|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Toby Flenderson
research lab
147
|
Posted - 2013.12.15 20:20:00 -
[1] - Quote
Benjamin Ciscko wrote:CrotchGrab 360 wrote:so tanks are meant to be able to rep through swarms? 1 swarmer I would say yes 2 swarmer's and you are breaking through is rep but not by much 3 swarmer's you have a chance of killing him 4+ swarmer's he has to be extremely skilled and extremely lucky to avoid death.
Hahaha this is ridiculous. You shouldn't need 4 people to maybe kill 1 person. That's one quarter of the team sacrificing their primary and left arguably defenseless against most infantry. Are you even considering the frequent possibility of multiple tanks? Just how many dedicated SLs would your ideal build of Dust 514 require to take down 2 tanks? |
Toby Flenderson
research lab
148
|
Posted - 2013.12.15 20:55:00 -
[2] - Quote
Soulja Ghostface wrote:Toby Flenderson wrote:Benjamin Ciscko wrote:CrotchGrab 360 wrote:so tanks are meant to be able to rep through swarms? 1 swarmer I would say yes 2 swarmer's and you are breaking through is rep but not by much 3 swarmer's you have a chance of killing him 4+ swarmer's he has to be extremely skilled and extremely lucky to avoid death. Hahaha this is ridiculous. You shouldn't need 4 people to maybe kill 1 person. That's one quarter of the team sacrificing their primary and left arguably defenseless against most infantry. Are you even considering the frequent possibility of multiple tanks? Just how many dedicated SLs would your ideal build of Dust 514 require to take down 2 tanks? this is why forge guns are the only TRUE answer to tanks
If there is any purpose for the SL it would be to take out vehicles. It literally cannot do anything else. I'm OK with it not being able to take out a tank in one clip but they are worthless as of now. If I strategically cut off an escape route and my squad mate running a (literally) max damage forge suit and he wounds the tank and scares it over to me, my 3 volleys should be able to finish him with a proto SL prof 3 and 3 complex damage mods. The fact that it can rep through it and just zoom away is ridiculous. If the only counter to a tank is to be a forge gun then someone with max proficiency, damage mods, and possibly the most skill with the weapon that I have ever seen should be able to beat a tank with the help of another SL tactically placed.
I'd be ok knowing that if I managed to get to prof 5 and continue to stack my damage mods on the SL, then I could weaken a tank enough for someone else to finish it off. I don't need to be the hero as long as another person proficient in an AV weapon could finish what I started. But it should not take more than that. |
Toby Flenderson
research lab
148
|
Posted - 2013.12.15 21:25:00 -
[3] - Quote
Soulja Ghostface wrote:Swarms do have a purpose.
A slightly weaker alternative to the true AV class (fatboys)
EDIT: They Still kill LAVS and dropships (if you play smart then you kill dropships) whats the problem
EDIT2: You can still finish a TANK off with SWARMS if hardeners are off
They kill stupid dropships that fly close enough to be locked onto some of the times and only kill vehicles that are two stupid to just start driving away. If it's going to do so little against vehicles it shouldn't be a primary weapon. Or it should be able to kill infantry like the PLC.
If a tank has less than a quarter of it's armor left and I hit all 3 volleys then it should go down hardeners or not. Tanks hear swarms and activate hardeners. There shouldn't be a two keystroke counter to an entire fit cued by a sound. |
Toby Flenderson
research lab
148
|
Posted - 2013.12.15 21:26:00 -
[4] - Quote
Reign Omega wrote:Or you could all hop on the new FOTM Jihad Jeeps......funny how a tank has to be nervous when he hears LAVs nearby. Like an Elephant and a mouse..
I would do that but sadly I play FW mostly and heard too much about people getting kicked for TK or friendly damage from this tactic. It does sound hilarious and a little intentional on CCP's side of things haha. |
Toby Flenderson
research lab
149
|
Posted - 2013.12.15 21:44:00 -
[5] - Quote
Django Quik wrote:Soulja Ghostface wrote:Django Quik wrote:Well, swarms can't outrun LAVs or reach dropships, so what are they meant for? Who would run a primary weapon that is only capable of annoying and will never get a kill? Looksie at this real quikWhy do you think the coverboy of dust is holding an assault rifle in his picture. (the caldari medium frame) why is the fatboy holding a forge gunthe heavie is meant for doing the highest amount of damage to ANY vehicle The medium suit was intended for people who felt comfortable in normal FPSHowever those medium frames got shredded by a tank 1 too many time the devs took notice and made a swarm launcherSince they did not invest in the TRUE AV class... There is a slight penaltyeven though you swarmers got buffed in 1.4 (Lock On Times) The heavy is the games original and best AV class and it will always beADAPT OR DIE This does not answer my question. And no one gets to decide what the true classes of this game are except CCP and they've never said those guys in that pic are the only true classes.
^^^This.
Apparently scouts are the true sniper classes too. Probably why everyone who wants to snipe goes straight to their gallente scout suitGǪ This guy basically just said "I found a picture of a heavy with a forge gun, therefore SLs should not be good". It's a picture. The logi doesn't have equipment, therefore he should not use equipment. Goodbye logis, your role has been proven to be nonexistent on the basis of a picture. |
Toby Flenderson
research lab
150
|
Posted - 2013.12.15 23:19:00 -
[6] - Quote
Soulja Ghostface wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:A swarm launcher is a light weapon it is meant for taking out light vehicles LAV's Forge Guns are heavy weapons they are meant to take out heavy vehicle HAV's
Ok.So overall. Tanks only have 2 counters. Forge guns and other Tanks?
HEH,no wonder... theres moar. proximity mines are good enough i had to put an alarm system to survive. plasma cannons usually finish me if i just got out of tank or AV fight assault dropships hover above a tank and rain missles while he cant shoot you Even swarms can kill a WOUNDED tank so... yeah bud tanks have more than 2 counters
Proximity mines are not good enough to kill tanks. They're about as effective as swarms in the sense that to be "tactically used" one would need to find the tank in a stationary position and somehow manage to make it to the escape route before the tank decides to move/kills them/teleports to the end of the map. The effectiveness of proxies is dependent primarily on luck even if you know the hot spots. Even if a tank runs over them it's not likely to take any more damage than if it were to be hit by a few swarms which it can easily rep through or if all else fails, just fly away to come back later.
PLC are worthless against armor but good to shields. Unfortunately the only thing they have going for them is a one chance hit. I'd say I'm a pretty decent PLC user and I've only managed to hit a shield tank more than one time in an engagement once since 1.7 due to their speed. Usually when I do, I watch the boosters regenerate the shield instantly and it's like nothing even happened while I am reloading/watching the tank flee. Being able to inflict maybe 1/4 or 1/3 of the total damage needed to take out a tank from very close range does not qualify this to be a counter if the damage can be erased quicker than the person can reload the weapon especially if a retreating tank is virtually impossible to hit in most cases.
Tanks can travel faster than dropships. I have yet to see a dropship take out a tank in 1.7 even though I've seen plenty of assault dropships and plenty of tanks on opposing teams. I'm willing to take your word for it on this point however since I am not as familiar with dropship capabilities, so go ahead and add "assault dropship" to the list of tank counters.
Anything can kill a wonded anything. I've killed a tank with a MD/shotgun/locus grenade/flaylock pistol but this doesn't mean they are counters to the tank. Considering SLs can only do damage to vehicles they should be able to do more than just finish off wounded tanks running for their lives form FGs.
The list then seems to be FGs and assault dropships IMO. |
|
|
|