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The Attorney General
1598
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Posted - 2013.12.12 18:30:00 -
[1] - Quote
Jack McReady wrote:aka biased tank driver in disguise
Yep, complete tool.
I thought Atiim was the worst example of the scrub parade, but you sir are the new front runner.
Mr. Hybrid Vayu.
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The Attorney General
1598
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Posted - 2013.12.12 18:36:00 -
[2] - Quote
Master Jaraiya wrote:Today, just for lols, I made a MLT Soma with a MLT Hardener, MLT Active Scanner, and MLT Fuel Injector (they are no longer bugged).
I went 11/1 (My 1 death was due to an RDV dropping a Tank on me after my initial spawn)
At one point, I pulled up to an objective (B on the new map with the Obelisk) and proceeded to wreak havoc. I was hit with 3 AV Nades, 2 FG Shots, and a Swarm Volley. This put me at half Armor. I Activated my Hardener and Fuel Injector and fled the scene, circled around by Delta, then to Alpha Where I was hit with a OB. I hit Hardener and Fuel Injector again and got out with more than 3/4 Armor.
The next match I called in my Soma, and began battling another HAV. I was hit with 3 Railgun Shots before I hit my Hardeners and Fuel Injectors, and Proceeded to flee, but continued to take Railgun fire from another HAV and an Rail Installation. Six Rail Blasts finally took my Soma down.
This was the first time I ever drove an HAV and I have no SP invested in Vehicles.
HAVs are ridiculous now.
Complete fable.
Cool story bro.
You know people can do math right?
Mr. Hybrid Vayu.
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The Attorney General
1598
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Posted - 2013.12.12 18:38:00 -
[3] - Quote
Zene Ren wrote:the real problem is this so called "wave of opportunity" time it is simply not visible or distinctive enough when i can attack the tank and actually do some dmg....
Shining tank = do not attack
Non shiny tank = attack.
How is this too difficult for people to understand?
Mr. Hybrid Vayu.
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The Attorney General
1600
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Posted - 2013.12.12 18:40:00 -
[4] - Quote
Master Jaraiya wrote: Yea because I would go through the trouble of making up such an elaborate story.
Clearly you would, because the math doesn't support the story you invented to try to prove your point.
Thanks for showing how far you are willing to go for your argument.
Mr. Hybrid Vayu.
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The Attorney General
1606
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Posted - 2013.12.12 18:58:00 -
[5] - Quote
Master Jaraiya wrote:The Attorney General wrote:Master Jaraiya wrote: Yea because I would go through the trouble of making up such an elaborate story.
Clearly you would, because the math doesn't support the story you invented to try to prove your point. Thanks for showing how far you are willing to go for your argument. You can do all the math you want to, but the fact is, this game isn't played with pencil and paper so your math really doesn't mean jack ****. Do the math: Full Proto Heavy with HMG 2x Comp Damage Mods vs Advanced Gallente Assault with a Gek engaging at 30m. Who wins here on your paper game? I can guarantee we all know which on would come out on top in actual game play.
The question you posed regarding a logi vs a heavy at 30m is hilariously bad, because I don't think you understand the argument you are trying to make.
On paper, the logi slays the fatty.
In game the logi slays the fatty.
Now, with that out of the way, let us examine your story, and look at how it is clearly not possible that what you related happened. Now, you could have gone the reasonable route and said that you blew it out of proportion, but no, you stuck by your story. So now we will rip it apart, and then you can try and tell me how that wasn't what you meant.
So, you pulled up to Objective Bravo, and were hit with three AV nades, 2 FG shots and a swarm volley, this put you at half armor.
Assuming everything is standard, with no damage mods, or prof:
AV nades: 750 DMG each, plus the 20% bonus to armor. 2700 HP lost
2 Forge shots 1200 damage each, +10 to armor = 2640
1 swarm volley 880, plus 20+ to armor = 1056
And then you turned your armor hardener on? Unless you were running two complex armor repairers, there is no way you could tank anywhere near that damage, but you said you had no vehicle SP.
The second part of your story is harder to disprove, because you could have just been stupid and not been able to count how many times you got hit, but it certainly was not six.
So yes, your story is false, and you should be ashamed for trying to tell it. Grow up and debate like a man instead of lying like a school child.
Mr. Hybrid Vayu.
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The Attorney General
1615
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Posted - 2013.12.12 20:52:00 -
[6] - Quote
Master Jaraiya wrote:
Honestly though I couldn't care less if you believe me or not, it happened.
Keep telling yourself that. Doesn't make it true. But thanks for the story.
Mr. Hybrid Vayu.
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The Attorney General
1616
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Posted - 2013.12.12 20:55:00 -
[7] - Quote
Atiim wrote: LOL the "aura" on most vehicles won't render past 15m.
And how can you attack something when It easily flees with no effort or care whatsoever?
And no don't feed me the "It's only because of the MLT NOS glitch" bs. A vehicle with even basic or no NOS modules can still easily evade the area. The whole "waves of opportunity" argument is thrown out of the window when the vehicle can easily swim to safety after the wave has hit.
NOS/Afterburners need to be removed.
Well, when swarm users were not rendering, AV scrubs like yourself passed the HTFU hat around. So don't give me that **** about not being able to see the hardener activation when I can see it from a long way off while carrying an AR.
But even if you couldn't see it, I would tell you to wait until they fix it. Shouldn't take long. Until then, you can suck it up like you told so many tankers to.
So glad to see you crying. Makes up for all those stupid posts of yours.
Mr. Hybrid Vayu.
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The Attorney General
1624
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Posted - 2013.12.12 22:32:00 -
[8] - Quote
Justin Tymes wrote:
Oh I'm sure new and intermediate players are doing sucking it up. By deleting Dust, and playing the many MMOs for free on the PS4 and PC that are more balanced than this game.
So?
Are you going with them?
Tanking is no longer a closed club like in Uprising, the threshold for being viable is now much lower.
The FG is still viable for AV work. The medium suit is still great for anti infantry.
If someone wants to roll AV, they can now go into the proper suit, get a proper weapon, and put work in. Those that want one suit to be able to do everything got screwed.
But they deserved it, so I am not concerned.
I would wager that any new players who actually learn how to fight tanks will be much better off for it, as they won't be handicapped like those who got so used to their crutch scrub AV.
Mr. Hybrid Vayu.
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The Attorney General
1624
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Posted - 2013.12.12 22:35:00 -
[9] - Quote
Chunky Munkey wrote:Himiko Kuronaga wrote:Chunky Munkey wrote:Himiko Kuronaga wrote:No, its meant to repel them.
Tanks are supposed to be able to withstand the punishment to a degree. Hence the term tank.
If they could not perform their job, nobody would invest in the damn things.
And no, they are not balanced. They are better. Thats entirely the point. I guess they were fine before then. No, they were too slow and too difficult to keep alive. They needed sustained defensive capability and now they have that. They are also fun as hell to use now. And yet people invested in them. So one of your two claims is wrong. Which is it?
I personally invested into tanks because my corp needed another tanker for PC. I took an ALT(because I wasn't pissing away my main) and specced him into tanks when uprising hit.
I stuck it out because I wasn't bad at it, and people still needed a tanker.
But of course, people could never spec into something because that is the role they like doing, even if it is difficult?
Hell, a big part of the appeal of tanking was the difficulty, because not everyone could do it.
Mr. Hybrid Vayu.
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The Attorney General
1625
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Posted - 2013.12.12 22:44:00 -
[10] - Quote
Atiim wrote: LOLWhat? What makes a tank so difficult?
And no, everyone didn't spec into tanks because not everyone wants to sit inside an easy mode steel box all day.
Tanking in 1.6 was difficult. Because of OP AV. But you would never admit that because you are bad, and needed that crutch. That is why you are crying so hard over the current state.
Sure tanking is easier now, but I could still solo you with my heavy. What would you cry about then?
Mr. Hybrid Vayu.
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The Attorney General
1626
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Posted - 2013.12.12 22:47:00 -
[11] - Quote
BobThe 844-1 CakeMan wrote: meh. av was easy mode before. sit on a hill kill tank in seconds. lose millions of isk to a cheap ass suit.
i guess it's the tanks turn to be a bit OP. :D
Never forget, that swarms were never OP to Atiim, and the other scrubs.
It did exactly what they wanted, they never cared about anyone elses enjoyment out of the game, and it made them feel powerful with very little effort.
Now that they are not having as much fun, everything needs to be reoriented towards them again.
Must have been an only child with parents who spoiled him.
Mr. Hybrid Vayu.
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The Attorney General
1633
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Posted - 2013.12.13 00:22:00 -
[12] - Quote
Kane Fyea wrote: Tanks were UP and swarms were OP there's really no denying that (Unless you're one of the people who gave AVers a bad name. Coming from a guy with prof 4 in swarms) but now swarms are UP. (Biggest problem is the pretty limited range I personally think they need a small range buff or a different range system.) Also tanks are a little too fast (Base speed not bugged modules).
I'll agree that the tanks might be too fast, although I also think the madrugar is way too clumsy for something designed to cart around tonnes of armor.
As for swarms, I am of a mind to at least wait a week before I proclaim them UP. The big question becomes do you go for range or damage? I don't think they should get both, but which would SL users prefer?
Mr. Hybrid Vayu.
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