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Seymor Krelborn
DUST University Ivy League
1538
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Posted - 2013.12.15 23:15:00 -
[91] - Quote
Soulja Ghostface wrote:kill LAVS,Dropships,Instalations
Scare Tanks Away.
If they gang up on a tank then depending on the drivers skills kill it or put it in critical condition.
militia and standard Swarms only do good against SH!t fit tanks
ok, but they don't kill LAV's even very well...
scare tanks? yeah because I want to waste the sp to proto swarm to scare a tank.... pffft
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Thor Odinson42
Molon Labe. Public Disorder.
2387
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Posted - 2013.12.15 23:15:00 -
[92] - Quote
Delanus Turgias wrote:Soulja Ghostface wrote:Quote:Why? The Forge Gunner spent no more ISK or SP than me.
Because more people use medium frames? Because everybody in their mom knows that everybody put sp in medium suits before heavies most people cant get passed the fact that they will have to spend sp (more than they should have) to get heavies. so as a habbit CCP catered to the whiners and made swarm launchers. but they made sure in 1.7 that it didnt grow stronger than it's older brother. not saying their useless. But leave the big tanks for the big gun Older brother? Wat? Forge gun was added way after Swarms. How long have you been playing this game, son?
Yeah but...
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Reign Omega
BurgezzE.T.F Public Disorder.
66
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Posted - 2013.12.15 23:15:00 -
[93] - Quote
Alena Ventrallis wrote:Logi Bro wrote:Swarm launchers can literally only shoot at vehicles, but you don't think they were meant to shoot at vehicles is what you are really saying.
Don't tell me that swarms were meant for the other vehicles, because their range is too short to effect dropships, and infantry mobility is too low to be able to get off more than one shot on an LAV before it goes around the corner. How about buffing swarm damage, beyond what it was pre-nerf. Make it able to kill an LAV in one or two swarms. Now, for balance, since it is a light weapon. Give medum vehicles (dropships) a 20% natural resistance to them, since they are light weapons vs a medium vehicle Give Heavy vehicles a 40% resistance to them, since it is a light weapon vs a heavy vehicle. Thoughts?
40% resistance? That's a bit much, combined with hardeners on an Armor tank would be 80% while active. Compared to being less effective against shields as a whole, PLUS shield hardeners are 60% you wouldn't even be able to hurt a shield tank...you may actually be healing it mathematically (Jk). There's no reason for a handheld missile launcher to do any less damage to a vehicle. Even though this game is not "real life" it is still modeled after current ground warfare, in which handheld infantry AV is very viable against enemy armor.
Some things that do tip the balance in favor of tanks right now:
Extremely low cost for MLT combined with effectiveness and sheer number available.
Relative cost for STD tanks even with prototype modules is half what is was before, combined with reduced effectiveness of total AV making a wider gap than is feasible.
In short, with the current V vs AV model, CCP has strengthened Vehicles across the board to make them more viable against infantry AV, while reducing the effectiveness of infantry AV causing an imbalance in gameplay. Pro Tankers vs Not so pro AVers is a win every time, and not so Pro Tankers vs Pro Avers is 60/40 based on too many factors. If anything they could have buffed tanks and left AV as it were to keep it a bit more feasible. |
Toby Flenderson
research lab
150
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Posted - 2013.12.15 23:19:00 -
[94] - Quote
Soulja Ghostface wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Ok.So overall. Tanks only have 2 counters. Forge guns and other Tanks?
HEH,no wonder... theres moar. proximity mines are good enough i had to put an alarm system to survive. plasma cannons usually finish me if i just got out of tank or AV fight assault dropships hover above a tank and rain missles while he cant shoot you Even swarms can kill a WOUNDED tank so... yeah bud tanks have more than 2 counters
Proximity mines are not good enough to kill tanks. They're about as effective as swarms in the sense that to be "tactically used" one would need to find the tank in a stationary position and somehow manage to make it to the escape route before the tank decides to move/kills them/teleports to the end of the map. The effectiveness of proxies is dependent primarily on luck even if you know the hot spots. Even if a tank runs over them it's not likely to take any more damage than if it were to be hit by a few swarms which it can easily rep through or if all else fails, just fly away to come back later.
PLC are worthless against armor but good to shields. Unfortunately the only thing they have going for them is a one chance hit. I'd say I'm a pretty decent PLC user and I've only managed to hit a shield tank more than one time in an engagement once since 1.7 due to their speed. Usually when I do, I watch the boosters regenerate the shield instantly and it's like nothing even happened while I am reloading/watching the tank flee. Being able to inflict maybe 1/4 or 1/3 of the total damage needed to take out a tank from very close range does not qualify this to be a counter if the damage can be erased quicker than the person can reload the weapon especially if a retreating tank is virtually impossible to hit in most cases.
Tanks can travel faster than dropships. I have yet to see a dropship take out a tank in 1.7 even though I've seen plenty of assault dropships and plenty of tanks on opposing teams. I'm willing to take your word for it on this point however since I am not as familiar with dropship capabilities, so go ahead and add "assault dropship" to the list of tank counters.
Anything can kill a wonded anything. I've killed a tank with a MD/shotgun/locus grenade/flaylock pistol but this doesn't mean they are counters to the tank. Considering SLs can only do damage to vehicles they should be able to do more than just finish off wounded tanks running for their lives form FGs.
The list then seems to be FGs and assault dropships IMO. |
Benjamin Ciscko
The Generals General Tso's Alliance
383
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Posted - 2013.12.15 23:22:00 -
[95] - Quote
Second Cerberus wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Except the swarm launcher range nerf makes it poorly suited to engage tanks, dropships or LAV's. All 3 types of vehicles have more than enough speed to evade a 3rd volley. Not QQ, just fact. Limited range and nerfed damage on the massive maps in DUST means that the only role the swarm serves now is area denial. Why would a player (outside someone helping out their squad) elect to place a weapon in their light slot when they know it will put them at a disadvantage against infantry and serve to only temporarily inconvenience vehicles? Perhaps it has some future use with MTACS or something else, but please stop talking about the proper "role" of swarm launchers. It reminds me of the silly dropship "role" threads after missiles were nerfed and before WP for transport was added. Dropships had no role or source of WP, and were obsoleted by the uplink spam and LAV's. It's the same with swarms now. Perhaps you could increase the damage by 55 as a base and against light the missile does another 55 (1.6 swarm damage vs. LAV) and will lose 55 damage against HAV's (current damage)
Tanker/Logi
Tanks almost fixed.
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Atiim
Living Like Larry Schwag
2113
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Posted - 2013.12.15 23:23:00 -
[96] - Quote
Alena Ventrallis wrote: The point is that a swarm launcher is a light weapon. It should be most effective on light vehicles. HAVs aren't heavy if a light weapon can kill them as easily as they do LAVs. A heavy weapon should be the best at taking out heavy vehicles.
Lets use this logic.
The point is that a shotgun is a light weapon. It should be most effective on light/medium frames. Heavies aren't heavy if a shotgun can kill them as easily as they light/medium frames. A heavy weapon should be the best at taking out heavies.
Sounds idioticdoesn't it Anyways, no. If Forge Guns are better than Swarm Launchers then everyone is going to flock to Forge Guns.
Also, I challenge anyone to answer this. Why would I use a Swarm Launcher when I can only kill LAVs?
Why would I waste 4-6 million SP on a weapon that is only good against LAVs?
Why would I use a Swarm Launcher when Forge Guns are 100% better at everything in comparison?
What reason would I have to use a Swarm Launcher?
ALSO, IF ONLY HEAVY WEAPONS SHOULD TAKE OUT HEAVY VEHICLES, THEN NERF THE PLASMA CANNON. AS BY THESE STANDARDS IT WOULD MAKE NO SENSE FOR THE PLASMA CANNON TO BE THE STRONGEST AV WEAPON IN THE GAME.
DUST 514 just went full COD.
Never go full COD.
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Seymor Krelborn
DUST University Ivy League
1540
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Posted - 2013.12.15 23:26:00 -
[97] - Quote
Atiim wrote:Alena Ventrallis wrote: The point is that a swarm launcher is a light weapon. It should be most effective on light vehicles. HAVs aren't heavy if a light weapon can kill them as easily as they do LAVs. A heavy weapon should be the best at taking out heavy vehicles.
Lets use this logic. The point is that a shotgun is a light weapon. It should be most effective on light/medium frames. Heavies aren't heavy if a shotgun can kill them as easily as they light/medium frames. A heavy weapon should be the best at taking out heavies. Sounds idioticdoesn't it Anyways, no. If Forge Guns are better than Swarm Launchers then everyone is going to flock to Forge Guns. Also, I challenge anyone to answer this. Why would I use a Swarm Launcher when I can only kill LAVs? Why would I waste 4-6 million SP on a weapon that is only good against LAVs? Why would I use a Swarm Launcher when Forge Guns are 100% better at everything in comparison? What reason would I have to use a Swarm Launcher? ALSO, IF ONLY HEAVY WEAPONS SHOULD TAKE OUT HEAVY VEHICLES, THEN NERF THE PLASMA CANNON. AS BY THESE STANDARDS IT WOULD MAKE NO SENSE FOR THE PLASMA CANNON TO BE THE STRONGEST AV WEAPON IN THE GAME.
your logic is OP.... ccp please, do your job and nerf it before the QQ!
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Benjamin Ciscko
The Generals General Tso's Alliance
383
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Posted - 2013.12.15 23:28:00 -
[98] - Quote
Logi Bro wrote:Soulja Ghostface wrote:Soulja Ghostface wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Bingo We have a winner. People think they can pull out an anti armor suit to kill a hardend gunlogi. and that is why there is so much QQ in 1.7 EDIT: They also QQ because they cant SOLO a hardened tank with their LIGHT weapon With logic like that light weapons shouldn't be able to hurt heavies and sidearms should only hurt scouts. Derp. With that logic light weapons should not be as good as killing heavies as say an HMG but we know heavies are so broken they are useless, side arms are actually better at killing scouts rail rifle or submachine gun I'd pick the subby.
Tanker/Logi
Tanks almost fixed.
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Monkey MAC
Lost Millennium
1229
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Posted - 2013.12.15 23:29:00 -
[99] - Quote
Soulja Ghostface wrote:A nonbiased opinion from a person who has proto forge and used to have maxed out tanks
They were meant for the people who wanted to have some form of AV Without skilling into another dropsuit
Heavy suits and forge guns are the answer to tanks CCP intended to do. soontm.
If you want to kill a tank. use the fatboy suit and his oversized vacuum cleaner.
Swarm launchers were meant to be a less effective alternative because mostly everybody had medium suits.
And As you know medium suits were intended for rifle 514 not AV 514
tl;dr: May the forge be with you
Interesting theory, but do you not think a cammondo role is best suited to a rifle and an AV weapon, does it not seem strange that swarms have become vehicle only?
Does it not seem odd to you they have AV grenades that can be fitted to any suit? Or proxy explosives?
Does it not seem strange that you can have a sniper in heavy suit, but no AV in a light/medium suit?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2084
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Posted - 2013.12.15 23:30:00 -
[100] - Quote
Quote:Anyways, no. If Forge Guns are better than Swarm Launchers then everyone is going to flock to Forge Guns.
thats the point swarms are already falling of the AV foodchain
people are QQing over 1.7 tank spam
To think the metagame should have switched to forgeguns.
Im suprised i even have to make a thread about it. you all should know from being in a tank to killing one forge guns do the job best.
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
385
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Posted - 2013.12.15 23:31:00 -
[101] - Quote
AV weapons need the sort of re-balancing that vehicles have just enjoyed.
Missile tanks devastate armor, rail guns devastate shields, blasters aren't as strong as either but they make up for it with volume. It's working out perfectly.
Last build, a haywire Wiyrkomi Swarm Launcher could smash any vehicle it was pointed at. An Assault forge gun could destroy anything or ANYONE it was pointed at. Those weapons didn't have a niche. If CCP could do for them, what they've already done for turrets, it would really be doing this game of service. |
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2084
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Posted - 2013.12.15 23:32:00 -
[102] - Quote
Quote:Interesting theory, but do you not think a cammondo role is best suited to a rifle and an AV weapon, does it not seem strange that swarms have become vehicle only?
commando is a flexibility role not AV role.
mainly for being able to use a swarm launcher flux nades and rail rifle in the same loadout
G’£G’ąG’PLogi Ranger is best at ASSAULTINGG’£G’ąG’P
GO GO POWER RANGERS
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Reign Omega
BurgezzE.T.F Public Disorder.
66
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Posted - 2013.12.15 23:36:00 -
[103] - Quote
Commando doesnt have a grenade slot. |
Terarrim
Valor Coalition Proficiency V.
57
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Posted - 2013.12.16 00:58:00 -
[104] - Quote
I run a proto swarm logi with huge investment in skill points to make my role viable and my role pre 1.7 was this.
My primary role could be split into two catogories.
Support my team mates with scanners, ammo and watch my team mates back with my sidearm (prof 4, sharp S 5 smg).
My other primary role is to stop tanks from rolling my team while I travel with my squad. Using my flux grenades and Prof 4, tripled damage mods, ammo 3, reload 3 I make my fit to be feared on the battelfield and I am skilled enough to run under or dodge CQC balster fire to do serious damage to tanks.
My practice with my scout and proto grens means that I am used ot engaging tanks in CQC as the close you are to the tank the harder it is for them to track you. I have built my game for being a pain in the ass for tanks not neccesarly to destroy them though I do. However I run with my squad to make sure that one tank does'nt destroy my whole team of intantry.
I played this role in MAG where I put down mines had specalist rpg's and even grenade launchers vs AV.
I played this role in battelfield where I put C4, put mines down and or use rpgs to destroy tanks.
Tanks have been and allways will be the single biggest threat to my team which is why I have dedicated much of my 32 mil sp points to protecting my team.
This weapon has had a massive massive double nerf that really has made it extreemly difficult to use.
Remember when swarm launchers, tanks and forge gunners used to complain about logi lavs beeing indsictructable?
Tanks are have the speed more speed and are more invincible than logi lavs, in addition they can provide logistical support with mobile CRU's and battelfield scanners. Their weaponry is devestating on anything and everything on the battelfield. And they have acces to "God mode" cool downs where they are for a time all but invincable to everything including other tanks.
The tactical applications of a super fast indistructable machine that can destroy anything is tactcally staggering. Want to set up a spawn point anywhere on the map without anyone able to stop you. You can just hit nitros hit your cool down and nothing is going to stop you getting to that point.
Due to the speed of the tank no tactical positions are safe either. The tank can by speed take steep surfaces that infantry cannot traverse. It can do any any role on the battlefield of the LAV and have huge advantages over it. It is much safer to use a tank for transportation of troops for example than a lav and you have a mobile killing machine there to back you up.
Also due to the cool downs tanks are enrouching into cities into infantry areas with little or no consequence. Dust is the only game I have ever played with infantry and vehicles were land mines are not tank killers in and of theirselves.
Before it took skill for a tank to kill me. I'm still not an easy kill to be honest due to my experiance in using my environment to my advantage. This has been negated by the fact that tanks can speed straight into my position not worry about my proto AV or my swarms and take x3 proto fluxes and x2 swarms (on a hill with crevices no place for a tank to be) and shrug it off because they were completly and utterly immune due to their cool down ability.
In a pub the other day I engaged a tank it was a malitia tank i thought this one was going down only for it to activate a booster it went from A bridge to the road under the pipes flying through the air. I shot two more swarms but it outrun or made my swarms hit groudn and or targets.
In the mean time I was throwing my proto fluxes into another tank putting my hives down round rocks. Not to any availe due to cool downs another tank joined in so this 2as x2 madrugers after me I was still surviving by using the rocks the tanks actually took the time to kill my hives lol. Finally the malita tank came back and joined in the fun yes it was x3 tanks putting a traingle around me and killed me.
If you want to keep the damage the same then fine with the swarm launchers. The distance needs to be improved to at least 250 meters though as 175 meters is almost blaster range the shortest weapon range.
If people don't like swarms to not be a dps then something else needs to be given. My proposal is electronic warfare. In that successive hits reduce cool downs by 20 percent per hit(emp swarms). Or that swarm hits slow the vehicle down to 20 percent per hit (web swarms). That way I am contrabuting to teamplay and not killing the tank on my own and still need help to take it out but I am taking away some of the advantages of the tank to allow my team to help me take the tanks out. |
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