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Lorhak Gannarsein
679
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Posted - 2013.12.12 10:34:00 -
[1] - Quote
Himiko Kuronaga wrote:Otherwise they wouldn't cost so much. No, you are not entitled to be able to fight back 1v1. That would make the entire risk vs reward of using a tank pointless. The problem isn't the tank being OP. The problem is you being overly entitled.
Is the only true counter to a tank another tank? Yes. It is. And thats exactly how it should be. At least until other big vehicles come into play.
New Eden is a place dominated by large, powerful vehicles. It always has been. Anti-vehicle stuff is merely there to annoy them and force them to retreat. Don't like it? Too bad. Tooooo bad.
Sincerely,
A FORGE GUNNER who actually appreciates fun gameplay when he notices it.
Agreed.
I think tanks might need a minor speed nerf, but otherwise...
ADAPT OR I'LL KILL YOU WITH MY RAILGUN.
Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
(Am too sleepy to quote properly)
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Lorhak Gannarsein
681
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Posted - 2013.12.12 11:22:00 -
[2] - Quote
pegasis prime wrote:8213 wrote:Himiko Kuronaga wrote:Otherwise they wouldn't cost so much. No, you are not entitled to be able to fight back 1v1. That would make the entire risk vs reward of using a tank pointless. The problem isn't the tank being OP. The problem is you being overly entitled.
Is the only true counter to a tank another tank? Yes. It is. And thats exactly how it should be. At least until other big vehicles come into play.
New Eden is a place dominated by large, powerful vehicles. It always has been. Anti-vehicle stuff is merely there to annoy them and force them to retreat. Don't like it? Too bad. Tooooo bad.
Sincerely,
A FORGE GUNNER who actually appreciates fun gameplay when he notices it. Cost so much? My tank cost less than my dropsuit and is 10x as effective... Tanks are broken. You're pre 1.7 arguments are void. You go your buff and look what happened. We told you so, but you thought for some delusional reason that you were meant to be invincible and suffer no risk of losing ISK. is this the mlt speed soma fotw tank that everyone is running or a full specked hav with complex mods and proto turret ?
Apparently all these idiots have decided that the dropkicks in MLT HAVs w/ MLT nitro are actually tankers.
They do not count. Go QQ somewhere else, infantry, at least until the bug is fixed.
Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
(Am too sleepy to quote properly)
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Lorhak Gannarsein
681
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Posted - 2013.12.12 12:09:00 -
[3] - Quote
See, this guy isn't a tanker but he gets it.
Is it really that hard?
I would be happy with prices being jacked back up; it'd help with the spam. As it is, you shouldn't be losing too many tanks anyway.
And you know what the funniest thing would be? If CCP leaves HAVs as they are.
Wouldn't that shit some people off...
Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
(Am too sleepy to quote properly)
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Lorhak Gannarsein
687
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Posted - 2013.12.13 01:48:00 -
[4] - Quote
Xender17 wrote:If isk isn't a balance factor... Than a person who easily lost 1,000,000 isk to someone who used 100,000 isk isn't imbalance?
lolirony.
Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
(Am too sleepy to quote properly)
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Lorhak Gannarsein
689
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Posted - 2013.12.13 11:41:00 -
[5] - Quote
Korvin Lomont wrote:dogmanpig wrote:Shijima Kuraimaru wrote:
Your siganture "Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry." is blatantly false as HAVs have never required teamwork to be effective.
when vehicles can capture objectives, go in doors, and give themselfs ammo without going to a depot or calling a new one in then they won't require teamwork, till then they do require teamwork. You can get ammo from supply depots as well. Regarding the Rest Drive to objective kill every one leave your tank hack objective hop in your tank drive to next objective = done no teamwork needed. If no supply depot is near hop out of your tank throw a hive hop in again = done no teamwork needed. But of course this would put you at risk...and is only needed if you care for winning if you don't care you can just drive around in your tank killing stuff just like a sniper that sits in the redline to get safe kills...
Would you hop out of your protosuit for some marginal gain that is likely to result in your death? No, of course you wouldn't.
And you're clearly unaware of the fact that the only way for a tank to reapply is at a supply depot.
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
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