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![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
The Neutral Zone
342
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Posted - 2013.12.20 08:25:00 -
[1] - Quote
The dark cloud wrote:So we have a weapon which does pathetic damage while a hardener is running and no im not talking about 2 or 3 hardeners its just 1. We are getting to a point where the passive recharge is greater then the inflicted damage and this means you inflict 0HP damage to a tank.
The dark cloud wrote:So we have a weapon which does pathetic damage while a hardener is running and no im not talking about 2 or 3 hardeners its just 1.
The dark cloud wrote:So we have a weapon which does pathetic damage while a hardener is running
The dark cloud wrote:pathetic damage while a hardener is running
The dark cloud wrote:while a hardener is running *twitch*
Okay people, let's get something straight here. You are not supposed to be able to down a vehicle while a hardener is running. That is the entire point of them. You have to wait until they turn off to attack. Your attack is supposed to be ineffective when hardeners are active.
NOW THAT BEING SAID
Tanks can easily escape AV's retribution once their hardeners cycle off. Another issue is people stacking hardeners so there is almost no downtime. I've heard stories about tanks able to permarun hardeners by fitting 3 (I haven't done the math to figure out if this is true, but I can see it being possible) So as a vehicle pilot (I try to run dropships more but I run tanks as well)
1. Limit one hardener per vehicle. ONE hardener, to reiterate. Gives us vehicles our window of opportunity, but ensures that window closes and AV windows open.
2. Reduce tank speed drastically. LAVs and dropships have vastly lower defences than tanks, and should be able to outrun/dodge swarms (dodging means swarms need to not turn on a dime, but a different argument for a different time) As of now, tanks can easily escape from swarms. THIS SHOULD NOT BE. Swarms should easily catch a tank, and this is where the issue is coming from. Tanks can outrun swarms, or at the least get behind cover before they reach them. This should not be the case.
3. Increase tank prices. Tanks should be powerful, but it should HURT when you lose one. You should be afraid to lose them. That would help stop the tank spam. A large part of the spam is because they are so cheap to replace. |
![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
The Neutral Zone
342
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Posted - 2013.12.20 09:16:00 -
[2] - Quote
Spkr4theDead wrote:[quote=Alena Ventrallis]LOL Bugger off with this one hardener BS. We're able to fit our tanks any way we want. Get the heck out of here and distribute your ISK.
If any of us are to accept that, we need to accept some serious limitations to how dropsuits can be fit. Tanks are limited by slot layout, and pg/cpu limits. Your argument holds no merit. One hardener per vehicle. |
![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
The Neutral Zone
346
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.20 15:40:00 -
[3] - Quote
To get back on topic:
Suppose instead of having a certain damage stop the Regan, being hit by certain weapons stops regen? So only swarms and forge guns can stop regen, but they stop Regan regardless of damage? I think Thats a bit excessive, perhaps a combination of weapon type and damage, but its a start. |
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