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DUST Fiend
OSG Planetary Operations Covert Intervention
8002
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Posted - 2013.11.26 16:21:00 -
[31] - Quote
HYENAKILLER X wrote:Nvm smgs are pretty good weapons. Full prof with damage mods makes them deadly. Increase range on them atleast. I would trade in every single point I have in HMGs for SMGs instead, they are SO much better
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Thor Odinson42
Molon Labe. RISE of LEGION
2015
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Posted - 2013.11.26 16:23:00 -
[32] - Quote
DUST Fiend wrote:Thor Odinson42 wrote:DUST Fiend wrote:Thor Odinson42 wrote:The beauty of the logi suit are the flexiblity and that's why I can run 3 different proto logi suits. I love to logi. I have all equipment proto and I can do EVERYTHING except speed hack (I'm working on that).
As a matter of fact I love Dust 514 because of all of the things I can do in a logi suit. There are MANY, MANY players just like me. Trust me when I say that they should tread VERY carefully here. And you don't see the problem with one suit doing everything, or that most people use said suit because it does everything? I think the assault suits should be faster (the movement speeds between the logi and the assualt should be greater) and they should be able to hit harder. I have no idea what to do with the scout suits. The heavy is close, but need better maps for CQC. Everything already hits too hard as it is, making things hit harder just makes things worse. What it boils down to is that support unit should never be doing more damage than the front line fighters, which we see ALL the time right now. You should have to choose, do all the cool support stuff, or kill all the doodz. You shouldn't get both unless you're just a really talented player.
I don't see untalented players killing anybody in great numbers.
You are talking about balancing the time to kill. I don't think nerfing logis solves that issue.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8002
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Posted - 2013.11.26 16:25:00 -
[33] - Quote
Thor Odinson42 wrote:DUST Fiend wrote:Thor Odinson42 wrote:DUST Fiend wrote:Thor Odinson42 wrote:The beauty of the logi suit are the flexiblity and that's why I can run 3 different proto logi suits. I love to logi. I have all equipment proto and I can do EVERYTHING except speed hack (I'm working on that).
As a matter of fact I love Dust 514 because of all of the things I can do in a logi suit. There are MANY, MANY players just like me. Trust me when I say that they should tread VERY carefully here. And you don't see the problem with one suit doing everything, or that most people use said suit because it does everything? I think the assault suits should be faster (the movement speeds between the logi and the assualt should be greater) and they should be able to hit harder. I have no idea what to do with the scout suits. The heavy is close, but need better maps for CQC. Everything already hits too hard as it is, making things hit harder just makes things worse. What it boils down to is that support unit should never be doing more damage than the front line fighters, which we see ALL the time right now. You should have to choose, do all the cool support stuff, or kill all the doodz. You shouldn't get both unless you're just a really talented player. I don't see untalented players killing anybody in great numbers. You are talking about balancing the time to kill. I don't think nerfing logis solves that issue. It does when you consider that the player who is raking in thousands of WP for dropping a couple pieces of equipment, who's highlighting enemies, reviving his allies and keeping them repped.....is killing just as quickly and efficiently as the guy whos only job is to kill people.
It's a matter of balancing out the suits so everyone is fulfilling a role, instead of one player filling multiple roles just because he chose one suit over the other.
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Idye Lotz
xCosmic Voidx Partners of Industrial Service and Salvage
208
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Posted - 2013.11.26 16:28:00 -
[34] - Quote
How about greater penalties for armour and damage mod stacking? Not sure the numbers, but make them have a very slight upgrade when stacked, so players will go with different mods rather than pure stacking. (Perhaps only for logi suits?)
Sorry for shooting you in the back. Now please look elsewhere so I can continue.
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Thor Odinson42
Molon Labe. RISE of LEGION
2017
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Posted - 2013.11.26 16:29:00 -
[35] - Quote
[quote=DUST Fiend]
But it doesn't solve the TTK issue at all. Like not at all.
You are bringing up WP generation and being able to kill. I guess with your other comment you are wanting Dust to be like Dungeons and Dragons or something with healers only being able to heal??
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Zene Ren
Bullet Cluster Legacy Rising
8
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Posted - 2013.11.26 16:32:00 -
[36] - Quote
the thing with logi suit ATM is that they are ONE MAN ARMY now, with EHP/mods/equipment they will always be better then assault. in the game that suppose to promote team based game play there is no place for ONE MAN ARMY RAMBO config IMO. i find leaving only side arm weapon for logis a good thing.
i was talking about this still when i was in tritan industries with corp mates, that reformed to bullet cluster afterwards
no bonuses or gimping the stats will work as good as simply taking out the possibility to assault with light weapon for logi suits, it is the most simple and the best solution to OP status of players who want to only get KILLS in GOD mode suit that is logi suit ATM
that ofc is only my opinion but i can bet that only K/D whores will cry because LOGIS that actually support their squad will don't give a F. about having only side arm not all but most still that is IMO only. those players will actually depend on whole squat to cover them as it should be while they will rep throw hives etc. i would even buff their EHP in that config!!! |
DUST Fiend
OSG Planetary Operations Covert Intervention
8002
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Posted - 2013.11.26 16:36:00 -
[37] - Quote
Thor Odinson42 wrote:[quote=DUST Fiend]
But it doesn't solve the TTK issue at all. Like not at all.
You are bringing up WP generation and being able to kill. I guess with your other comment you are wanting Dust to be like Dungeons and Dragons or something with healers only being able to heal??
Don't try to put words in my mouth, I was simply stating that the logi is a support character, and support characters typically do not out DPS the DPS characters.
We are not talking about the TTK issue as that is something that effects the entire player base. That is an entirely separate issue, and balancing the logi has no effect on that. If everyone is effected by the TTK change, then no one is.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
449
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Posted - 2013.11.26 16:38:00 -
[38] - Quote
DUST Fiend wrote:Rei Shepard wrote:Quote:I firmly believe that logi suit players make up a vast majority of Dust 514. So true, because every Assault is using one.... Zing!Also, to the above post, making logi equipment better while keeping their slaying power at or above the Assault's slaying power a fix does not make.
You miss the point entirely. If you adjust the suits so that there is an incentive/bonus to using equipment over other things then you inherently reduce the slaying power. You're delusional if you think that I can run ADV/PRO equipment in every slot (which I do) and also stack 3 damage mods and a Duvolle. It can't be done on my Amarr proto suit, I can tell you that with absolute certainty.
I was quite disappointed to find out that the suit in fact can't run max equipment and be a kill machine like you would surely believe if you read the QQ on the forums. So, lets say you reduce the total CPU/PG by a small amount (I really should do the maths on this one of these days), but then give all the suits an equipment fitting reduction like the gallente suit. This way, someone who actually fills all their equipment slots with hign-end gear can still defend themselves (good luck going against the newly buffed AR or a RR with an SMG, btw) with lets say a GEK - that's usu what I run b/c the CRW-04 ScR uses too much CPU/PG because the equipment uses up less fitting cost. BUT, since you reduced the overall fitting power of the suit, if you don't use equipment, the suit becomes worse than it is now?
Does it make more sense now? If not then I can't help you, you are just doomed to be a nerftard like every other idiot on these forums.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Cosgar
ParagonX
8010
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Posted - 2013.11.26 16:39:00 -
[39] - Quote
Thor Odinson42 wrote:[quote=DUST Fiend]
But it doesn't solve the TTK issue at all. Like not at all.
You are bringing up WP generation and being able to kill. I guess with your other comment you are wanting Dust to be like Dungeons and Dragons or something with healers only being able to heal?? For the record, clerics can wear armor and have access to two handed maces.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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DUST Fiend
OSG Planetary Operations Covert Intervention
8003
|
Posted - 2013.11.26 16:43:00 -
[40] - Quote
John Demonsbane wrote:DUST Fiend wrote:Rei Shepard wrote:Quote:I firmly believe that logi suit players make up a vast majority of Dust 514. So true, because every Assault is using one.... Zing!Also, to the above post, making logi equipment better while keeping their slaying power at or above the Assault's slaying power a fix does not make. You miss the point entirely. If you adjust the suits so that there is an incentive/bonus to using equipment over other things then you inherently reduce the slaying power. You're delusional if you think that I can run ADV/PRO equipment in every slot (which I do) and also stack 3 damage mods and a Duvolle. It can't be done on my Amarr proto suit, I can tell you that with absolute certainty. I was quite disappointed to find out that the suit in fact can't run max equipment and be a kill machine like you would surely believe if you read the QQ on the forums. So, lets say you reduce the total CPU/PG by a small amount (I really should do the maths on this one of these days), but then give all the suits an equipment fitting reduction like the gallente suit. This way, someone who actually fills all their equipment slots with hign-end gear can still defend themselves (good luck going against the newly buffed AR or a RR with an SMG, btw) with lets say a GEK - that's usu what I run b/c the CRW-04 ScR uses too much CPU/PG because the equipment uses up less fitting cost. BUT, since you reduced the overall fitting power of the suit, if you don't use equipment, the suit becomes worse than it is now? Does it make more sense now? If not then I can't help you, you are just doomed to be a nerftard like every other idiot on these forums. You might not be able to run max damage mods with that duvolle, but not only are you still running a duvolle, you've got a descent tank AND all the equipment you could hope for.
Does it make more sense now? If not then I can't help you, you are just doomed to be a noob who wants to do everything like every other idiot on these forums.
(see how flinging useless insults adds nothing to the discussion?)
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Rasatsu
Much Crying Old Experts
929
|
Posted - 2013.11.26 16:47:00 -
[41] - Quote
These posts remind me of the great big speed nerf years back... Same kind of people complaining. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
450
|
Posted - 2013.11.26 16:48:00 -
[42] - Quote
DUST Fiend wrote:John Demonsbane wrote:DUST Fiend wrote:Rei Shepard wrote:Quote:I firmly believe that logi suit players make up a vast majority of Dust 514. So true, because every Assault is using one.... Zing!Also, to the above post, making logi equipment better while keeping their slaying power at or above the Assault's slaying power a fix does not make. You miss the point entirely. If you adjust the suits so that there is an incentive/bonus to using equipment over other things then you inherently reduce the slaying power. You're delusional if you think that I can run ADV/PRO equipment in every slot (which I do) and also stack 3 damage mods and a Duvolle. It can't be done on my Amarr proto suit, I can tell you that with absolute certainty. I was quite disappointed to find out that the suit in fact can't run max equipment and be a kill machine like you would surely believe if you read the QQ on the forums. So, lets say you reduce the total CPU/PG by a small amount (I really should do the maths on this one of these days), but then give all the suits an equipment fitting reduction like the gallente suit. This way, someone who actually fills all their equipment slots with hign-end gear can still defend themselves (good luck going against the newly buffed AR or a RR with an SMG, btw) with lets say a GEK - that's usu what I run b/c the CRW-04 ScR uses too much CPU/PG because the equipment uses up less fitting cost. BUT, since you reduced the overall fitting power of the suit, if you don't use equipment, the suit becomes worse than it is now? Does it make more sense now? If not then I can't help you, you are just doomed to be a nerftard like every other idiot on these forums. You might not be able to run max damage mods with that duvolle, but not only are you still running a duvolle, you've got a descent tank AND all the equipment you could hope for. Does it make more sense now? If not then I can't help you, you are just doomed to be a noob who wants to do everything like every other idiot on these forums. (see how flinging useless insults adds nothing to the discussion?)
I hit post instead of preview prematurely. See the updated version. Also, please explain how if I can run a duvolle on a proto suit with no damage mods that it is either:
a) Totally unreasonable since it's a proto suit
b) Makes me better at killing than an assault who can run that duvolle with 2 damage mods?
(EDIT: I also don''t use duvolles. I use mostly ADV level weapons as I stated in the first post)
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Daxxis KANNAH
Distinct Covert Initiative
465
|
Posted - 2013.11.26 16:49:00 -
[43] - Quote
Cosgar wrote:Thor Odinson42 wrote:[quote=DUST Fiend]
But it doesn't solve the TTK issue at all. Like not at all.
You are bringing up WP generation and being able to kill. I guess with your other comment you are wanting Dust to be like Dungeons and Dragons or something with healers only being able to heal?? For the record, clerics can wear armor and have access to two handed maces.
But in general - the paradigm is healers / mages / medic / engineers etc etc etc are not front line death dealers.
This is the reason many have made an issue about one class standing out too much and why CCP are deciding whether to tinker more with it. |
Thor Odinson42
Molon Labe. RISE of LEGION
2021
|
Posted - 2013.11.26 16:56:00 -
[44] - Quote
DUST Fiend wrote:Thor Odinson42 wrote:[quote=DUST Fiend]
But it doesn't solve the TTK issue at all. Like not at all.
You are bringing up WP generation and being able to kill. I guess with your other comment you are wanting Dust to be like Dungeons and Dragons or something with healers only being able to heal?? Don't try to put words in my mouth, I was simply stating that the logi is a support character, and support characters typically do not out DPS the DPS characters. We are not talking about the TTK issue as that is something that effects the entire player base. That is an entirely separate issue, and balancing the logi has no effect on that. If everyone is effected by the TTK change, then no one is.
Agreed, we are actually on the same page here.
I don't think that logis should be able to out DPS an assault player either and certainly not a heavy.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Justice Prevails
119
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Posted - 2013.11.26 16:57:00 -
[45] - Quote
Thor Odinson42 wrote:Two things here....
1) Engagements are going to be pushed out even further with the new range weapons that are coming. This kills every suit but the assault suit if the logi can't carry a light weapon. If you disagree please try to explain what the role of the scout, heavy, and logi will be if everyone is standing 75m away from one another poking their heads from behind cover.
Do people remember the end of beta when laser rifles were beast mode with the sharpshooter skill providing range increase?
2) I don't want to play a logi that is sitting 75-100m away from the action. I already yearn for the game to become CQC again. I'm fairly certain you haven't seen QQ yet if you take away the light weapon from logis. Add up all the QQ from the tankers and the BPO crackheads you still won't approach the rage from the logis. I firmly believe that logi suit players make up a vast majority of Dust 514.
Any change that has been made to the game will not even remotely be as dramatic as taking the light weapon from the logi suit. I don't think it's possible to anticipate how drastic it will be. Be careful what you wish for.
Good point! They are going to have to add more cover points to these maps. Probably should have been done long ago. Cover encourages tactics, not just point and shoot. Doing so would be at least a start to make the other suits viable.
Great job, team. Head back to the MCC for debriefing and cocktails.
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Thor Odinson42
Molon Labe. RISE of LEGION
2021
|
Posted - 2013.11.26 16:57:00 -
[46] - Quote
Cosgar wrote:Thor Odinson42 wrote:[quote=DUST Fiend]
But it doesn't solve the TTK issue at all. Like not at all.
You are bringing up WP generation and being able to kill. I guess with your other comment you are wanting Dust to be like Dungeons and Dragons or something with healers only being able to heal?? For the record, clerics can wear armor and have access to two handed maces.
You may as well of written that in Chinese. I have no idea what you are talking about, lol
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2021
|
Posted - 2013.11.26 16:58:00 -
[47] - Quote
Justice Prevails wrote:Thor Odinson42 wrote:Two things here....
1) Engagements are going to be pushed out even further with the new range weapons that are coming. This kills every suit but the assault suit if the logi can't carry a light weapon. If you disagree please try to explain what the role of the scout, heavy, and logi will be if everyone is standing 75m away from one another poking their heads from behind cover.
Do people remember the end of beta when laser rifles were beast mode with the sharpshooter skill providing range increase?
2) I don't want to play a logi that is sitting 75-100m away from the action. I already yearn for the game to become CQC again. I'm fairly certain you haven't seen QQ yet if you take away the light weapon from logis. Add up all the QQ from the tankers and the BPO crackheads you still won't approach the rage from the logis. I firmly believe that logi suit players make up a vast majority of Dust 514.
Any change that has been made to the game will not even remotely be as dramatic as taking the light weapon from the logi suit. I don't think it's possible to anticipate how drastic it will be. Be careful what you wish for. Good point! They are going to have to add more cover points to these maps. Probably should have been done long ago. Cover encourages tactics, not just point and shoot. Doing so would be at least a start to make the other suits viable.
See here we go, actual discussion about the implications of such a change.
Now we are talking!
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1587
|
Posted - 2013.11.26 17:00:00 -
[48] - Quote
"I propose we don't drop light weapons from the Logi suit, but instead make it harder for them to fit dmg mods"-Me
"NOOOOOO STFU!"-All Logis
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Thor Odinson42
Molon Labe. RISE of LEGION
2021
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Posted - 2013.11.26 17:02:00 -
[49] - Quote
Rasatsu wrote:These posts remind me of the great big speed nerf years back... Same kind of people complaining.
Eve?
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Morathi III
Holdfast Syndicate Amarr Empire
9
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Posted - 2013.11.26 17:03:00 -
[50] - Quote
Did someone have smoke too much weed to present such a terrible idea of logi only side arm... Seriously, i feel the logi is too strong because he get too much high/low slot but this idea is just terrible |
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Thor Odinson42
Molon Labe. RISE of LEGION
2021
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Posted - 2013.11.26 17:03:00 -
[51] - Quote
Cody Sietz wrote:"I propose we don't drop light weapons from the Logi suit, but instead make it harder for them to fit dmg mods"-Me
"NOOOOOO STFU!"-All Logis
I agree with this. I think limiting DPS is a good idea. If a sidearm could reach out to the ranges that engagements will certainly be will the increased ranges then I'd be okay with it.
The range is the problem I have with the proposal.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
450
|
Posted - 2013.11.26 17:04:00 -
[52] - Quote
Cody Sietz wrote:"I propose we don't drop light weapons from the Logi suit, but instead make it harder for them to fit dmg mods"-Me
"NOOOOOO STFU!"-All Logis
Why? That's a very odd solution to the issue. People would just shield tank more, which is every bit as effective as a damage mod in most cases. Go right ahead and do that, I'd take that over losing a light weapon any day. Dual tanking FTW.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1587
|
Posted - 2013.11.26 17:06:00 -
[53] - Quote
John Demonsbane wrote:Cody Sietz wrote:"I propose we don't drop light weapons from the Logi suit, but instead make it harder for them to fit dmg mods"-Me
"NOOOOOO STFU!"-All Logis Why? That's a very odd solution to the issue. People would just shield tank more, which is every bit as effective as a damage mod in most cases. Go right ahead and do that, I'd take that over losing a light weapon any day. Dual tanking FTW. I don't have a problem with a Logi killing, it's just that Logis can fit 2-3 dmg mods and still have enough tank to out do any other suit. There's no sacrifice besides a sidearm and a bit of speed.
If you give them a higher stacking penalty then they will have to choose between dmg mods and shoes extenders(not a choice for the Gal Logi but whateves)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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The Attorney General
ZionTCD
1465
|
Posted - 2013.11.26 17:09:00 -
[54] - Quote
John Demonsbane wrote:
You miss the point entirely. If you adjust the suits so that there is an incentive/bonus to using equipment over other things then you inherently reduce the slaying power. You're delusional if you think that I can run ADV/PRO equipment in every slot (which I do) and also stack 3 damage mods and a Duvolle. It can't be done on my Amarr proto suit, I can tell you that with absolute certainty.
Not true.
Amarr Logi Ak.0
3x Complex Damage mods Duvolle Submachine Gun Locus grenade 4x basic plate Wyrikomi Triage Hive Allotek Hive Allotek Stable Uplink
Proto links and two repping hives, with three complex damage mods.
If I had dropsuit engineering 5, I would be able to step up the grenade.
Mr. Hybrid Vayu.
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Thor Odinson42
Molon Labe. RISE of LEGION
2021
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Posted - 2013.11.26 17:10:00 -
[55] - Quote
The Attorney General wrote:John Demonsbane wrote:
You miss the point entirely. If you adjust the suits so that there is an incentive/bonus to using equipment over other things then you inherently reduce the slaying power. You're delusional if you think that I can run ADV/PRO equipment in every slot (which I do) and also stack 3 damage mods and a Duvolle. It can't be done on my Amarr proto suit, I can tell you that with absolute certainty.
Not true. Amarr Logi Ak.0 3x Complex Damage mods Duvolle Submachine Gun Locus grenade 4x basic plate Wyrikomi Triage Hive Allotek Hive Allotek Stable Uplink Proto links and two repping hives, with three complex damage mods. If I had dropsuit engineering 5, I would be able to step up the grenade.
But you've ignored the racial bonus and your HP has suffured greatly to bring that DPS to the battlefield.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8003
|
Posted - 2013.11.26 17:11:00 -
[56] - Quote
The Attorney General wrote:John Demonsbane wrote:
You miss the point entirely. If you adjust the suits so that there is an incentive/bonus to using equipment over other things then you inherently reduce the slaying power. You're delusional if you think that I can run ADV/PRO equipment in every slot (which I do) and also stack 3 damage mods and a Duvolle. It can't be done on my Amarr proto suit, I can tell you that with absolute certainty.
Not true. Amarr Logi Ak.0 3x Complex Damage mods Duvolle Submachine Gun Locus grenade 4x basic plate Wyrikomi Triage Hive Allotek Hive Allotek Stable Uplink Proto links and two repping hives, with three complex damage mods. If I had dropsuit engineering 5, I would be able to step up the grenade. Thanks for showing the fit, I don't run logi or equipment so I don't really know what they're capable of fitting, just what I've seen in game and heard on the forums. That's still a pretty mean tank, and you have a built in complex armor rep.
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Thor Odinson42
Molon Labe. RISE of LEGION
2021
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Posted - 2013.11.26 17:11:00 -
[57] - Quote
Cody Sietz wrote:John Demonsbane wrote:Cody Sietz wrote:"I propose we don't drop light weapons from the Logi suit, but instead make it harder for them to fit dmg mods"-Me
"NOOOOOO STFU!"-All Logis Why? That's a very odd solution to the issue. People would just shield tank more, which is every bit as effective as a damage mod in most cases. Go right ahead and do that, I'd take that over losing a light weapon any day. Dual tanking FTW. I don't have a problem with a Logi killing, it's just that Logis can fit 2-3 dmg mods and still have enough tank to out do any other suit. There's no sacrifice besides a sidearm and a bit of speed. If you give them a higher stacking penalty then they will have to choose between dmg mods and shoes extenders(not a choice for the Gal Logi but whateves)
These are the kinds of things we have to be talking about. The DPS is the issue. Lower it for logis and increase it for the other suits.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2021
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Posted - 2013.11.26 17:14:00 -
[58] - Quote
Alaika Arbosa wrote:Thor Odinson42 wrote:Alaika Arbosa wrote:If the Assport Logi want to run home to mama and cry cause their do-it-all suit gets tweaked into better fulfilling its intended support role and can't be used for full frontal assault then let them....
My Wiyrkomi Injectors run on tears, thank you for helping me do my job.
For the record, I wouldn't mind a Sidearm-Only restriction, though I am more in favor of adding the Logi Weapon category (which would amount to every Light Weapon except the AR and its variants) between Light Weapons and Sidearm. I am confidant that would suffice to solve the Assport Logi problem rather quickly. I honestly don't know any logis that don't carry equipment. Why wouldn't you? For 30-100 more HP you'd sacrifice the awesomeness of equipment? I think there is a fine line between assault logi and logi that is just really good at the game. I see guys all the time go 20-2 with 4000 WP. I'm no mathematician but I think that is 1/4 of the WP from killing and 3/4 from support. Should he/she commit suicide 8 times a game so that the scrubs are happy? Compact Nanos don't count. Also, what make you think they are actually tanking and not ganktanking with damage mods? TBH, I think a fundamental component of the problem is the lack of incentive to defend. Which leads to people running around trading objectives and killwhoring. You end up with a blob of AR Assport Logi and Heavies in LLAVs roaming from objective to objective.
You are delving into a different territory. Lets have a different thread on providing incentives for people to fight in pubs.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Zelorian Dexter snr
8thDivision
79
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Posted - 2013.11.26 17:16:00 -
[59] - Quote
dust badger wrote:Rei Shepard wrote:Quote:I firmly believe that logi suit players make up a vast majority of Dust 514. So true, because every Assault is using one.... This People who genuinely want to heal people and revive don't care about about this, the people that want a massive tank, high DPS and lots of equipment slots will.
Agree. I run Gallente logi and shock horror I run as a logi with my squad I carry an smg most the time as if they get in close its my last line of defence.
Something needs to be done about the logi slayers who are abusing the role of the suit. We all know there will be a million threads calling for respecs when this happens. I will not be one as I play as support and will continue to do so
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Thor Odinson42
Molon Labe. RISE of LEGION
2024
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Posted - 2013.11.26 17:30:00 -
[60] - Quote
Zelorian Dexter snr wrote:dust badger wrote:Rei Shepard wrote:Quote:I firmly believe that logi suit players make up a vast majority of Dust 514. So true, because every Assault is using one.... This People who genuinely want to heal people and revive don't care about about this, the people that want a massive tank, high DPS and lots of equipment slots will. Agree. I run Gallente logi and shock horror I run as a logi with my squad I carry an smg most the time as if they get in close its my last line of defence. Something needs to be done about the logi slayers who are abusing the role of the suit. We all know there will be a million threads calling for respecs when this happens. I will not be one as I play as support and will continue to do so
In close ranges you can out DPS the most beastly heavies with a SMG and sidearm damage mods. The problem with this proposal and I outlined this in my OP is that the game is only going to get spread out more with the higher range weapons being introduced.
It'll be a race to the objectives. You only have a few points in all the maps that are defendable at short ranges.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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