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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
|
Posted - 2013.12.05 01:50:00 -
[1] - Quote
Problems with HAVs: -Enforcer tanks -34% movement penalty (why make a shield tank slower than a heavy?) -Not enough Ehp to survive onslaughts from entrenched enemies like said in description -Tank is only worth 1/8 of its actually cost -It's so expensive that everyone on the team switches to AV to get a juicy prize in the end of the match
Problems with Shield and armor HAVs- -Shield regen rate is ******** (fixed in 1.7) -too expensive to run and not worth the price -soloable -turrets are more expensive than the tank its self -no engineering skill of vehicles -Av to potent -Too slow to get away from anything (armor HAVs better fit to put on nitros- shield HAVs have to give up a lot of resistance) -Impossible to aim down with turret on shield tanks, literally, people run up to my shield tank to defend themselves rather than run way
What we need- -everything above fixed - Sagaris and Suyra back - Proto tanks ^ 5H/3L 3H/5L modules, more shield for sagaris, more armor for surya, higher regen rates and lower recharge delays for shields, More cpu and pg, more built in resistance to variant. ( CCP, if your going to ask a player to grind isk for 15 matches against proto suits with milita gear to afford a 2.5 mil isk tank, it better be fking worth it) Increased speed and maneuverability. 1.2mil isk hull
Sagaris lover!!!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1173
|
Posted - 2013.12.05 01:53:00 -
[2] - Quote
Have you done some of the calcs for a Missile Shield tank in 1.7? *shudders* so much burst DPS....puts a railgun to shame.
ADS Reports - Defining Racial Themes
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Leithe Askarii
Isuuaya Tactical Caldari State
62
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Posted - 2013.12.05 01:55:00 -
[3] - Quote
Pokey Dravon wrote:Have you done some of the calcs for a Missile Shield tank in 1.7? *shudders* so much burst DPS....puts a railgun to shame.
Give me the juicy numbers....
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
|
Posted - 2013.12.05 01:55:00 -
[4] - Quote
Pokey Dravon wrote:Have you done some of the calcs for a Missile Shield tank in 1.7? *shudders* so much burst DPS....puts a railgun to shame.
sir, i give no sh*ts about 1.7 and i never said that anything was wrong with the turrets damage...
Sagaris lover!!!
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
525
|
Posted - 2013.12.05 01:56:00 -
[5] - Quote
Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
|
Posted - 2013.12.05 01:58:00 -
[6] - Quote
Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more.
your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noobs coming? Anyway, our tanks arent immune to other tanks either so htfu...
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
|
Posted - 2013.12.05 02:00:00 -
[7] - Quote
Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more.
Also have you ever considered that a militia AR with a dmg mod is a duvolle and with pro 4 its god mode? htfu again...
Sagaris lover!!!
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
525
|
Posted - 2013.12.05 02:04:00 -
[8] - Quote
Anmol Singh wrote:Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noobs coming? Anyway, our tanks arent immune to other tanks either so htfu...
Balancing things based on cost is stupid, just say tanks need to be cheaper. |
Leithe Askarii
Isuuaya Tactical Caldari State
63
|
Posted - 2013.12.05 02:07:00 -
[9] - Quote
Justin Tymes wrote:Anmol Singh wrote:Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noobs coming? Anyway, our tanks arent immune to other tanks either so htfu... Balancing gameplay based on cost is stupid, just say tanks need to be cheaper.
Your logi suit also does not weigh 60 tonnes and have the power plant of a small colony generating its power..... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
|
Posted - 2013.12.05 02:09:00 -
[10] - Quote
Justin Tymes wrote:Anmol Singh wrote:Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noobs coming? Anyway, our tanks arent immune to other tanks either so htfu... Balancing things based on cost is stupid, just say tanks need to be cheaper.
Do you agree a scr beats shields, but a mass driver beats armor? ok then, now put the same perspective into tanks, tanks go down fast (just as fast as heavy goes down to an AR) when fighting other tanks, to best way to kill a tank is anti-tank turret. best way to kill a tank should be another tank. Balance should be done around isk because why pay more if you profit from paying less? Why should i drive a tank only to have it blown up every match to a solo proto AV, ( losing millions of isk) when i can just run infantry and save myself the stress?
All in all: this game is about making money, and if my tank is to go down to a solo player with OP Av, that is unacceptable unless i stood there like a noob making huge mistakes, why would i continue to run tanks?
Sagaris lover!!!
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
525
|
Posted - 2013.12.05 02:20:00 -
[11] - Quote
Anmol Singh wrote:Justin Tymes wrote:Anmol Singh wrote:Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noobs coming? Anyway, our tanks arent immune to other tanks either so htfu... Balancing things based on cost is stupid, just say tanks need to be cheaper. Do you agree a scr beats shields, but a mass driver beats armor? ok then, now put the same perspective into tanks, tanks go down fast (just as fast as heavy goes down to an AR) when fighting other tanks, to best way to kill a tank is anti-tank turret. best way to kill a tank should be another tank. Balance should be done around isk because why pay more if you profit from paying less? Why should i drive a tank only to have it blown up every match to a solo proto AV, ( losing millions of isk) when i can just run infantry and save myself the stress?
So you want the game to be an SP battle instead of a skill battle? There isn't anything wrong with one man being able to solo another man, you don't get free rides just because you've played the game for X amount of time. SP only should marginally increase the difficulty, not make it virtually impossible to do so.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
142
|
Posted - 2013.12.05 02:20:00 -
[12] - Quote
Message from Godin: I want my Kubera back. 4 lows,3-4 hi's, and designed like this. As for the Suyra, 3-5 lows, 1 Hi, and designed like this. I don't care for the Vayu. |
Benjamin Ciscko
The Generals General Tso's Alliance
268
|
Posted - 2013.12.05 02:48:00 -
[13] - Quote
+1
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
368
|
Posted - 2013.12.05 03:30:00 -
[14] - Quote
Roger Cordill wrote:Message from Godin: I want my Kubera back. 4 lows,3-4 hi's, and designed like this. As for the Suyra, 3-5 lows, 1 Hi, and designed like this. I don't care for the Vayu.
Black ops HAVs were ****, i want my chromosome HAVs back, the real HAV that were actually worth the isk, the sp...
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
368
|
Posted - 2013.12.05 03:34:00 -
[15] - Quote
Justin Tymes wrote:Anmol Singh wrote:Justin Tymes wrote:Anmol Singh wrote:Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noobs coming? Anyway, our tanks arent immune to other tanks either so htfu... Balancing things based on cost is stupid, just say tanks need to be cheaper. Do you agree a scr beats shields, but a mass driver beats armor? ok then, now put the same perspective into tanks, tanks go down fast (just as fast as heavy goes down to an AR) when fighting other tanks, to best way to kill a tank is anti-tank turret. best way to kill a tank should be another tank. Balance should be done around isk because why pay more if you profit from paying less? Why should i drive a tank only to have it blown up every match to a solo proto AV, ( losing millions of isk) when i can just run infantry and save myself the stress? So you want the game to be an SP battle instead of a skill battle? There isn't anything wrong with one man being able to solo another man, you don't get free rides just because you've played the game for X amount of time. SP only should marginally increase the difficulty, not make it virtually impossible to do so. \
your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank.
Edit: also- if you could read better, none of the paragraph you replied to refereed to sp...
Sagaris lover!!!
|
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
370
|
Posted - 2013.12.05 03:49:00 -
[16] - Quote
+1 for understanding?
Sagaris lover!!!
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
527
|
Posted - 2013.12.05 03:51:00 -
[17] - Quote
Anmol Singh wrote:your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank.
Edit: also- if you could read better, none of the paragraph you replied to refereed to sp...
You brought up tank v tank which is naturally going to cost alot of SP way above the range of new or even intermediate players. "Screw everything you want to do and customize and SP sink if you want to have a chance against me" isn't the direction the game should go.
And yes, that the way it should happen, if you have a problem with ISK /SP costs fine, but that's just the Forge Gun working as intended. Cost should be irrelevant to gameplay. |
Benjamin Ciscko
The Generals General Tso's Alliance
270
|
Posted - 2013.12.05 03:51:00 -
[18] - Quote
+1 for not being ignorant and making a constructive argument it's more than most AV complainers can say.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
True Adamance
Amarr Templars Amarr Empire
4551
|
Posted - 2013.12.05 03:51:00 -
[19] - Quote
What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Benjamin Ciscko
The Generals General Tso's Alliance
270
|
Posted - 2013.12.05 03:54:00 -
[20] - Quote
Justin Tymes wrote:Anmol Singh wrote:your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank.
Edit: also- if you could read better, none of the paragraph you replied to refereed to sp... You brought up tank v tank which is naturally going to cost alot of SP way above the range of new or even intermediate players. "Screw everything you want to do and customize and SP sink if you want to have a chance against me" isn't the direction the game should go. And yes, that the way it should happen, if you have a problem with ISK /SP costs fine, but that's just the Forge Gun working as intended. Cost should be irrelevant to gameplay. So we should have to grind endlessly for our tanks while you can restock 1 fit every good ambush so that when I have one solid tank you have 15+ drop suits this game is all about the economy if it wasn't tanks and drop suits would be free.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
527
|
Posted - 2013.12.05 03:55:00 -
[21] - Quote
True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP
Dust is a FPS first and foremost, and FPS is always balanced on gameplay. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
371
|
Posted - 2013.12.05 03:58:00 -
[22] - Quote
Justin Tymes wrote:True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP Dust is a FPS first and foremost, and FPS is always balanced on gameplay.
AV ( cheap isk wise and sp wise) > tanks ( expesive sp and isk wise) where is balance?
Sagaris lover!!!
|
True Adamance
Amarr Templars Amarr Empire
4554
|
Posted - 2013.12.05 03:58:00 -
[23] - Quote
Justin Tymes wrote:True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP Dust is a FPS first and foremost, and FPS is always balanced on gameplay.
Its supposed to be an FPSMMORPG. Its supposed to be all of these things, and if it isn't in keeping with the vision it painted in 2009 of an economically player driven game fitting to EVE its parent, what point is there in playing this over Battlefield 4.
HTFU Skill is always going to be a key part of this game, but like in all other RPG skills allow you to unbalance things in your favour.
Dark Souls was and intensely skill driven game, like all souls game before it, and puts Dust to shame, however no matter how skilled you are if you come at me with non upgraded equipment, and im running im Lightning Great Scythe +5, Hollow Theifs Gear +10 and Havels legs....you don't stand a chance.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
371
|
Posted - 2013.12.05 04:00:00 -
[24] - Quote
True Adamance wrote:Justin Tymes wrote:True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP Dust is a FPS first and foremost, and FPS is always balanced on gameplay. Its supposed to be an FPSMMORPG. Its supposed to be all of these things, and if it isn't in keeping with the vision it painted in 2009 of an economically player driven game fitting to EVE its parent, what point is there in playing this over Battlefield 4. HTFU Skill is always going to be a key part of this game, but like in all other RPG skills allow you to unbalance things in your favour.
Tanker support :D
Sagaris lover!!!
|
Tch Tch
Red Shirts Away Team
40
|
Posted - 2013.12.05 04:00:00 -
[25] - Quote
A counter to a tactic should not only be the same tactic. That leads to predictable games.
If only tanks can beat tanks and snipers beat redline snipers it would/will lead to a boring game.
If there is only one or a few ways to defeat someone then they can build, position or predict how to avoid that.
So no tanks should not only go down to tanks. That's not even real in today's weapons let alone future ones.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
371
|
Posted - 2013.12.05 04:02:00 -
[26] - Quote
Tch Tch wrote:A counter to a tactic should not only be the same tactic. That leads to predictable games.
If only tanks can beat tanks and snipers beat redline snipers it would/will lead to a boring game.
If there is only one or a few ways to defeat someone then they can build, position or predict how to avoid that.
So no tanks should not only go down to tanks. That's not even real in today's weapons let alone future ones.
What im saying is, A tank should take a tank out better than AV, just like a sniper should take out a sniper better than typing to sniper a guy with an assault rifle... not saying Av shouldn't be really bad, but its just really overpowered because its very cheap isk and sp wise...
Sagaris lover!!!
|
Benjamin Ciscko
The Generals General Tso's Alliance
271
|
Posted - 2013.12.05 04:02:00 -
[27] - Quote
True Adamance wrote:Justin Tymes wrote:True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP Dust is a FPS first and foremost, and FPS is always balanced on gameplay. Its supposed to be an FPSMMORPG. Its supposed to be all of these things, and if it isn't in keeping with the vision it painted in 2009 of an economically player driven game fitting to EVE its parent, what point is there in playing this over Battlefield 4. HTFU Skill is always going to be a key part of this game, but like in all other RPG skills allow you to unbalance things in your favour. Dark Souls was and intensely skill driven game, like all souls game before it, and puts Dust to shame, however no matter how skilled you are if you come at me with non upgraded equipment, and im running im Lightning Great Scythe +5, Hollow Theifs Gear +10 and Havels legs....you don't stand a chance. Are you British?
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
True Adamance
Amarr Templars Amarr Empire
4554
|
Posted - 2013.12.05 04:04:00 -
[28] - Quote
Tch Tch wrote:A counter to a tactic should not only be the same tactic. That leads to predictable games.
If only tanks can beat tanks and snipers beat redline snipers it would/will lead to a boring game.
If there is only one or a few ways to defeat someone then they can build, position or predict how to avoid that.
So no tanks should not only go down to tanks. That's not even real in today's weapons let alone future ones.
Dunno about that, I keep coming back to DKS because it was that good a deep a game.
But in DKS you had hard counters to certain manoeuvres.
AKA the back stab, dubbed the counter backstab, which could be achieved in one of ways.
Rolling Counter Backstab, Forward Counter Backstab, Reverse Camera Backstab, and Reverse Rolling Backstab.
All these hard counter moved had hard counter moves of their own.....
So yeah I get AV should be Vehicles Hard Counter, however there should be counter moved to those counter moves.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
True Adamance
Amarr Templars Amarr Empire
4554
|
Posted - 2013.12.05 04:04:00 -
[29] - Quote
Benjamin Ciscko wrote:True Adamance wrote:Justin Tymes wrote:True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP Dust is a FPS first and foremost, and FPS is always balanced on gameplay. Its supposed to be an FPSMMORPG. Its supposed to be all of these things, and if it isn't in keeping with the vision it painted in 2009 of an economically player driven game fitting to EVE its parent, what point is there in playing this over Battlefield 4. HTFU Skill is always going to be a key part of this game, but like in all other RPG skills allow you to unbalance things in your favour. Dark Souls was and intensely skill driven game, like all souls game before it, and puts Dust to shame, however no matter how skilled you are if you come at me with non upgraded equipment, and im running im Lightning Great Scythe +5, Hollow Theifs Gear +10 and Havels legs....you don't stand a chance. Are you British?
Yes and no.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Justin Tymes
Dem Durrty Boyz Renegade Alliance
527
|
Posted - 2013.12.05 04:05:00 -
[30] - Quote
Benjamin Ciscko wrote:Justin Tymes wrote:Anmol Singh wrote:your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank.
Edit: also- if you could read better, none of the paragraph you replied to refereed to sp... You brought up tank v tank which is naturally going to cost alot of SP way above the range of new or even intermediate players. "Screw everything you want to do and customize and SP sink if you want to have a chance against me" isn't the direction the game should go. And yes, that the way it should happen, if you have a problem with ISK /SP costs fine, but that's just the Forge Gun working as intended. Cost should be irrelevant to gameplay. So we should have to grind endlessly for our tanks while you can restock 1 fit every good ambush so that when I have one solid tank you have 15+ drop suits this game is all about the economy if it wasn't tanks and drop suits would be free.
The game will be balanced based on skill or time spent, you can't it both ways. If you chose time spent, you might be saying F-U new players for at least 3 months(realistically more). This isn't EVE, you're not playing this game to look at graphs. This is a FPS you'll never get anyone to hop aboard this game when it's balanced by how long you've been playing while you're waiting 3+ months to be competitive against the end-gamers. |
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
373
|
Posted - 2013.12.05 04:11:00 -
[31] - Quote
Justin Tymes wrote:Benjamin Ciscko wrote:Justin Tymes wrote:Anmol Singh wrote:your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank.
Edit: also- if you could read better, none of the paragraph you replied to refereed to sp... You brought up tank v tank which is naturally going to cost alot of SP way above the range of new or even intermediate players. "Screw everything you want to do and customize and SP sink if you want to have a chance against me" isn't the direction the game should go. And yes, that the way it should happen, if you have a problem with ISK /SP costs fine, but that's just the Forge Gun working as intended. Cost should be irrelevant to gameplay. So we should have to grind endlessly for our tanks while you can restock 1 fit every good ambush so that when I have one solid tank you have 15+ drop suits this game is all about the economy if it wasn't tanks and drop suits would be free. The game will be balanced based on skill or time spent, you can't it both ways. If you chose time spent, you might be saying F-U new players for at least 3 months(realistically more). This isn't EVE, you're not playing this game to look at graphs. This is a FPS you'll never get anyone to hop aboard this game when it's balanced by how long you've been playing while you're waiting 3+ months to be competitive against the end-gamers.
This game needs to be balanced around isk because that is what drives the game... A person who spend more isk should have an advantage BUT there is a counter to his advantage. Take Caldari assault suit for example, the proto is better than adv cuz you spend more money and the counter to cal assault is a amarr assault BUT minmitar assault would work aswell, now take this with tanks, a counter to a armor tank is a shield tank with missiles, But Av will work aswell but not as good as the shield tank with missiles. But the prob is in the example, minmitar assault works too for killing caldari assault and the proto suits are both same price, but the Av doesn't fit in, it too efficient for the cost sp and isk wise.
Sagaris lover!!!
|
Benjamin Ciscko
The Generals General Tso's Alliance
272
|
Posted - 2013.12.05 04:11:00 -
[32] - Quote
True Adamance wrote:Benjamin Ciscko wrote:True Adamance wrote:Justin Tymes wrote:True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP Dust is a FPS first and foremost, and FPS is always balanced on gameplay. Its supposed to be an FPSMMORPG. Its supposed to be all of these things, and if it isn't in keeping with the vision it painted in 2009 of an economically player driven game fitting to EVE its parent, what point is there in playing this over Battlefield 4. HTFU Skill is always going to be a key part of this game, but like in all other RPG skills allow you to unbalance things in your favour. Dark Souls was and intensely skill driven game, like all souls game before it, and puts Dust to shame, however no matter how skilled you are if you come at me with non upgraded equipment, and im running im Lightning Great Scythe +5, Hollow Theifs Gear +10 and Havels legs....you don't stand a chance. Are you British? Yes and no. ? I came to this conclusion solely on how you spelled favor or as you spell it favour.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Tch Tch
Red Shirts Away Team
40
|
Posted - 2013.12.05 04:37:00 -
[33] - Quote
True Adamance wrote:Tch Tch wrote:A counter to a tactic should not only be the same tactic. That leads to predictable games.
If only tanks can beat tanks and snipers beat redline snipers it would/will lead to a boring game.
If there is only one or a few ways to defeat someone then they can build, position or predict how to avoid that.
So no tanks should not only go down to tanks. That's not even real in today's weapons let alone future ones. Dunno about that, I keep coming back to DKS because it was that good a deep a game. But in DKS you had hard counters to certain manoeuvres. AKA the back stab, dubbed the counter backstab, which could be achieved in one of ways. Rolling Counter Backstab, Forward Counter Backstab, Reverse Camera Backstab, and Reverse Rolling Backstab. All these hard counter moved had hard counter moves of their own..... So yeah I get AV should be Vehicles Hard Counter, however there should be counter moved to those counter moves.
On I agree there has to be counters some harder than others. AV infantry are only a medium counter tanks are still a better counter. Counters to AV is well every other infantry fit out.
Since tanks bring out AV in pub matches you can swing a game by driving in a tank, having a third of the opposition AV up only to be hunted down by your infantry.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
|
Justin Tymes
Dem Durrty Boyz Renegade Alliance
527
|
Posted - 2013.12.05 05:15:00 -
[34] - Quote
Anmol Singh wrote:Justin Tymes wrote:Benjamin Ciscko wrote:Justin Tymes wrote:Anmol Singh wrote:your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank.
Edit: also- if you could read better, none of the paragraph you replied to refereed to sp... You brought up tank v tank which is naturally going to cost alot of SP way above the range of new or even intermediate players. "Screw everything you want to do and customize and SP sink if you want to have a chance against me" isn't the direction the game should go. And yes, that the way it should happen, if you have a problem with ISK /SP costs fine, but that's just the Forge Gun working as intended. Cost should be irrelevant to gameplay. So we should have to grind endlessly for our tanks while you can restock 1 fit every good ambush so that when I have one solid tank you have 15+ drop suits this game is all about the economy if it wasn't tanks and drop suits would be free. The game will be balanced based on skill or time spent, you can't it both ways. If you chose time spent, you might be saying F-U new players for at least 3 months(realistically more). This isn't EVE, you're not playing this game to look at graphs. This is a FPS you'll never get anyone to hop aboard this game when it's balanced by how long you've been playing while you're waiting 3+ months to be competitive against the end-gamers. This game needs to be balanced around isk because that is what drives the game... A person who spend more isk should have an advantage BUT there is a counter to his advantage. Take Caldari assault suit for example, the proto is better than adv cuz you spend more money and the counter to cal assault is a amarr assault BUT minmitar assault would work aswell, now take this with tanks, a counter to a armor tank is a shield tank with missiles, But Av will work aswell but not as good as the shield tank with missiles. But the prob is in the example, minmitar assault works too for killing caldari assault and the proto suits are both same price, but the Av doesn't fit in, it too efficient for the cost sp and isk wise.
The game doesn't work that way. Suits are countered by the weapons not the suits themselves. It doesn't matter what type of suit I'm wearing, if I'm using an Assault MD against a Caldari suit with an AR, I'm naturally going to be at a disadvantage. A tank has the advantage over AV of taking fire from another tank and not dying in less than 1 second. |
Racro 01 Arifistan
501st Knights of Leanbox
81
|
Posted - 2013.12.05 05:19:00 -
[35] - Quote
i know AV is bullshit and enforcers have less EHP.
but that extra damage enforcers have is insane.
yesterday i was in my 2.6mill vayu. came across both a blaster maddy that was fileding usal 6753 armour +scattered ion cannon.
he started shooting me first and i have under roughly 1k less health. due to etra range and damage (also zoom) i was able to pummel the **** out of him. as i dropped to 1k armour he blew up and as i attempt to leave to rep up i get popped by a missile maddy.
personally the enforcers are worth more than 200k. but not thier current price.
if i had to pay 500k for a vayu/falchion. fair enough. your loseing EHP for more raw damage and extended range.
paying 1.2mill not so much. IF we had our surya's and sagaris. (our proto tanks) they would (were) worth 1.2 mill.
a flat 4% damage bonus per level as well as increased fiting and EHP. makes them worth it.
however the current enforcer Hav's are over priced. i contiune to use my vayu as it is fun watching everything burn/die quicker than they would against a STD tank. but they are over priced for what you get. |
Benjamin Ciscko
The Generals General Tso's Alliance
274
|
Posted - 2013.12.05 12:18:00 -
[36] - Quote
Racro 01 Arifistan wrote:i know AV is bullshit and enforcers have less EHP.
but that extra damage enforcers have is insane.
yesterday i was in my 2.6mill vayu. came across both a blaster maddy that was fileding usal 6753 armour +scattered ion cannon.
he started shooting me first and i have under roughly 1k less health. due to etra range and damage (also zoom) i was able to pummel the **** out of him. as i dropped to 1k armour he blew up and as i attempt to leave to rep up i get popped by a missile maddy.
personally the enforcers are worth more than 200k. but not thier current price.
if i had to pay 500k for a vayu/falchion. fair enough. your loseing EHP for more raw damage and extended range.
paying 1.2mill not so much. IF we had our surya's and sagaris. (our proto tanks) they would (were) worth 1.2 mill.
a flat 4% damage bonus per level as well as increased fiting and EHP. makes them worth it.
however the current enforcer Hav's are over priced. i contiune to use my vayu as it is fun watching everything burn/die quicker than they would against a STD tank. but they are over priced for what you get. How the hell is that guy fitting a proto blaster on that plate he would have to sacrifice over 900 in rep or use 2 pg extenders, both of which make my proto fit > than his.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
143
|
Posted - 2013.12.05 20:46:00 -
[37] - Quote
Anmol Singh wrote:Roger Cordill wrote:Message from Godin: I want my Kubera back. 4 lows,3-4 hi's, and designed like this. As for the Suyra, 3-5 lows, 1 Hi, and designed like this. I don't care for the Vayu. Black ops HAVs were ****, i want my chromosome HAVs back, the real HAV that were actually worth the isk, the sp...
What kind of drugs are you on sir? |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
378
|
Posted - 2013.12.05 20:59:00 -
[38] - Quote
Roger Cordill wrote:Anmol Singh wrote:Roger Cordill wrote:Message from Godin: I want my Kubera back. 4 lows,3-4 hi's, and designed like this. As for the Suyra, 3-5 lows, 1 Hi, and designed like this. I don't care for the Vayu. Black ops HAVs were ****, i want my chromosome HAVs back, the real HAV that were actually worth the isk, the sp... What kind of drugs are you on sir?
Are you kidding me? Sagaris/ surya could destroy any blackops hav any day...
Sagaris lover!!!
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
143
|
Posted - 2013.12.05 21:14:00 -
[39] - Quote
Anmol Singh wrote:Roger Cordill wrote:Message from Godin: I want my Kubera back. 4 lows,3-4 hi's, and designed like this. As for the Suyra, 3-5 lows, 1 Hi, and designed like this. I don't care for the Vayu. Black ops HAVs were ****, i want my chromosome HAVs back, the real HAV that were actually worth the isk, the sp...
Message from Godin: What are you on? |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
143
|
Posted - 2013.12.05 21:15:00 -
[40] - Quote
Anmol Singh wrote:Roger Cordill wrote:Anmol Singh wrote:Roger Cordill wrote:Message from Godin: I want my Kubera back. 4 lows,3-4 hi's, and designed like this. As for the Suyra, 3-5 lows, 1 Hi, and designed like this. I don't care for the Vayu. Black ops HAVs were ****, i want my chromosome HAVs back, the real HAV that were actually worth the isk, the sp... What kind of drugs are you on sir? Are you kidding me? Sagaris/ surya could destroy any blackops hav any day...
Message from Godin: Never lost one Kubera to anything.
|
|
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1205
|
Posted - 2013.12.05 21:25:00 -
[41] - Quote
Justin Tymes wrote:Anmol Singh wrote:your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank.
Edit: also- if you could read better, none of the paragraph you replied to refereed to sp... You brought up tank v tank which is naturally going to cost alot of SP way above the range of new or even intermediate players. "Screw everything you want to do and customize and SP sink if you want to have a chance against me" isn't the direction the game should go. And yes, that the way it should happen, if you have a problem with ISK /SP costs fine, but that's just the Forge Gun working as intended. Cost should be irrelevant to gameplay. since a tank turret is weaker than the forge. as of now. i think the forge should cost 1 mil isk. proto. if what u say is true then what does it matter if the forge cost so much. :D
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
|
8213
BIG BAD W0LVES
945
|
Posted - 2013.12.05 21:36:00 -
[42] - Quote
I tank and I think most Tankers have sh*tty attitudes.
My HAV surives Orbitals and 4-5 people AV-ing because I know what I'm doing. If things just get to hard, I redline dash and recall. A good tanker could always rack up the WP, KDR, and dominate. I die more to AI turrets & double Orbitals than actual AV. Somedays I'm hunted by 10 players; comes with the territory. Somedays a single SW ignores my triple hardeners.
Do I honestly expect a guy with AV to not use a roof top? Why would he try on the ground where I am practically unbeatable? HAVs have very high risk as far as ISK investment, but good rewards as they often dominate leaderboards.
I also AV. I can destroy HAVs, buts its not as easy as I can make it look. I may die 3-4x trying. A good tanker will be able to survive me. The new AV nerf won't effect me actually because of my style of AV play is designed to be surefire. Most HAVs I destroy are 1m in front of me... Its called playing to their weaknesses.
I'd rather have the core mechanics of vehicles fixed than the re-do of the entire class. I'm stil going to suffer from broken mechanics more than actual AV. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
379
|
Posted - 2013.12.05 21:38:00 -
[43] - Quote
8213 wrote:I tank and I think most Tankers have sh*tty attitudes.
My HAV surives Orbitals and 4-5 people AV-ing because I know what I'm doing. If things just get to hard, I redline dash and recall. A good tanker could always rack up the WP, KDR, and dominate. I die more to AI turrets & double Orbitals than actual AV. Somedays I'm hunted by 10 players; comes with the territory. Somedays a single SW ignores my triple hardeners.
Do I honestly expect a guy with AV to not use a roof top? Why would he try on the ground where I am practically unbeatable? HAVs have very high risk as far as ISK investment, but good rewards as they often dominate leaderboards.
I also AV. I can destroy HAVs, buts its not as easy as I can make it look. I may die 3-4x trying. A good tanker will be able to survive me. The new AV nerf won't effect me actually because of my style of AV play is designed to be surefire. Most HAVs I destroy are 1m in front of me... Its called playing to their weaknesses.
I'd rather have the core mechanics of vehicles fixed than the re-do of the entire class. I'm stil going to suffer from broken mechanics more than actual AV.
you want a cookie?
Sagaris lover!!!
|
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
380
|
Posted - 2013.12.05 21:39:00 -
[44] - Quote
8213 wrote:I tank and I think most Tankers have sh*tty attitudes.
My HAV surives Orbitals and 4-5 people AV-ing because I know what I'm doing. If things just get to hard, I redline dash and recall. A good tanker could always rack up the WP, KDR, and dominate. I die more to AI turrets & double Orbitals than actual AV. Somedays I'm hunted by 10 players; comes with the territory. Somedays a single SW ignores my triple hardeners.
Do I honestly expect a guy with AV to not use a roof top? Why would he try on the ground where I am practically unbeatable? HAVs have very high risk as far as ISK investment, but good rewards as they often dominate leaderboards.
I also AV. I can destroy HAVs, buts its not as easy as I can make it look. I may die 3-4x trying. A good tanker will be able to survive me. The new AV nerf won't effect me actually because of my style of AV play is designed to be surefire. Most HAVs I destroy are 1m in front of me... Its called playing to their weaknesses.
I'd rather have the core mechanics of vehicles fixed than the re-do of the entire class. I'm stil going to suffer from broken mechanics more than actual AV.
BTW, not everybody uses armor tanks...
Sagaris lover!!!
|
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1206
|
Posted - 2013.12.05 21:43:00 -
[45] - Quote
8213 wrote:I tank and I think most Tankers have sh*tty attitudes.
My HAV surives Orbitals and 4-5 people AV-ing because I know what I'm doing. If things just get to hard, I redline dash and recall. A good tanker could always rack up the WP, KDR, and dominate. I die more to AI turrets & double Orbitals than actual AV. Somedays I'm hunted by 10 players; comes with the territory. Somedays a single SW ignores my triple hardeners.
Do I honestly expect a guy with AV to not use a roof top? Why would he try on the ground where I am practically unbeatable? HAVs have very high risk as far as ISK investment, but good rewards as they often dominate leaderboards.
I also AV. I can destroy HAVs, buts its not as easy as I can make it look. I may die 3-4x trying. A good tanker will be able to survive me. The new AV nerf won't effect me actually because of my style of AV play is designed to be surefire. Most HAVs I destroy are 1m in front of me... Its called playing to their weaknesses.
I'd rather have the core mechanics of vehicles fixed than the re-do of the entire class. I'm stil going to suffer from broken mechanics more than actual AV. u can survive 4-5 ppl with av. what av milita. Lol 2 proto swarmers with all my mods on killed me in 4 volleys. 2 volleys each of them.
and i have av too. i solo tanks all the time. whether they r good or bad. i don't know why u can't too. O_O proto forge FTW.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
|
Kane Fyea
2321
|
Posted - 2013.12.05 21:45:00 -
[46] - Quote
Really why not decrease the price of tanks and their turrets so you can make a profit with tanks. |
Benjamin Ciscko
The Generals General Tso's Alliance
277
|
Posted - 2013.12.05 22:13:00 -
[47] - Quote
BobThe 844-1 CakeMan wrote:8213 wrote:I tank and I think most Tankers have sh*tty attitudes.
My HAV surives Orbitals and 4-5 people AV-ing because I know what I'm doing. If things just get to hard, I redline dash and recall. A good tanker could always rack up the WP, KDR, and dominate. I die more to AI turrets & double Orbitals than actual AV. Somedays I'm hunted by 10 players; comes with the territory. Somedays a single SW ignores my triple hardeners.
Do I honestly expect a guy with AV to not use a roof top? Why would he try on the ground where I am practically unbeatable? HAVs have very high risk as far as ISK investment, but good rewards as they often dominate leaderboards.
I also AV. I can destroy HAVs, buts its not as easy as I can make it look. I may die 3-4x trying. A good tanker will be able to survive me. The new AV nerf won't effect me actually because of my style of AV play is designed to be surefire. Most HAVs I destroy are 1m in front of me... Its called playing to their weaknesses.
I'd rather have the core mechanics of vehicles fixed than the re-do of the entire class. I'm stil going to suffer from broken mechanics more than actual AV. u can survive 4-5 ppl with av. what av milita. Lol 2 proto swarmers with all my mods on killed me in 4 volleys. 2 volleys each of them. and i have av too. i solo tanks all the time. whether they r good or bad. i don't know why u can't too. O_O proto forge FTW. IKR ideally I tank 6 pro swarms and like 6-8 pro forge but the forge out shoots my rep and you just can't get away from swarms who can at the proper range hit you with 3volley's of missile inside of 4 seconds instapopping you if you have no mods on.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Kane Fyea
2323
|
Posted - 2013.12.05 22:18:00 -
[48] - Quote
Benjamin Ciscko wrote:BobThe 844-1 CakeMan wrote:8213 wrote:I tank and I think most Tankers have sh*tty attitudes.
My HAV surives Orbitals and 4-5 people AV-ing because I know what I'm doing. If things just get to hard, I redline dash and recall. A good tanker could always rack up the WP, KDR, and dominate. I die more to AI turrets & double Orbitals than actual AV. Somedays I'm hunted by 10 players; comes with the territory. Somedays a single SW ignores my triple hardeners.
Do I honestly expect a guy with AV to not use a roof top? Why would he try on the ground where I am practically unbeatable? HAVs have very high risk as far as ISK investment, but good rewards as they often dominate leaderboards.
I also AV. I can destroy HAVs, buts its not as easy as I can make it look. I may die 3-4x trying. A good tanker will be able to survive me. The new AV nerf won't effect me actually because of my style of AV play is designed to be surefire. Most HAVs I destroy are 1m in front of me... Its called playing to their weaknesses.
I'd rather have the core mechanics of vehicles fixed than the re-do of the entire class. I'm stil going to suffer from broken mechanics more than actual AV. u can survive 4-5 ppl with av. what av milita. Lol 2 proto swarmers with all my mods on killed me in 4 volleys. 2 volleys each of them. and i have av too. i solo tanks all the time. whether they r good or bad. i don't know why u can't too. O_O proto forge FTW. IKR ideally I tank 6 pro swarms and like 6-8 pro forge but the forge out shoots my rep and you just can't get away from swarms who can at the proper range hit you with 3volley's of missile inside of 4 seconds instapopping you if you have no mods on. If you have no mods on isn't that kind of your own fault? I mean I wouldn't fit my dropsuit with no mods or else I'd die in 1/8 of a second. Also don't worry swarms won't be able to lock onto you outside of 175m after 1.7. Your biggest problem will be forges. Also I personally would've preferred having my swarms staying how they were before 1.5 (You couldn't shoot your whole clip in 4 seconds) |
Kane Fyea
2323
|
Posted - 2013.12.05 23:31:00 -
[49] - Quote
BobThe 844-1 CakeMan wrote:8213 wrote:I tank and I think most Tankers have sh*tty attitudes.
My HAV surives Orbitals and 4-5 people AV-ing because I know what I'm doing. If things just get to hard, I redline dash and recall. A good tanker could always rack up the WP, KDR, and dominate. I die more to AI turrets & double Orbitals than actual AV. Somedays I'm hunted by 10 players; comes with the territory. Somedays a single SW ignores my triple hardeners.
Do I honestly expect a guy with AV to not use a roof top? Why would he try on the ground where I am practically unbeatable? HAVs have very high risk as far as ISK investment, but good rewards as they often dominate leaderboards.
I also AV. I can destroy HAVs, buts its not as easy as I can make it look. I may die 3-4x trying. A good tanker will be able to survive me. The new AV nerf won't effect me actually because of my style of AV play is designed to be surefire. Most HAVs I destroy are 1m in front of me... Its called playing to their weaknesses.
I'd rather have the core mechanics of vehicles fixed than the re-do of the entire class. I'm stil going to suffer from broken mechanics more than actual AV. u can survive 4-5 ppl with av. what av milita. Lol 2 proto swarmers with all my mods on killed me in 4 volleys. 2 volleys each of them. and i have av too. i solo tanks all the time. whether they r good or bad. i don't know why u can't too. O_O proto forge FTW. Yea it really isn't hard right now to destroy tanks with proto. I'd be willing to be used as a deterrent for tanks if I got rewarded for that play style but the tankers I have talked to disagree with the idea of AV getting WP for being a deterrent. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1208
|
Posted - 2013.12.05 23:33:00 -
[50] - Quote
Kane Fyea wrote:BobThe 844-1 CakeMan wrote:8213 wrote:I tank and I think most Tankers have sh*tty attitudes.
My HAV surives Orbitals and 4-5 people AV-ing because I know what I'm doing. If things just get to hard, I redline dash and recall. A good tanker could always rack up the WP, KDR, and dominate. I die more to AI turrets & double Orbitals than actual AV. Somedays I'm hunted by 10 players; comes with the territory. Somedays a single SW ignores my triple hardeners.
Do I honestly expect a guy with AV to not use a roof top? Why would he try on the ground where I am practically unbeatable? HAVs have very high risk as far as ISK investment, but good rewards as they often dominate leaderboards.
I also AV. I can destroy HAVs, buts its not as easy as I can make it look. I may die 3-4x trying. A good tanker will be able to survive me. The new AV nerf won't effect me actually because of my style of AV play is designed to be surefire. Most HAVs I destroy are 1m in front of me... Its called playing to their weaknesses.
I'd rather have the core mechanics of vehicles fixed than the re-do of the entire class. I'm stil going to suffer from broken mechanics more than actual AV. u can survive 4-5 ppl with av. what av milita. Lol 2 proto swarmers with all my mods on killed me in 4 volleys. 2 volleys each of them. and i have av too. i solo tanks all the time. whether they r good or bad. i don't know why u can't too. O_O proto forge FTW. Yea it really isn't hard right now to destroy tanks with proto. I'd be willing to be used as a deterrent for tanks if I got rewarded for that play style but the tankers I have talked to disagree with the idea of AV getting WP for being a deterrent. we used to have points for damaging vehicles, but tht quickly got abused. i doubt they will do it again. u would have to make some sort of new system.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
|
|
Ivy Zalinto
Bobbit's Hangmen
99
|
Posted - 2013.12.06 00:07:00 -
[51] - Quote
Anmol Singh wrote: -Impossible to aim down with turret on shield tanks, literally, people run up to my shield tank to defend themselves rather than run way
Lmao, Im one of those people. Im a scout and I will use a tank as cover. That being said my tanker character will be specing into shield tanks on the respec date. Hopefully they will be fun to run.
Though it is really fun to use tanks as cover when their unaware. Ive dropped several people in groups like this with my pistol scout. Its so much fun XD
Dedicated scout.
Player bodyguard
Pistol supremacy.
|
Kane Fyea
2325
|
Posted - 2013.12.06 00:28:00 -
[52] - Quote
BobThe 844-1 CakeMan wrote:Kane Fyea wrote:BobThe 844-1 CakeMan wrote:8213 wrote:I tank and I think most Tankers have sh*tty attitudes.
My HAV surives Orbitals and 4-5 people AV-ing because I know what I'm doing. If things just get to hard, I redline dash and recall. A good tanker could always rack up the WP, KDR, and dominate. I die more to AI turrets & double Orbitals than actual AV. Somedays I'm hunted by 10 players; comes with the territory. Somedays a single SW ignores my triple hardeners.
Do I honestly expect a guy with AV to not use a roof top? Why would he try on the ground where I am practically unbeatable? HAVs have very high risk as far as ISK investment, but good rewards as they often dominate leaderboards.
I also AV. I can destroy HAVs, buts its not as easy as I can make it look. I may die 3-4x trying. A good tanker will be able to survive me. The new AV nerf won't effect me actually because of my style of AV play is designed to be surefire. Most HAVs I destroy are 1m in front of me... Its called playing to their weaknesses.
I'd rather have the core mechanics of vehicles fixed than the re-do of the entire class. I'm stil going to suffer from broken mechanics more than actual AV. u can survive 4-5 ppl with av. what av milita. Lol 2 proto swarmers with all my mods on killed me in 4 volleys. 2 volleys each of them. and i have av too. i solo tanks all the time. whether they r good or bad. i don't know why u can't too. O_O proto forge FTW. Yea it really isn't hard right now to destroy tanks with proto. I'd be willing to be used as a deterrent for tanks if I got rewarded for that play style but the tankers I have talked to disagree with the idea of AV getting WP for being a deterrent. we used to have points for damaging vehicles, but tht quickly got abused. i doubt they will do it again. u would have to make some sort of new system. Hmm I don't remember that and I've been using swarms since the E3 build. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1208
|
Posted - 2013.12.06 00:36:00 -
[53] - Quote
it was a really old build i don't remember which one. but during the build u also got points for shooting the MCC. XD. it was vehicle damage +25. and u got it for everyone 3 rail shots on the MCC. i'm not sure how it worked but u got a lot of points from it. i think it was +25 points per precent of damage done. so sometimes u could get +25 twice with one hit.
:D
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
|
Kane Fyea
2325
|
Posted - 2013.12.06 00:44:00 -
[54] - Quote
BobThe 844-1 CakeMan wrote:it was a really old build i don't remember which one. but during the build u also got points for shooting the MCC. XD. it was vehicle damage +25. and u got it for everyone 3 rail shots on the MCC. i'm not sure how it worked but u got a lot of points from it. i think it was +25 points per precent of damage done. so sometimes u could get +25 twice with one hit.
:D Oh wait now I remember. I use to remember shooting a forge at the MCC and getting points for it (And damaging it lol) but really all CCP would have to do is make a cooldown system like reppers have (If you get over X amount of WP within Y time then WP rewards for damaging vehicles are turned off for Z amount of time. Also don't count damage vs MCC) |
Benjamin Ciscko
The Generals General Tso's Alliance
277
|
Posted - 2013.12.06 01:16:00 -
[55] - Quote
Kane Fyea wrote:Benjamin Ciscko wrote:BobThe 844-1 CakeMan wrote:8213 wrote:I tank and I think most Tankers have sh*tty attitudes.
My HAV surives Orbitals and 4-5 people AV-ing because I know what I'm doing. If things just get to hard, I redline dash and recall. A good tanker could always rack up the WP, KDR, and dominate. I die more to AI turrets & double Orbitals than actual AV. Somedays I'm hunted by 10 players; comes with the territory. Somedays a single SW ignores my triple hardeners.
Do I honestly expect a guy with AV to not use a roof top? Why would he try on the ground where I am practically unbeatable? HAVs have very high risk as far as ISK investment, but good rewards as they often dominate leaderboards.
I also AV. I can destroy HAVs, buts its not as easy as I can make it look. I may die 3-4x trying. A good tanker will be able to survive me. The new AV nerf won't effect me actually because of my style of AV play is designed to be surefire. Most HAVs I destroy are 1m in front of me... Its called playing to their weaknesses.
I'd rather have the core mechanics of vehicles fixed than the re-do of the entire class. I'm stil going to suffer from broken mechanics more than actual AV. u can survive 4-5 ppl with av. what av milita. Lol 2 proto swarmers with all my mods on killed me in 4 volleys. 2 volleys each of them. and i have av too. i solo tanks all the time. whether they r good or bad. i don't know why u can't too. O_O proto forge FTW. IKR ideally I tank 6 pro swarms and like 6-8 pro forge but the forge out shoots my rep and you just can't get away from swarms who can at the proper range hit you with 3volley's of missile inside of 4 seconds instapopping you if you have no mods on. If you have no mods on isn't that kind of your own fault? I mean I wouldn't fit my dropsuit with no mods or else I'd die in 1/8 of a second. Also don't worry swarms won't be able to lock onto you outside of 175m after 1.7. Your biggest problem will be forges. Also I personally would've preferred having my swarms staying how they were before 1.5 (You couldn't shoot your whole clip in 4 seconds) No modules active I thought that was well enough inferred I do try and stager my modules but I also like to have them both available to be as effective as possible against AV.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Atiim
Living Like Larry Schwag
1628
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Posted - 2013.12.06 02:48:00 -
[56] - Quote
Why exactly shouldn't you be soloable? You are one single unit.
And no, because I paid more is not a valid answer.
And no, "It's a tank" is not a valid answer.
You could use these, but then I'll just make you look like an idiot.
Also, I find the entitlement from pilots to be hilarious. If you aren't using the strongest gear possible, you shouldn't be able to survive against my strongest gear.
PRO is the strongest gear. Only the strongest gear and/or the most skilled pilots should be able to withstand it.
I think this thread can be summarized with one revised statement from Spkr4TheDead:
Teamwork for thee, but no teamwork for me. -Such is the motto of pilots
My Very First Thread About Tanks
-HAND
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
384
|
Posted - 2013.12.06 02:57:00 -
[57] - Quote
Atiim wrote:Why exactly shouldn't you be soloable? You are one single unit.
And no, because I paid more is not a valid answer.
And no, "It's a tank" is not a valid answer.
You could use these, but then I'll just make you look like an idiot.
Also, I find the entitlement from pilots to be hilarious. If you aren't using the strongest gear possible, you shouldn't be able to survive against my strongest gear.
PRO is the strongest gear. Only the strongest gear and/or the most skilled pilots should be able to withstand it.
I think this thread can be summarized with one revised statement from Spkr4TheDead:
Teamwork for thee, but no teamwork for me. -Such is the motto of pilots
Stick to your infantry sh*t, you dont belong in vehicle conversations. I have proto forgegun, i can 5 hit a madrugar and 4 hit a shield tank, 10 seconds for a poor man to loose 700-1500k isk, that is OP. And even skilled pilots cannot survive OP AV. Invisible swarms tracking over 400 meters away, we have no chance the to hide in the redline. Why does a 47k isk, 900k sp foregun do more damage than a 1 mil isk, 20 ton railgun? Why? Why does a mass driver have a higher splash damage than a large fragmented proto missile launcher? Why do Av nades deal over 4000 damage with only 3 of them? Why does it take 9 mil sp to be effective in a tank ond only 900k to be effective with Av? you have to wonder... now go back to your infantry conversations, you are not a tanker and you are not to judge his opinions because you have not been in his boots.
Sagaris lover!!!
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1210
|
Posted - 2013.12.06 03:03:00 -
[58] - Quote
Atiim wrote:Why exactly shouldn't you be soloable? You are one single unit.
And no, because I paid more is not a valid answer.
And no, "It's a tank" is not a valid answer.
You could use these, but then I'll just make you look like an idiot.
Also, I find the entitlement from pilots to be hilarious. If you aren't using the strongest gear possible, you shouldn't be able to survive against my strongest gear.
PRO is the strongest gear. Only the strongest gear and/or the most skilled pilots should be able to withstand it.
I think this thread can be summarized with one revised statement from Spkr4TheDead:
Teamwork for thee, but no teamwork for me. -Such is the motto of pilots then y should av be so cheap O_o.
if they want to use better gear to kill me then they should have to pay more. nothing is stopping av from using cheaper gear.
std av price is fine
adv av should be 75k - 100k
proto av should be 300k - 400k
talking about av weapons for those prices. if my turret is 1 mil why should the av equal be 1/20th of the price.
since isk isn't part of balancing then tht should be fair.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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SGT NOVA STAR
Ahrendee Mercenaries
137
|
Posted - 2013.12.06 03:12:00 -
[59] - Quote
bro bro bro...sagaris,surya,kubera,chakram,falchion,vayu. they'll all return and we'll have ultimate power!!! Mwahahaha!!!
Been hunting Graboids in my Kubera since 2012
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
384
|
Posted - 2013.12.06 03:16:00 -
[60] - Quote
SGT NOVA STAR wrote:bro bro bro...sagaris,surya,kubera,chakram,falchion,vayu. they'll all return and we'll have ultimate power!!! Mwahahaha!!!
IDC are the falchion and vayu, they are pieces of ****...
Sagaris lover!!!
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Atiim
Living Like Larry Schwag
1629
|
Posted - 2013.12.06 03:20:00 -
[61] - Quote
Anmol Singh wrote:Atiim wrote:Why exactly shouldn't you be soloable? You are one single unit.
And no, because I paid more is not a valid answer.
And no, "It's a tank" is not a valid answer.
You could use these, but then I'll just make you look like an idiot.
Also, I find the entitlement from pilots to be hilarious. If you aren't using the strongest gear possible, you shouldn't be able to survive against my strongest gear.
PRO is the strongest gear. Only the strongest gear and/or the most skilled pilots should be able to withstand it.
I think this thread can be summarized with one revised statement from Spkr4TheDead:
Teamwork for thee, but no teamwork for me. -Such is the motto of pilots Stick to your infantry sh*t, you dont belong in vehicle conversations. I have proto forgegun, i can 5 hit a madrugar and 4 hit a shield tank, 10 seconds for a poor man to loose 700-1500k isk, that is OP. And even skilled pilots cannot survive OP AV. Invisible swarms tracking over 400 meters away, we have no chance then to hide in the redline. Why does a 47k isk, 900k sp foregun do more damage than a 1 mil isk, 20 ton railgun? Why? Why does a mass driver have a higher splash damage than a large fragmented proto missile launcher? Why do Av nades deal over 4000 damage with only 3 of them? Why does it take 9 mil sp to be effective in a tank ond only 900k to be effective with Av? you have to wonder... now go back to your infantry conversations, you are not a tanker and you are not to judge his opinions because you have not been in his boots. Oh and on proto Av... maybe if they gave us back your real proto tanks (sagaris and surya) we wouldn't have as many problems. But then again, tanks are soooo over priced. LOL I've been tanking longer than I've been using Swarm Launchers.
10 seconds? Yeah if the person drives into a massive crowd of people or is getting hit by multiple AV users. If you get killed by 1 single AV person in a span of 10 seconds while your hardners are running then you simply don't belong in the pilot seat. With the exception of the Gatsun's FG. That thing's nasty.
Nobody can survive anything. All anyone can do is delay the inevitable. The fact that you are complaining about not being able to survive every match is pathetic.
The Fragmented Missile launcher does way more damage than a Mass Driver. Giving them the same blast radii would make it impossible for infantry to escape them.
I'm not much of a FG expert, so I won't comment on the Railgun vs Forge Gun issue.
AV Grenades? If your dumb enough to drive into crowds of infantry, then you deserve to get your @$$ handed to you. They are CQC only.
900k to be effective with AV? LOLNO. I have 4mil SP into AV and I still have Tanks and DSs who can easily survive my AV.
I wouldn't mind stronger HAVs. But then you'd have to un-nerf AV from where it will be in 1.7. And I also wouldn't say no to a price De-buff on vehicles. Which brings me to another question. Why do Logi DSs cost 400k when an HAV hull costs 200k?
I'm slightly disappointing that you did't actually address or answer any of the things I'm stated. Then again, we both know they are correct so you'd just make a fool out of yourself.
My Very First Thread About Tanks
-HAND
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Atiim
Living Like Larry Schwag
1629
|
Posted - 2013.12.06 03:27:00 -
[62] - Quote
BobThe 844-1 CakeMan wrote:then y should av be so cheap O_o. if they want to use better gear to kill me then they should have to pay more. nothing is stopping av from using cheaper gear. std av price is fine adv av should be 75k - 100k proto av should be 300k - 400k talking about av weapons for those prices. if my turret is 1 mil why should the av equal be 1/20th of the price. since isk isn't part of balancing then tht should be fair. My best AV suit already costs around 200k, so this wouldn't affect me much.
Your Turret is priced the way it is because it is multipurpose. It can easily fire at tanks and easily slaughter infantry at the same time with no compromise. Save from maybe a heat sink or damage mod.
My AV fit is terrible against normal infantry. Even a MLT scrub will easily down somebody in a pure AV fit. The FG could be considered multipurpose but it is Anti-Material anyways. So it should destroy anything.
Though I do think that turrets are overpriced. It should not cost 900k-1mil for a PRO turret.
My Very First Thread About Tanks
-HAND
|
Alpha 443-6732
240
|
Posted - 2013.12.06 03:50:00 -
[63] - Quote
These threads always attract the worst kinds of people, holy ****. I'm glad CCP is doing their own thing from now on. You guys continue wasting your time on your poorly thought out arguments! I'd better get out of here before I get an aneurysm from all the stress these insignificant, irrelevant and idiotic arguments are giving me.
Every thread devolves into a senseless personal attack and anecdotal evidence ridden **** fest. Thanks Atiim, you are the ****** of balance and have become your own worst enemy. You are nearing the tank hate bias of leukoplast himself. Thanks sprk4thedead and whoever else keeps taunting these belligerent, thick headed and deluded posters.
JUST WAIT UNTIL 1.7 HITS AND STOP WASTING EVERYONE'S TIME. CCP WILL NEVER LISTEN TO THESE THREADS UNLESS YOU MAKE A PETITION AND SPAM THE HELL OUT OF IT.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
385
|
Posted - 2013.12.06 11:55:00 -
[64] - Quote
Atiim wrote:BobThe 844-1 CakeMan wrote:then y should av be so cheap O_o. if they want to use better gear to kill me then they should have to pay more. nothing is stopping av from using cheaper gear. std av price is fine adv av should be 75k - 100k proto av should be 300k - 400k talking about av weapons for those prices. if my turret is 1 mil why should the av equal be 1/20th of the price. since isk isn't part of balancing then tht should be fair. My best AV suit already costs around 200k, so this wouldn't affect me much. Your Turret is priced the way it is because it is multipurpose. It can easily fire at tanks and easily slaughter infantry at the same time with no compromise. Save from maybe a heat sink or damage mod. My AV fit is terrible against normal infantry. Even a MLT scrub will easily down somebody in a pure AV fit. The FG could be considered multipurpose but it is Anti-Material anyways. So it should destroy anything. Though I do think that turrets are overpriced. It should not cost 900k-1mil for a PRO turret.
200k isk my butt, my best Av fit cost me 70k isk, heavy with proto FG and a good smg for defense not like i need it... 2 complex dmg mods on ishukone assault fg... if your best AV fit costs 200k isk, you must be doing something wrong because you dont need to pay more than 70k isk, my other account has adv swams 3 comolex dmg mods and a adv smg, good defense against most nubs and able to take down madrugars in seconds.
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
385
|
Posted - 2013.12.06 12:07:00 -
[65] - Quote
Atiim wrote:Anmol Singh wrote:Atiim wrote:Why exactly shouldn't you be soloable? You are one single unit.
And no, because I paid more is not a valid answer.
And no, "It's a tank" is not a valid answer.
You could use these, but then I'll just make you look like an idiot.
Also, I find the entitlement from pilots to be hilarious. If you aren't using the strongest gear possible, you shouldn't be able to survive against my strongest gear.
PRO is the strongest gear. Only the strongest gear and/or the most skilled pilots should be able to withstand it.
I think this thread can be summarized with one revised statement from Spkr4TheDead:
Teamwork for thee, but no teamwork for me. -Such is the motto of pilots Stick to your infantry sh*t, you dont belong in vehicle conversations. I have proto forgegun, i can 5 hit a madrugar and 4 hit a shield tank, 10 seconds for a poor man to loose 700-1500k isk, that is OP. And even skilled pilots cannot survive OP AV. Invisible swarms tracking over 400 meters away, we have no chance then to hide in the redline. Why does a 47k isk, 900k sp foregun do more damage than a 1 mil isk, 20 ton railgun? Why? Why does a mass driver have a higher splash damage than a large fragmented proto missile launcher? Why do Av nades deal over 4000 damage with only 3 of them? Why does it take 9 mil sp to be effective in a tank ond only 900k to be effective with Av? you have to wonder... now go back to your infantry conversations, you are not a tanker and you are not to judge his opinions because you have not been in his boots. Oh and on proto Av... maybe if they gave us back your real proto tanks (sagaris and surya) we wouldn't have as many problems. But then again, tanks are soooo over priced. LOL I've been tanking longer than I've been using Swarm Launchers. 10 seconds? Yeah if the person drives into a massive crowd of people or is getting hit by multiple AV users. If you get killed by 1 single AV person in a span of 10 seconds while your hardners are running then you simply don't belong in the pilot seat. With the exception of the Gatsun's FG. That thing's nasty. Nobody can survive anything. All anyone can do is delay the inevitable. The fact that you are complaining about not being able to survive every match is pathetic. The Fragmented Missile launcher does way more damage than a Mass Driver. Giving them the same blast radii would make it impossible for infantry to escape them. I'm not much of a FG expert, so I won't comment on the Railgun vs Forge Gun issue. AV Grenades? If your dumb enough to drive into crowds of infantry, then you deserve to get your @$$ handed to you. They are CQC only. 900k to be effective with AV? LOLNO. I have 4mil SP into AV and I still have Tanks and DSs who can easily survive my AV. I wouldn't mind stronger HAVs. But then you'd have to un-nerf AV from where it will be in 1.7. And I also wouldn't say no to a price De-buff on vehicles. Which brings me to another question. Why do Logi DSs cost 400k when an HAV hull costs 200k? I'm slightly disappointing that you did't actually address or answer any of the things I'm stated. Then again, we both know they are correct so you'd just make a fool out of yourself.
900k sp for proto fg, no more needed, put the proto fg on a milita heavy and its effective as hell, your just a noob at taking down tanks. The problem is that AV is too effective for its cost, its cheap as hell (except your really sh*tty fit) and is cheap sp wise (except your sh*tty fit). Yes dropships are overpriced and i am a DS pilot too and its the most annoying thing getting 1 shotted by a RDV while im in my 1mil isk ADs . I get 3 shotted by proto FG, and swarms are so OP, chasing me across the battlefield and hitting me 10 minutes after they arefired. Swarms are a fire and forget weapon and thats also annoying because the person fires and get behind cover like a noob, swarms are ever more OP because of the fire 3 volley in like 5 seconds and with proto swarms doing about 2000-3000 dmg on resisted armor tanks is just messed up. Anyway, im not saying tanks should be indestructible but they need a buff, pice wise or a strength wise and now with the upcmmming ammo thingy we tanks are even more limited on the field. Also the nerf they give to tanks in 1.7 doesn't balance out with the proto forgegun nerf. I don't think any tanks have survived my FG in a skrimish or domination. Atiim, YOU ARE NOT A TANKER, GTFO THE TANK BALANCE THREADS. Oh btw, most infantry always get away from large missiles, large missile turrets never hit their target if the target is moving. Btw, no armor tank can survive proto swarms espically since they fire like assault rifles and track like cheethas.
Sagaris lover!!!
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1211
|
Posted - 2013.12.08 22:43:00 -
[66] - Quote
Atiim wrote:BobThe 844-1 CakeMan wrote:then y should av be so cheap O_o. if they want to use better gear to kill me then they should have to pay more. nothing is stopping av from using cheaper gear. std av price is fine adv av should be 75k - 100k proto av should be 300k - 400k talking about av weapons for those prices. if my turret is 1 mil why should the av equal be 1/20th of the price. since isk isn't part of balancing then tht should be fair. My best AV suit already costs around 200k, so this wouldn't affect me much. Your Turret is priced the way it is because it is multipurpose. It can easily fire at tanks and easily slaughter infantry at the same time with no compromise. Save from maybe a heat sink or damage mod. My AV fit is terrible against normal infantry. Even a MLT scrub will easily down somebody in a pure AV fit. The FG could be considered multipurpose but it is Anti-Material anyways. So it should destroy anything. Though I do think that turrets are overpriced. It should not cost 900k-1mil for a PRO turret. i'm talking about the gun alone not ur suit.
SMGs r the best friend.
forge is an all in one weapon. i have one i would know. it's easy to kill infantry with. and its the best av weapon.
STD Full maxed out suit should cost 20-30k isk. like it is now
ADV full maxed out suit should cost 150-175k isk.
Proto full maxed out suit should cost 500-600k isk.
if u want to kill my tank easily u should have to pay more isk. plus u said u can't balance off isk so it wouldn't matter would it. by ur logic price increases on AV would mean nothing.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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chase rowland
The Enclave Syndicate Dark Taboo
106
|
Posted - 2013.12.08 23:22:00 -
[67] - Quote
Anmol Singh wrote:Problems with HAVs: -Enforcer tanks -34% movement penalty (why make a shield tank slower than a heavy?) -Not enough Ehp to survive onslaughts from entrenched enemies like said in description -Tank is only worth 1/8 of its actually cost -It's so expensive that everyone on the team switches to AV to get a juicy prize in the end of the match
Problems with Shield and armor HAVs- -Shield regen rate is ******** (fixed in 1.7) -too expensive to run and not worth the price -soloable -turrets are more expensive than the tank its self -no engineering skill of vehicles -Av to potent -Too slow to get away from anything (armor HAVs better fit to put on nitros- shield HAVs have to give up a lot of resistance) -Impossible to aim down with turret on shield tanks, literally, people run up to my shield tank to defend themselves rather than run way
What we need- -everything above fixed - Sagaris and Suyra back - Proto tanks ^ 5H/3L 3H/5L modules, more shield for sagaris, more armor for surya, higher regen rates and lower recharge delays for shields, More cpu and pg, more built in resistance to variant. ( CCP, if your going to ask a player to grind isk for 15 matches against proto suits with milita gear to afford a 2.5 mil isk tank, it better be fking worth it) Increased speed and maneuverability. 1.2mil isk hull I support this, LOWER PRICES!!!!!!!! |
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