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Surt gods end
Demon Ronin
1293
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Posted - 2013.12.13 00:06:00 -
[91] - Quote
Our Deepest Regret wrote:BobThe 844-1 CakeMan wrote: meh. av was easy mode before. sit on a hill kill tank in seconds. lose millions of isk to a cheap ass suit.
i guess it's the tanks turn to be a bit OP. :D
Are tanks OP, though? Not counting that ghetto militia nitro, I feel strong in my tank but hardly invincible. I've got excellent defenses against infantry (which is why I spec'd into tanks to begin with, to quit dying so much) but with a missile turret, it's not like I'm reaping the harvest. I get the majority of my points from blowing up other vehicles and installations. AV players can and do push me back, and I get blown up when I make a bad decision, and they make a good one. So yeah, I'm having fun, but I'm hardly T-rexing. Hell, I feel essential, because I feel like a solid line of defense protecting my team from blood-crazed serial killers in blaster maddys.
And those that went into tanks for that very reason are the REASON WHY I MADE MY TEKKAMAN AV SUIT. And your the topic of my stance against tanks. Nothing personal mate.
I can't go into a mmo and pawn lv60 mmo players. But someone can just get into a tank and kill 10 FPS players before losing that tank. Doesn't sit right with me.
But you dude, have earned my respect for admitting to that. Much respect dude.
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IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
46
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Posted - 2013.12.13 00:10:00 -
[92] - Quote
I laugh at swarms in my tank. I have nearly 480 armour regen per second!
HOWEVER
Railguns and forge guns really do the volley damage and cut right through that repair. Basically the current counter to tanks are as follows (From best to worst counter)
Railgun installations - Railgun tanks - Missile tanks - Forge gunners - Other blaster tanks. (Swarms and AV grenades are more like supplemental dps) |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
355
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Posted - 2013.12.13 00:12:00 -
[93] - Quote
Surt gods end wrote:.
And those that went into tanks for that very reason are the REASON WHY I MADE MY TEKKAMAN AV SUIT. And your the topic of my stance against tanks. Nothing personal mate.
I can't go into a mmo and pawn lv60 mmo players. But someone can just get into a tank and kill 10 FPS players before losing that tank. Doesn't sit right with me.
But you dude, have earned my respect for admitting to that. Much respect dude.
Heh, thanks. It's the truth, though. I freely admit my gun game is balls. I'm only useful for going against other tanks and blowing up empty installations. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8720
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Posted - 2013.12.13 00:13:00 -
[94] - Quote
IraqiFriendshipExplosive wrote:I laugh at swarms in my tank. I have nearly 480 armour regen per second! Two complex and a basic?
My Incubus cuts through shield tanks no problem but armor tanks tend to keep pace with me, if there's a couple I usually get boxed out by the others as I'm chasing one.
Bad armor tanks or hardened tanks on cooldown are easy enough, but straight up passive rep tanks heal too much as I'm reloading / lining up my shots / not crashing into buildings
Vids / O7
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Kane Fyea
Scions of Athra
2369
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Posted - 2013.12.13 00:13:00 -
[95] - Quote
Atiim wrote:The Attorney General wrote:
Never forget, that swarms were never OP to Atiim, and the other scrubs.
It did exactly what they wanted, they never cared about anyone elses enjoyment out of the game, and it made them feel powerful with very little effort.
Now that they are not having as much fun, everything needs to be reoriented towards them again.
Swarms weren't OP in my eyes because unlike scrubby $#!t fits, I could actually survive them. Though I won't deny that Gunnlogies needed a buff. They were the ones who were truly UP. Along with lolrendering. And again, you say this as if piloting anything other than a DS requires more skill than an AR. You can be OP all you want. Nobody is going to use anything but another tank now anyway. The Attorney General wrote: Must have been an only child with parents who spoiled him.
Please Don't Tanks were UP and swarms were OP there's really no denying that (Unless you're one of the people who gave AVers a bad name. Coming from a guy with prof 4 in swarms) but now swarms are UP. (Biggest problem is the pretty limited range I personally think they need a small range buff or a different range system.) Also tanks are a little too fast (Base speed not bugged modules). |
Sextus Hardcock
Blackwater Society
175
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Posted - 2013.12.13 00:20:00 -
[96] - Quote
Hey guys I found a glitch in the game. I walked indoors into an urban area, and no tank could kill me! It's weird because its kinda just like real-life. Infantry digging in and holding ground, while armour supports.
The better the game is balanced for CBs the worse pubbies will get. |
The Attorney General
1633
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Posted - 2013.12.13 00:22:00 -
[97] - Quote
Kane Fyea wrote: Tanks were UP and swarms were OP there's really no denying that (Unless you're one of the people who gave AVers a bad name. Coming from a guy with prof 4 in swarms) but now swarms are UP. (Biggest problem is the pretty limited range I personally think they need a small range buff or a different range system.) Also tanks are a little too fast (Base speed not bugged modules).
I'll agree that the tanks might be too fast, although I also think the madrugar is way too clumsy for something designed to cart around tonnes of armor.
As for swarms, I am of a mind to at least wait a week before I proclaim them UP. The big question becomes do you go for range or damage? I don't think they should get both, but which would SL users prefer?
Mr. Hybrid Vayu.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8720
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Posted - 2013.12.13 00:25:00 -
[98] - Quote
The Attorney General wrote:Kane Fyea wrote: Tanks were UP and swarms were OP there's really no denying that (Unless you're one of the people who gave AVers a bad name. Coming from a guy with prof 4 in swarms) but now swarms are UP. (Biggest problem is the pretty limited range I personally think they need a small range buff or a different range system.) Also tanks are a little too fast (Base speed not bugged modules).
I'll agree that the tanks might be too fast, although I also think the madrugar is way too clumsy for something designed to cart around tonnes of armor. As for swarms, I am of a mind to at least wait a week before I proclaim them UP. The big question becomes do you go for range or damage? I don't think they should get both, but which would SL users prefer? Swarms were never a threat to my Incubus so long as I moved around a bit, now they're a joke to me. They also bug out wicked weird, though I haven't caught it on camera yet, they just spin around my ship in circles and don't hit me for anywhere from a few seconds to almost half a minute. It looked really cool though >_<
Swarms need faster travel time now, at the absolute least.
Vids / O7
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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
356
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Posted - 2013.12.13 00:38:00 -
[99] - Quote
DUST Fiend wrote: Swarms were never a threat to my Incubus so long as I moved around a bit, now they're a joke to me. They also bug out wicked weird, though I haven't caught it on camera yet, they just spin around my ship in circles and don't hit me for anywhere from a few seconds to almost half a minute. It looked really cool though >_<
Swarms need faster travel time now, at the absolute least.
Still with us, DF? Good to hear, you seemed really bummed out before. Did you switch to a missile fit for your boat? |
Ferocitan
WASTELAND JUNK REMOVAL Top Men.
93
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Posted - 2013.12.13 00:39:00 -
[100] - Quote
This is what a I use to put Sicas into 10% armor with 3 shots.
Maddy. Proto large rep. Ammo. Proto srmor resist. Proto railgun. Basic Fuel injector.
With enoug skills I hope I get a damage mod on so I can 3-4 shot any militia tank without resistances. Pro tip to peeps being shot by Rails. 5-6 shots overheat Railguns unless you pause.
Even with hardners I.ve been killed by hard AV dps now allso jihad Lavs full with REs. Running over Proxy mines without hardners allso blow me off to hell.
My cry for nerf is speed,acceleration and this RC feel to these bouncy HAVs and LAVs. A medium between pre 1.7 and 1.7 would be awesome. Allso make us take some damage from colliding being a stupid driver. Some. Militia FuelInjector and afterburners could use boostnerfs below the standard ones. No remembrance,but if militia vehicle weapons had a bit less damage too,not just higher fitting reqs. Would be good to make that nerf to militia dropsuit weapons too.
I would post stuff aboot dropships too but thqt is for anoher topic.
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crazy space 1
GunFall Mobilization Covert Intervention
2071
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Posted - 2013.12.13 00:40:00 -
[101] - Quote
If that's true then why did they fix the afterburners already within 24 hours. Suck it. Tanks can be tested now at least. It's day 2 stop acting like one day is enough time to make a judgement |
DUST Fiend
OSG Planetary Operations Covert Intervention
8721
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Posted - 2013.12.13 00:41:00 -
[102] - Quote
Our Deepest Regret wrote:DUST Fiend wrote: Swarms were never a threat to my Incubus so long as I moved around a bit, now they're a joke to me. They also bug out wicked weird, though I haven't caught it on camera yet, they just spin around my ship in circles and don't hit me for anywhere from a few seconds to almost half a minute. It looked really cool though >_<
Swarms need faster travel time now, at the absolute least.
Still with us, DF? Good to hear, you seemed really bummed out before. Did you switch to a missile fit for your boat? I tend to rage at new dropship mechanics for a while after a new patch then settle into something. I haven't decided if I want to take small turret operation from 1 to 5 to get missiles just to not get the bonus from my Incubus, but I may. It could be useful for those games when the enemy doesn't call out vehicles, since with the railgun I'm basically only good at countering vehicles.
::shrugs:: I'll give it some time. I've actually just been rolling around in a 59K soma laughing my ******* ass off, it's helped ease the stress a bit.
Vids / O7
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
339
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Posted - 2013.12.13 01:10:00 -
[103] - Quote
I think that Tanks>>>AV now. It all comes down to AV. Are they supposed to act only as a deterrent or are they supposed to be 1 on 1 vs a tank?
I don't really care, but if CCP wants AV to only act as a deterrent, then they need to bring back the WP rewards for damaging tanks and keeping them away from their team. Because as it is, AV guys can do a great job fending off enemy tanks without destroying them, losing quite a few suits against the enemy infantry, but receive no reward at all.
-No WP from enemy tanks because they didn't destroy them.
-No WP from enemy infantry because they are not able to kill them if they are decent.
-No WP from hacking objectives because they have to stay looking out for enemy vehicles.
-Almost no WP from uplinks, nanohives, scanners, repairers because they have to stay with AV. At least the FG.
Low WP count translates into low ISK reward at the end of the battle. If AVers have to act only as a deterrent, then they should actually be rewarded for deterring.
30-50 WP per 1000 hp of damage, with a cap on WP per minute, maybe? More, less?
EDIT: I would still want to see tanks toned down a little, but that's just me |
Xender17
Ahrendee Mercenaries EoN.
960
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Posted - 2013.12.13 01:20:00 -
[104] - Quote
If isk isn't a balance factor... Than a person who easily lost 1,000,000 isk to someone who used 100,000 isk isn't imbalance?
Prt SL, SCR, SR . ADV FGs, MDs, LaZor, KNs.
Gunnlogi, Falchion, Python, Caldari LDS. (+require)
Prt L. Am, Adv HVY, LGS
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Lorhak Gannarsein
687
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Posted - 2013.12.13 01:48:00 -
[105] - Quote
Xender17 wrote:If isk isn't a balance factor... Than a person who easily lost 1,000,000 isk to someone who used 100,000 isk isn't imbalance?
lolirony.
Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
(Am too sleepy to quote properly)
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Himiko Kuronaga
Fatal Absolution
2509
|
Posted - 2013.12.13 08:42:00 -
[106] - Quote
The US military does not like our armor to get chinked. Scratches the paint job and annoys us.
If the RPG threat was truly high to tanks, there would be some evidence of it in actual combat huh?
The javelin works on the tanks of other nations because... uh.... who have we been fighting for the last thirty years? Not exactly the space-age enemy we were preparing for. |
Shijima Kuraimaru
warravens League of Infamy
420
|
Posted - 2013.12.13 09:18:00 -
[107] - Quote
Himiko Kuronaga wrote:The US military does not like our armor to get chinked. Scratches the paint job and annoys us. If the RPG threat was truly high to tanks, there would be some evidence of it in actual combat huh? The javelin works on the tanks of other nations because... uh.... who have we been fighting for the last thirty years? Not exactly the space-age enemy we were preparing for.
You obviously don't know how the Javelin works. But now that I've said that you'll probably go look it up and post what you find here to try and look like you knew before you were called on your misconception.
I still can't find tanks on the market. All I see are those HAVs.
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Shijima Kuraimaru
warravens League of Infamy
420
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Posted - 2013.12.13 09:18:00 -
[108] - Quote
Tanks? What tanks?
Read my signature.
I still can't find tanks on the market. All I see are those HAVs.
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Sir Petersen
Valhalla Nord
407
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Posted - 2013.12.13 09:21:00 -
[109] - Quote
Are there people out there who think the tanks are not OP? lol how is it possible to be so blind? Or is it ignorance that prevents some of you to see the obvious? |
Shijima Kuraimaru
warravens League of Infamy
420
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Posted - 2013.12.13 09:46:00 -
[110] - Quote
Sir Petersen wrote:Are there people out there who think the tanks are not OP? lol how is it possible to be so blind? Or is it ignorance that prevents some of you to see the obvious?
Well they see it, but those who prefer easy kills with little to no risk will deny their now overwhelming advantage.
I still can't find tanks on the market. All I see are those HAVs.
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
3
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Posted - 2013.12.13 09:46:00 -
[111] - Quote
DUST Fiend wrote:T8R Raid wrote:Does anyone not realize that these are TANKS, not jeeps going to and from objective, these are MURDER MACHINES. Supposed to be murder machines, and should remain so, could use some fine tuning especially in regards to speed, but otherwise, 2 Proto AV dudes who know what they are doing can take out tanks without the use of another tank or Jihad Jeep. I seen it done. Swarmer and Forge Gunner, the tank had a buggy nitro but it got stuck on a 'something.' Not invincible just immune to average/lame assaulters with too many damage mods. It's the fact that you can hop in one with no investment on your part that's the problem. We should just give everyone free proto gear while we're at it NOOB 514
I played against you yesterday in your dropship and instead of using AV .. I called in a Mlt Sica and shot you down with the railgun from the redline ...
It's even cheaper than my AV fit, I don;t have to risk being killed by enemy infantry or follow you around the map
I have 0 SP invested in vehicles too ...
I completely agree with you .. Tanking is no longer an art for the experienced .. I suck at using tanks and even I can call 1 in and kill hoards of enemies with it
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Vesperz
D3M3NT3D M1NDZ The Umbra Combine
19
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Posted - 2013.12.13 09:54:00 -
[112] - Quote
Ahem. Just destroyed two tanks yesterday using nothing but sticky RE's. Snuck up behind while it was busy shooting my team mates. Big explosions and kill points while running away giggling. Number two? Dropped atop of a tank and stuck RE's once again, again explosions and kill points.
...
I run scout. Fun times were had. Just thought I'd share.
An assassin's blade isn't seen nor heard, it is felt.
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Shijima Kuraimaru
warravens League of Infamy
420
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Posted - 2013.12.13 10:15:00 -
[113] - Quote
Vesperz wrote:Ahem. Just destroyed two tanks yesterday using nothing but sticky RE's. Snuck up behind while it was busy shooting my team mates. Big explosions and kill points while running away giggling. Number two? Dropped atop of a tank and stuck RE's once again, again explosions and kill points. ... I run scout. Fun times were had. Just thought I'd share.
Well done. o7
I still can't find tanks on the market. All I see are those HAVs.
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Spkr4theDead
Red Star. EoN.
1480
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Posted - 2013.12.13 10:21:00 -
[114] - Quote
Jack McReady wrote:Himiko Kuronaga wrote:Otherwise they wouldn't cost so much crediblity lost in the first sentence. a tank is cheap now beside that ISK is not a balance factor, which again shows your lack of credibility. Himiko Kuronaga wrote: Sincerely,
A FORGE GUNNER who actually appreciates fun gameplay when he notices it.
aka biased tank driver in disguise pre patch armor tanks and proper fit took 20 - 30 seconds (depending on the amount of damage mods) to kill SOLO with proto swarms. I wonder what those people crying about solo guys killing them did in those timeframe. roof forges is a map design issue. the only real issue that existet is that getting into a tank resistant enough to proto AV took long while you could get proto AV in a week of playing. it is simple, in a game with limited amount of players, as long as a tank only needs 1 person to operate, 1 person has to be able to get the ability to hold him off wihtout having to resort to the same tool. if you dont understand this then you have no credibility and dont bother to post, because you just make yourself look stupid and highlight how bad you are. in fact, all the tank QQ was already highlighting how bad some players just are. most tank driver behave like average CoD kids, they want be able to run into a squad alone, kill everyone and move out alive and if it does not happen, they cry on the forum. the latest games speak a clear language, you cant even call a LAV cause the teams limit is filled out with only tanks. it would be naiv to believe that this will stay like it is now, CCP will sooner or later realize the mistake and swing the nerf hammer again. enjoy while it lasts, I will just watch the show and again collect the tears of all bad tank drivers whining all over the forum. please, amuse me and try to answer with some real arguments, because I already know you cant, you are too biased and stuck into your little tunnelvision dreamworld. So do you want tanks and AV to be balanced on the ability to be able to take them down solo?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1480
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Posted - 2013.12.13 10:23:00 -
[115] - Quote
Chibi Andy wrote:lol you serious? my suit cost more than your tank. lolwut
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1480
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Posted - 2013.12.13 10:25:00 -
[116] - Quote
8213 wrote:Himiko Kuronaga wrote:Otherwise they wouldn't cost so much. No, you are not entitled to be able to fight back 1v1. That would make the entire risk vs reward of using a tank pointless. The problem isn't the tank being OP. The problem is you being overly entitled.
Is the only true counter to a tank another tank? Yes. It is. And thats exactly how it should be. At least until other big vehicles come into play.
New Eden is a place dominated by large, powerful vehicles. It always has been. Anti-vehicle stuff is merely there to annoy them and force them to retreat. Don't like it? Too bad. Tooooo bad.
Sincerely,
A FORGE GUNNER who actually appreciates fun gameplay when he notices it. Cost so much? My tank cost less than my dropsuit and is 10x as effective... Tanks are broken. You're pre 1.7 arguments are void. You go your buff and look what happened. We told you so, but you thought for some delusional reason that you were meant to be invincible and suffer no risk of losing ISK. Infantry forced the change on CCP.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1480
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Posted - 2013.12.13 10:26:00 -
[117] - Quote
Rei Shepard wrote:Himiko Kuronaga wrote:Otherwise they wouldn't cost so much. No, you are not entitled to be able to fight back 1v1. That would make the entire risk vs reward of using a tank pointless. The problem isn't the tank being OP. The problem is you being overly entitled.
Is the only true counter to a tank another tank? Yes. It is. And thats exactly how it should be. At least until other big vehicles come into play.
New Eden is a place dominated by large, powerful vehicles. It always has been. Anti-vehicle stuff is merely there to annoy them and force them to retreat. Don't like it? Too bad. Tooooo bad.
Sincerely,
A FORGE GUNNER who actually appreciates fun gameplay when he notices it. Your tank hardly costs more then my Main weapon and less then my Main weapon & sidearm combined.....that tank hardly costs more then my 220k suit fit ....that gets 2 shotted... Don't you have people to PRO stomp?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1480
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Posted - 2013.12.13 10:29:00 -
[118] - Quote
Jack McReady wrote:Himiko Kuronaga wrote:GET ATMESON wrote:Himiko Kuronaga wrote:Otherwise they wouldn't cost so much. No, you are not entitled to be able to fight back 1v1. That would make the entire risk vs reward of using a tank pointless. The problem isn't the tank being OP. The problem is you being overly entitled.
Is the only true counter to a tank another tank? Yes. It is. And thats exactly how it should be. At least until other big vehicles come into play.
New Eden is a place dominated by large, powerful vehicles. It always has been. Anti-vehicle stuff is merely there to annoy them and force them to retreat. Don't like it? Too bad. Tooooo bad.
Sincerely,
A FORGE GUNNER who actually appreciates fun gameplay when he notices it. Tanks prices are way cheaper..... Still meant to wreck you. AV is meant to wreck tanks, your point is null and void. Why should AV solo a force multiplier?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1480
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Posted - 2013.12.13 10:30:00 -
[119] - Quote
Chunky Munkey wrote:I have a Sica with a blaster, shield booster, and shield hardener.
So long as I can make it to a safe spot with my modules still active, it is invincible to infantry.
The fit costs less than many of my suits. Don't tell me this is balanced. Complains that MLT is cheaper than PRO.
Doesn't get it.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1480
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Posted - 2013.12.13 10:33:00 -
[120] - Quote
Korvin Lomont wrote:Himiko Kuronaga wrote:No, its meant to repel them.
Tanks are supposed to be able to withstand the punishment to a degree. Hence the term tank.
If they could not perform their job, nobody would invest in the damn things.
And no, they are not balanced. They are better. Thats entirely the point.
If you want them to be more expensive, im sure that can be arranged. But they are performing at exactly the level they should. +ähm no AV is not meant to let the tank go and come back fully repaired its meant to be able to destroy tanks. Whats the point if only repell the tank for 20sec from the battlefield? The big question is how easy it shoud be. Prior 1.7 the sistance of tanks where pretty mixed there were tanks that went down after two or thrre volleys of Proto Swarms and there were tanks that could eat enough of them to be effective unless they faced organised AV. CCP should remove proto AV from the field and should restart balncing std AV vs std AV and than introduce adv vehicles alongside adv AV etc. If you want AV to only damage tanks and force them out of battle there needs to change much more. Cool down must increase drastically and no tanker should be able to recall his vehicle during cooldown or call in another one while he hides his first tank deep in the redline... From a game perspective repelling tanks would be enough but is A) not rewarding for the AV guy and B) Tanks can currently come back way too fast. If those things get sortet I ma fine with repelling them. Did you enjoy getting killed by Taka with missiles?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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