013.12.20 05:11:00 -
[18] - Quote
Garrett Blacknova wrote:Spkr4theDead wrote:You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective? They're using an anti-vehicle weapon on a vehicle. I expect it to be at least mildly effective. Particularly considering we're even seeing this happen Proto AV vs. Militia Hardeners.
But that's still an explosive weapon which is something tailored only towards armor. In Eve Online, explosive ammo is usually something PvPers use against Gallente and Amarr ships since both races rely heavily on armor.
Of course, the better alternative that I suggest as opposed to simply reducing the damage threshold when activating hardeners is that CCP should introduce more racial variants of the swarm launcher. What we have now is primarily a Caldari launcher. In the Gallente, Amarr, and Minmatar get their own variants, then perhaps we could see increased AV effectiveness when using EM-based weapons.
Or, CCP should introduce different ammo types for every handheld weapon such as fitting EM ammo on the swarms, or maybe Thermal or Kinetic ammo instead.
OK, CCP. When are knives finally going to be improved?
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Harpyja
DUST University Ivy League
928
|
Posted - 2013.12.20 05:11:00 -
[19] - Quote
Garrett Blacknova wrote:Spkr4theDead wrote:You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective? They're using an anti-vehicle weapon on a vehicle. I expect it to be at least mildly effective. Particularly considering we're even seeing this happen Proto AV vs. Militia Hardeners. EDIT: I don't think that Swarms should deal huge amounts of damage to hardened shield tanks - AND THEY DON'T. But they should at least interrupt our repair. No special circumstances need to be given. If the damage threshold is not reached, then shields should continue their recharge.
Only thing that needs to change is AV tactics and using some thought as to which AV weapon to bring when confronting a shield vehicle.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Spkr4theDead
Red Star. EoN.
1532
|
Posted - 2013.12.20 05:16:00 -
[20] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective?
Defender of mechanical Crutches to the rescueeeeeeeeeeeeee.... You're still not happy with the changes you forced on CCP.
Move on to a different game already.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1532
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Posted - 2013.12.20 05:18:00 -
[21] - Quote
syn kaine wrote:Spkr4theDead wrote:The dark cloud wrote:Another day, another issue who woulda have guessed it? We all know that tanks have now a pretty high passive recharge rate but can be stopped by using "AV". This is not correct, in fact its terribly wrong and i call it exploitation on the highest lvl. Why so? Its quite simple cause a full volley of swarms is not capable to get over the damage threshold when hardeners are active.
Why is this a problem? It is a problem cause shield tanks have allready a natural passive resistance against swarm launchers which is around 30% and then you put another 60% damage reduction on top and this means that swarms wont get trough the damage threshold.
So we have a weapon which does pathetic damage while a hardener is running and no im not talking about 2 or 3 hardeners its just 1. We are getting to a point where the passive recharge is greater then the inflicted damage and this means you inflict 0HP damage to a tank.
What needs to be changed is that the damage threshold needs to be drastically brought down to a lower damage. It cant be that a full volley of proto swarms with 3 complex damage mods deals effectively 0 damage and doesnt even stop their shields from recharging.
Now for those who will say "those tanks have a shield booster". Nope they dont i tested it by myself and grabbed a sica with 2 hardeners and activated only 1 at a time. Then i standed on open field and let some redberrys shot my tank with proto swarms. The result is the problem stated above. Oh did i forget to mention that this works for ALL shield vehicles? You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective? so are you cool with giving the swarm a second ammo type? Lol no, they're explosive warheads. You want EMP warheads so they'd do 130% damage against shields, plus having the rocket motor detonate as well to destroy the armor.
Go away please.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Lorhak Gannarsein
Science For Death
800
|
Posted - 2013.12.20 05:18:00 -
[22] - Quote
Harpyja wrote:Garrett Blacknova wrote:Spkr4theDead wrote:You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective? They're using an anti-vehicle weapon on a vehicle. I expect it to be at least mildly effective. Particularly considering we're even seeing this happen Proto AV vs. Militia Hardeners. EDIT: I don't think that Swarms should deal huge amounts of damage to hardened shield tanks - AND THEY DON'T. But they should at least interrupt our repair. No special circumstances need to be given. If the damage threshold is not reached, then shields should continue their recharge. Only thing that needs to change is AV tactics and using some thought as to which AV weapon to bring when confronting a shield vehicle.
Agreed. I do think it should be changed up slightly; as is, I can ignore almost any number of MLT swarms. If they actually ARE coordinating, they should be rewarded. Maybe change it to a 'damage taken inside the last 'x' period of time', rather than 'damage per shot'?
After all, if a proto swarm hit for 1320, rather than 220x6 it would interrupt regen for sure.
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
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Spkr4theDead
Red Star. EoN.
1532
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Posted - 2013.12.20 05:19:00 -
[23] - Quote
Garrett Blacknova wrote:Spkr4theDead wrote:You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective? They're using an anti-vehicle weapon on a vehicle. I expect it to be at least mildly effective. Particularly considering we're even seeing this happen Proto AV vs. Militia Hardeners. EDIT: I don't think that Swarms should deal huge amounts of damage to hardened shield tanks - AND THEY DON'T. But they should at least interrupt our repair. Again............ it's an explosive weapon on a shield vehicle. These same people complain that their ARs don't do enough damage to vehicles.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1532
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Posted - 2013.12.20 05:20:00 -
[24] - Quote
Harpyja wrote:Garrett Blacknova wrote:Spkr4theDead wrote:You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective? They're using an anti-vehicle weapon on a vehicle. I expect it to be at least mildly effective. Particularly considering we're even seeing this happen Proto AV vs. Militia Hardeners. EDIT: I don't think that Swarms should deal huge amounts of damage to hardened shield tanks - AND THEY DON'T. But they should at least interrupt our repair. No special circumstances need to be given. If the damage threshold is not reached, then shields should continue their recharge. Only thing that needs to change is AV tactics and using some thought as to which AV weapon to bring when confronting a shield vehicle. The only tactics infantry wants is to chase away tanks with whatever weapon they have in their hands at the moment, which is often a PRO AR of whatever variant.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Heathen Bastard
The Bastard Brigade
771
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Posted - 2013.12.20 05:21:00 -
[25] - Quote
so, hardeners should what, make the tank weaker? Christ kid, it's called watching the guy and hitting him when the hardeners are down.
If it's glowing, don't shoot it, it just gives away your position, and tells him to run. if he isn't glowing light his ass up. he'll either trip his hardeners and run, or his hardeners are down and you'll likely kill him before he can escape. Either way, you've performed your job and gotten that tank away from your team.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Cody Sietz
Bullet Cluster Legacy Rising
1810
|
Posted - 2013.12.20 05:23:00 -
[26] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective?
Defender of mechanical Crutches to the rescueeeeeeeeeeeeee.... You're still not happy with the changes you forced on CCP. Move on to a different game already. You complained the most about vehicle changes.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Garrett Blacknova
Codex Troopers
4258
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Posted - 2013.12.20 05:28:00 -
[27] - Quote
Spkr4theDead wrote:Again............ it's an explosive weapon on a shield vehicle. These same people complain that their ARs don't do enough damage to vehicles. Find me ONE thread where I've asked for ARs to damage vehicles and it hasn't been obviously the most blatant sarcasm possible.
One.
If you can, I'll give you all the ISK on my tank alt and delete her. It's only about 20 million, but hey, free ISK. Good luck.
I want AV weapons - ANTI-VEHICLE WEAPONS - to be capable of having MINIMAL EFFECT on the targets they were DESIGNED TO ENGAGE.
It's perfectly fine that Swarm Launchers don't hit hard enough to significantly hurt a hardened tank.
It's NOT perfectly fine that the tank's regen rate is high enough that it's GAINING HP WHILE TAKING ANTI-VEHICLE FIRE.
If you have literally ONE shield tank against TWO players with Swarm Launchers, you'll only barely keep up with their regen while they're hardened.
What would be FAIR and REASONABLE here is if Swarms would hit with reduced damage so that they DON'T deal a signficant enough amount of damage to hurt, but they still hit JUST hard enough to cross the threshold AND BE TREATED AS AN AV WEAPON. They don't really hurt, but they stall your recovery. This means your tank can't literally say "lolno" to someone using PROTOTYPE ANTI-VEHICLE WEAPONS for 30 seconds at a time. |
Cody Sietz
Bullet Cluster Legacy Rising
1810
|
Posted - 2013.12.20 05:33:00 -
[28] - Quote
Garrett Blacknova wrote:Spkr4theDead wrote:Again............ it's an explosive weapon on a shield vehicle. These same people complain that their ARs don't do enough damage to vehicles. Find me ONE thread where I've asked for ARs to damage vehicles and it hasn't been obviously the most blatant sarcasm possible. One. If you can, I'll give you all the ISK on my tank alt and delete her. It's only about 20 million, but hey, free ISK. Good luck.
I want AV weapons - ANTI-VEHICLE WEAPONS - to be capable of having MINIMAL EFFECT on the targets they were DESIGNED TO ENGAGE. It's perfectly fine that Swarm Launchers don't hit hard enough to significantly hurt a hardened tank. It's NOT perfectly fine that the tank's regen rate is high enough that it's GAINING HP WHILE TAKING ANTI-VEHICLE FIRE. If you have literally ONE shield tank against TWO players with Swarm Launchers, you'll only barely keep up with their regen while they're hardened.
What would be FAIR and REASONABLE here is if Swarms would hit with reduced damage so that they DON'T deal a signficant enough amount of damage to hurt, but they still hit JUST hard enough to cross the threshold AND BE TREATED AS AN AV WEAPON. They don't really hurt, but they stall your recovery. This means your tank can't literally say "lolno" to someone using PROTOTYPE ANTI-VEHICLE WEAPONS for 30 seconds at a time. There is no fair and reasonable with sparks.
It's just tanks win forever, no one else's tanks, just his.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Flix Keptick
Red Star. EoN.
1696
|
Posted - 2013.12.20 05:56:00 -
[29] - Quote
The dark cloud wrote:Another day, another issue who woulda have guessed it? We all know that tanks have now a pretty high passive recharge rate but can be stopped by using "AV". This is not correct, in fact its terribly wrong and i call it exploitation on the highest lvl. Why so? Its quite simple cause a full volley of swarms is not capable to get over the damage threshold when hardeners are active.
Why is this a problem? It is a problem cause shield tanks have allready a natural passive resistance against swarm launchers which is around 30% and then you put another 60% damage reduction on top and this means that swarms wont get trough the damage threshold.
So we have a weapon which does pathetic damage while a hardener is running and no im not talking about 2 or 3 hardeners its just 1. We are getting to a point where the passive recharge is greater then the inflicted damage and this means you inflict 0HP damage to a tank.
What needs to be changed is that the damage threshold needs to be drastically brought down to a lower damage. It cant be that a full volley of proto swarms with 3 complex damage mods deals effectively 0 damage and doesnt even stop their shields from recharging.
Now for those who will say "those tanks have a shield booster". Nope they dont i tested it by myself and grabbed a sica with 2 hardeners and activated only 1 at a time. Then i standed on open field and let some redberrys shot my tank with proto swarms. The result is the problem stated above. Oh did i forget to mention that this works for ALL shield vehicles? I made a poat about this problem on the second day of 1.7 -_-
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
154
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Posted - 2013.12.20 06:34:00 -
[30] - Quote
Atiim wrote:inb4 LOLTank Brigade saying "I should be able to rep through your Swarms" inb4 LOLav Brigade saying "i should be able to easily solo tanks with STD av"
recuruit link
5 to 11 mil isk per 100k recuruit
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