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Reign Omega
BurgezzE.T.F Public Disorder.
63
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Posted - 2013.12.15 20:42:00 -
[1] - Quote
I have been getting a significant # of Vehicle kills by setting traps on the larger maps, it's not super efficient and I usually die several times in the process but eh..
See a tank? Set some mines down...usually further down the road he is/will be travelling on. (Vehicle hot routes.)
Get behind said tank with Flux/AV and decent swarms. (Can be subbed for a duo/trio of basic swarms.)
Punch tank in his giant buttcrack a few times forcing him to flee for reps.
Receive +150, +50...etc etc as he drives over mines.
Tank killing is by no means a simple process anymore, that being said I have lost several of MY own tanks from being careless or overestimating my strength in a given situation. I have maxed out armor tanks and Large Turrets, working on Shields next.... |
Reign Omega
BurgezzE.T.F Public Disorder.
64
|
Posted - 2013.12.15 20:55:00 -
[2] - Quote
I think people are forgetting to scale these encounters, as you used to be able to pull out militia swarms with mods and take on the world. Yes...you WILL have to scale your skill to match the encounter. You will have to put points into AV to be effective. Militia crapola and STD gear will only just tickle a tank with proto mods. Based on the current schematics, the only thing that will be increased with prototype tanks will be Slot # and PG/CPU. MLT and STD tanks are essentially the same bearing in mind those 2 things. If you want to do damage, you have to spend SP it's that simple. Swarmers, even FG will just have to level up, build better fits, or work in groups.
That being said, there should be a limit to how many tanks are fielded per match, it can be overwhelming for a team with no AV or an AVer with no team to tackle 6 tanks in a match lol. |
Reign Omega
BurgezzE.T.F Public Disorder.
66
|
Posted - 2013.12.15 21:22:00 -
[3] - Quote
Or you could all hop on the new FOTM Jihad Jeeps......funny how a tank has to be nervous when he hears LAVs nearby. Like an Elephant and a mouse.. |
Reign Omega
BurgezzE.T.F Public Disorder.
66
|
Posted - 2013.12.15 23:15:00 -
[4] - Quote
Alena Ventrallis wrote:Logi Bro wrote:Swarm launchers can literally only shoot at vehicles, but you don't think they were meant to shoot at vehicles is what you are really saying.
Don't tell me that swarms were meant for the other vehicles, because their range is too short to effect dropships, and infantry mobility is too low to be able to get off more than one shot on an LAV before it goes around the corner. How about buffing swarm damage, beyond what it was pre-nerf. Make it able to kill an LAV in one or two swarms. Now, for balance, since it is a light weapon. Give medum vehicles (dropships) a 20% natural resistance to them, since they are light weapons vs a medium vehicle Give Heavy vehicles a 40% resistance to them, since it is a light weapon vs a heavy vehicle. Thoughts?
40% resistance? That's a bit much, combined with hardeners on an Armor tank would be 80% while active. Compared to being less effective against shields as a whole, PLUS shield hardeners are 60% you wouldn't even be able to hurt a shield tank...you may actually be healing it mathematically (Jk). There's no reason for a handheld missile launcher to do any less damage to a vehicle. Even though this game is not "real life" it is still modeled after current ground warfare, in which handheld infantry AV is very viable against enemy armor.
Some things that do tip the balance in favor of tanks right now:
Extremely low cost for MLT combined with effectiveness and sheer number available.
Relative cost for STD tanks even with prototype modules is half what is was before, combined with reduced effectiveness of total AV making a wider gap than is feasible.
In short, with the current V vs AV model, CCP has strengthened Vehicles across the board to make them more viable against infantry AV, while reducing the effectiveness of infantry AV causing an imbalance in gameplay. Pro Tankers vs Not so pro AVers is a win every time, and not so Pro Tankers vs Pro Avers is 60/40 based on too many factors. If anything they could have buffed tanks and left AV as it were to keep it a bit more feasible. |
Reign Omega
BurgezzE.T.F Public Disorder.
66
|
Posted - 2013.12.15 23:36:00 -
[5] - Quote
Commando doesnt have a grenade slot. |
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