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Django Quik
Dust2Dust.
1984
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Posted - 2013.12.20 08:28:00 -
[1] - Quote
If you shoot a standard flaylock at a caldari assault shield tanked to the hilt and only hit him with one lot of splash damage, you do hardly any damage but you do reset his shield recharge. This is an ineffective way of dealing damage but it does still stop shield recharge; the same should apply to tanks. Even one volley of militia swarms should stop reset the shield recharge delay. And no one here is saying that those same swarms should do any significant damage at all, let alone kill hardened shield tanks; only stop recharge, so quit with the whole "AVers want to solo STD shield tanks with MLT swarms" nonsense.
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Django Quik
Dust2Dust.
1984
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Posted - 2013.12.20 08:59:00 -
[2] - Quote
Spkr4theDead wrote:If any of us are to accept that, we need to accept some serious limitations to how dropsuits can be fit. Because there's even one dropsuit fit that can become completely invulnerable to even one weapon?
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1985
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Posted - 2013.12.20 12:40:00 -
[3] - Quote
Please stop talking about AV killing tanks - that is not what this thread is about and simply derails the discussion into AV vs HAV poop throwing. This thread is about an AV weapon not resetting a vehicle's shield recharge delay.
If a proto swarm dealing 1320 damage in one volley gets reduced by 30% for shields and then 60% for a hardener, that's 370 damage it should be dealing. Why would 370 damage be below the threshold for inducing the shield recharge delay? That's far too high a threshold.
By that maths, militia swarms should be dealing 246 damage per volley through shields and hardeners, which also seems like a perfectly reasonable amount to reset the the delay.
And remember, I'm not saying those weapons should be doing more than that amount of damage - only that they should be inducing the delay.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1986
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Posted - 2013.12.20 17:46:00 -
[4] - Quote
Spkr4theDead wrote:The dark cloud wrote:Just to let ya know even when swarms would overcome the threshold and stop shields from regen a proto swarm launcher would still need 7 hits in a row to deplete the shields of a gunnlogi who has his hardener running. And people seem to forget that shield tanks are supposed to be "hit and run" not "be a invincible fortress". You're still using a weapon that has a severe disadvantage against shields. Why do you persist in complaining about it, when we've pointed out to you countless times that you're using the wrong weapon? He's not asking to be able to kill you - he's asking to be able to stop your shields regening, which is what should be happening.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1987
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Posted - 2013.12.20 19:03:00 -
[5] - Quote
Takahiro Kashuken wrote:Django Quik wrote:Spkr4theDead wrote:The dark cloud wrote:Just to let ya know even when swarms would overcome the threshold and stop shields from regen a proto swarm launcher would still need 7 hits in a row to deplete the shields of a gunnlogi who has his hardener running. And people seem to forget that shield tanks are supposed to be "hit and run" not "be a invincible fortress". You're still using a weapon that has a severe disadvantage against shields. Why do you persist in complaining about it, when we've pointed out to you countless times that you're using the wrong weapon? He's not asking to be able to kill you - he's asking to be able to stop your shields regening, which is what should be happening. Hardener - 60% Swarms do 80% vs shields, maybe even as low as 70% Add them 2 together and swarms are barely doing 30% per volley Also each missile hits on its own, so thats each missile only doing 30% or less which turns out not to be enough to stop the regen The regen is working as intended, the hardener is working as intended, even the swarm launcher is working as intended, the player behind the trigger is not working as intended and needs a replacement brain When an AV weapon doesn't induce shield recharge delay, something is not working as intended.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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