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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2061
|
Posted - 2013.12.15 19:48:00 -
[1] - Quote
They were meant for the people who wanted to have some form of AV Without skilling into another dropsuit
Heavy suits and forge guns are the answer to tanks CCP intended to do. soontm.
If you want to kill a tank. use the fatboy suit and his oversized vacuum cleaner.
Swarm launchers were meant to be a less effective alternative because mostly everybody had medium suits.
And As you know medium suits were intended for rifle 514 not AV 514
tl;dr: May the forge be with you
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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CrotchGrab 360
Caldari State
542
|
Posted - 2013.12.15 19:50:00 -
[2] - Quote
so tanks are meant to be able to rep through swarms?
You've Been Hit By
You've Been Struck By
A Smooth Criminal
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Benjamin Ciscko
The Generals General Tso's Alliance
369
|
Posted - 2013.12.15 19:51:00 -
[3] - Quote
A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Tanker/Logi
Tanks almost fixed.
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2061
|
Posted - 2013.12.15 19:52:00 -
[4] - Quote
Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Bingo We have a winner.
People think they can pull out an anti armor suit to kill a hardend gunlogi.
and that is why there is so much QQ in 1.7
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
87
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Posted - 2013.12.15 19:53:00 -
[5] - Quote
Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Umm, your distinction between light and heavy weapons might be a little off. Just say'n |
Parson Atreides
Ahrendee Mercenaries EoN.
897
|
Posted - 2013.12.15 19:54:00 -
[6] - Quote
This just in! CCP confirms no light weapon should ever kill anyone or anything ever because there's a weapon on the market that does more damage! More to come...
Breaking news! Sidearms to shoot cotton candy in 1.8! Hints of new anit-stick dropsuits to combat new sugary threat!!
"The unexamined life is not worth living."
RNDclan.com
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Logi Bro
Greatness Achieved Through Training EoN.
2464
|
Posted - 2013.12.15 19:54:00 -
[7] - Quote
Swarm launchers can literally only shoot at vehicles, but you don't think they were meant to shoot at vehicles is what you are really saying.
Don't tell me that swarms were meant for the other vehicles, because their range is too short to effect dropships, and infantry mobility is too low to be able to get off more than one shot on an LAV before it goes around the corner.
No, I am not CCP Logibro.
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Benjamin Ciscko
The Generals General Tso's Alliance
369
|
Posted - 2013.12.15 19:55:00 -
[8] - Quote
CrotchGrab 360 wrote:so tanks are meant to be able to rep through swarms? 1 swarmer I would say yes 2 swarmer's and you are breaking through is rep but not by much 3 swarmer's you have a chance of killing him 4+ swarmer's he has to be extremely skilled and extremely lucky to avoid death.
Tanker/Logi
Tanks almost fixed.
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2061
|
Posted - 2013.12.15 19:57:00 -
[9] - Quote
Soulja Ghostface wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Bingo We have a winner. People think they can pull out an anti armor suit to kill a hardend gunlogi. and that is why there is so much QQ in 1.7
EDIT: They also QQ because they cant SOLO a hardened tank with their LIGHT weapon
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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CrotchGrab 360
Caldari State
542
|
Posted - 2013.12.15 19:57:00 -
[10] - Quote
And how is a new player supposed to take down any tank with only a militia forge gun at his disposal?
He will NOT be able to take it down before he gets killed or the tanks run away or the tank reps.
There's no way that new player is going to be able to charge, shoot and reload enough times.
In Battlefield 3 you press left or right on the d-pad to bring out a rocket launcher. You shoot 3 RPGs at the tank and it's gone
and ANYBODY can do it.
You've Been Hit By
You've Been Struck By
A Smooth Criminal
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Sinboto Simmons
SVER True Blood Public Disorder.
3142
|
Posted - 2013.12.15 19:58:00 -
[11] - Quote
Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
I agree, however they need to be able to do their jobs respectively.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2062
|
Posted - 2013.12.15 19:59:00 -
[12] - Quote
CrotchGrab 360 wrote:And how is a new player supposed to take down any tank with only a militia forge gun at his disposal?
He will NOT be able to take it down before he gets killed or the tanks run away or the tank reps.
There's no way that new player is going to be able to charge, shoot and reload enough times.
In Battlefield 3 you press left or right on the d-pad to bring out a rocket launcher. You shoot 3 RPGs at the tank and it's gone
and ANYBODY can do it.
a new player shoudn't
as a heavily AV skilled merc does that job for him.
ex: KING CHECKMATE or ATIIM
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
254
|
Posted - 2013.12.15 20:00:00 -
[13] - Quote
message from Godin: My Wiki swarms and fluxes disagrees |
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2062
|
Posted - 2013.12.15 20:02:00 -
[14] - Quote
Roger Cordill wrote:message from Godin: My Wiki swarms and fluxes disagrees
message from soulja: shhh. dont tell them the secret now!
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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Harpyja
DUST University Ivy League
913
|
Posted - 2013.12.15 20:04:00 -
[15] - Quote
Soulja Ghostface wrote:CrotchGrab 360 wrote:And how is a new player supposed to take down any tank with only a militia forge gun at his disposal?
He will NOT be able to take it down before he gets killed or the tanks run away or the tank reps.
There's no way that new player is going to be able to charge, shoot and reload enough times.
In Battlefield 3 you press left or right on the d-pad to bring out a rocket launcher. You shoot 3 RPGs at the tank and it's gone
and ANYBODY can do it.
a new player shoudn't as a heavily AV skilled merc does that job for him. ex: KING CHECKMATE or ATIIM much less with a militia weapon.... pfft. Whoever thinks that tanks should be soloable with a single militia weapon is definitely wrong
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
254
|
Posted - 2013.12.15 20:06:00 -
[16] - Quote
Soulja Ghostface wrote:Roger Cordill wrote:message from Godin: My Wiki swarms and fluxes disagrees message from soulja: shhh. dont tell them the secret now!
message from Godin:
1: I'm reading the fourms now, no need to say that. or are you teasing me?
2: They don't listen anyways. |
Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
209
|
Posted - 2013.12.15 20:08:00 -
[17] - Quote
Logi Bro wrote:
Swarm launchers can literally only shoot at vehicles, but you don't think they were meant to shoot at vehicles is what you are really saying.
Can only shoot at vehicles but it's not meant to destroy a HAV ... just LAV's because it's a light weapon .
The HMG is a HEAVY WEAPON but it's damage is lighter then most light weapons and can barely kill ANYONE unless you have that person trapped in a corner or they have nowhere to run .
Just the sheer ignorance that comes out of some of these people mouths .... it's a wonder how this world has lasted so long without some of these " geniuses " blowing it up and killing everyone .
Few have tried but none have succeeded yet . Don't wanna jinxs that ratio .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
531
|
Posted - 2013.12.15 20:08:00 -
[18] - Quote
Soulja Ghostface wrote:They were meant for the people who wanted to have some form of AV Without skilling into another dropsuit
Heavy suits and forge guns are the answer to tanks CCP intended to do. soontm.
If you want to kill a tank. use the fatboy suit and his oversized vacuum cleaner.
Swarm launchers were meant to be a less effective alternative because mostly everybody had medium suits.
And As you know medium suits were intended for rifle 514 not AV 514
tl;dr: May the forge be with you
yeah, let me just try to catch up to the 1000 miles per hour soma in my 10 mph fat suit.
Sagaris lover!!!
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Vitharr Foebane
Blood Money Mercenaries
394
|
Posted - 2013.12.15 20:09:00 -
[19] - Quote
Harpyja wrote:Soulja Ghostface wrote:CrotchGrab 360 wrote:And how is a new player supposed to take down any tank with only a militia forge gun at his disposal?
He will NOT be able to take it down before he gets killed or the tanks run away or the tank reps.
There's no way that new player is going to be able to charge, shoot and reload enough times.
In Battlefield 3 you press left or right on the d-pad to bring out a rocket launcher. You shoot 3 RPGs at the tank and it's gone
and ANYBODY can do it.
a new player shoudn't as a heavily AV skilled merc does that job for him. ex: KING CHECKMATE or ATIIM much less with a militia weapon.... pfft. Whoever thinks that tanks should be soloable with a single militia weapon is definitely wrong Do militia tanks count?
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
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Second Cerberus
Tested In Production
60
|
Posted - 2013.12.15 20:09:00 -
[20] - Quote
Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Except the swarm launcher range nerf makes it poorly suited to engage tanks, dropships or LAV's. All 3 types of vehicles have more than enough speed to evade a 3rd volley.
Not QQ, just fact. Limited range and nerfed damage on the massive maps in DUST means that the only role the swarm serves now is area denial. Why would a player (outside someone helping out their squad) elect to place a weapon in their light slot when they know it will put them at a disadvantage against infantry and serve to only temporarily inconvenience vehicles?
Perhaps it has some future use with MTACS or something else, but please stop talking about the proper "role" of swarm launchers.
It reminds me of the silly dropship "role" threads after missiles were nerfed and before WP for transport was added. Dropships had no role or source of WP, and were obsoleted by the uplink spam and LAV's.
It's the same with swarms now.
"I don't always test my code, but when I do, I do it in production." - CCP
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Chunky Munkey
Amarr Templars Amarr Empire
2645
|
Posted - 2013.12.15 20:10:00 -
[21] - Quote
News just in: upcoming hotfix will repair bug in which swarms lock on to tanks, instead of sweet FA.
No.
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Saxbrin Shain
Ivory Vanguard
104
|
Posted - 2013.12.15 20:11:00 -
[22] - Quote
BUG CONFIRMED: Swarm Launcher capable of targeting Tanks. Solution: In 1.8, Vehicles will no longer be vulnerable to Infantry-carried weapons.
Edit: Simultaneous discovery with Chunky Munkey. Bug double-confirmed.
IMMORTALS; From the Sands to the Stars
We fight until we die.
Then we fight some more.
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Kane Fyea
Scions of Athra
2398
|
Posted - 2013.12.15 20:11:00 -
[23] - Quote
Harpyja wrote:Soulja Ghostface wrote:CrotchGrab 360 wrote:And how is a new player supposed to take down any tank with only a militia forge gun at his disposal?
He will NOT be able to take it down before he gets killed or the tanks run away or the tank reps.
There's no way that new player is going to be able to charge, shoot and reload enough times.
In Battlefield 3 you press left or right on the d-pad to bring out a rocket launcher. You shoot 3 RPGs at the tank and it's gone
and ANYBODY can do it.
a new player shoudn't as a heavily AV skilled merc does that job for him. ex: KING CHECKMATE or ATIIM much less with a militia weapon.... pfft. Whoever thinks that tanks should be soloable with a single militia weapon is definitely wrong I have proto swarms with prof 4 and three damage mods but why use that when I can use a militia tank that is 3x more effective at destroying vehicles, can actually kill infantry, and costs less then my fit. Really this tank spam is only going to make new players leave so really have fun when this game is dead because as it is I don't see why any new player would want to play this game. (Which is a FPS btw not WoT) |
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2062
|
Posted - 2013.12.15 20:11:00 -
[24] - Quote
Second Cerberus wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Except the swarm launcher range nerf makes it poorly suited to engage tanks, dropships or LAV's. All 3 types of vehicles have more than enough speed to evade a 3rd volley. Not QQ, just fact. Limited range and nerfed damage on the massive maps in DUST means that the only role the swarm serves now is area denial. Why would a player (outside someone helping out their squad) elect to place a weapon in their light slot when they know it will put them at a disadvantage against infantry and serve to only temporarily inconvenience vehicles? Perhaps it has some future use with MTACS or something else, but please stop talking about the proper "role" of swarm launchers. It reminds me of the silly dropship "role" threads after missiles were nerfed and before WP for transport was added. Dropships had no role or source of WP, and were obsoleted by the uplink spam and LAV's. It's the same with swarms now.
Lets rephrase that.
I don't like how a light weapon makes them run away (But kills LAVS and dropships) and how a heavy weapon kills them (All Of Them)
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
|
Logi Bro
Greatness Achieved Through Training EoN.
2468
|
Posted - 2013.12.15 20:13:00 -
[25] - Quote
Soulja Ghostface wrote:Soulja Ghostface wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Bingo We have a winner. People think they can pull out an anti armor suit to kill a hardend gunlogi. and that is why there is so much QQ in 1.7 EDIT: They also QQ because they cant SOLO a hardened tank with their LIGHT weapon
With logic like that light weapons shouldn't be able to hurt heavies and sidearms should only hurt scouts. Derp.
No, I am not CCP Logibro.
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2062
|
Posted - 2013.12.15 20:15:00 -
[26] - Quote
But i do think a militia forge gun should pop a soma and sica
JUST SAYIN
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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Kane Fyea
Scions of Athra
2398
|
Posted - 2013.12.15 20:18:00 -
[27] - Quote
Soulja Ghostface wrote:Second Cerberus wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Except the swarm launcher range nerf makes it poorly suited to engage tanks, dropships or LAV's. All 3 types of vehicles have more than enough speed to evade a 3rd volley. Not QQ, just fact. Limited range and nerfed damage on the massive maps in DUST means that the only role the swarm serves now is area denial. Why would a player (outside someone helping out their squad) elect to place a weapon in their light slot when they know it will put them at a disadvantage against infantry and serve to only temporarily inconvenience vehicles? Perhaps it has some future use with MTACS or something else, but please stop talking about the proper "role" of swarm launchers. It reminds me of the silly dropship "role" threads after missiles were nerfed and before WP for transport was added. Dropships had no role or source of WP, and were obsoleted by the uplink spam and LAV's. It's the same with swarms now. Lets rephrase that. I don't like how a light weapon makes them run away (But kills LAVS and dropships) and how a heavy weapon kills them (All Of Them) How can swarms be effective at killing LAVs and Dropships when the travel speed is so slow. Why would the weapon with the 2nd slowest projectile speed of AV weapons be used to destroy the two fastest vehicles in the game. |
Toby Flenderson
research lab
147
|
Posted - 2013.12.15 20:20:00 -
[28] - Quote
Benjamin Ciscko wrote:CrotchGrab 360 wrote:so tanks are meant to be able to rep through swarms? 1 swarmer I would say yes 2 swarmer's and you are breaking through is rep but not by much 3 swarmer's you have a chance of killing him 4+ swarmer's he has to be extremely skilled and extremely lucky to avoid death.
Hahaha this is ridiculous. You shouldn't need 4 people to maybe kill 1 person. That's one quarter of the team sacrificing their primary and left arguably defenseless against most infantry. Are you even considering the frequent possibility of multiple tanks? Just how many dedicated SLs would your ideal build of Dust 514 require to take down 2 tanks? |
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2062
|
Posted - 2013.12.15 20:22:00 -
[29] - Quote
once again we forget that that 1. swarms are invisible (proto) 2. they go around walls 3. in open field they cannot outrun swarms 4. this encourages tactial play as you must get close enough with the swarms 5. forge guns cannot do 1. and 2.
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
|
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2062
|
Posted - 2013.12.15 20:23:00 -
[30] - Quote
Toby Flenderson wrote:Benjamin Ciscko wrote:CrotchGrab 360 wrote:so tanks are meant to be able to rep through swarms? 1 swarmer I would say yes 2 swarmer's and you are breaking through is rep but not by much 3 swarmer's you have a chance of killing him 4+ swarmer's he has to be extremely skilled and extremely lucky to avoid death. Hahaha this is ridiculous. You shouldn't need 4 people to maybe kill 1 person. That's one quarter of the team sacrificing their primary and left arguably defenseless against most infantry. Are you even considering the frequent possibility of multiple tanks? Just how many dedicated SLs would your ideal build of Dust 514 require to take down 2 tanks?
this is why forge guns are the only TRUE answer to tanks
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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Kane Fyea
Scions of Athra
2398
|
Posted - 2013.12.15 20:27:00 -
[31] - Quote
Snip |
Kane Fyea
Scions of Athra
2398
|
Posted - 2013.12.15 20:28:00 -
[32] - Quote
Soulja Ghostface wrote:once again we forget that that 1. swarms are invisible (proto) 2. they go around walls 3. in open field they cannot outrun swarms 4. this encourages tactial play as you must get close enough with the swarms 5. forge guns cannot do 1. and 2. 1. You do know that this is a bug right? 2. They appear that way on your screen but on mine they don't go around walls 3. Yea but then your dead almost instantly vs tanks in open fields 4. This isn't encouraged enough with me being killed in less half a second already and having shitty anti infantry abilities
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2062
|
Posted - 2013.12.15 20:34:00 -
[33] - Quote
Kane Fyea wrote:Soulja Ghostface wrote:once again we forget that that 1. swarms are invisible (proto) 2. they go around walls 3. in open field they cannot outrun swarms 4. this encourages tactial play as you must get close enough with the swarms 5. forge guns cannot do 1. and 2. 1. You do know that this is a bug right? 2. They appear that way on your screen but on mine they don't go around walls 3. Yea but then your dead almost instantly vs tanks in open fields 4. This isn't encouraged enough with me being killed in less half a second already and having shi tty anti infantry abilities
Bingo! Again
anyone who runs to a tank to AV him is a fool
You must use and abuse those sniping towers
As you forge a tank he dies or retreats.
If you wannabe a d1ck lord. Forge snipe him while he's reatreating.
Cruel but effective and why there is no point in swarming a tank. (Unless you get swarms of swarm launchers and swarm that tank)
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2062
|
Posted - 2013.12.15 20:38:00 -
[34] - Quote
Don't line up 1 by 1 to take him on at a time like in the Kung-Fu movies
point the forge at the tanks @$$ and pew pew
(only guranteed success if the tanks hardners are cooldown) *the point of 1.7*
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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Reign Omega
BurgezzE.T.F Public Disorder.
63
|
Posted - 2013.12.15 20:42:00 -
[35] - Quote
I have been getting a significant # of Vehicle kills by setting traps on the larger maps, it's not super efficient and I usually die several times in the process but eh..
See a tank? Set some mines down...usually further down the road he is/will be travelling on. (Vehicle hot routes.)
Get behind said tank with Flux/AV and decent swarms. (Can be subbed for a duo/trio of basic swarms.)
Punch tank in his giant buttcrack a few times forcing him to flee for reps.
Receive +150, +50...etc etc as he drives over mines.
Tank killing is by no means a simple process anymore, that being said I have lost several of MY own tanks from being careless or overestimating my strength in a given situation. I have maxed out armor tanks and Large Turrets, working on Shields next.... |
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2065
|
Posted - 2013.12.15 20:48:00 -
[36] - Quote
^1 way Non heavies kill tanks.^ berries too lazy to do that.
Then get on top of a building and forge snipe
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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Reign Omega
BurgezzE.T.F Public Disorder.
64
|
Posted - 2013.12.15 20:55:00 -
[37] - Quote
I think people are forgetting to scale these encounters, as you used to be able to pull out militia swarms with mods and take on the world. Yes...you WILL have to scale your skill to match the encounter. You will have to put points into AV to be effective. Militia crapola and STD gear will only just tickle a tank with proto mods. Based on the current schematics, the only thing that will be increased with prototype tanks will be Slot # and PG/CPU. MLT and STD tanks are essentially the same bearing in mind those 2 things. If you want to do damage, you have to spend SP it's that simple. Swarmers, even FG will just have to level up, build better fits, or work in groups.
That being said, there should be a limit to how many tanks are fielded per match, it can be overwhelming for a team with no AV or an AVer with no team to tackle 6 tanks in a match lol. |
Toby Flenderson
research lab
148
|
Posted - 2013.12.15 20:55:00 -
[38] - Quote
Soulja Ghostface wrote:Toby Flenderson wrote:Benjamin Ciscko wrote:CrotchGrab 360 wrote:so tanks are meant to be able to rep through swarms? 1 swarmer I would say yes 2 swarmer's and you are breaking through is rep but not by much 3 swarmer's you have a chance of killing him 4+ swarmer's he has to be extremely skilled and extremely lucky to avoid death. Hahaha this is ridiculous. You shouldn't need 4 people to maybe kill 1 person. That's one quarter of the team sacrificing their primary and left arguably defenseless against most infantry. Are you even considering the frequent possibility of multiple tanks? Just how many dedicated SLs would your ideal build of Dust 514 require to take down 2 tanks? this is why forge guns are the only TRUE answer to tanks
If there is any purpose for the SL it would be to take out vehicles. It literally cannot do anything else. I'm OK with it not being able to take out a tank in one clip but they are worthless as of now. If I strategically cut off an escape route and my squad mate running a (literally) max damage forge suit and he wounds the tank and scares it over to me, my 3 volleys should be able to finish him with a proto SL prof 3 and 3 complex damage mods. The fact that it can rep through it and just zoom away is ridiculous. If the only counter to a tank is to be a forge gun then someone with max proficiency, damage mods, and possibly the most skill with the weapon that I have ever seen should be able to beat a tank with the help of another SL tactically placed.
I'd be ok knowing that if I managed to get to prof 5 and continue to stack my damage mods on the SL, then I could weaken a tank enough for someone else to finish it off. I don't need to be the hero as long as another person proficient in an AV weapon could finish what I started. But it should not take more than that. |
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2066
|
Posted - 2013.12.15 21:03:00 -
[39] - Quote
Swarms do have a purpose.
A slightly weaker alternative to the true AV class (fatboys)
EDIT: They Still kill LAVS and dropships (if you play smart then you kill dropships) whats the problem
EDIT2: You can still finish a TANK off with SWARMS if hardeners are off
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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Django Quik
Dust2Dust.
1920
|
Posted - 2013.12.15 21:11:00 -
[40] - Quote
Well, swarms can't outrun LAVs or reach dropships, so what are they meant for? Who would run a primary weapon that is only capable of annoying and will never get a kill?
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
555
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Posted - 2013.12.15 21:18:00 -
[41] - Quote
Soulja Ghostface wrote:Swarms do have a purpose.
A slightly weaker alternative to the true AV class (fatboys)
EDIT: They Still kill LAVS and dropships (if you play smart then you kill dropships) whats the problem
EDIT2: You can still finish a TANK off with SWARMS if hardeners are off
Only bad dropship flyers get killed by Swarms now. Hell only bad dropship flyers were killed by swarms pre 1.7. My Militia LAV outruns swarms easily, they are not for killing LAVs with a 175 range lock.
Only bad tankers are in AV range during cooldown. |
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2067
|
Posted - 2013.12.15 21:21:00 -
[42] - Quote
Django Quik wrote:Well, swarms can't outrun LAVs or reach dropships, so what are they meant for? Who would run a primary weapon that is only capable of annoying and will never get a kill?
Looksie at this real quik
Why do you think the coverboy of dust is holding an assault rifle in his picture. (the caldari medium frame) why is the fatboy holding a forge gun
the heavie is meant for doing the highest amount of damage to ANY vehicle
The medium suit was intended for people who felt comfortable in normal FPS
However those medium frames got shredded by a tank 1 too many time the devs took notice and made a swarm launcher
Since they did not invest in the TRUE AV class... There is a slight penalty even though you swarmers got buffed in 1.4 (Lock On Times)
The heavy is the games original and best AV class and it will always be
ADAPT OR DIE
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
|
Reign Omega
BurgezzE.T.F Public Disorder.
66
|
Posted - 2013.12.15 21:22:00 -
[43] - Quote
Or you could all hop on the new FOTM Jihad Jeeps......funny how a tank has to be nervous when he hears LAVs nearby. Like an Elephant and a mouse.. |
Toby Flenderson
research lab
148
|
Posted - 2013.12.15 21:25:00 -
[44] - Quote
Soulja Ghostface wrote:Swarms do have a purpose.
A slightly weaker alternative to the true AV class (fatboys)
EDIT: They Still kill LAVS and dropships (if you play smart then you kill dropships) whats the problem
EDIT2: You can still finish a TANK off with SWARMS if hardeners are off
They kill stupid dropships that fly close enough to be locked onto some of the times and only kill vehicles that are two stupid to just start driving away. If it's going to do so little against vehicles it shouldn't be a primary weapon. Or it should be able to kill infantry like the PLC.
If a tank has less than a quarter of it's armor left and I hit all 3 volleys then it should go down hardeners or not. Tanks hear swarms and activate hardeners. There shouldn't be a two keystroke counter to an entire fit cued by a sound. |
Toby Flenderson
research lab
148
|
Posted - 2013.12.15 21:26:00 -
[45] - Quote
Reign Omega wrote:Or you could all hop on the new FOTM Jihad Jeeps......funny how a tank has to be nervous when he hears LAVs nearby. Like an Elephant and a mouse..
I would do that but sadly I play FW mostly and heard too much about people getting kicked for TK or friendly damage from this tactic. It does sound hilarious and a little intentional on CCP's side of things haha. |
Django Quik
Dust2Dust.
1920
|
Posted - 2013.12.15 21:27:00 -
[46] - Quote
Soulja Ghostface wrote:Django Quik wrote:Well, swarms can't outrun LAVs or reach dropships, so what are they meant for? Who would run a primary weapon that is only capable of annoying and will never get a kill? Looksie at this real quikWhy do you think the coverboy of dust is holding an assault rifle in his picture. (the caldari medium frame) why is the fatboy holding a forge gunthe heavie is meant for doing the highest amount of damage to ANY vehicle The medium suit was intended for people who felt comfortable in normal FPSHowever those medium frames got shredded by a tank 1 too many time the devs took notice and made a swarm launcherSince they did not invest in the TRUE AV class... There is a slight penaltyeven though you swarmers got buffed in 1.4 (Lock On Times) The heavy is the games original and best AV class and it will always beADAPT OR DIE This does not answer my question. And no one gets to decide what the true classes of this game are except CCP and they've never said those guys in that pic are the only true classes.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
calisk galern
BurgezzE.T.F Public Disorder.
1534
|
Posted - 2013.12.15 21:29:00 -
[47] - Quote
hmmmso light weapons shouldn't be able to kill heavies.
I guess heavy suits need 17000hp and let's buff the hmg to deal 4500 damage a second, seems fine and follows the same line of thinking here. |
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2069
|
Posted - 2013.12.15 21:33:00 -
[48] - Quote
DJANGO QUIK
Look at this
your attempt at trolling failed
Quote:And no one gets to decide what the true classes of this game are except CCP and they've never said those guys in that pic are the only true classes.
notice how they recomended heavy and forge gun for AV, not swarmers.
GET YOUR **** TOGETHER and stop trying to prove me wrong, your looking mighty stupid
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
|
Heavy Salvo
Fatal Absolution
142
|
Posted - 2013.12.15 21:36:00 -
[49] - Quote
Feel like this whole thing has gone off the rails uhm...soooo for those of you who have never paid attention to damage types you do realize that swarms are considered explosive and when you apply how explosive damage works against dropsuit shielding and apply that to tanks you come out with reduced damage on the part of the gunnlogi, meaning that using a Swarms VS Gunnlogi argument to push for a buff for swarm launchers is completely and utterly pointless.
A salute, to all the toy soldiers left to melt in the sun by those who would only dream of conquest.
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Pvt Numnutz
Black Phoenix Mercenaries
432
|
Posted - 2013.12.15 21:38:00 -
[50] - Quote
Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Oh yeah, wow its amazing how much sense this made. |
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2072
|
Posted - 2013.12.15 21:39:00 -
[51] - Quote
Footage of Forge gun dominance
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
|
Toby Flenderson
research lab
149
|
Posted - 2013.12.15 21:44:00 -
[52] - Quote
Django Quik wrote:Soulja Ghostface wrote:Django Quik wrote:Well, swarms can't outrun LAVs or reach dropships, so what are they meant for? Who would run a primary weapon that is only capable of annoying and will never get a kill? Looksie at this real quikWhy do you think the coverboy of dust is holding an assault rifle in his picture. (the caldari medium frame) why is the fatboy holding a forge gunthe heavie is meant for doing the highest amount of damage to ANY vehicle The medium suit was intended for people who felt comfortable in normal FPSHowever those medium frames got shredded by a tank 1 too many time the devs took notice and made a swarm launcherSince they did not invest in the TRUE AV class... There is a slight penaltyeven though you swarmers got buffed in 1.4 (Lock On Times) The heavy is the games original and best AV class and it will always beADAPT OR DIE This does not answer my question. And no one gets to decide what the true classes of this game are except CCP and they've never said those guys in that pic are the only true classes.
^^^This.
Apparently scouts are the true sniper classes too. Probably why everyone who wants to snipe goes straight to their gallente scout suitGĒŖ This guy basically just said "I found a picture of a heavy with a forge gun, therefore SLs should not be good". It's a picture. The logi doesn't have equipment, therefore he should not use equipment. Goodbye logis, your role has been proven to be nonexistent on the basis of a picture. |
Vell0cet
SVER True Blood Public Disorder.
714
|
Posted - 2013.12.15 21:45:00 -
[53] - Quote
Let's just assume the OP's premise is correct for the moment and swarms are working as intended.
OP: would you ever want to dump massive amounts of SP into them? Would you want a dedicated swarmed specialist in your squad over other options? Would you bring a dedicated swarm specialist into your PC match, or take someone else? Would you reccomend swarms as a good specialty to a new player? I really don't see how anyone could answer yes to any of these questions. Given that, I really don't see how swarms can be working as intended.
Quick/Dirty Test Range Idea
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KING CHECKMATE
Scions of Athra
3206
|
Posted - 2013.12.15 21:46:00 -
[54] - Quote
Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Ok.So overall. Tanks only have 2 counters. Forge guns and other Tanks?
HEH,no wonder...
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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Django Quik
Dust2Dust.
1920
|
Posted - 2013.12.15 21:54:00 -
[55] - Quote
Soulja Ghostface wrote:DJANGO QUIKLook at thisyour attempt at trolling failed Quote:And no one gets to decide what the true classes of this game are except CCP and they've never said those guys in that pic are the only true classes. notice how they recomended heavy and forge gun for AV, not swarmers. GET YOUR **** TOGETHER and stop trying to prove me wrong, your looking mighty stupid What is your point? That a picture exists so defines everything that exists in the game?
You still haven't answered what the point of swarms is since they can't kill anything.
I don't dispute that forges are the best AV weapon but that doesn't mean that the one of the only true AV only weapons should be entirely useless at AV. CCP may recommend whatever they want but the fact is swarms were created for something and currently are capable of pretty much nothing.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2073
|
Posted - 2013.12.15 21:54:00 -
[56] - Quote
KING CHECKMATE wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Ok.So overall. Tanks only have 2 counters. Forge guns and other Tanks?
HEH,no wonder...
theres moar.
proximity mines are good enough i had to put an alarm system to survive. plasma cannons usually finish me if i just got out of tank or AV fight assault dropships hover above a tank and rain missles while he cant shoot you Even swarms can kill a WOUNDED tank so... yeah bud tanks have more than 2 counters
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
|
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2073
|
Posted - 2013.12.15 21:56:00 -
[57] - Quote
Django Quik wrote:Soulja Ghostface wrote:DJANGO QUIKLook at thisyour attempt at trolling failed Quote:And no one gets to decide what the true classes of this game are except CCP and they've never said those guys in that pic are the only true classes. notice how they recomended heavy and forge gun for AV, not swarmers. GET YOUR **** TOGETHER and stop trying to prove me wrong, your looking mighty stupid What is your point? That a picture exists so defines everything that exists in the game? You still haven't answered what the point of swarms is since they can't kill anything. I don't dispute that forges are the best AV weapon but that doesn't mean that the one of the only true AV only weapons should be entirely useless at AV. CCP may recommend whatever they want but the fact is swarms were created for something and currently are capable of pretty much nothing.
Quote:a light weapon makes them run away (But kills LAVS and dropships)
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
|
TheWee BabySeamus
Dem Durrty Boyz Renegade Alliance
59
|
Posted - 2013.12.15 21:58:00 -
[58] - Quote
Soulja Ghostface wrote:A nonbiased opinion from a person who has proto forge and used to have maxed out tanks
They were meant for the people who wanted to have some form of AV Without skilling into another dropsuit
Heavy suits and forge guns are the answer to tanks CCP intended to do. soontm.
If you want to kill a tank. use the fatboy suit and his oversized vacuum cleaner.
Swarm launchers were meant to be a less effective alternative because mostly everybody had medium suits.
And As you know medium suits were intended for rifle 514 not AV 514
tl;dr: May the forge be with you
False, with the new increase in charge up time and the ridiculous speed of tanks right now forge guns (even proto) do not destroy tanks. They take a hit or two and then speed off into the sunset. You need a combined effort of AV players or just a dumb ass tanker to rush you with no hardeners or fuel injector.
Wee Baby Seamus-------------->DDB Director & #1 Sex chat operator
|
Kane Fyea
Scions of Athra
2403
|
Posted - 2013.12.15 21:59:00 -
[59] - Quote
Soulja Ghostface wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Ok.So overall. Tanks only have 2 counters. Forge guns and other Tanks?
HEH,no wonder... theres moar. proximity mines are good enough i had to put an alarm system to survive. plasma cannons usually finish me if i just got out of tank or AV fight assault dropships hover above a tank and rain missles while he cant shoot you Even swarms can kill a WOUNDED tank so... yeah bud tanks have more than 2 counters Proxy mines are shitty lol. If you die to proxy mines in a tank then you're the biggest noob of dust. Seriously in my soma I ran over at least 5 and didn't die. If you die to plasma cannons in a tank, even in a shield tank, then you officially are the biggest noob I've ever seen. Also dropships? Get a railgun and shoot those guys out of the sky. (Which is easy when the dropships hardeners are down) |
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2075
|
Posted - 2013.12.15 21:59:00 -
[60] - Quote
Is someone QQing
Just trying to stop the flood of TANKS ARE OP THREADS
EDIT: this post was targeted at the weebaby semus
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
|
|
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2075
|
Posted - 2013.12.15 22:03:00 -
[61] - Quote
Kane Fyeah.
Have you ever heard of jihad jeeps
plama cannons FINISH ME OFF NOT KILL ME
Quote:Also dropships? Get a railgun and shoot those guys out of the sky.
Tanks cannot shoot on a 180 degree angle. (means assault dropships with a missle turret can get them)
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
|
Bojo The Mighty
Zanzibar Concept
2382
|
Posted - 2013.12.15 22:03:00 -
[62] - Quote
This person is right yall
Yesterday, we took out Tanks with 3 forges, 2 of which were MLT and essentially ended the tank spam of that match. However I disagree on what the OP says about Swarms/Light Weapon AV.
The purpose of Light Weapon AV is to deal with light vehicles, or assist a forge in dealing with HAV. The Forge is cumbersome and the heavy itself is not very well off in dealing with LAVs. Forge Gun vs. LAV, LAV wins because of how small and agile they are unless it's a terrible driver...
I Buy Officer Weapons, from 200K to 500K a pop, contact me for arrangements
Gallente + Amarr: Do it
|
Seymor Krelborn
DUST University Ivy League
1534
|
Posted - 2013.12.15 22:05:00 -
[63] - Quote
Soulja Ghostface wrote:A nonbiased opinion from a person who has proto forge and used to have maxed out tanks
They were meant for the people who wanted to have some form of AV Without skilling into another dropsuit
Heavy suits and forge guns are the answer to tanks CCP intended to do. soontm.
If you want to kill a tank. use the fatboy suit and his oversized vacuum cleaner.
Swarm launchers were meant to be a less effective alternative because mostly everybody had medium suits.
And As you know medium suits were intended for rifle 514 not AV 514
tl;dr: May the forge be with you
how the hell do you know what anything is INTENDED for in dust?
ccp isn't even sure...
tell me something, in real life if I put 1 grenade down the turret of a tank, what happens?
exacltly, no more tank.... so why cant we have av that kills tanks?
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Django Quik
Dust2Dust.
1920
|
Posted - 2013.12.15 22:05:00 -
[64] - Quote
Soulja Ghostface wrote:a light weapon makes them run away (But kills LAVS and dropships)
Which would be fine except for the fact that LAVs will out tank the first volley and out run the second and a dropship will just fly at 176m and you'll never lock onto them. So, yet again, if swarms aren't allowed to kill tanks, what are they meant for? Because they certainly aren't doing it.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2075
|
Posted - 2013.12.15 22:07:00 -
[65] - Quote
Seymor Krelborn wrote:Soulja Ghostface wrote:A nonbiased opinion from a person who has proto forge and used to have maxed out tanks
They were meant for the people who wanted to have some form of AV Without skilling into another dropsuit
Heavy suits and forge guns are the answer to tanks CCP intended to do. soontm.
If you want to kill a tank. use the fatboy suit and his oversized vacuum cleaner.
Swarm launchers were meant to be a less effective alternative because mostly everybody had medium suits.
And As you know medium suits were intended for rifle 514 not AV 514
tl;dr: May the forge be with you how the hell do you know what anything is INTENDED for in dust? ccp isn't even sure... tell me something, in real life if I put 1 grenade down the turret of a tank, what happens? exacltly, no more tank.... so why cant we have av that kills tanks?
FACEPALM
have you even read anything besides the OP
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
|
Seymor Krelborn
DUST University Ivy League
1536
|
Posted - 2013.12.15 22:09:00 -
[66] - Quote
Soulja Ghostface wrote:Seymor Krelborn wrote:Soulja Ghostface wrote:A nonbiased opinion from a person who has proto forge and used to have maxed out tanks
They were meant for the people who wanted to have some form of AV Without skilling into another dropsuit
Heavy suits and forge guns are the answer to tanks CCP intended to do. soontm.
If you want to kill a tank. use the fatboy suit and his oversized vacuum cleaner.
Swarm launchers were meant to be a less effective alternative because mostly everybody had medium suits.
And As you know medium suits were intended for rifle 514 not AV 514
tl;dr: May the forge be with you how the hell do you know what anything is INTENDED for in dust? ccp isn't even sure... tell me something, in real life if I put 1 grenade down the turret of a tank, what happens? exacltly, no more tank.... so why cant we have av that kills tanks? FACEPALMhave you even read anything besides the OP
nope....didn't even read that... just the title....
still not gonna read it....
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2076
|
Posted - 2013.12.15 22:11:00 -
[67] - Quote
if you read just the title.
if you had a brain (those dam implants)
you would know that im\'m reffering to swarmlaunchers not ALL AV
If you just read the title as you said.
Quote:nope....didn't even read that... just the title....Lol
still not gonna read it....
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
|
Atiim
Living Like Larry Schwag
2108
|
Posted - 2013.12.15 22:11:00 -
[68] - Quote
OH HELL NO
DUST 514 just went full COD.
Never go full COD.
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Kane Fyea
Scions of Athra
2403
|
Posted - 2013.12.15 22:12:00 -
[69] - Quote
Soulja Ghostface wrote:Kane Fyeah. Have you ever heard of jihad jeeps plama cannons FINISH ME OFF NOT KILL MEQuote:Also dropships? Get a railgun and shoot those guys out of the sky. Tanks cannot shoot on a 180 degree angle. (means assault dropships with a missle turret can get them) So you think slapping 6 remote explosives (Those aren't proxy mines btw) on the front of your lav and ramming a tank is a valid tactic? That's easymode man. Well I guess I'll start ramming lavs with remote explosives strapped on (Still cheaper, easier to do, and more effective then my proto swarms) |
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
405
|
Posted - 2013.12.15 22:14:00 -
[70] - Quote
maybe your right
I guess light rpgs in real life aren't suppose to kill heavy armor in real like
Dedicated Shotgun Scout
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KING CHECKMATE
Scions of Athra
3207
|
Posted - 2013.12.15 22:14:00 -
[71] - Quote
Soulja Ghostface wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Ok.So overall. Tanks only have 2 counters. Forge guns and other Tanks?
HEH,no wonder... theres moar. proximity mines are good enough i had to put an alarm system to survive. plasma cannons usually finish me if i just got out of tank or AV fight assault dropships hover above a tank and rain missles while he cant shoot you Even swarms can kill a WOUNDED tank so... yeah bud tanks have more than 2 counters
Proximity mines are a Joke both in damage and effectivness. In a game where MOST maps are open maps , GUESSING where the tanker will pass through while he is weak is just luck. Plasma cannons, by your logic is : '' light weapon it is meant for taking out light vehicles LAV's '' QUOTE:''Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's '' ''assault dropships hover above a tank and rain missles while he cant shoot you'' TRUE! my mistake then, thee are 2 counters to tanks Forge guns or Vehicles.
No tanks have stuff that annoys them. they only have 2 REAL counters.Vehicles and FG. Is like saying that an SMG can kill me if im wounded at 45+mts then its a long ranged counter. Having the CHANCE to kill me does not make it a real counter.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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Tectonic Fusion
731
|
Posted - 2013.12.15 22:15:00 -
[72] - Quote
Parson Atreides wrote:This just in! CCP confirms no light weapon should ever kill anyone or anything ever because there's a weapon on the market that does more damage! More to come...
Breaking news! Sidearms to shoot cotton candy in 1.8! Hints of new anit-stick dropsuits to combat new sugary threat!! Considering the Scrambler Pistol hits harder than the AR, I guess all weapons will suck...
Solo Player
Squad status: Locked
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2076
|
Posted - 2013.12.15 22:15:00 -
[73] - Quote
Quote:Still cheaper and more effective then my proto swarms
At killing HAV's yes.
How did this derail so badly We are talking Swarms and forge guns peoplez
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
|
Kane Fyea
Scions of Athra
2406
|
Posted - 2013.12.15 22:20:00 -
[74] - Quote
Soulja Ghostface wrote:Quote:Still cheaper and more effective then my proto swarms At killing HAV's yes. How did this derail so badly We are talking Swarms and forge guns peoplez Well you obviously have no interest in discussing balance so I'll just ignore you. I hope you never become a game designer because you would be horrible at it. |
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2076
|
Posted - 2013.12.15 22:26:00 -
[75] - Quote
nope. just trying to stay on topic . also i hope you woudn't be a game designer as you would spread your focus on numerous trivial issues instead of "THE BIG PIECE OF CAKE"
this is not a QQ balance thread. This is to stop the QQ by informing the community how to kill a tank
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
|
gbghg
L.O.T.I.S. Public Disorder.
4163
|
Posted - 2013.12.15 22:37:00 -
[76] - Quote
dropships can easily be killed by swarms, speaking as a python pilot your damage is terrible and only a thret when mods are down and two of you are shooting at me, but that knockback is horrendous, i've died multiple times because a well placed swarms sends me flying into a building.
also these FOTM militia tankers are among the worst vehicle pilots i've ever seen, seriously i killed a sica with XT-1's (wrong damage type remember) and the idiot didn't activate his mods till the last 10% of his health by which point it was too late. and swarmers have you tried the good old fashioned flux and swarm combo against shield tanks? you know, using the right damage types against each tank
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
|
T8R Raid
BIG BAD W0LVES
82
|
Posted - 2013.12.15 22:38:00 -
[77] - Quote
Been raping tanks with a CBR7. Nuff said. Takes work but far from impossible.
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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KING CHECKMATE
Scions of Athra
3208
|
Posted - 2013.12.15 22:40:00 -
[78] - Quote
Soulja Ghostface wrote:nope. just trying to stay on topic . also i hope you woudn't be a game designer as you would spread your focus on numerous trivial issues instead of "THE BIG PIECE OF CAKE"
this is not a QQ balance thread. This is to stop the QQ by informing the community how to kill a tank
yah basically with another vehicle or a FG. You said all Light weapons are designed for AV ''support'' for those pansies that dont use Heavy suits.
ok. Message clear.
Tanks have only 2 counters. No wonder they are everywhere now...
TANKS NEED NUMBER REDUCED OR COUNTERS INCREASED.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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Kane Fyea
Scions of Athra
2409
|
Posted - 2013.12.15 22:41:00 -
[79] - Quote
gbghg wrote:dropships can easily be killed by swarms, speaking as a python pilot your damage is terrible and only a thret when mods are down and two of you are shooting at me, but that knockback is horrendous, i've died multiple times because a well placed swarms sends me flying into a building.
also these FOTM militia tankers are among the worst vehicle pilots i've ever seen, seriously i killed a sica with XT-1's (wrong damage type remember) and the idiot didn't activate his mods till the last 10% of his health by which point it was too late. and swarmers have you tried the good old fashioned flux and swarm combo against shield tanks? you know, using the right damage types against each tank Of course I use fluxes against shield tanks. I can kill them but why do it when I'm risking 160k isk every time I spawn when I can just get a militia tank that is more effective and cheaper with 0 sp cost. |
Kane Fyea
Scions of Athra
2409
|
Posted - 2013.12.15 22:42:00 -
[80] - Quote
Soulja Ghostface wrote:nope. just trying to stay on topic . also i hope you woudn't be a game designer as you would spread your focus on numerous trivial issues instead of "THE BIG PIECE OF CAKE"
this is not a QQ balance thread. This is to stop the QQ by informing the community how to kill a tank How is the tank spam not a big issue? It ruins new player experience (You know the people that help games grow) and the fun of infantry and AV (Which is at least 75% of the players in the game). |
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Atiim
Living Like Larry Schwag
2110
|
Posted - 2013.12.15 22:43:00 -
[81] - Quote
Why? The Forge Gunner spent no more ISK or SP than me.
Because more people use medium frames?
Okay. How about I have a weapon for scouts only that can OHK any dropsuit from 250m with the same ADS and RPM as a Rail Rifle. It would be fine because most people don't use Scouts right?
Forge Guns and Swarm Launchers already have their advantages and disadvantages over each other. The Swarm Launcher needs to be on par with the Forge Gun because if they aren't on par, then people will use FGs over SLs.
Kill LAVs? Why in the ever loving f**k would I or anyone skill into a weapon and spend 4-5mil SP on it, so I can kill LAVs?
Also, how about we apply this to infantry. Lets make it to where if you want to kill a heavy, you have to use a HEAVY weapon. LIGHT weapons shouldn't be able to kill him.
And since we are applying the whole "bigger should be better" argument, nerf the Plasma Cannon. It also shouldn't be able to take out HEAVY Attack Vehicles because it is a LIGHT weapon.
I skilled into Swarm Launchers to kill vehicles (shocking right?). What I didn't skill into was a support weapon that can be outperformed in every way possible by every possible thing in this entire game.
I know vehicle pilots don't like the idea of being destroyed, but really? The ability to only kill LAVs?
Glad to see pilots finally admitting that they want Swarm Launchers to be non-existent on the battlefield.
Not that it wasn't too obvious already.
DUST 514 just went full COD.
Never go full COD.
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2080
|
Posted - 2013.12.15 22:48:00 -
[82] - Quote
Quote:Why? The Forge Gunner spent no more ISK or SP than me.
Because more people use medium frames?
Because everybody in their mom knows that everybody put sp in medium suits before heavies
most people cant get passed the fact that they will have to spend sp (more than they should have) to get heavies.
so as a habbit CCP catered to the whiners and made swarm launchers.
but they made sure in 1.7 that it didnt grow stronger than it's older brother.
not saying their useless. But leave the big tanks for the big gun
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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Alena Ventrallis
Osmon Surveillance Caldari State
300
|
Posted - 2013.12.15 22:50:00 -
[83] - Quote
Logi Bro wrote:Swarm launchers can literally only shoot at vehicles, but you don't think they were meant to shoot at vehicles is what you are really saying.
Don't tell me that swarms were meant for the other vehicles, because their range is too short to effect dropships, and infantry mobility is too low to be able to get off more than one shot on an LAV before it goes around the corner. How about buffing swarm damage, beyond what it was pre-nerf. Make it able to kill an LAV in one or two swarms.
Now, for balance, since it is a light weapon.
Give medum vehicles (dropships) a 20% natural resistance to them, since they are light weapons vs a medium vehicle
Give Heavy vehicles a 40% resistance to them, since it is a light weapon vs a heavy vehicle.
Thoughts? |
Seymor Krelborn
DUST University Ivy League
1537
|
Posted - 2013.12.15 23:00:00 -
[84] - Quote
Soulja Ghostface wrote:A nonbiased opinion from a person who has proto forge and used to have maxed out tanks
They were meant for the people who wanted to have some form of AV Without skilling into another dropsuit
Heavy suits and forge guns are the answer to tanks CCP intended to do. soontm.
If you want to kill a tank. use the fatboy suit and his oversized vacuum cleaner.
Swarm launchers were meant to be a less effective alternative because mostly everybody had medium suits.
And As you know medium suits were intended for rifle 514 not AV 514
tl;dr: May the forge be with you
ok heres a real question for your thread.... what are swarms supposed to do then? what are their use.
https://forums.dust514.com/default.aspx?g=posts&t=129272&find=unread
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Atiim
Living Like Larry Schwag
2111
|
Posted - 2013.12.15 23:02:00 -
[85] - Quote
Soulja Ghostface wrote:Atiim wrote:Why? The Forge Gunner spent no more ISK or SP than me.
Because more people use medium frames? Atiim wrote: Okay. How about I have a weapon for scouts only that can OHK any dropsuit from 250m with the same ADS and RPM as a Rail Rifle. It would be fine because most people don't use Scouts right?
Because everybody in their mom knows that everybody put sp in medium suits before heavies most people cant get passed the fact that they will have to spend sp (more than they should have) to get heavies. so as a habbit CCP catered to the whiners and made swarm launchers. but they made sure in 1.7 that it didnt grow stronger than it's older brother. not saying their useless. But leave the big tanks for the big gun So an Anti-Vehicle weapon should only be effective against LAVs?
Leave it for the bigger gun? Then give me a respec and nerf Plasma Cannons. They aren't a big gun.
Also, why nitpick? If you can't refute then at least admit that I right.
If I wanted to kill LAVs then I would have continued using my MLT SL.
The fact that more people use Medium Frames than Heavy Frames is irrelevant, as it does not affect the fact that the mechanic at hand is still in it's current condition.
Tell me, why would I use the SL if I can only use them to kill LAVs? You know that nobody wouldn't. Just admit that you want SLs & PLCs removed from the game already. It would save us a lot of time.
DUST 514 just went full COD.
Never go full COD.
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2083
|
Posted - 2013.12.15 23:04:00 -
[86] - Quote
kill LAVS,Dropships,Instalations
Scare Tanks Away.
If they gang up on a tank then depending on the drivers skills kill it or put it in critical condition.
militia and standard Swarms only do good against SH!t fit tanks
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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Alena Ventrallis
Osmon Surveillance Caldari State
300
|
Posted - 2013.12.15 23:07:00 -
[87] - Quote
Atiim wrote:Soulja Ghostface wrote:Atiim wrote:Why? The Forge Gunner spent no more ISK or SP than me.
Because more people use medium frames? Atiim wrote: Okay. How about I have a weapon for scouts only that can OHK any dropsuit from 250m with the same ADS and RPM as a Rail Rifle. It would be fine because most people don't use Scouts right?
Because everybody in their mom knows that everybody put sp in medium suits before heavies most people cant get passed the fact that they will have to spend sp (more than they should have) to get heavies. so as a habbit CCP catered to the whiners and made swarm launchers. but they made sure in 1.7 that it didnt grow stronger than it's older brother. not saying their useless. But leave the big tanks for the big gun So an Anti-Vehicle weapon should only be effective against LAVs? Leave it for the bigger gun? Then give me a respec and nerf Plasma Cannons. They aren't a big gun. Also, why nitpick? If you can't refute then at least admit that I right. If I wanted to kill LAVs then I would have continued using my MLT SL. The fact that more people use Medium Frames than Heavy Frames is irrelevant, as it does not affect the fact that the mechanic at hand is still in it's current condition. Tell me, why would I use the SL if I can only use them to kill LAVs? You know that nobody wouldn't. Just admit that you want SLs & PLCs removed from the game already. It would save us a lot of time. The point is that a swarm launcher is a light weapon. It should be most effective on light vehicles. HAVs aren't heavy if a light weapon can kill them as easily as they do LAVs. A heavy weapon should be the best at taking out heavy vehicles. |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
179
|
Posted - 2013.12.15 23:09:00 -
[88] - Quote
Benjamin Ciscko wrote:CrotchGrab 360 wrote:so tanks are meant to be able to rep through swarms? 1 swarmer I would say yes 2 swarmer's and you are breaking through is rep but not by much 3 swarmer's you have a chance of killing him 4+ swarmer's he has to be extremely skilled and extremely lucky to avoid death. Or he can just throw on a hardener and become invincible, or he can activate a militia Nitrous and instantly get out of range of the swarms.
Closed Beta Vet since July, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
179
|
Posted - 2013.12.15 23:11:00 -
[89] - Quote
Soulja Ghostface wrote:Quote:Why? The Forge Gunner spent no more ISK or SP than me.
Because more people use medium frames? Because everybody in their mom knows that everybody put sp in medium suits before heavies most people cant get passed the fact that they will have to spend sp (more than they should have) to get heavies. so as a habbit CCP catered to the whiners and made swarm launchers. but they made sure in 1.7 that it didnt grow stronger than it's older brother. not saying their useless. But leave the big tanks for the big gun Older brother? Wat? Forge gun was added way after Swarms. How long have you been playing this game, son?
Closed Beta Vet since July, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Thor Odinson42
Molon Labe. Public Disorder.
2387
|
Posted - 2013.12.15 23:14:00 -
[90] - Quote
Soulja Ghostface wrote:But i do think a militia forge gun should pop a soma and sica JUST SAYIN
Lol, so I can have zero SP into a heavy or a FG and kill tanks, but my million plus SP into swarms shouldn't be effective.
Makes perfect sense.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Seymor Krelborn
DUST University Ivy League
1538
|
Posted - 2013.12.15 23:15:00 -
[91] - Quote
Soulja Ghostface wrote:kill LAVS,Dropships,Instalations
Scare Tanks Away.
If they gang up on a tank then depending on the drivers skills kill it or put it in critical condition.
militia and standard Swarms only do good against SH!t fit tanks
ok, but they don't kill LAV's even very well...
scare tanks? yeah because I want to waste the sp to proto swarm to scare a tank.... pffft
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Thor Odinson42
Molon Labe. Public Disorder.
2387
|
Posted - 2013.12.15 23:15:00 -
[92] - Quote
Delanus Turgias wrote:Soulja Ghostface wrote:Quote:Why? The Forge Gunner spent no more ISK or SP than me.
Because more people use medium frames? Because everybody in their mom knows that everybody put sp in medium suits before heavies most people cant get passed the fact that they will have to spend sp (more than they should have) to get heavies. so as a habbit CCP catered to the whiners and made swarm launchers. but they made sure in 1.7 that it didnt grow stronger than it's older brother. not saying their useless. But leave the big tanks for the big gun Older brother? Wat? Forge gun was added way after Swarms. How long have you been playing this game, son?
Yeah but...
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Reign Omega
BurgezzE.T.F Public Disorder.
66
|
Posted - 2013.12.15 23:15:00 -
[93] - Quote
Alena Ventrallis wrote:Logi Bro wrote:Swarm launchers can literally only shoot at vehicles, but you don't think they were meant to shoot at vehicles is what you are really saying.
Don't tell me that swarms were meant for the other vehicles, because their range is too short to effect dropships, and infantry mobility is too low to be able to get off more than one shot on an LAV before it goes around the corner. How about buffing swarm damage, beyond what it was pre-nerf. Make it able to kill an LAV in one or two swarms. Now, for balance, since it is a light weapon. Give medum vehicles (dropships) a 20% natural resistance to them, since they are light weapons vs a medium vehicle Give Heavy vehicles a 40% resistance to them, since it is a light weapon vs a heavy vehicle. Thoughts?
40% resistance? That's a bit much, combined with hardeners on an Armor tank would be 80% while active. Compared to being less effective against shields as a whole, PLUS shield hardeners are 60% you wouldn't even be able to hurt a shield tank...you may actually be healing it mathematically (Jk). There's no reason for a handheld missile launcher to do any less damage to a vehicle. Even though this game is not "real life" it is still modeled after current ground warfare, in which handheld infantry AV is very viable against enemy armor.
Some things that do tip the balance in favor of tanks right now:
Extremely low cost for MLT combined with effectiveness and sheer number available.
Relative cost for STD tanks even with prototype modules is half what is was before, combined with reduced effectiveness of total AV making a wider gap than is feasible.
In short, with the current V vs AV model, CCP has strengthened Vehicles across the board to make them more viable against infantry AV, while reducing the effectiveness of infantry AV causing an imbalance in gameplay. Pro Tankers vs Not so pro AVers is a win every time, and not so Pro Tankers vs Pro Avers is 60/40 based on too many factors. If anything they could have buffed tanks and left AV as it were to keep it a bit more feasible. |
Toby Flenderson
research lab
150
|
Posted - 2013.12.15 23:19:00 -
[94] - Quote
Soulja Ghostface wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Ok.So overall. Tanks only have 2 counters. Forge guns and other Tanks?
HEH,no wonder... theres moar. proximity mines are good enough i had to put an alarm system to survive. plasma cannons usually finish me if i just got out of tank or AV fight assault dropships hover above a tank and rain missles while he cant shoot you Even swarms can kill a WOUNDED tank so... yeah bud tanks have more than 2 counters
Proximity mines are not good enough to kill tanks. They're about as effective as swarms in the sense that to be "tactically used" one would need to find the tank in a stationary position and somehow manage to make it to the escape route before the tank decides to move/kills them/teleports to the end of the map. The effectiveness of proxies is dependent primarily on luck even if you know the hot spots. Even if a tank runs over them it's not likely to take any more damage than if it were to be hit by a few swarms which it can easily rep through or if all else fails, just fly away to come back later.
PLC are worthless against armor but good to shields. Unfortunately the only thing they have going for them is a one chance hit. I'd say I'm a pretty decent PLC user and I've only managed to hit a shield tank more than one time in an engagement once since 1.7 due to their speed. Usually when I do, I watch the boosters regenerate the shield instantly and it's like nothing even happened while I am reloading/watching the tank flee. Being able to inflict maybe 1/4 or 1/3 of the total damage needed to take out a tank from very close range does not qualify this to be a counter if the damage can be erased quicker than the person can reload the weapon especially if a retreating tank is virtually impossible to hit in most cases.
Tanks can travel faster than dropships. I have yet to see a dropship take out a tank in 1.7 even though I've seen plenty of assault dropships and plenty of tanks on opposing teams. I'm willing to take your word for it on this point however since I am not as familiar with dropship capabilities, so go ahead and add "assault dropship" to the list of tank counters.
Anything can kill a wonded anything. I've killed a tank with a MD/shotgun/locus grenade/flaylock pistol but this doesn't mean they are counters to the tank. Considering SLs can only do damage to vehicles they should be able to do more than just finish off wounded tanks running for their lives form FGs.
The list then seems to be FGs and assault dropships IMO. |
Benjamin Ciscko
The Generals General Tso's Alliance
383
|
Posted - 2013.12.15 23:22:00 -
[95] - Quote
Second Cerberus wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Except the swarm launcher range nerf makes it poorly suited to engage tanks, dropships or LAV's. All 3 types of vehicles have more than enough speed to evade a 3rd volley. Not QQ, just fact. Limited range and nerfed damage on the massive maps in DUST means that the only role the swarm serves now is area denial. Why would a player (outside someone helping out their squad) elect to place a weapon in their light slot when they know it will put them at a disadvantage against infantry and serve to only temporarily inconvenience vehicles? Perhaps it has some future use with MTACS or something else, but please stop talking about the proper "role" of swarm launchers. It reminds me of the silly dropship "role" threads after missiles were nerfed and before WP for transport was added. Dropships had no role or source of WP, and were obsoleted by the uplink spam and LAV's. It's the same with swarms now. Perhaps you could increase the damage by 55 as a base and against light the missile does another 55 (1.6 swarm damage vs. LAV) and will lose 55 damage against HAV's (current damage)
Tanker/Logi
Tanks almost fixed.
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Atiim
Living Like Larry Schwag
2113
|
Posted - 2013.12.15 23:23:00 -
[96] - Quote
Alena Ventrallis wrote: The point is that a swarm launcher is a light weapon. It should be most effective on light vehicles. HAVs aren't heavy if a light weapon can kill them as easily as they do LAVs. A heavy weapon should be the best at taking out heavy vehicles.
Lets use this logic.
The point is that a shotgun is a light weapon. It should be most effective on light/medium frames. Heavies aren't heavy if a shotgun can kill them as easily as they light/medium frames. A heavy weapon should be the best at taking out heavies.
Sounds idioticdoesn't it Anyways, no. If Forge Guns are better than Swarm Launchers then everyone is going to flock to Forge Guns.
Also, I challenge anyone to answer this. Why would I use a Swarm Launcher when I can only kill LAVs?
Why would I waste 4-6 million SP on a weapon that is only good against LAVs?
Why would I use a Swarm Launcher when Forge Guns are 100% better at everything in comparison?
What reason would I have to use a Swarm Launcher?
ALSO, IF ONLY HEAVY WEAPONS SHOULD TAKE OUT HEAVY VEHICLES, THEN NERF THE PLASMA CANNON. AS BY THESE STANDARDS IT WOULD MAKE NO SENSE FOR THE PLASMA CANNON TO BE THE STRONGEST AV WEAPON IN THE GAME.
DUST 514 just went full COD.
Never go full COD.
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Seymor Krelborn
DUST University Ivy League
1540
|
Posted - 2013.12.15 23:26:00 -
[97] - Quote
Atiim wrote:Alena Ventrallis wrote: The point is that a swarm launcher is a light weapon. It should be most effective on light vehicles. HAVs aren't heavy if a light weapon can kill them as easily as they do LAVs. A heavy weapon should be the best at taking out heavy vehicles.
Lets use this logic. The point is that a shotgun is a light weapon. It should be most effective on light/medium frames. Heavies aren't heavy if a shotgun can kill them as easily as they light/medium frames. A heavy weapon should be the best at taking out heavies. Sounds idioticdoesn't it Anyways, no. If Forge Guns are better than Swarm Launchers then everyone is going to flock to Forge Guns. Also, I challenge anyone to answer this. Why would I use a Swarm Launcher when I can only kill LAVs? Why would I waste 4-6 million SP on a weapon that is only good against LAVs? Why would I use a Swarm Launcher when Forge Guns are 100% better at everything in comparison? What reason would I have to use a Swarm Launcher? ALSO, IF ONLY HEAVY WEAPONS SHOULD TAKE OUT HEAVY VEHICLES, THEN NERF THE PLASMA CANNON. AS BY THESE STANDARDS IT WOULD MAKE NO SENSE FOR THE PLASMA CANNON TO BE THE STRONGEST AV WEAPON IN THE GAME.
your logic is OP.... ccp please, do your job and nerf it before the QQ!
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Benjamin Ciscko
The Generals General Tso's Alliance
383
|
Posted - 2013.12.15 23:28:00 -
[98] - Quote
Logi Bro wrote:Soulja Ghostface wrote:Soulja Ghostface wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Bingo We have a winner. People think they can pull out an anti armor suit to kill a hardend gunlogi. and that is why there is so much QQ in 1.7 EDIT: They also QQ because they cant SOLO a hardened tank with their LIGHT weapon With logic like that light weapons shouldn't be able to hurt heavies and sidearms should only hurt scouts. Derp. With that logic light weapons should not be as good as killing heavies as say an HMG but we know heavies are so broken they are useless, side arms are actually better at killing scouts rail rifle or submachine gun I'd pick the subby.
Tanker/Logi
Tanks almost fixed.
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Monkey MAC
Lost Millennium
1229
|
Posted - 2013.12.15 23:29:00 -
[99] - Quote
Soulja Ghostface wrote:A nonbiased opinion from a person who has proto forge and used to have maxed out tanks
They were meant for the people who wanted to have some form of AV Without skilling into another dropsuit
Heavy suits and forge guns are the answer to tanks CCP intended to do. soontm.
If you want to kill a tank. use the fatboy suit and his oversized vacuum cleaner.
Swarm launchers were meant to be a less effective alternative because mostly everybody had medium suits.
And As you know medium suits were intended for rifle 514 not AV 514
tl;dr: May the forge be with you
Interesting theory, but do you not think a cammondo role is best suited to a rifle and an AV weapon, does it not seem strange that swarms have become vehicle only?
Does it not seem odd to you they have AV grenades that can be fitted to any suit? Or proxy explosives?
Does it not seem strange that you can have a sniper in heavy suit, but no AV in a light/medium suit?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2084
|
Posted - 2013.12.15 23:30:00 -
[100] - Quote
Quote:Anyways, no. If Forge Guns are better than Swarm Launchers then everyone is going to flock to Forge Guns.
thats the point swarms are already falling of the AV foodchain
people are QQing over 1.7 tank spam
To think the metagame should have switched to forgeguns.
Im suprised i even have to make a thread about it. you all should know from being in a tank to killing one forge guns do the job best.
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
385
|
Posted - 2013.12.15 23:31:00 -
[101] - Quote
AV weapons need the sort of re-balancing that vehicles have just enjoyed.
Missile tanks devastate armor, rail guns devastate shields, blasters aren't as strong as either but they make up for it with volume. It's working out perfectly.
Last build, a haywire Wiyrkomi Swarm Launcher could smash any vehicle it was pointed at. An Assault forge gun could destroy anything or ANYONE it was pointed at. Those weapons didn't have a niche. If CCP could do for them, what they've already done for turrets, it would really be doing this game of service. |
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2084
|
Posted - 2013.12.15 23:32:00 -
[102] - Quote
Quote:Interesting theory, but do you not think a cammondo role is best suited to a rifle and an AV weapon, does it not seem strange that swarms have become vehicle only?
commando is a flexibility role not AV role.
mainly for being able to use a swarm launcher flux nades and rail rifle in the same loadout
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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Reign Omega
BurgezzE.T.F Public Disorder.
66
|
Posted - 2013.12.15 23:36:00 -
[103] - Quote
Commando doesnt have a grenade slot. |
Terarrim
Valor Coalition Proficiency V.
57
|
Posted - 2013.12.16 00:58:00 -
[104] - Quote
I run a proto swarm logi with huge investment in skill points to make my role viable and my role pre 1.7 was this.
My primary role could be split into two catogories.
Support my team mates with scanners, ammo and watch my team mates back with my sidearm (prof 4, sharp S 5 smg).
My other primary role is to stop tanks from rolling my team while I travel with my squad. Using my flux grenades and Prof 4, tripled damage mods, ammo 3, reload 3 I make my fit to be feared on the battelfield and I am skilled enough to run under or dodge CQC balster fire to do serious damage to tanks.
My practice with my scout and proto grens means that I am used ot engaging tanks in CQC as the close you are to the tank the harder it is for them to track you. I have built my game for being a pain in the ass for tanks not neccesarly to destroy them though I do. However I run with my squad to make sure that one tank does'nt destroy my whole team of intantry.
I played this role in MAG where I put down mines had specalist rpg's and even grenade launchers vs AV.
I played this role in battelfield where I put C4, put mines down and or use rpgs to destroy tanks.
Tanks have been and allways will be the single biggest threat to my team which is why I have dedicated much of my 32 mil sp points to protecting my team.
This weapon has had a massive massive double nerf that really has made it extreemly difficult to use.
Remember when swarm launchers, tanks and forge gunners used to complain about logi lavs beeing indsictructable?
Tanks are have the speed more speed and are more invincible than logi lavs, in addition they can provide logistical support with mobile CRU's and battelfield scanners. Their weaponry is devestating on anything and everything on the battelfield. And they have acces to "God mode" cool downs where they are for a time all but invincable to everything including other tanks.
The tactical applications of a super fast indistructable machine that can destroy anything is tactcally staggering. Want to set up a spawn point anywhere on the map without anyone able to stop you. You can just hit nitros hit your cool down and nothing is going to stop you getting to that point.
Due to the speed of the tank no tactical positions are safe either. The tank can by speed take steep surfaces that infantry cannot traverse. It can do any any role on the battlefield of the LAV and have huge advantages over it. It is much safer to use a tank for transportation of troops for example than a lav and you have a mobile killing machine there to back you up.
Also due to the cool downs tanks are enrouching into cities into infantry areas with little or no consequence. Dust is the only game I have ever played with infantry and vehicles were land mines are not tank killers in and of theirselves.
Before it took skill for a tank to kill me. I'm still not an easy kill to be honest due to my experiance in using my environment to my advantage. This has been negated by the fact that tanks can speed straight into my position not worry about my proto AV or my swarms and take x3 proto fluxes and x2 swarms (on a hill with crevices no place for a tank to be) and shrug it off because they were completly and utterly immune due to their cool down ability.
In a pub the other day I engaged a tank it was a malitia tank i thought this one was going down only for it to activate a booster it went from A bridge to the road under the pipes flying through the air. I shot two more swarms but it outrun or made my swarms hit groudn and or targets.
In the mean time I was throwing my proto fluxes into another tank putting my hives down round rocks. Not to any availe due to cool downs another tank joined in so this 2as x2 madrugers after me I was still surviving by using the rocks the tanks actually took the time to kill my hives lol. Finally the malita tank came back and joined in the fun yes it was x3 tanks putting a traingle around me and killed me.
If you want to keep the damage the same then fine with the swarm launchers. The distance needs to be improved to at least 250 meters though as 175 meters is almost blaster range the shortest weapon range.
If people don't like swarms to not be a dps then something else needs to be given. My proposal is electronic warfare. In that successive hits reduce cool downs by 20 percent per hit(emp swarms). Or that swarm hits slow the vehicle down to 20 percent per hit (web swarms). That way I am contrabuting to teamplay and not killing the tank on my own and still need help to take it out but I am taking away some of the advantages of the tank to allow my team to help me take the tanks out. |
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