|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Our Deepest Regret
L.O.T.I.S. Public Disorder.
417
|
Posted - 2013.12.20 07:02:00 -
[1] - Quote
Not gonna lie. I've perched my gunny on cliffs, taking pot shots at people, and been annoyed to hear that Hssssssss sound that tells you a swarm launcher is about to hit you. I've also activated my hardener, and continued going about my business, not moving from my spot, while those selfsame swarmers continued to shoot at me and achieve nothing.
I LOVE leaving them to stew in their own impotence. I love meandering about my day, casually ignoring their attempts to harm me, because, you see, I hate them. I love hanging around listening to the click-click-click of remote explosives being laid down by those stupid scouts who think they're being so clever, only to turn on my second hardener before the first one fades, and render their attempted demolition USELESS. Oh, I'm sorry, was that your remote explosive or did my Gunlogi just fart? He gets so careless when he's blasting your teammates balls off with his particle accelerator.
Forge Gunners and Jihad jeepers are the only A.V. I respect. They put it on the line, they earn their kills. |
Our Deepest Regret
L.O.T.I.S. Public Disorder.
417
|
Posted - 2013.12.20 07:16:00 -
[2] - Quote
The dark cloud wrote: Excuse me how do forgegunners put something on the line? a swarmer needs to be closer to the tank then the forgegunner and jihad LAV's are cheaper to run then a proto swarm launcher fit. Stop trolling in a seriious discussion or you will face consequences.
Noooo! Not consequences! Not thoooose!
My K/D/R is .54 (I share the game), and I've only got ten million isk in the bank. You have nothing you can threaten me with. Nothing. Good DAY to you, Sir. |
Our Deepest Regret
L.O.T.I.S. Public Disorder.
418
|
Posted - 2013.12.20 07:43:00 -
[3] - Quote
Spkr4theDead wrote: So then more than 2 damage mods on a dropsuit is an exploit. More than 2 extenders or plates is an exploit. Using officer weapons in pubs is an exploit.
See where I'm going with that? You don't? Oh well.
Again, I never knew a play style was a crutch.
Swarms are fit for blowing up LAVS and Installations, and nothing more. CCP should refund players the SP they invested in SW and remove them completely: Lock-on weaponry that tracks never fit in with anything else in this game. Forge guns have to be aimed. Grenades have to be aimed. Jeeps have been driven accurately. Swarms require you to pop your head out of cover once every few seconds. I've sat and watched how SW users play. Bunny hopping explosive ordinance?? It's like they're trying to do the Halo rocket jump. |
Our Deepest Regret
L.O.T.I.S. Public Disorder.
418
|
Posted - 2013.12.20 08:11:00 -
[4] - Quote
Bojo The Mighty wrote:Hardeners + Boosters (shield tank) makes for one godly tank does it not?
If you run three hardeners, you're permanently at 60% resistance and basically immune to Jihad Jeeps, and all AV weaponry. (still crap against rails and proto blasters.)
Two hardeners and an extender are nice for missile tanking. Using the extender means you've basically already got a booster activated ahead of time. It's crap if a maddy catches you off-guard though.
Two damage amps and a shield hardener makes for some godly tank melting on a rail gun fit. You'll two-shot anything in front of you. Burns through armor hardeners like they aren't even there. Almost too much power for a mortal to have.
|
Our Deepest Regret
L.O.T.I.S. Public Disorder.
418
|
Posted - 2013.12.20 08:25:00 -
[5] - Quote
Mordecai Snake wrote:Am I the only one who uses flux grenades to take out a tank's shields before trying to attack it with swarms?
Honest to god, you probably are. I don't think I've ever been hit by a flux grenade. |
Our Deepest Regret
L.O.T.I.S. Public Disorder.
418
|
Posted - 2013.12.20 09:27:00 -
[6] - Quote
Shion Typhon wrote:
Yet you're happy to derp around the map in EZ-mode requiring no support from anyone, only your own trigger finger to mow down infantry. You just point and shoot and don't even have to seek cover yet somehow infantry must come up with the Sun Tzu master plan to have a chance.
I just can't see how you can post stuff like that without realising how stupid it sounds.
I would really like to see tanks confined to fighting other vehicles, and blowing up resources like installations and supply depots. The current fault lays entirely with Blaster turrets. I really wish that people would speak up about these overpowered infantry mulchers, because they're the chief source of grief. Get those fixed, and people won't care about destroying tanks, because tanks won't be their chief concern.
Blaster turrets need either:
A. A shorter clip. 200 rounds between reloading is ridiculous. No precision necessary, just hold the trigger down and track your target's movement. Racking up a high kill count is easy when you can just park and go daka-daka-daka-daka-daka! Overheating is not doing its job and preventing this. Shorter rounds might, and it's something that should be explored.
or
B. Drastically reduced Accuracy. |
|
|
|