Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Atiim
Living Like Larry Schwag
1629
|
Posted - 2013.12.06 03:20:00 -
[61] - Quote
Anmol Singh wrote:Atiim wrote:Why exactly shouldn't you be soloable? You are one single unit.
And no, because I paid more is not a valid answer.
And no, "It's a tank" is not a valid answer.
You could use these, but then I'll just make you look like an idiot.
Also, I find the entitlement from pilots to be hilarious. If you aren't using the strongest gear possible, you shouldn't be able to survive against my strongest gear.
PRO is the strongest gear. Only the strongest gear and/or the most skilled pilots should be able to withstand it.
I think this thread can be summarized with one revised statement from Spkr4TheDead:
Teamwork for thee, but no teamwork for me. -Such is the motto of pilots Stick to your infantry sh*t, you dont belong in vehicle conversations. I have proto forgegun, i can 5 hit a madrugar and 4 hit a shield tank, 10 seconds for a poor man to loose 700-1500k isk, that is OP. And even skilled pilots cannot survive OP AV. Invisible swarms tracking over 400 meters away, we have no chance then to hide in the redline. Why does a 47k isk, 900k sp foregun do more damage than a 1 mil isk, 20 ton railgun? Why? Why does a mass driver have a higher splash damage than a large fragmented proto missile launcher? Why do Av nades deal over 4000 damage with only 3 of them? Why does it take 9 mil sp to be effective in a tank ond only 900k to be effective with Av? you have to wonder... now go back to your infantry conversations, you are not a tanker and you are not to judge his opinions because you have not been in his boots. Oh and on proto Av... maybe if they gave us back your real proto tanks (sagaris and surya) we wouldn't have as many problems. But then again, tanks are soooo over priced. LOL I've been tanking longer than I've been using Swarm Launchers.
10 seconds? Yeah if the person drives into a massive crowd of people or is getting hit by multiple AV users. If you get killed by 1 single AV person in a span of 10 seconds while your hardners are running then you simply don't belong in the pilot seat. With the exception of the Gatsun's FG. That thing's nasty.
Nobody can survive anything. All anyone can do is delay the inevitable. The fact that you are complaining about not being able to survive every match is pathetic.
The Fragmented Missile launcher does way more damage than a Mass Driver. Giving them the same blast radii would make it impossible for infantry to escape them.
I'm not much of a FG expert, so I won't comment on the Railgun vs Forge Gun issue.
AV Grenades? If your dumb enough to drive into crowds of infantry, then you deserve to get your @$$ handed to you. They are CQC only.
900k to be effective with AV? LOLNO. I have 4mil SP into AV and I still have Tanks and DSs who can easily survive my AV.
I wouldn't mind stronger HAVs. But then you'd have to un-nerf AV from where it will be in 1.7. And I also wouldn't say no to a price De-buff on vehicles. Which brings me to another question. Why do Logi DSs cost 400k when an HAV hull costs 200k?
I'm slightly disappointing that you did't actually address or answer any of the things I'm stated. Then again, we both know they are correct so you'd just make a fool out of yourself.
My Very First Thread About Tanks
-HAND
|
Atiim
Living Like Larry Schwag
1629
|
Posted - 2013.12.06 03:27:00 -
[62] - Quote
BobThe 844-1 CakeMan wrote:then y should av be so cheap O_o. if they want to use better gear to kill me then they should have to pay more. nothing is stopping av from using cheaper gear. std av price is fine adv av should be 75k - 100k proto av should be 300k - 400k talking about av weapons for those prices. if my turret is 1 mil why should the av equal be 1/20th of the price. since isk isn't part of balancing then tht should be fair. My best AV suit already costs around 200k, so this wouldn't affect me much.
Your Turret is priced the way it is because it is multipurpose. It can easily fire at tanks and easily slaughter infantry at the same time with no compromise. Save from maybe a heat sink or damage mod.
My AV fit is terrible against normal infantry. Even a MLT scrub will easily down somebody in a pure AV fit. The FG could be considered multipurpose but it is Anti-Material anyways. So it should destroy anything.
Though I do think that turrets are overpriced. It should not cost 900k-1mil for a PRO turret.
My Very First Thread About Tanks
-HAND
|
Alpha 443-6732
240
|
Posted - 2013.12.06 03:50:00 -
[63] - Quote
These threads always attract the worst kinds of people, holy ****. I'm glad CCP is doing their own thing from now on. You guys continue wasting your time on your poorly thought out arguments! I'd better get out of here before I get an aneurysm from all the stress these insignificant, irrelevant and idiotic arguments are giving me.
Every thread devolves into a senseless personal attack and anecdotal evidence ridden **** fest. Thanks Atiim, you are the ****** of balance and have become your own worst enemy. You are nearing the tank hate bias of leukoplast himself. Thanks sprk4thedead and whoever else keeps taunting these belligerent, thick headed and deluded posters.
JUST WAIT UNTIL 1.7 HITS AND STOP WASTING EVERYONE'S TIME. CCP WILL NEVER LISTEN TO THESE THREADS UNLESS YOU MAKE A PETITION AND SPAM THE HELL OUT OF IT.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
|
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
385
|
Posted - 2013.12.06 11:55:00 -
[64] - Quote
Atiim wrote:BobThe 844-1 CakeMan wrote:then y should av be so cheap O_o. if they want to use better gear to kill me then they should have to pay more. nothing is stopping av from using cheaper gear. std av price is fine adv av should be 75k - 100k proto av should be 300k - 400k talking about av weapons for those prices. if my turret is 1 mil why should the av equal be 1/20th of the price. since isk isn't part of balancing then tht should be fair. My best AV suit already costs around 200k, so this wouldn't affect me much. Your Turret is priced the way it is because it is multipurpose. It can easily fire at tanks and easily slaughter infantry at the same time with no compromise. Save from maybe a heat sink or damage mod. My AV fit is terrible against normal infantry. Even a MLT scrub will easily down somebody in a pure AV fit. The FG could be considered multipurpose but it is Anti-Material anyways. So it should destroy anything. Though I do think that turrets are overpriced. It should not cost 900k-1mil for a PRO turret.
200k isk my butt, my best Av fit cost me 70k isk, heavy with proto FG and a good smg for defense not like i need it... 2 complex dmg mods on ishukone assault fg... if your best AV fit costs 200k isk, you must be doing something wrong because you dont need to pay more than 70k isk, my other account has adv swams 3 comolex dmg mods and a adv smg, good defense against most nubs and able to take down madrugars in seconds.
Sagaris lover!!!
|
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
385
|
Posted - 2013.12.06 12:07:00 -
[65] - Quote
Atiim wrote:Anmol Singh wrote:Atiim wrote:Why exactly shouldn't you be soloable? You are one single unit.
And no, because I paid more is not a valid answer.
And no, "It's a tank" is not a valid answer.
You could use these, but then I'll just make you look like an idiot.
Also, I find the entitlement from pilots to be hilarious. If you aren't using the strongest gear possible, you shouldn't be able to survive against my strongest gear.
PRO is the strongest gear. Only the strongest gear and/or the most skilled pilots should be able to withstand it.
I think this thread can be summarized with one revised statement from Spkr4TheDead:
Teamwork for thee, but no teamwork for me. -Such is the motto of pilots Stick to your infantry sh*t, you dont belong in vehicle conversations. I have proto forgegun, i can 5 hit a madrugar and 4 hit a shield tank, 10 seconds for a poor man to loose 700-1500k isk, that is OP. And even skilled pilots cannot survive OP AV. Invisible swarms tracking over 400 meters away, we have no chance then to hide in the redline. Why does a 47k isk, 900k sp foregun do more damage than a 1 mil isk, 20 ton railgun? Why? Why does a mass driver have a higher splash damage than a large fragmented proto missile launcher? Why do Av nades deal over 4000 damage with only 3 of them? Why does it take 9 mil sp to be effective in a tank ond only 900k to be effective with Av? you have to wonder... now go back to your infantry conversations, you are not a tanker and you are not to judge his opinions because you have not been in his boots. Oh and on proto Av... maybe if they gave us back your real proto tanks (sagaris and surya) we wouldn't have as many problems. But then again, tanks are soooo over priced. LOL I've been tanking longer than I've been using Swarm Launchers. 10 seconds? Yeah if the person drives into a massive crowd of people or is getting hit by multiple AV users. If you get killed by 1 single AV person in a span of 10 seconds while your hardners are running then you simply don't belong in the pilot seat. With the exception of the Gatsun's FG. That thing's nasty. Nobody can survive anything. All anyone can do is delay the inevitable. The fact that you are complaining about not being able to survive every match is pathetic. The Fragmented Missile launcher does way more damage than a Mass Driver. Giving them the same blast radii would make it impossible for infantry to escape them. I'm not much of a FG expert, so I won't comment on the Railgun vs Forge Gun issue. AV Grenades? If your dumb enough to drive into crowds of infantry, then you deserve to get your @$$ handed to you. They are CQC only. 900k to be effective with AV? LOLNO. I have 4mil SP into AV and I still have Tanks and DSs who can easily survive my AV. I wouldn't mind stronger HAVs. But then you'd have to un-nerf AV from where it will be in 1.7. And I also wouldn't say no to a price De-buff on vehicles. Which brings me to another question. Why do Logi DSs cost 400k when an HAV hull costs 200k? I'm slightly disappointing that you did't actually address or answer any of the things I'm stated. Then again, we both know they are correct so you'd just make a fool out of yourself.
900k sp for proto fg, no more needed, put the proto fg on a milita heavy and its effective as hell, your just a noob at taking down tanks. The problem is that AV is too effective for its cost, its cheap as hell (except your really sh*tty fit) and is cheap sp wise (except your sh*tty fit). Yes dropships are overpriced and i am a DS pilot too and its the most annoying thing getting 1 shotted by a RDV while im in my 1mil isk ADs . I get 3 shotted by proto FG, and swarms are so OP, chasing me across the battlefield and hitting me 10 minutes after they arefired. Swarms are a fire and forget weapon and thats also annoying because the person fires and get behind cover like a noob, swarms are ever more OP because of the fire 3 volley in like 5 seconds and with proto swarms doing about 2000-3000 dmg on resisted armor tanks is just messed up. Anyway, im not saying tanks should be indestructible but they need a buff, pice wise or a strength wise and now with the upcmmming ammo thingy we tanks are even more limited on the field. Also the nerf they give to tanks in 1.7 doesn't balance out with the proto forgegun nerf. I don't think any tanks have survived my FG in a skrimish or domination. Atiim, YOU ARE NOT A TANKER, GTFO THE TANK BALANCE THREADS. Oh btw, most infantry always get away from large missiles, large missile turrets never hit their target if the target is moving. Btw, no armor tank can survive proto swarms espically since they fire like assault rifles and track like cheethas.
Sagaris lover!!!
|
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1211
|
Posted - 2013.12.08 22:43:00 -
[66] - Quote
Atiim wrote:BobThe 844-1 CakeMan wrote:then y should av be so cheap O_o. if they want to use better gear to kill me then they should have to pay more. nothing is stopping av from using cheaper gear. std av price is fine adv av should be 75k - 100k proto av should be 300k - 400k talking about av weapons for those prices. if my turret is 1 mil why should the av equal be 1/20th of the price. since isk isn't part of balancing then tht should be fair. My best AV suit already costs around 200k, so this wouldn't affect me much. Your Turret is priced the way it is because it is multipurpose. It can easily fire at tanks and easily slaughter infantry at the same time with no compromise. Save from maybe a heat sink or damage mod. My AV fit is terrible against normal infantry. Even a MLT scrub will easily down somebody in a pure AV fit. The FG could be considered multipurpose but it is Anti-Material anyways. So it should destroy anything. Though I do think that turrets are overpriced. It should not cost 900k-1mil for a PRO turret. i'm talking about the gun alone not ur suit.
SMGs r the best friend.
forge is an all in one weapon. i have one i would know. it's easy to kill infantry with. and its the best av weapon.
STD Full maxed out suit should cost 20-30k isk. like it is now
ADV full maxed out suit should cost 150-175k isk.
Proto full maxed out suit should cost 500-600k isk.
if u want to kill my tank easily u should have to pay more isk. plus u said u can't balance off isk so it wouldn't matter would it. by ur logic price increases on AV would mean nothing.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
|
chase rowland
The Enclave Syndicate Dark Taboo
106
|
Posted - 2013.12.08 23:22:00 -
[67] - Quote
Anmol Singh wrote:Problems with HAVs: -Enforcer tanks -34% movement penalty (why make a shield tank slower than a heavy?) -Not enough Ehp to survive onslaughts from entrenched enemies like said in description -Tank is only worth 1/8 of its actually cost -It's so expensive that everyone on the team switches to AV to get a juicy prize in the end of the match
Problems with Shield and armor HAVs- -Shield regen rate is ******** (fixed in 1.7) -too expensive to run and not worth the price -soloable -turrets are more expensive than the tank its self -no engineering skill of vehicles -Av to potent -Too slow to get away from anything (armor HAVs better fit to put on nitros- shield HAVs have to give up a lot of resistance) -Impossible to aim down with turret on shield tanks, literally, people run up to my shield tank to defend themselves rather than run way
What we need- -everything above fixed - Sagaris and Suyra back - Proto tanks ^ 5H/3L 3H/5L modules, more shield for sagaris, more armor for surya, higher regen rates and lower recharge delays for shields, More cpu and pg, more built in resistance to variant. ( CCP, if your going to ask a player to grind isk for 15 matches against proto suits with milita gear to afford a 2.5 mil isk tank, it better be fking worth it) Increased speed and maneuverability. 1.2mil isk hull I support this, LOWER PRICES!!!!!!!! |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |