|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
525
|
Posted - 2013.12.05 01:56:00 -
[1] - Quote
Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
525
|
Posted - 2013.12.05 02:04:00 -
[2] - Quote
Anmol Singh wrote:Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noobs coming? Anyway, our tanks arent immune to other tanks either so htfu...
Balancing things based on cost is stupid, just say tanks need to be cheaper. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
525
|
Posted - 2013.12.05 02:20:00 -
[3] - Quote
Anmol Singh wrote:Justin Tymes wrote:Anmol Singh wrote:Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noobs coming? Anyway, our tanks arent immune to other tanks either so htfu... Balancing things based on cost is stupid, just say tanks need to be cheaper. Do you agree a scr beats shields, but a mass driver beats armor? ok then, now put the same perspective into tanks, tanks go down fast (just as fast as heavy goes down to an AR) when fighting other tanks, to best way to kill a tank is anti-tank turret. best way to kill a tank should be another tank. Balance should be done around isk because why pay more if you profit from paying less? Why should i drive a tank only to have it blown up every match to a solo proto AV, ( losing millions of isk) when i can just run infantry and save myself the stress?
So you want the game to be an SP battle instead of a skill battle? There isn't anything wrong with one man being able to solo another man, you don't get free rides just because you've played the game for X amount of time. SP only should marginally increase the difficulty, not make it virtually impossible to do so.
|
Justin Tymes
Dem Durrty Boyz Renegade Alliance
527
|
Posted - 2013.12.05 03:51:00 -
[4] - Quote
Anmol Singh wrote:your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank.
Edit: also- if you could read better, none of the paragraph you replied to refereed to sp...
You brought up tank v tank which is naturally going to cost alot of SP way above the range of new or even intermediate players. "Screw everything you want to do and customize and SP sink if you want to have a chance against me" isn't the direction the game should go.
And yes, that the way it should happen, if you have a problem with ISK /SP costs fine, but that's just the Forge Gun working as intended. Cost should be irrelevant to gameplay. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
527
|
Posted - 2013.12.05 03:55:00 -
[5] - Quote
True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP
Dust is a FPS first and foremost, and FPS is always balanced on gameplay. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
527
|
Posted - 2013.12.05 04:05:00 -
[6] - Quote
Benjamin Ciscko wrote:Justin Tymes wrote:Anmol Singh wrote:your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank.
Edit: also- if you could read better, none of the paragraph you replied to refereed to sp... You brought up tank v tank which is naturally going to cost alot of SP way above the range of new or even intermediate players. "Screw everything you want to do and customize and SP sink if you want to have a chance against me" isn't the direction the game should go. And yes, that the way it should happen, if you have a problem with ISK /SP costs fine, but that's just the Forge Gun working as intended. Cost should be irrelevant to gameplay. So we should have to grind endlessly for our tanks while you can restock 1 fit every good ambush so that when I have one solid tank you have 15+ drop suits this game is all about the economy if it wasn't tanks and drop suits would be free.
The game will be balanced based on skill or time spent, you can't it both ways. If you chose time spent, you might be saying F-U new players for at least 3 months(realistically more). This isn't EVE, you're not playing this game to look at graphs. This is a FPS you'll never get anyone to hop aboard this game when it's balanced by how long you've been playing while you're waiting 3+ months to be competitive against the end-gamers. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
527
|
Posted - 2013.12.05 05:15:00 -
[7] - Quote
Anmol Singh wrote:Justin Tymes wrote:Benjamin Ciscko wrote:Justin Tymes wrote:Anmol Singh wrote:your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank.
Edit: also- if you could read better, none of the paragraph you replied to refereed to sp... You brought up tank v tank which is naturally going to cost alot of SP way above the range of new or even intermediate players. "Screw everything you want to do and customize and SP sink if you want to have a chance against me" isn't the direction the game should go. And yes, that the way it should happen, if you have a problem with ISK /SP costs fine, but that's just the Forge Gun working as intended. Cost should be irrelevant to gameplay. So we should have to grind endlessly for our tanks while you can restock 1 fit every good ambush so that when I have one solid tank you have 15+ drop suits this game is all about the economy if it wasn't tanks and drop suits would be free. The game will be balanced based on skill or time spent, you can't it both ways. If you chose time spent, you might be saying F-U new players for at least 3 months(realistically more). This isn't EVE, you're not playing this game to look at graphs. This is a FPS you'll never get anyone to hop aboard this game when it's balanced by how long you've been playing while you're waiting 3+ months to be competitive against the end-gamers. This game needs to be balanced around isk because that is what drives the game... A person who spend more isk should have an advantage BUT there is a counter to his advantage. Take Caldari assault suit for example, the proto is better than adv cuz you spend more money and the counter to cal assault is a amarr assault BUT minmitar assault would work aswell, now take this with tanks, a counter to a armor tank is a shield tank with missiles, But Av will work aswell but not as good as the shield tank with missiles. But the prob is in the example, minmitar assault works too for killing caldari assault and the proto suits are both same price, but the Av doesn't fit in, it too efficient for the cost sp and isk wise.
The game doesn't work that way. Suits are countered by the weapons not the suits themselves. It doesn't matter what type of suit I'm wearing, if I'm using an Assault MD against a Caldari suit with an AR, I'm naturally going to be at a disadvantage. A tank has the advantage over AV of taking fire from another tank and not dying in less than 1 second. |
|
|
|