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DUST Fiend
OSG Planetary Operations Covert Intervention
8683
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Posted - 2013.12.12 18:18:00 -
[1] - Quote
Cost so much?
They're cheaper than an advanced suit
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
8684
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Posted - 2013.12.12 18:39:00 -
[2] - Quote
I ******* hate militia vehicles, they should have never existed in the first place
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
8690
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Posted - 2013.12.12 19:24:00 -
[3] - Quote
Atiim wrote:Vehicles are meant to wreck you. However, that does not mean that they are meant to have theoretical invulnerability to AV weapons. Something that with less than 200k SP can easily withstand and escape all forms of AV with ease? Seems balanced.. And I'm not even talking about the MLT NOS bug, as all vehicles can easily evade AV with not a care or consequence in the world without NOS. The entitlement here is hilarious. That's my main gripe. Why have SP when you can just run around in pubs with these things at no virtually no SP or ISK cost to speak of?
Maybe this is a secret buff to TTK and proto stomping
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
8716
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Posted - 2013.12.12 23:10:00 -
[4] - Quote
T8R Raid wrote:Does anyone not realize that these are TANKS, not jeeps going to and from objective, these are MURDER MACHINES. Supposed to be murder machines, and should remain so, could use some fine tuning especially in regards to speed, but otherwise, 2 Proto AV dudes who know what they are doing can take out tanks without the use of another tank or Jihad Jeep. I seen it done. Swarmer and Forge Gunner, the tank had a buggy nitro but it got stuck on a 'something.' Not invincible just immune to average/lame assaulters with too many damage mods. It's the fact that you can hop in one with no investment on your part that's the problem.
We should just give everyone free proto gear while we're at it
NOOB 514
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
8720
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Posted - 2013.12.13 00:13:00 -
[5] - Quote
IraqiFriendshipExplosive wrote:I laugh at swarms in my tank. I have nearly 480 armour regen per second! Two complex and a basic?
My Incubus cuts through shield tanks no problem but armor tanks tend to keep pace with me, if there's a couple I usually get boxed out by the others as I'm chasing one.
Bad armor tanks or hardened tanks on cooldown are easy enough, but straight up passive rep tanks heal too much as I'm reloading / lining up my shots / not crashing into buildings
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
8720
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Posted - 2013.12.13 00:25:00 -
[6] - Quote
The Attorney General wrote:Kane Fyea wrote: Tanks were UP and swarms were OP there's really no denying that (Unless you're one of the people who gave AVers a bad name. Coming from a guy with prof 4 in swarms) but now swarms are UP. (Biggest problem is the pretty limited range I personally think they need a small range buff or a different range system.) Also tanks are a little too fast (Base speed not bugged modules).
I'll agree that the tanks might be too fast, although I also think the madrugar is way too clumsy for something designed to cart around tonnes of armor. As for swarms, I am of a mind to at least wait a week before I proclaim them UP. The big question becomes do you go for range or damage? I don't think they should get both, but which would SL users prefer? Swarms were never a threat to my Incubus so long as I moved around a bit, now they're a joke to me. They also bug out wicked weird, though I haven't caught it on camera yet, they just spin around my ship in circles and don't hit me for anywhere from a few seconds to almost half a minute. It looked really cool though >_<
Swarms need faster travel time now, at the absolute least.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
8721
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Posted - 2013.12.13 00:41:00 -
[7] - Quote
Our Deepest Regret wrote:DUST Fiend wrote: Swarms were never a threat to my Incubus so long as I moved around a bit, now they're a joke to me. They also bug out wicked weird, though I haven't caught it on camera yet, they just spin around my ship in circles and don't hit me for anywhere from a few seconds to almost half a minute. It looked really cool though >_<
Swarms need faster travel time now, at the absolute least.
Still with us, DF? Good to hear, you seemed really bummed out before. Did you switch to a missile fit for your boat? I tend to rage at new dropship mechanics for a while after a new patch then settle into something. I haven't decided if I want to take small turret operation from 1 to 5 to get missiles just to not get the bonus from my Incubus, but I may. It could be useful for those games when the enemy doesn't call out vehicles, since with the railgun I'm basically only good at countering vehicles.
::shrugs:: I'll give it some time. I've actually just been rolling around in a 59K soma laughing my ******* ass off, it's helped ease the stress a bit.
Vids / O7
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