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Benjamin Ciscko
The Generals General Tso's Alliance
268
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Posted - 2013.12.05 02:48:00 -
[1] - Quote
+1
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Benjamin Ciscko
The Generals General Tso's Alliance
270
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Posted - 2013.12.05 03:51:00 -
[2] - Quote
+1 for not being ignorant and making a constructive argument it's more than most AV complainers can say.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Benjamin Ciscko
The Generals General Tso's Alliance
270
|
Posted - 2013.12.05 03:54:00 -
[3] - Quote
Justin Tymes wrote:Anmol Singh wrote:your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank.
Edit: also- if you could read better, none of the paragraph you replied to refereed to sp... You brought up tank v tank which is naturally going to cost alot of SP way above the range of new or even intermediate players. "Screw everything you want to do and customize and SP sink if you want to have a chance against me" isn't the direction the game should go. And yes, that the way it should happen, if you have a problem with ISK /SP costs fine, but that's just the Forge Gun working as intended. Cost should be irrelevant to gameplay. So we should have to grind endlessly for our tanks while you can restock 1 fit every good ambush so that when I have one solid tank you have 15+ drop suits this game is all about the economy if it wasn't tanks and drop suits would be free.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Benjamin Ciscko
The Generals General Tso's Alliance
271
|
Posted - 2013.12.05 04:02:00 -
[4] - Quote
True Adamance wrote:Justin Tymes wrote:True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP Dust is a FPS first and foremost, and FPS is always balanced on gameplay. Its supposed to be an FPSMMORPG. Its supposed to be all of these things, and if it isn't in keeping with the vision it painted in 2009 of an economically player driven game fitting to EVE its parent, what point is there in playing this over Battlefield 4. HTFU Skill is always going to be a key part of this game, but like in all other RPG skills allow you to unbalance things in your favour. Dark Souls was and intensely skill driven game, like all souls game before it, and puts Dust to shame, however no matter how skilled you are if you come at me with non upgraded equipment, and im running im Lightning Great Scythe +5, Hollow Theifs Gear +10 and Havels legs....you don't stand a chance. Are you British?
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Benjamin Ciscko
The Generals General Tso's Alliance
272
|
Posted - 2013.12.05 04:11:00 -
[5] - Quote
True Adamance wrote:Benjamin Ciscko wrote:True Adamance wrote:Justin Tymes wrote:True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP Dust is a FPS first and foremost, and FPS is always balanced on gameplay. Its supposed to be an FPSMMORPG. Its supposed to be all of these things, and if it isn't in keeping with the vision it painted in 2009 of an economically player driven game fitting to EVE its parent, what point is there in playing this over Battlefield 4. HTFU Skill is always going to be a key part of this game, but like in all other RPG skills allow you to unbalance things in your favour. Dark Souls was and intensely skill driven game, like all souls game before it, and puts Dust to shame, however no matter how skilled you are if you come at me with non upgraded equipment, and im running im Lightning Great Scythe +5, Hollow Theifs Gear +10 and Havels legs....you don't stand a chance. Are you British? Yes and no. ? I came to this conclusion solely on how you spelled favor or as you spell it favour.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Benjamin Ciscko
The Generals General Tso's Alliance
274
|
Posted - 2013.12.05 12:18:00 -
[6] - Quote
Racro 01 Arifistan wrote:i know AV is bullshit and enforcers have less EHP.
but that extra damage enforcers have is insane.
yesterday i was in my 2.6mill vayu. came across both a blaster maddy that was fileding usal 6753 armour +scattered ion cannon.
he started shooting me first and i have under roughly 1k less health. due to etra range and damage (also zoom) i was able to pummel the **** out of him. as i dropped to 1k armour he blew up and as i attempt to leave to rep up i get popped by a missile maddy.
personally the enforcers are worth more than 200k. but not thier current price.
if i had to pay 500k for a vayu/falchion. fair enough. your loseing EHP for more raw damage and extended range.
paying 1.2mill not so much. IF we had our surya's and sagaris. (our proto tanks) they would (were) worth 1.2 mill.
a flat 4% damage bonus per level as well as increased fiting and EHP. makes them worth it.
however the current enforcer Hav's are over priced. i contiune to use my vayu as it is fun watching everything burn/die quicker than they would against a STD tank. but they are over priced for what you get. How the hell is that guy fitting a proto blaster on that plate he would have to sacrifice over 900 in rep or use 2 pg extenders, both of which make my proto fit > than his.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Benjamin Ciscko
The Generals General Tso's Alliance
277
|
Posted - 2013.12.05 22:13:00 -
[7] - Quote
BobThe 844-1 CakeMan wrote:8213 wrote:I tank and I think most Tankers have sh*tty attitudes.
My HAV surives Orbitals and 4-5 people AV-ing because I know what I'm doing. If things just get to hard, I redline dash and recall. A good tanker could always rack up the WP, KDR, and dominate. I die more to AI turrets & double Orbitals than actual AV. Somedays I'm hunted by 10 players; comes with the territory. Somedays a single SW ignores my triple hardeners.
Do I honestly expect a guy with AV to not use a roof top? Why would he try on the ground where I am practically unbeatable? HAVs have very high risk as far as ISK investment, but good rewards as they often dominate leaderboards.
I also AV. I can destroy HAVs, buts its not as easy as I can make it look. I may die 3-4x trying. A good tanker will be able to survive me. The new AV nerf won't effect me actually because of my style of AV play is designed to be surefire. Most HAVs I destroy are 1m in front of me... Its called playing to their weaknesses.
I'd rather have the core mechanics of vehicles fixed than the re-do of the entire class. I'm stil going to suffer from broken mechanics more than actual AV. u can survive 4-5 ppl with av. what av milita. Lol 2 proto swarmers with all my mods on killed me in 4 volleys. 2 volleys each of them. and i have av too. i solo tanks all the time. whether they r good or bad. i don't know why u can't too. O_O proto forge FTW. IKR ideally I tank 6 pro swarms and like 6-8 pro forge but the forge out shoots my rep and you just can't get away from swarms who can at the proper range hit you with 3volley's of missile inside of 4 seconds instapopping you if you have no mods on.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Benjamin Ciscko
The Generals General Tso's Alliance
277
|
Posted - 2013.12.06 01:16:00 -
[8] - Quote
Kane Fyea wrote:Benjamin Ciscko wrote:BobThe 844-1 CakeMan wrote:8213 wrote:I tank and I think most Tankers have sh*tty attitudes.
My HAV surives Orbitals and 4-5 people AV-ing because I know what I'm doing. If things just get to hard, I redline dash and recall. A good tanker could always rack up the WP, KDR, and dominate. I die more to AI turrets & double Orbitals than actual AV. Somedays I'm hunted by 10 players; comes with the territory. Somedays a single SW ignores my triple hardeners.
Do I honestly expect a guy with AV to not use a roof top? Why would he try on the ground where I am practically unbeatable? HAVs have very high risk as far as ISK investment, but good rewards as they often dominate leaderboards.
I also AV. I can destroy HAVs, buts its not as easy as I can make it look. I may die 3-4x trying. A good tanker will be able to survive me. The new AV nerf won't effect me actually because of my style of AV play is designed to be surefire. Most HAVs I destroy are 1m in front of me... Its called playing to their weaknesses.
I'd rather have the core mechanics of vehicles fixed than the re-do of the entire class. I'm stil going to suffer from broken mechanics more than actual AV. u can survive 4-5 ppl with av. what av milita. Lol 2 proto swarmers with all my mods on killed me in 4 volleys. 2 volleys each of them. and i have av too. i solo tanks all the time. whether they r good or bad. i don't know why u can't too. O_O proto forge FTW. IKR ideally I tank 6 pro swarms and like 6-8 pro forge but the forge out shoots my rep and you just can't get away from swarms who can at the proper range hit you with 3volley's of missile inside of 4 seconds instapopping you if you have no mods on. If you have no mods on isn't that kind of your own fault? I mean I wouldn't fit my dropsuit with no mods or else I'd die in 1/8 of a second. Also don't worry swarms won't be able to lock onto you outside of 175m after 1.7. Your biggest problem will be forges. Also I personally would've preferred having my swarms staying how they were before 1.5 (You couldn't shoot your whole clip in 4 seconds) No modules active I thought that was well enough inferred I do try and stager my modules but I also like to have them both available to be as effective as possible against AV.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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