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Kane Fyea
Scions of Athra
2398
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Posted - 2013.12.15 20:11:00 -
[1] - Quote
Harpyja wrote:Soulja Ghostface wrote:CrotchGrab 360 wrote:And how is a new player supposed to take down any tank with only a militia forge gun at his disposal?
He will NOT be able to take it down before he gets killed or the tanks run away or the tank reps.
There's no way that new player is going to be able to charge, shoot and reload enough times.
In Battlefield 3 you press left or right on the d-pad to bring out a rocket launcher. You shoot 3 RPGs at the tank and it's gone
and ANYBODY can do it.
a new player shoudn't as a heavily AV skilled merc does that job for him. ex: KING CHECKMATE or ATIIM much less with a militia weapon.... pfft. Whoever thinks that tanks should be soloable with a single militia weapon is definitely wrong I have proto swarms with prof 4 and three damage mods but why use that when I can use a militia tank that is 3x more effective at destroying vehicles, can actually kill infantry, and costs less then my fit. Really this tank spam is only going to make new players leave so really have fun when this game is dead because as it is I don't see why any new player would want to play this game. (Which is a FPS btw not WoT) |
Kane Fyea
Scions of Athra
2398
|
Posted - 2013.12.15 20:18:00 -
[2] - Quote
Soulja Ghostface wrote:Second Cerberus wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Except the swarm launcher range nerf makes it poorly suited to engage tanks, dropships or LAV's. All 3 types of vehicles have more than enough speed to evade a 3rd volley. Not QQ, just fact. Limited range and nerfed damage on the massive maps in DUST means that the only role the swarm serves now is area denial. Why would a player (outside someone helping out their squad) elect to place a weapon in their light slot when they know it will put them at a disadvantage against infantry and serve to only temporarily inconvenience vehicles? Perhaps it has some future use with MTACS or something else, but please stop talking about the proper "role" of swarm launchers. It reminds me of the silly dropship "role" threads after missiles were nerfed and before WP for transport was added. Dropships had no role or source of WP, and were obsoleted by the uplink spam and LAV's. It's the same with swarms now. Lets rephrase that. I don't like how a light weapon makes them run away (But kills LAVS and dropships) and how a heavy weapon kills them (All Of Them) How can swarms be effective at killing LAVs and Dropships when the travel speed is so slow. Why would the weapon with the 2nd slowest projectile speed of AV weapons be used to destroy the two fastest vehicles in the game. |
Kane Fyea
Scions of Athra
2398
|
Posted - 2013.12.15 20:27:00 -
[3] - Quote
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Kane Fyea
Scions of Athra
2398
|
Posted - 2013.12.15 20:28:00 -
[4] - Quote
Soulja Ghostface wrote:once again we forget that that 1. swarms are invisible (proto) 2. they go around walls 3. in open field they cannot outrun swarms 4. this encourages tactial play as you must get close enough with the swarms 5. forge guns cannot do 1. and 2. 1. You do know that this is a bug right? 2. They appear that way on your screen but on mine they don't go around walls 3. Yea but then your dead almost instantly vs tanks in open fields 4. This isn't encouraged enough with me being killed in less half a second already and having shitty anti infantry abilities
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Kane Fyea
Scions of Athra
2403
|
Posted - 2013.12.15 21:59:00 -
[5] - Quote
Soulja Ghostface wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Ok.So overall. Tanks only have 2 counters. Forge guns and other Tanks?
HEH,no wonder... theres moar. proximity mines are good enough i had to put an alarm system to survive. plasma cannons usually finish me if i just got out of tank or AV fight assault dropships hover above a tank and rain missles while he cant shoot you Even swarms can kill a WOUNDED tank so... yeah bud tanks have more than 2 counters Proxy mines are shitty lol. If you die to proxy mines in a tank then you're the biggest noob of dust. Seriously in my soma I ran over at least 5 and didn't die. If you die to plasma cannons in a tank, even in a shield tank, then you officially are the biggest noob I've ever seen. Also dropships? Get a railgun and shoot those guys out of the sky. (Which is easy when the dropships hardeners are down) |
Kane Fyea
Scions of Athra
2403
|
Posted - 2013.12.15 22:12:00 -
[6] - Quote
Soulja Ghostface wrote:Kane Fyeah. Have you ever heard of jihad jeeps plama cannons FINISH ME OFF NOT KILL MEQuote:Also dropships? Get a railgun and shoot those guys out of the sky. Tanks cannot shoot on a 180 degree angle. (means assault dropships with a missle turret can get them) So you think slapping 6 remote explosives (Those aren't proxy mines btw) on the front of your lav and ramming a tank is a valid tactic? That's easymode man. Well I guess I'll start ramming lavs with remote explosives strapped on (Still cheaper, easier to do, and more effective then my proto swarms) |
Kane Fyea
Scions of Athra
2406
|
Posted - 2013.12.15 22:20:00 -
[7] - Quote
Soulja Ghostface wrote:Quote:Still cheaper and more effective then my proto swarms At killing HAV's yes. How did this derail so badly We are talking Swarms and forge guns peoplez Well you obviously have no interest in discussing balance so I'll just ignore you. I hope you never become a game designer because you would be horrible at it. |
Kane Fyea
Scions of Athra
2409
|
Posted - 2013.12.15 22:41:00 -
[8] - Quote
gbghg wrote:dropships can easily be killed by swarms, speaking as a python pilot your damage is terrible and only a thret when mods are down and two of you are shooting at me, but that knockback is horrendous, i've died multiple times because a well placed swarms sends me flying into a building.
also these FOTM militia tankers are among the worst vehicle pilots i've ever seen, seriously i killed a sica with XT-1's (wrong damage type remember) and the idiot didn't activate his mods till the last 10% of his health by which point it was too late. and swarmers have you tried the good old fashioned flux and swarm combo against shield tanks? you know, using the right damage types against each tank Of course I use fluxes against shield tanks. I can kill them but why do it when I'm risking 160k isk every time I spawn when I can just get a militia tank that is more effective and cheaper with 0 sp cost. |
Kane Fyea
Scions of Athra
2409
|
Posted - 2013.12.15 22:42:00 -
[9] - Quote
Soulja Ghostface wrote:nope. just trying to stay on topic . also i hope you woudn't be a game designer as you would spread your focus on numerous trivial issues instead of "THE BIG PIECE OF CAKE"
this is not a QQ balance thread. This is to stop the QQ by informing the community how to kill a tank How is the tank spam not a big issue? It ruins new player experience (You know the people that help games grow) and the fun of infantry and AV (Which is at least 75% of the players in the game). |
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