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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Jason Pearson
 
 3122
 
 
      | Posted - 2013.11.24 08:42:00 -
          [1] - Quote 
 Step 1, Get a HAV
 Step 2, Get a Railgun
 Step 3, Damage mods
 Step 4, Kill Tanks
 Step 5, ????
 Step 6, Profit!
 
 King of the Forums // Vehicle Specialist for Hire Laugh at the idiots crying about four BPOs being removed erryday, lul | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1321
 
 
      | Posted - 2013.11.24 08:49:00 -
          [2] - Quote 
 Not sure if trolling or being a legitimate dumbfluck
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Jason Pearson
 
 3124
 
 
      | Posted - 2013.11.24 08:50:00 -
          [3] - Quote 
 
 Atiim wrote:Not sure if trolling or being a legitimate dumbfluck 
 I have more likes than you, shut up :)
 lul
 
 King of the Forums // Vehicle Specialist for Hire Laugh at the idiots crying about four BPOs being removed erryday, lul | 
      
      
        |  Vulpes Dolosus
 SVER True Blood
 Public Disorder.
 
 332
 
 
      | Posted - 2013.11.24 08:50:00 -
          [4] - Quote 
 How to scare off a Rail Tank:
 
 -Get a militia sniper fit
 
 -Shoot the tank
 
 -The cowardly tanker will be so startled that he's actually taking damage he'll gun his tank straight back away from the battle.
 
 Dropship Specialist: AKA Clinically Insane Kills- Incubus: 2; Pythons: 0; Logistics: 0; Militia: 13; Tanks: 2 | 
      
      
        |  RA Drahcir
 Psygod9
 D.E.F.I.A.N.C.E
 
 297
 
 
      | Posted - 2013.11.24 08:51:00 -
          [5] - Quote 
 1.7 will break the game. already FGers only shoot at infantry ruining all tactics with OHKs, and 1/3 of team reverts to using thale sniper rifles breaking down to a completely unplayable match. But with the new vic changes, tanks will be even more invincible, AV will be strictly anti infantry. and this game will go to complete ****. Give a universal respec to level the playing field. I will only AFK until my SP can make up for the **** ups CCP's special ed ****** ace unfucks themselves.
 | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1323
 
 
      | Posted - 2013.11.24 08:54:00 -
          [6] - Quote 
 
 Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking.
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  Jason Pearson
 
 3124
 
 
      | Posted - 2013.11.24 08:55:00 -
          [7] - Quote 
 
 Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. 
 Ooh, I haven't been on here for a while, I like your sig :D
 
 King of the Forums // Vehicle Specialist for Hire Laugh at the idiots crying about four BPOs being removed erryday, lul | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1321
 
 
      | Posted - 2013.11.24 08:59:00 -
          [8] - Quote 
 
 Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. His OP listed instructions on how AV can destroy HAVs.
 
 Yet, all of this requires an HAV; therefore making it not actual AV, but simply HAV vs HAV.
 
 
  
 Check out my corp's new website here :D -HAND | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1323
 
 
      | Posted - 2013.11.24 09:01:00 -
          [9] - Quote 
 
 Atiim wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. His OP listed instructions on how AV can destroy HAVs. Yet, all of this requires an HAV; therefore making it not actual AV, but simply HAV vs HAV.  Man, I come home buzzed from a concert and this is what I see?
 
 Banishment!
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1321
 
 
      | Posted - 2013.11.24 09:01:00 -
          [10] - Quote 
 
 Jason Pearson wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. Ooh, I haven't been on here for a while, I like your sig :D The funny part is how it's an exact opposite of the truth. Replace anti-vehicle infantry with pilots and you can summarize about 95% of their "balancing" threads.
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1321
 
 
      | Posted - 2013.11.24 09:02:00 -
          [11] - Quote 
 
 Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. His OP listed instructions on how AV can destroy HAVs. Yet, all of this requires an HAV; therefore making it not actual AV, but simply HAV vs HAV.  Man, I come home buzzed from a concert and this is what I see? Banishment! Please don't drink and drive your HAV....
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Ryme Intrinseca
 Seraphim Auxiliaries
 
 275
 
 
      | Posted - 2013.11.24 09:03:00 -
          [12] - Quote 
 
 RA Drahcir wrote:1.7 will break the game. already FGers only shoot at infantry ruining all tactics with OHKs, and 1/3 of team reverts to using thale sniper rifles breaking down to a completely unplayable match. But with the new vic changes, tanks will be even more invincible, AV will be strictly anti infantry. and this game will go to complete ****. Give a universal respec to level the playing field. I will only AFK until my SP can make up for the **** ups CCP's special ed ****** ace unfucks themselves. Yeah I already have my rubber band on standby
  | 
      
      
        |  RA Drahcir
 Psygod9
 D.E.F.I.A.N.C.E
 
 299
 
 
      | Posted - 2013.11.24 09:04:00 -
          [13] - Quote 
 how to kill a tank? you can't unless the spineless piece of **** cannot run one. if you lose a tank, you are a worthless scrap of STD ridden **** that should be frozen or burned from humanity
 | 
      
      
        |  Jason Pearson
 
 3124
 
 
      | Posted - 2013.11.24 09:09:00 -
          [14] - Quote 
 
 Atiim wrote:Jason Pearson wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. Ooh, I haven't been on here for a while, I like your sig :D The funny part is how it's an exact opposite of the truth. Replace anti-vehicle infantry with pilots and you can summarize about 95% of their "balancing" threads. 
 I think both camps are bad and need to do something with their wrists :)
 
 And yes I understand my OP didn't make much sense to you, it was a simple fix for people who say they're Anti Vehicle (As in, fighting against Vehicles) and use Infantry based AV, why not just invest in a tank that has a Railgun? :)
 
 I mean, it's my personal belief that a tank should kill a tank, Infantry should be a nuisance. I guess because I thoroughly enjoy tank v tank battles, it seems more intense than Infantry v Infantry (yawn.)
 
 King of the Forums // Vehicle Specialist for Hire Laugh at the idiots crying about four BPOs being removed erryday, lul | 
      
      
        |  Thurak1
 Psygod9
 D.E.F.I.A.N.C.E
 
 380
 
 
      | Posted - 2013.11.24 09:10:00 -
          [15] - Quote 
 Cheaper way to get rid of a tank.
 buy militia heavy frame
 buy militia forge gun
 shoot tank multiple times until dead.
 
 Cheaper and zero sp spent.
 | 
      
      
        |  Llast 326
 An Arkhos
 
 534
 
 
      | Posted - 2013.11.24 10:01:00 -
          [16] - Quote 
 
 Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. His OP listed instructions on how AV can destroy HAVs. Yet, all of this requires an HAV; therefore making it not actual AV, but simply HAV vs HAV.  Man, I come home buzzed from a concert and this is what I see? Banishment! You are doing it wrong
 You should be peeling the cloths off of someone not checking the forums
  
 I am apparently not the only fool | 
      
      
        |  Magnus Amadeuss
 Tal-Romon Legion
 Amarr Empire
 
 231
 
 
      | Posted - 2013.11.24 10:18:00 -
          [17] - Quote 
 Use cheap light/scout suit, fit swarm launchers and AV grenades and proximity explosives.
 
 Sneak up behind the tank, shoot with 1-2 volleys from swarm launcher, spam grenades, place explosives behind it (tankers seem to instinctually back up when hit.)
 
 Doesn't always work, but I have killed a bunch of tanks using a cheap-fit scout BPO.
 
 Alternatively fit nanohive, AV grenades. Sneak up behind tanker, deploy nano hive and spam grenades.
 
 Make no mistake, this is a suicide mission, but it works.
 
 an easy fix to Matchmaking | 
      
      
        |  GeneralButtNaked
 ZionTCD
 Public Disorder.
 
 646
 
 
      | Posted - 2013.11.24 13:28:00 -
          [18] - Quote 
 How to do it today:
 
 Solo:
 
 1. Call in BPO LAV
 2. Attend local supply depot.
 3. Grab fit with prof V FG, proto AV grenades.
 4. Circle the enemy hav at range to evaluate when the best time to attack is.
 5. Rush in, hop out and throw two AV nades
 6. Shoot with FG until the tank is dead.
 
 Repeat as often as the enemy is dumb enough to call out tanks.
 
 With teammate:
 
 1. Call in LAV
 2. One guy with Lai Dai packed, one with at least adv packed AV grenades.
 3. Locate HAV, approach very aggressively
 4. Hop out, spam grenades until the tank goes pop.
 
 
 
 
 
 Mr. Hybrid Vayu | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 1772
 
 
      | Posted - 2013.11.24 13:41:00 -
          [19] - Quote 
 
 Jason Pearson wrote:Step 1, Get a HAVStep 2, Get a Railgun
 Step 3, Damage mods
 Step 4, Kill Tanks
 Step 5, ????
 Step 6, Profit!
 
 I do that
 
 Really good method
 | 
      
      
        |  Smooth Assassin
 Stardust incorporation
 
 371
 
 
      | Posted - 2013.11.24 14:00:00 -
          [20] - Quote 
 
 Jason Pearson wrote:Step 1, Get a HAVStep 2, Get a Railgun
 Step 3, Damage mods
 Step 4, Kill Tanks
 Step 5, ????
 Step 6, Profit!
 WOW get outta you're redline and fight like a man! although this could stop the uprising of tanks but then again you're bringing back rail sniping.
 
 Assassination is my thing. | 
      
      
        |  Jason Pearson
 
 3136
 
 
      | Posted - 2013.11.24 14:23:00 -
          [21] - Quote 
 
 Smooth Assassin wrote:Jason Pearson wrote:Step 1, Get a HAVStep 2, Get a Railgun
 Step 3, Damage mods
 Step 4, Kill Tanks
 Step 5, ????
 Step 6, Profit!
 WOW get outta you're redline and fight like a man! although this could stop the uprising of tanks but then again you're bringing back rail sniping. 
 Sorry :( Let me just get my AV nades and a bucket for tears..
 
 King of the Forums // Vehicle Specialist for Hire Laugh at the idiots crying about four BPOs being removed erryday, lul | 
      
      
        |  Shokhann Echo
 Chatelain Rapid Response
 Gallente Federation
 
 71
 
 
      | Posted - 2013.11.24 14:47:00 -
          [22] - Quote 
 
 Smooth Assassin wrote:Jason Pearson wrote:Step 1, Get a HAVStep 2, Get a Railgun
 Step 3, Damage mods
 Step 4, Kill Tanks
 Step 5, ????
 Step 6, Profit!
 WOW get outta you're redline and fight like a man! although this could stop the uprising of tanks but then again you're bringing back rail sniping. 
 
 
 well, if tanks could survive outside the redline, I would be more than happy to get in the middle of the battle.
 
 Void Echo's Alt Back-up Profile Back on main 12-20-2013 | 
      
      
        |  jerrmy12 kahoalii
 The dyst0pian Corporation
 Zero-Day
 
 136
 
 
      | Posted - 2013.11.24 15:04:00 -
          [23] - Quote 
 
 Atiim wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. His OP listed instructions on how AV can destroy HAVs. Yet, all of this requires an HAV; therefore making it not actual AV, but simply HAV vs HAV.  sica's are cheap, if you say no, QQ SUM MOAR AV BRIGADE
 
 recuruit link
5 to 11 mil isk per 100k recuruit | 
      
      
        |  jerrmy12 kahoalii
 The dyst0pian Corporation
 Zero-Day
 
 136
 
 
      | Posted - 2013.11.24 15:06:00 -
          [24] - Quote 
 
 Atiim wrote:Jason Pearson wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. Ooh, I haven't been on here for a while, I like your sig :D The funny part is how it's an exact opposite of the truth. Replace anti-vehicle infantry with pilots and you can summarize about 95% of their "balancing" threads. i just solo'd a good 5000 shield gunlogi with STD swarms and STD av nades, so easy, he destroyed a scatered ion cannon but had full hp so suck on that newb, he used his booster when he took cover.
 
 recuruit link
5 to 11 mil isk per 100k recuruit | 
      
      
        |  Sylwester Dziewiecki
 
 205
 
 
      | Posted - 2013.11.24 15:13:00 -
          [25] - Quote 
 
 Jason Pearson wrote:Profit part is a lie!!!Step 1, Get a HAVStep 2, Get a Railgun
 Step 3, Damage mods
 Step 4, Kill Tanks
 Step 5, ????
 Step 6, Profit!
  
 
 I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido. | 
      
      
        |  ZeHealingHurts HurtingHeals
 Seituoda Taskforce Command
 Caldari State
 
 513
 
 
      | Posted - 2013.11.24 15:49:00 -
          [26] - Quote 
 So make AV obsolete?
 
 K.
 
 "NO FULL RESPECS; ONLY FOR VEHICLE SKILLS CHANGED TREE!" Vehicle users : "lol gonna put it into infantry skills" | 
      
      
        |  Meeko Fent
 Commando Perkone
 Caldari State
 
 1676
 
 
      | Posted - 2013.11.24 15:53:00 -
          [27] - Quote 
 
 Vulpes Dolosus wrote:How to scare off a Rail Tank:
 -Get a militia sniper fit
 
 -Shoot the tank
 
 -The cowardly tanker will be so startled that he's actually taking damage he'll gun his tank straight back away from the battle.
 Wouldn't you be startled when your million ISK investment is threatened?
 
 Refunding a few AUR militia Blueprints pertaining to vehicles because their respective modules will not exist anymore | 
      
      
        |  Benjamin Ciscko
 The Generals
 EoN.
 
 231
 
 
      | Posted - 2013.11.24 16:06:00 -
          [28] - Quote 
 I hate rail snipers I was going after a proto rail on the ground cautiously, he hit me twice dropping me to 4k armor I was going to wait 1 or two more hits to make sure I didn't rep too much when I was at max armor I got a little closer and the rail sniper above him rendered in and I was screwed before I could react to a proto rail and an advanced rail pounding me.
 
 Vehicle rework scheduled for 1.5.... 1.6.... 1.7........ Tanker/Logi Wait until AV feels the pain vehicle users have | 
      
      
        |  Roger Cordill
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 43
 
 
      | Posted - 2013.11.24 16:07:00 -
          [29] - Quote 
 
 GeneralButtNaked wrote:How to do it today:
 Solo:
 
 1. Call in BPO LAV
 2. Attend local supply depot.
 3. Grab fit with prof V FG, proto AV grenades.
 4. Circle the enemy hav at range to evaluate when the best time to attack is.
 5. Rush in, hop out and throw two AV nades
 6. Shoot with FG until the tank is dead.
 
 Repeat as often as the enemy is dumb enough to call out tanks.
 
 With teammate:
 
 1. Call in LAV
 2. One guy with Lai Dai packed, one with at least adv packed AV grenades.
 3. Locate HAV, approach very aggressively
 4. Hop out, spam grenades until the tank goes pop.
 
 
 
 
 
 Message from Godin: Doesn't work, as I'll see you coming, and melt you.
 | 
      
      
        |  Shokhann Echo
 Chatelain Rapid Response
 Gallente Federation
 
 71
 
 
      | Posted - 2013.11.24 16:09:00 -
          [30] - Quote 
 
 Benjamin Ciscko wrote:I hate rail snipers I was going after a proto rail on the ground cautiously, he hit me twice dropping me to 4k armor I was going to wait 1 or two more hits to make sure I didn't rep too much when I was at max armor I got a little closer and the rail sniper above him rendered in and I was screwed before I could react to a proto rail and an advanced rail pounding me. 
 
 please more crying, my railgun runs on sweet infantry scrub tears.
 
 Void Echo's Alt Back-up Profile Back on main 12-20-2013 | 
      
      
        |  Flix Keptick
 Red Star.
 EoN.
 
 1316
 
 
      | Posted - 2013.11.24 16:49:00 -
          [31] - Quote 
 Step 7: Get destroyed by the tanks you were trying to kill because you are an inexperienced driver (does not apply if enemy tanker is a noob)
 
 "Please don't" GÿåForum warrior lvl.1Gÿå I Support SP Rollover, MAKE IT HAPPEN CCP !!! | 
      
      
        |  Alpha 443-6732
 
 219
 
 
      | Posted - 2013.11.24 17:05:00 -
          [32] - Quote 
 
 RA Drahcir wrote:1.7 will break the game. already FGers only shoot at infantry ruining all tactics with OHKs, and 1/3 of team reverts to using thale sniper rifles breaking down to a completely unplayable match. But with the new vic changes, tanks will be even more invincible, AV will be strictly anti infantry. and this game will go to complete ****. Give a universal respec to level the playing field. I will only AFK until my SP can make up for the **** ups CCP's special ed ****** ace unfucks themselves. 
 Heh, he thinks tanks will actually be unstoppable. Awful.
 
 AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles. | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1326
 
 
      | Posted - 2013.11.24 17:08:00 -
          [33] - Quote 
 
 RA Drahcir wrote:1.7 will break the game. already FGers only shoot at infantry ruining all tactics with OHKs, and 1/3 of team reverts to using thale sniper rifles breaking down to a completely unplayable match. But with the new vic changes, tanks will be even more invincible, AV will be strictly anti infantry. and this game will go to complete ****. Give a universal respec to level the playing field. I will only AFK until my SP can make up for the **** ups CCP's special ed ****** ace unfucks themselves. You don't squad with a competent tanker?
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1326
 
 
      | Posted - 2013.11.24 17:10:00 -
          [34] - Quote 
 
 Atiim wrote:Jason Pearson wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. Ooh, I haven't been on here for a while, I like your sig :D The funny part is how it's an exact opposite of the truth. Replace anti-vehicle infantry with pilots and you can summarize about 95% of their "balancing" threads. Like I've been saying. As infantry, how would it be unfair to you if we still had Chromosome railguns, where 2-3 shots would destroy the best fit tanks?
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1326
 
 
      | Posted - 2013.11.24 17:11:00 -
          [35] - Quote 
 
 RA Drahcir wrote:how to kill a tank? you can't unless the spineless piece of **** cannot run one. if you lose a tank, you are a worthless scrap of STD ridden **** that should be frozen or burned from humanity I suppose you're some protege tanker that cannot be beaten?
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  Severance Pay
 Krullefor Organization
 Minmatar Republic
 
 963
 
 
      | Posted - 2013.11.24 17:13:00 -
          [36] - Quote 
 
 Jason Pearson wrote:Step 1, Get a HAVStep 2, Get a Railgun
 Step 3, Damage mods
 Step 4, Kill Tanks
 Step 5, ????
 Step 6, Profit!
 What do I do when a dropship hovers over me and takes popshots while I cower in fear? Or what 3 LAVs blockade me and their passengers are all forgegun fanatics? What if they hit me with an orbital?
 
 We few, we happy few, we band of brothers; For he to-day that sheds his blood with me
 Shall be my brother | 
      
      
        |  Severance Pay
 Krullefor Organization
 Minmatar Republic
 
 963
 
 
      | Posted - 2013.11.24 17:17:00 -
          [37] - Quote 
 
 Spkr4theDead wrote:Atiim wrote:Jason Pearson wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. Ooh, I haven't been on here for a while, I like your sig :D The funny part is how it's an exact opposite of the truth. Replace anti-vehicle infantry with pilots and you can summarize about 95% of their "balancing" threads. Like I've been saying. As infantry, how would it be unfair to you if we still had Chromosome railguns, where 2-3 shots would destroy the best fit tanks? Would be even more unfair if this was modern day tanks, in which 1-2 would destroy you.
 
 We few, we happy few, we band of brothers; For he to-day that sheds his blood with me
 Shall be my brother | 
      
      
        |  Jason Pearson
 
 3142
 
 
      | Posted - 2013.11.24 18:11:00 -
          [38] - Quote 
 
 Flix Keptick wrote:Step 7: Get destroyed by the tanks you were trying to kill because you are an inexperienced driver (does not apply if enemy tanker is a noob) 
 Shh, don't let them know!
 
 
 Severance Pay wrote:Jason Pearson wrote:Step 1, Get a HAVStep 2, Get a Railgun
 Step 3, Damage mods
 Step 4, Kill Tanks
 Step 5, ????
 Step 6, Profit!
 What do I do when a dropship hovers over me and takes popshots while I cower in fear? Or what 3 LAVs blockade me and their passengers are all forgegun fanatics? What if they hit me with an orbital? 
 I'm sorry sir, this is for those that sit up in the red line killing active tankers :)
 
 
 Severance Pay wrote:Would be even more unfair if this was modern day tanks, in which 1-2 would destroy you.
 
 Hmm.. Well if we think a single railgun shot is actually hitting a heavily armored and shielded vehicles and doing a significant amount of damage, I've got a feeling modern day tanks wouldn't survive from a single shot.. :)
 
 King of the Forums // Vehicle Specialist for Hire Laugh at the idiots crying about four BPOs being removed erryday, lul | 
      
      
        |  Scarr Beloxian
 Royal Uhlans
 Amarr Empire
 
 9
 
 
      | Posted - 2013.11.24 18:26:00 -
          [39] - Quote 
 hmmm blows a tank up with REs.... person rages out of match...yes ive done it to some people
  
 forever waiting for throwing knives and a real friendly corp | 
      
      
        |  Jason Pearson
 
 3144
 
 
      | Posted - 2013.11.24 18:32:00 -
          [40] - Quote 
 
 Scarr Beloxian wrote:hmmm blows a tank up with REs.... person rages out of match...yes ive done it to some people  
 See, now that's a proper AVer, I salute you o7
 
 King of the Forums // Vehicle Specialist for Hire Laugh at the idiots crying about four BPOs being removed erryday, lul | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1329
 
 
      | Posted - 2013.11.24 19:37:00 -
          [41] - Quote 
 
 jerrmy12 kahoalii wrote:Atiim wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. His OP listed instructions on how AV can destroy HAVs. Yet, all of this requires an HAV; therefore making it not actual AV, but simply HAV vs HAV.  sica's are cheap, if you say no, QQ SUM MOAR AV BRIGADE Because everyone loves being forced to use a Sica or Soma to take down a tank.
  
 Please LOLTank Brigadier, you mind QQing some moar? I want to fill up my 200th bucket.
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1329
 
 
      | Posted - 2013.11.24 19:41:00 -
          [42] - Quote 
 
 jerrmy12 kahoalii wrote:Atiim wrote:Jason Pearson wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. Ooh, I haven't been on here for a while, I like your sig :D The funny part is how it's an exact opposite of the truth. Replace anti-vehicle infantry with pilots and you can summarize about 95% of their "balancing" threads. i just solo'd a good 5000 shield gunlogi with STD swarms and STD av nades, so easy, he destroyed a scatered ion cannon but had full hp so suck on that newb, he used his booster when he took cover. That's an obvious lie.
 
 My friend has a Gunnlogi with 4k shields and he survived 3 people using STD swarms. (I knew they were STD because the volleys only had 4 rockets).
 
 To put a more urban twist on things, "Pics or GTFO!"
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4244
 
 
      | Posted - 2013.11.24 19:46:00 -
          [43] - Quote 
 
 Atiim wrote:That's an obvious lie.
 
 My friend has a Gunnlogi with 4k shields and he survived 3 people using STD swarms. (I knew they were STD because the volleys only had 4 rockets).
 
 To put a more urban twist on things, "Pics or GTFO!"
 
 Its debateable Atiim. There are times when mu HAV seems like its doing its job well.....there are other where It seems weak as hell. As we have discussed before neither one of us is ambivalent enough to actually have a valid opinion since we are by far too biased. And our anecdotal evidence is pretty lack lustre
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  Benjamin Ciscko
 The Generals
 EoN.
 
 233
 
 
      | Posted - 2013.11.24 20:21:00 -
          [44] - Quote 
 
 True Adamance wrote:Atiim wrote:That's an obvious lie.
 
 My friend has a Gunnlogi with 4k shields and he survived 3 people using STD swarms. (I knew they were STD because the volleys only had 4 rockets).
 
 To put a more urban twist on things, "Pics or GTFO!"
 Its debateable Atiim. There are times when mu HAV seems like its doing its job well.....there are other where It seems weak as hell. As we have discussed before neither one of us is ambivalent enough to actually have a valid opinion since we are by far too biased. And our anecdotal evidence is pretty lack lustre Shh your going to confuse it with all these big words.
 
 Vehicle rework scheduled for 1.5.... 1.6.... 1.7........ Tanker/Logi Wait until AV feels the pain vehicle users have | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4244
 
 
      | Posted - 2013.11.24 20:23:00 -
          [45] - Quote 
 
 Benjamin Ciscko wrote:True Adamance wrote:Atiim wrote:That's an obvious lie.
 
 My friend has a Gunnlogi with 4k shields and he survived 3 people using STD swarms. (I knew they were STD because the volleys only had 4 rockets).
 
 To put a more urban twist on things, "Pics or GTFO!"
 Its debateable Atiim. There are times when mu HAV seems like its doing its job well.....there are other where It seems weak as hell. As we have discussed before neither one of us is ambivalent enough to actually have a valid opinion since we are by far too biased. And our anecdotal evidence is pretty lack lustre Shh your going to confuse it with all these big words. 
 Atiim and I are foils of one another though he does not know it yet.
 He is quite capable I assure you....just misguided.
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  Robocop Junior
 Ostrakon Agency
 Gallente Federation
 
 381
 
 
      | Posted - 2013.11.24 20:40:00 -
          [46] - Quote 
 
 Llast 326 wrote:Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. His OP listed instructions on how AV can destroy HAVs. Yet, all of this requires an HAV; therefore making it not actual AV, but simply HAV vs HAV.  Man, I come home buzzed from a concert and this is what I see? Banishment! You are doing it wrong  You should be peeling the cloths off of someone not checking the forums   
 Maybe it was a Justin Beiber concert.
 | 
      
      
        |  knight of 6
 SVER True Blood
 Public Disorder.
 
 687
 
 
      | Posted - 2013.11.24 20:50:00 -
          [47] - Quote 
 How to kill a tank
 1) wait for reps to cycle
 2) shoot
 
 did I miss anything?
 
 "God favors the side with the best artillery" ~ Napoleon Ko6, scout, tanker. CLOSED BETA VET | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1327
 
 
      | Posted - 2013.11.24 21:12:00 -
          [48] - Quote 
 
 Smooth Assassin wrote:Jason Pearson wrote:Step 1, Get a HAVStep 2, Get a Railgun
 Step 3, Damage mods
 Step 4, Kill Tanks
 Step 5, ????
 Step 6, Profit!
 WOW get outta you're redline and fight like a man! although this could stop the uprising of tanks but then again you're bringing back rail sniping. Do you not think there's a few of us that can engage tanks in CQC with a railgun?
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1327
 
 
      | Posted - 2013.11.24 21:17:00 -
          [49] - Quote 
 
 ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter.
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  Benjamin Ciscko
 The Generals
 EoN.
 
 234
 
 
      | Posted - 2013.11.24 21:25:00 -
          [50] - Quote 
 
 Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank.
 
 Vehicle rework scheduled for 1.5.... 1.6.... 1.7........ Tanker/Logi Wait until AV feels the pain vehicle users have | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4248
 
 
      | Posted - 2013.11.24 21:28:00 -
          [51] - Quote 
 
 Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. 
 Then there is no point having tanks on the field..... most modern tanks are designed to deal with other armoured units not infantry, artillery deals with infantry.
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  Benjamin Ciscko
 The Generals
 EoN.
 
 234
 
 
      | Posted - 2013.11.24 21:31:00 -
          [52] - Quote 
 
 True Adamance wrote:Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. Then there is no point having tanks on the field..... most modern tanks are designed to deal with other armoured units not infantry, artillery deals with infantry. I was being sarcastic I totally agree with Tanks being the best counter to other Tanks.
 
 Vehicle rework scheduled for 1.5.... 1.6.... 1.7........ Tanker/Logi Wait until AV feels the pain vehicle users have | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4248
 
 
      | Posted - 2013.11.24 21:36:00 -
          [53] - Quote 
 
 Benjamin Ciscko wrote:True Adamance wrote:Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. Then there is no point having tanks on the field..... most modern tanks are designed to deal with other armoured units not infantry, artillery deals with infantry. I was being sarcastic I totally agree with Tanks being the best counter to other Tanks. 
 I don't pick up on sarcasm well online....unless its really obvious
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1336
 
 
      | Posted - 2013.11.25 00:10:00 -
          [54] - Quote 
 
 Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. A sniper is not the best counter to a sniper. That title belongs to scouts with profile dampners
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Ridire Greine
 
 77
 
 
      | Posted - 2013.11.25 00:14:00 -
          [55] - Quote 
 Knight Soiaire's One Step Guide to Killing HAVs quickly
 
 
 
  Press R1
 
 Congratz
 
 Property of Knight SoiaireGäó R 0 N 1 N [VGTG] | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1336
 
 
      | Posted - 2013.11.25 00:17:00 -
          [56] - Quote 
 
 True Adamance wrote:Atiim wrote:That's an obvious lie.
 
 My friend has a Gunnlogi with 4k shields and he survived 3 people using STD swarms. (I knew they were STD because the volleys only had 4 rockets).
 
 To put a more urban twist on things, "Pics or GTFO!"
 Its debatable Atiim. There are times when mu HAV seems like its doing its job well.....there are other where It seems weak as hell. As we have discussed before neither one of us is ambivalent enough to actually have a valid opinion since we are by far too biased. And our anecdotal evidence is pretty lack lustre Everything in both real life and in fictional situations such as video games have times where they are performing perfectly and other instances where they are performing poorly.
 
 I'd like to think that I'm unbiased. All I want is for people to stop trying to balance PRO weapons against STD hulls and for both AV and HAVs to require teamwork to be successful. Why does everyone constantly assume that I'm on an AV Crusade?
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  ACE OF JOKERS
 AMARR IMPERIAL CRUSADERS
 
 217
 
 
      | Posted - 2013.11.25 00:19:00 -
          [57] - Quote 
 
 Jason Pearson wrote:Step 1, Get a HAVStep 2, Get a Railgun
 Step 3, Damage mods
 Step 4, Kill Tanks
 Step 5, ????
 Step 6, Profit!
 
 AVers are supposed to use AV weaponry.
 Using a tank would make me a TANKER.
 
 You ok in the head bro?
 
 Options:
 a) Troll
 b)Stupid
 | 
      
      
        |  Monkey MAC
 killer taxi company
 
 1049
 
 
      | Posted - 2013.11.25 00:20:00 -
          [58] - Quote 
 
 Jason Pearson wrote:Step 1, Get a HAVStep 2, Get a Railgun
 Step 3, Damage mods
 Step 4, Kill Tanks
 Step 5, ????
 Step 6, Profit!
 
 So the best way to kill a tank. . . . .
 is with a tank?
 
 1) Isn't that overpowered?
 2) What if the other team doesn't hav a HAV speacilist?
 3) What do infantry the main protagonists of the game do while we wait for the demise of this HAV
 
 I just hope if this is the way CCP wants to go with tanks, that they give infantry a decent form of transit and plenty of cover, because I sure as hell ain't gonna play manus peak, with tankers!
 
 The pen is mightier than the sword The gun is mightier than both Monkey Mac - Forum Warrior of the Trees Lvl.1 | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1340
 
 
      | Posted - 2013.11.25 00:20:00 -
          [59] - Quote 
 
 knight of 6 wrote:How to kill a tank1) wait for reps to cycle
 2) shoot
 
 did I miss anything?
 Because the aura definitely renders perfectly around the HAV to indicate that it's reps and hardners are down.
  
 As if anything rendered properly in this game
  
 Check out my corp's new website here :D -HAND | 
      
      
        |  ACE OF JOKERS
 AMARR IMPERIAL CRUSADERS
 
 217
 
 
      | Posted - 2013.11.25 00:23:00 -
          [60] - Quote 
 
 Atiim wrote:knight of 6 wrote:How to kill a tank1) wait for reps to cycle
 2) shoot
 
 did I miss anything?
 Because the aura definitely renders perfectly around the HAV to indicate that it's reps and hardners are down.   As if anything rendered properly in this game   
 ITs not like most of them have afterburners to Flee when they are out of hardeners/reppers like the freakng Millenium Falcon into another galazy..
 And now with the UBER impressive 175mts range in swarms it will be pure luck if you can fire a single volley vs a fleeing tank...
 | 
      
      
        |  SgtDoughnut
 Red Star Jr.
 EoN.
 
 412
 
 
      | Posted - 2013.11.25 00:23:00 -
          [61] - Quote 
 
 Jason Pearson wrote:Atiim wrote:Jason Pearson wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. Ooh, I haven't been on here for a while, I like your sig :D The funny part is how it's an exact opposite of the truth. Replace anti-vehicle infantry with pilots and you can summarize about 95% of their "balancing" threads. I think both camps are bad and need to do something with their wrists :) And yes I understand my OP didn't make much sense to you, it was a simple fix for people who say they're Anti Vehicle (As in, fighting against Vehicles) and use Infantry based AV, why not just invest in a tank that has a Railgun? :) I mean, it's my personal belief that a tank should kill a tank, Infantry should be a nuisance. I guess because I thoroughly enjoy tank v tank battles, it seems more intense than Infantry v Infantry (yawn.) 
 
 You apparently have never seen or heard of foot soldiers making tanks worthless, you take out the treads you take out the tank, after that you just open the hatch toss in a grenade, dead tank crew.
 | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1340
 
 
      | Posted - 2013.11.25 00:27:00 -
          [62] - Quote 
 
 Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1328
 
 
      | Posted - 2013.11.25 00:32:00 -
          [63] - Quote 
 
 Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. Why not?
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1341
 
 
      | Posted - 2013.11.25 00:33:00 -
          [64] - Quote 
 
 Spkr4theDead wrote:Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. Why not? -_-
 
 He was being sarcastic
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Monkey MAC
 killer taxi company
 
 1050
 
 
      | Posted - 2013.11.25 00:37:00 -
          [65] - Quote 
 
 Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  
 I think the better question would be why would we have AV?
 As a last ditch go out fighting kinda think before the big bad HAV disintegrates you?
 
 It's like them giving you a starting pistol on round 40 of zombies
 It's like them giving you ammo for the one gun you don't have
 It's like them giving you 1 extra life in crash bandicoot after you wasted 3 lives getting to the box
 
 Why don't we just remove AV from the game (after it should be useless), then a few months later remove infantry(they can't stand up to tanks, why have them), then another few months remove the lavs(no one is driving them) and then dropships(no one needs any transport)
 
 oh look world of tanks
 
 The pen is mightier than the sword The gun is mightier than both Monkey Mac - Forum Warrior of the Trees Lvl.1 | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1328
 
 
      | Posted - 2013.11.25 00:37:00 -
          [66] - Quote 
 
 Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  But you can't destroy a tank using your own poorly fit tank because you're terrible, so of course you don't want a tank to be its own best counter.
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  ACE OF JOKERS
 AMARR IMPERIAL CRUSADERS
 
 217
 
 
      | Posted - 2013.11.25 00:37:00 -
          [67] - Quote 
 
 Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. 
 The sniper is not its best counter.
 
 EVERY SINGLE anti Infantry weapon kills them same as everybody else. There are LOTS of ways to kill a sniper, at the end of the day, hes just another merc in a suit.SMg,AR,PC,Mass driver,Locus G,etc...
 
 what makes it FEEL this way is Broken RED LINE mechanics.
 
 
 Tanks are already imprevious to most weapons except 4, and one of them being crappy as hell.
 | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1328
 
 
      | Posted - 2013.11.25 00:38:00 -
          [68] - Quote 
 
 Monkey MAC wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  I think the better question would be why would we have AV? As a last ditch go out fighting kinda think before the big bad HAV disintegrates you? It's like them giving you a starting pistol on round 40 of zombies It's like them giving you ammo for the one gun you don't have It's like them giving you 1 extra life in crash bandicoot after you wasted 3 lives getting to the box Why don't we just remove AV from the game (after it should be useless), then a few months later remove infantry(they can't stand up to tanks, why have them), then another few months remove the lavs(no one is driving them) and then dropships(no one needs any transport) oh look world of tanks You don't squad with a competent tanker?
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1328
 
 
      | Posted - 2013.11.25 00:40:00 -
          [69] - Quote 
 
 ACE OF JOKERS wrote:Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. The sniper is not its best counter. EVERY SINGLE anti Infantry weapon kills them same as everybody else. There are LOTS of ways to kill a sniper, at the end of the day, hes just another merc in a suit.SMg,AR,PC,Mass driver,Locus G,etc... what makes it FEEL this way is Broken RED LINE mechanics. Tanks are already imprevious to most weapons except 4, and one of them being crappy as hell. What, you want automatic rifles to do more damage against tanks?
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  Mortedeamor
 WASTELAND JUNK REMOVAL
 
 843
 
 
      | Posted - 2013.11.25 00:42:00 -
          [70] - Quote 
 ahhh jason your advice is so inspiring that today every time i saw a tank i chased it witha tank..and killed it (my av was in said tank just in case)
 | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4257
 
 
      | Posted - 2013.11.25 00:45:00 -
          [71] - Quote 
 
 Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  
 It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy
 
 Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc?
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1328
 
 
      | Posted - 2013.11.25 00:48:00 -
          [72] - Quote 
 
 True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? Because vehicles are not keeping with the status quo of infantry fighting. We keep telling them to go to Call of Duty if they don't want to deal with vehicles, but they stay anyway.
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  ACE OF JOKERS
 AMARR IMPERIAL CRUSADERS
 
 219
 
 
      | Posted - 2013.11.25 00:50:00 -
          [73] - Quote 
 
 Spkr4theDead wrote:ACE OF JOKERS wrote:Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. The sniper is not its best counter. EVERY SINGLE anti Infantry weapon kills them same as everybody else. There are LOTS of ways to kill a sniper, at the end of the day, hes just another merc in a suit.SMg,AR,PC,Mass driver,Locus G,etc... what makes it FEEL this way is Broken RED LINE mechanics. Tanks are already imprevious to most weapons except 4, and one of them being crappy as hell. What, you want automatic rifles to do more damage against tanks? 
 Oh yeah i forgot your mental disabilities. Sorry.
 Quote me on that and get a cookie.
 
 | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1345
 
 
      | Posted - 2013.11.25 00:51:00 -
          [74] - Quote 
 
 Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  But you can't destroy a tank using your own poorly fit tank because you're terrible, so of course you don't want a tank to be its own best counter. I think my best tank is pretty good. It can survive multiple people with AV while still being combat effective at the same time.
 
 The tank I was using when that ADS ambushed me in was a 400k tank that's good for healing other vehicles but does poorly in combat because it has no hardners or nitrous. Besides, even with Nitrous I would never have been able to evade the ADS, and I couldn't fire at him because he was directly above the turret and out of my tracking range/zone.
 
 I don't want HAVs to be the best or only counter because that's not balanced.
 
 (On another note, what makes a good HAV fit? Hardners? Nitrous? Active Scanners? Heat sink mods? Dmg control mods? if those make a tank good, then my tank is "awesome".)
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Monkey MAC
 killer taxi company
 
 1056
 
 
      | Posted - 2013.11.25 00:53:00 -
          [75] - Quote 
 
 Spkr4theDead wrote:Monkey MAC wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  I think the better question would be why would we have AV? As a last ditch go out fighting kinda think before the big bad HAV disintegrates you? It's like them giving you a starting pistol on round 40 of zombies It's like them giving you ammo for the one gun you don't have It's like them giving you 1 extra life in crash bandicoot after you wasted 3 lives getting to the box Why don't we just remove AV from the game (after it should be useless), then a few months later remove infantry(they can't stand up to tanks, why have them), then another few months remove the lavs(no one is driving them) and then dropships(no one needs any transport) oh look world of tanks You don't squad with a competent tanker? You're telling me it should be a requirement?
 
 That if I don't squad with a compotent tanker I shouldn't bother? Or that if I don't squad with a compotent tanker I might as well run MLT and limit my losses?
 
 Is that what your saying?
 Are you expecting every team to always have a tanker? Even in public and factional contracts, where the roster is randomized?
 
 The pen is mightier than the sword The gun is mightier than both Monkey Mac - Forum Warrior of the Trees Lvl.1 | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1345
 
 
      | Posted - 2013.11.25 00:56:00 -
          [76] - Quote 
 
 True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? You don't know how much I'd love to see this.
 
 Unfortunately, you also don't know how awful it would be if implemented with this game's current "I must stomp at all costs" playerbase rationale. You also don't understand how it wouldn't be fun when people start a battle just to find 7 tanks on the field while thier AV does little to no damage to them (even at PRO tier) and nobody on said player's team being a vehicle pilot.
 
 It sounds good on paper, but the actual implementation would be terrible. Just like the Commando class.
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4260
 
 
      | Posted - 2013.11.25 00:59:00 -
          [77] - Quote 
 
 Atiim wrote:Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  But you can't destroy a tank using your own poorly fit tank because you're terrible, so of course you don't want a tank to be its own best counter. I think my best tank is pretty good. It can survive multiple people with AV while still being combat effective at the same time. The tank I was using when that ADS ambushed me in was a 400k tank that's good for healing other vehicles but does poorly in combat because it has no hardners or nitrous. Besides, even with Nitrous I would never have been able to evade the ADS, and I couldn't fire at him because he was directly above the turret and out of my tracking range/zone. I don't want HAVs to be the best or only counter because that's not balanced. (On another note, what makes a good HAV fit? Hardners? Nitrous? Active Scanners? Heat sink mods? Dmg control mods? if those make a tank good, then my tank is "awesome".) 
 
 How is it not balanced. We are firing, primarily, frigate class Rail Guns and Blasters at one another.......... you are firing tiny little pellets and missiles from hand held platforms.
 
 Cant we just agree to make tanks more effective at killing one another, and less effective at Anti infantry. Artillery will do our ground trooper killing anyway.
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  Mdog 24158
 Crux Special Tasks Group
 Gallente Federation
 
 16
 
 
      | Posted - 2013.11.25 01:00:00 -
          [78] - Quote 
 I put 3 proxi mines behind the road it came from then walk in front of it throw 3 packed av nades at it then shoot standard swarms at it as it starts running it walks over my mines and boom bye bye tank.
  
 Flying derpships and scout shotgunning 24/7 quite fun i must say | 
      
      
        |  Monkey MAC
 killer taxi company
 
 1058
 
 
      | Posted - 2013.11.25 01:02:00 -
          [79] - Quote 
 
 True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? 
 Escalation gameplay is all well and good, but where do youbgo from tanks, MTAC's, Gunships?
 What happens when you reach the top?
 
 When you reach the top of escalation gameplay it becomes all about who has the most top level stuff at any one time!
 
 
 What you want is Cyclic gameplay, where everything beats everything in the right circumstances! Where it becomes what is deployed where, not how much of itl
 
 Examples
 Escalation Gameplay: Sid Mierer's Civilisation
 Cyclic Gameplay Tom Clancy's EndWar
 
 The pen is mightier than the sword The gun is mightier than both Monkey Mac - Forum Warrior of the Trees Lvl.1 | 
      
      
        |  Aria Gomes
 Death by Disassociation
 Zero-Day
 
 135
 
 
      | Posted - 2013.11.25 01:05:00 -
          [80] - Quote 
 Minmatar style:
 
 1. Run up to the tank like a boss.
 2. Throw AV grenades at that mofo.
 3. Run off to a Nanohive or throw one down somewhere.
 4. Throw more AV grenades.
 5. Laugh in the face of danger.
 | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4264
 
 
      | Posted - 2013.11.25 01:14:00 -
          [81] - Quote 
 
 Monkey MAC wrote:True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? Escalation gameplay is all well and good, but where do youbgo from tanks, MTAC's, Gunships? What happens when you reach the top? When you reach the top of escalation gameplay it becomes all about who has the most top level stuff at any one time! What you want is Cyclic gameplay, where everything beats everything in the right circumstances! Where it becomes what is deployed where, not how much of itl Examples Escalation Gameplay: Sid Mierer's Civilisation Cyclic Gameplay Tom Clancy's EndWar 
 And where do vehicles get the benefits? Only ever on maps where the other team is too stupid not to field its OP AV, abuse roof tops, or poor tank rendering.
 
 I do not want to make infantry unusable they have their uses in entrenched positions, building, and to hack things, they should not be able to dominate in all things on all maps like they do now.
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1328
 
 
      | Posted - 2013.11.25 01:33:00 -
          [82] - Quote 
 
 Atiim wrote:Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  But you can't destroy a tank using your own poorly fit tank because you're terrible, so of course you don't want a tank to be its own best counter. I think my best tank is pretty good. It can survive multiple people with AV while still being combat effective at the same time. The tank I was using when that ADS ambushed me in was a 400k tank that's good for healing other vehicles but does poorly in combat because it has no hardners or nitrous. Besides, even with Nitrous I would never have been able to evade the ADS, and I couldn't fire at him because he was directly above the turret and out of my tracking range/zone. I don't want HAVs to be the best or only counter because that's not balanced. (On another note, what makes a good HAV fit? Hardners? Nitrous? Active Scanners? Heat sink mods? Dmg control mods? if those make a tank good, then my tank is "awesome".) A brain makes a tank good.
 
 How is it not balanced? Explain yourself.
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1328
 
 
      | Posted - 2013.11.25 01:34:00 -
          [83] - Quote 
 
 Monkey MAC wrote:You're telling me it should be a requirement?
 
 That if I don't squad with a compotent tanker I shouldn't bother? Or that if I don't squad with a compotent tanker I might as well run MLT and limit my losses?
 
 Is that what your saying?
 Are you expecting every team to always have a tanker? Even in public and factional contracts, where the roster is randomized?
 Where are you getting that from? I'm asking a simple question.
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1328
 
 
      | Posted - 2013.11.25 01:36:00 -
          [84] - Quote 
 
 Atiim wrote:True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? You don't know how much I'd love to see this. Unfortunately, you also don't know how awful it would be if implemented with this game's current "I must stomp at all costs" playerbase rationale. You also don't understand how it wouldn't be fun when people start a battle just to find 7 tanks on the field while thier AV does little to no damage to them (even at PRO tier) and nobody on said player's team being a vehicle pilot. It sounds good on paper, but the actual implementation would be terrible. Just like the Commando class. Why must everything be based on such extremes? Throw two in a squad and 14 randoms against 3 squads, but must balance the game on a hypothetical such as what if one team has 3 tankers and the other has none? Oh, I know, make AV work better than a tank.
 
 You want to balance on hypotheticals and BS. I want to balance based on each team's tanks taking each other out. Chromosome railguns were perfect at that, but it's not fair that a tank was its own best counter, so infantry had them nerfed again.
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1328
 
 
      | Posted - 2013.11.25 01:41:00 -
          [85] - Quote 
 
 Monkey MAC wrote:True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? Escalation gameplay is all well and good, but where do youbgo from tanks, MTAC's, Gunships? What happens when you reach the top? When you reach the top of escalation gameplay it becomes all about who has the most top level stuff at any one time! What you want is Cyclic gameplay, where everything beats everything in the right circumstances! Where it becomes what is deployed where, not how much of itl Examples Escalation Gameplay: Sid Mierer's Civilisation Cyclic Gameplay Tom Clancy's EndWar So you only want it to stay at the level of PRO stomping, got it.
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  ACE OF JOKERS
 AMARR IMPERIAL CRUSADERS
 
 221
 
 
      | Posted - 2013.11.25 01:41:00 -
          [86] - Quote 
 
 Spkr4theDead wrote:Why must everything be based on such extremes?
 
 Because as it is we have 10 Proto Stompers going vs 8 Newberries fresh out from the academy.
 This is the matchmaking we have.
 What makes you think that if tanks become FOTM it wont be like Atiim foresees....?
 | 
      
      
        |  Slag Emberforge
 Immortal Retribution
 
 141
 
 
      | Posted - 2013.11.25 01:43:00 -
          [87] - Quote 
 Are not clones themselves the key to this whole thing? LAVs are quick cheap transport on flat terrain, DS are for transporting large numbers of troops over any terrain in order to gain strategic positions, are tanks not meant to fit a narrow role such as this?
 
 Tanks provide moving cover for infantry, they can provide area denial, act as a slayer, point defense, and destroy fixtures and installations including Enemy CRUs.
 
 This is a lot to offer in one package, yet they also do not have the downside of being nearly as easy to destroy as any other vehicle or infantry.
 
 
 Tanks are by no means underpowered, and using terrain and tactics to destroy them is not some sort of "abuse" the word you are looking for is called for tactics.
 | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4267
 
 
      | Posted - 2013.11.25 01:44:00 -
          [88] - Quote 
 
 Atiim wrote:True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? You don't know how much I'd love to see this. Unfortunately, you also don't know how awful it would be if implemented with this game's current "I must stomp at all costs" playerbase rationale. You also don't understand how it wouldn't be fun when people start a battle just to find 7 tanks on the field while thier AV does little to no damage to them (even at PRO tier) and nobody on said player's team being a vehicle pilot. It sounds good on paper, but the actual implementation would be terrible. Just like the Commando class. 
 That's why I have been lobbying to make Tanks ANTI VEHICLE weapons, with anti infantry only a very distant secondary role that requires skill shots like the current rail guns do now.
 
 AKA I want the large blaster removed. Give me Main Battle Cannon.
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4267
 
 
      | Posted - 2013.11.25 01:45:00 -
          [89] - Quote 
 
 Slag Emberforge wrote:Are not clones themselves the key to this whole thing? LAVs are quick cheap transport on flat terrain, DS are for transporting large numbers of troops over any terrain in order to gain strategic positions, are tanks not meant to fit a narrow role such as this?
 Tanks provide moving cover for infantry, they can provide area denial, act as a slayer, point defense, and destroy fixtures and installations including Enemy CRUs.
 
 This is a lot to offer in one package, yet they also do not have the downside of being nearly as easy to destroy as any other vehicle or infantry.
 
 
 Tanks are by no means underpowered, and using terrain and tactics to destroy them is not some sort of "abuse" the word you are looking for is called for tactics.
 
 It is an abuse if I know I should be able to see them...yet they remain brave and ******* cocky as hell off in some invisible force field....
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  Spycrab Potato
 Penguin's March
 
 557
 
 
      | Posted - 2013.11.25 01:45:00 -
          [90] - Quote 
 
 Vulpes Dolosus wrote:How to scare off a Rail Tank:
 -Get a militia sniper fit
 
 -Shoot the tank
 
 -The cowardly tanker will be so startled that he's actually taking damage he'll gun his tank straight back away from the battle.
 That doesn't scare us in the slightest...
 
 My Limbus' name is Sarah. My Freedom's name is Jeremi. They both would like to say hi. | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1328
 
 
      | Posted - 2013.11.25 01:52:00 -
          [91] - Quote 
 
 ACE OF JOKERS wrote:Spkr4theDead wrote:Why must everything be based on such extremes?
 Because as it is we have 10 Proto Stompers going vs 8 Newberries fresh out from the academy. This is the matchmaking we have. What makes you think that if tanks become FOTM it wont be like Atiim foresees....? Something can't be FOTM if only 7 of it can be on the map at any time. Easily have 16 Cal Logis with PRO scrambler rifles per team, but only 7 vehicles are allowed per team.
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4267
 
 
      | Posted - 2013.11.25 01:54:00 -
          [92] - Quote 
 
 ACE OF JOKERS wrote:Spkr4theDead wrote:Why must everything be based on such extremes?
 Because as it is we have 10 Proto Stompers going vs 8 Newberries fresh out from the academy. This is the matchmaking we have. What makes you think that if tanks become FOTM it wont be like Atiim foresees....? 
 The end result is the same, one team still stomps the other, you just have a bigger target to QQ about.
 
 There is no difference between the Tank and the Assault Suit at its most basic form of functionality.
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  ACE OF JOKERS
 AMARR IMPERIAL CRUSADERS
 
 221
 
 
      | Posted - 2013.11.25 01:56:00 -
          [93] - Quote 
 
 Spkr4theDead wrote:ACE OF JOKERS wrote:Spkr4theDead wrote:Why must everything be based on such extremes?
 Because as it is we have 10 Proto Stompers going vs 8 Newberries fresh out from the academy. This is the matchmaking we have. What makes you think that if tanks become FOTM it wont be like Atiim foresees....? Something can't be FOTM if only 7 of it can be on the map at any time. Easily have 16 Cal Logis with PRO scrambler rifles per team, but only 7 vehicles are allowed per team. 
 7 tanks as you call them: ''UNDERPOWERED'' Totally wreck the game balance AS IT IS.
 Depending on the map, ateam with 2-3 tanks can completely control the battlefield.
 now imagine With Nerfed AV weapons...
 
 Tanks can be Fotm, everybody using tanks, the 7 ones to call them in first can play at their fullest.
 
 Of course in the case a Tank is the best Tank counter could be Viable, if Matchmaking put say: 2 tankers in each side.
 But with the Matchmaking as it is, it would be 4+ tanks in one side, Infantry only on the other side, and for balance sake, Infantry will need a way to deal with said tanks.
 Its not too hard.
 
 | 
      
      
        |  Mortedeamor
 WASTELAND JUNK REMOVAL
 
 845
 
 
      | Posted - 2013.11.25 01:58:00 -
          [94] - Quote 
 
 True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? the solution call a soma cheap and fitted just to be able 2 take a hit not deal one...sit in it ina proto av suit...when all the tankers get greedy and rush you hop out and fire proto swarms at them insta popping them..will not set counter to 0,0 inftry vs infrty because the tankers will be too pissed to go back to infantry..i hada tanker spamm 9 madrugars at me today using this method ..he lost every one...i did not lose the soma..
 
 currently till 1.7 proto swarms greater tank missiles
  | 
      
      
        |  wayrow1
 The Southern Legion
 The Umbra Combine
 
 20
 
 
      | Posted - 2013.11.25 02:06:00 -
          [95] - Quote 
 locate tank stalk with level 5 wiyrkomi swarm launcher 3 damage mods 3000hp problem solved lol
 | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4267
 
 
      | Posted - 2013.11.25 02:08:00 -
          [96] - Quote 
 
 Mortedeamor wrote:True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?  It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? the solution call a soma cheap and fitted just to be able 2 take a hit not deal one...sit in it ina proto av suit...when all the tankers get greedy and rush you hop out and fire proto swarms at them insta popping them..will not set counter to 0,0 inftry vs infrty because the tankers will be too pissed to go back to infantry..i hada tanker spamm 9 madrugars at me today using this method ..he lost every one...i did not lose the soma.. currently till 1.7 proto swarms greater tank missiles   Soma = King of Tanks.
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  jerrmy12 kahoalii
 The dyst0pian Corporation
 Zero-Day
 
 137
 
 
      | Posted - 2013.11.25 02:09:00 -
          [97] - Quote 
 
 Atiim wrote:jerrmy12 kahoalii wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. Ooh, I haven't been on here for a while, I like your sig :D The funny part is how it's an exact opposite of the truth. Replace anti-vehicle infantry with pilots and you can summarize about 95% of their "balancing" threads.[/quote]
 i just solo'd a good 5000 shield gunlogi with STD swarms and STD av nades, so easy, he destroyed a scatered ion cannon but had full hp so suck on that newb, he used his booster when he took cover.[/quote]
 That's an obvious lie.
 
 My friend has a Gunnlogi with 4k shields and he survived 3 people using STD swarms.
 
 [/quote]
 dont need em, and i meant 5 mins earlier, i had him near D near a bridge so he couldn't escape, i had a hive too, love AV.
 but it took 2 swarm clips and 3 nades to kill, or 4 idk but he was screwed because his missiles barely hurt.
 
 recuruit link
5 to 11 mil isk per 100k recuruit | 
      
      
        |  jerrmy12 kahoalii
 The dyst0pian Corporation
 Zero-Day
 
 137
 
 
      | Posted - 2013.11.25 02:12:00 -
          [98] - Quote 
 
 Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. IDR! people counter snipe but don't counter tank
 
 recuruit link
5 to 11 mil isk per 100k recuruit | 
      
      
        |  jerrmy12 kahoalii
 The dyst0pian Corporation
 Zero-Day
 
 137
 
 
      | Posted - 2013.11.25 02:15:00 -
          [99] - Quote 
 
 Atiim wrote:True Adamance wrote:Atiim wrote:That's an obvious lie.
 
 My friend has a Gunnlogi with 4k shields and he survived 3 people using STD swarms. (I knew they were STD because the volleys only had 4 rockets).
 
 To put a more urban twist on things, "Pics or GTFO!"
 Its debatable Atiim. There are times when mu HAV seems like its doing its job well.....there are other where It seems weak as hell. As we have discussed before neither one of us is ambivalent enough to actually have a valid opinion since we are by far too biased. And our anecdotal evidence is pretty lack lustre Everything in both real life and in fictional situations such as video games have times where they are performing perfectly and other instances where they are performing poorly.  I'd like to think that I'm unbiased. All I want is for people to stop trying to balance PRO weapons against STD hulls we only have STD, and EVERYONE has pro AV now. CCP is balancing what we have now ok?
 
 recuruit link
5 to 11 mil isk per 100k recuruit | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1329
 
 
      | Posted - 2013.11.25 02:27:00 -
          [100] - Quote 
 
 wayrow1 wrote:locate tank stalk with level 5 wiyrkomi swarm launcher 3 damage mods 3000hp problem solved lol Easy mode
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4269
 
 
      | Posted - 2013.11.25 02:30:00 -
          [101] - Quote 
 
 jerrmy12 kahoalii wrote:Atiim wrote:True Adamance wrote:Atiim wrote:That's an obvious lie.
 
 My friend has a Gunnlogi with 4k shields and he survived 3 people using STD swarms. (I knew they were STD because the volleys only had 4 rockets).
 
 To put a more urban twist on things, "Pics or GTFO!"
 Its debatable Atiim. There are times when mu HAV seems like its doing its job well.....there are other where It seems weak as hell. As we have discussed before neither one of us is ambivalent enough to actually have a valid opinion since we are by far too biased. And our anecdotal evidence is pretty lack lustre Everything in both real life and in fictional situations such as video games have times where they are performing perfectly and other instances where they are performing poorly.  I'd like to think that I'm unbiased. All I want is for people to stop trying to balance PRO weapons against STD hulls we only have STD, and EVERYONE has pro AV now. CCP is balancing what we have now ok? 
 
 Gimme dat Proto Tank and we can talk.... but hell I don't even want a proto tanks. I want Marauders, siege breaking units, able to withstand massive enemy fire, barely able to move, and fire gun rounds with impunity, I want black ops units with fast mobile anti infantry cannon but lacking in armour and shields, or perhaps Enforcers with capacity for massive sustained AV fire, but lacking in proper light armaments.
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  jerrmy12 kahoalii
 The dyst0pian Corporation
 Zero-Day
 
 138
 
 
      | Posted - 2013.11.25 02:33:00 -
          [102] - Quote 
 yea, we only have STD, combined with EVERYONE has pro AV, you need to balance around pro AV
 
 recuruit link
5 to 11 mil isk per 100k recuruit | 
      
      
        |  4447
 Resolution XIII
 
 841
 
 
      | Posted - 2013.11.25 02:37:00 -
          [103] - Quote 
 
 Jason Pearson wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck I have more likes than you, shut up :) lul 
 "most of them from my alts", Quote.
 
 Creep, Radiohead. | 
      
      
        |  Rusty Shallows
 
 542
 
 
      | Posted - 2013.11.25 03:15:00 -
          [104] - Quote 
 
 Atiim wrote:Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. A sniper is not the best counter to a sniper. That title belongs to scouts with profile dampners If rendering is fixed/improved a top-notch counter to a Sniper will be a Rail Tank.
 
 This best-counters logic isn't important unless the question is why item B is not as good as item A at some task. I run in a heavy suit and in no way think the best counter should have to be another heavy. Battlefields should have a myriad of options. One of the worst things that can happen to this game is if it becomes a repetitive Rifleman vs Rifleman and HAV vs HAV.
 
 "She may not be Miss Right but she'll do right now." SR-71 310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it. | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1353
 
 
      | Posted - 2013.11.25 03:17:00 -
          [105] - Quote 
 
 Spkr4theDead wrote:A brain makes a tank good.
 
 How is it not balanced? Explain yourself.
 LOLNO. ISK and SP makes a tank good. Tactics aren't even required.
 
 Tell me, and I want your honest answer. Do you think people will use AV when it would be easier to use an HAV. Why should I be forced to use an HAV to be good at taking out HAVs?
 
 Not quite sure you realize how that Idea would work out if implemented. Tanks would become the biggest FoTM this game has ever seen. You think Flaylocks and ARs are bad? Think Contact grenades deserved a spot in hell? Wait until you create a FoTM so big and powerful that the only way to combat it would be to use the FoTM. Making the FoTM even bigger!
 
 Oh wait, that's exactly what you want. Infantry to hit "leave battle" so tanks can do nothing but scratch themselves up and spin their wheels (technically treads, but still).
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4275
 
 
      | Posted - 2013.11.25 03:18:00 -
          [106] - Quote 
 
 Rusty Shallows wrote:Atiim wrote:Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. A sniper is not the best counter to a sniper. That title belongs to scouts with profile dampners If rendering is fixed/improved a top-notch counter to a Sniper will be a Rail Tank. This best-counters logic isn't important unless the question is why item B is not as good as item A at some task. I run in a heavy suit and in no way think the best counter should have to be another heavy. Battlefields should have a myriad of options. One of the worst things that can happen to this game is if it becomes a repetitive Rifleman vs Rifleman and HAV vs HAV. 
 but that's all this game is right now. Vehicles aren't allowed to coexist with infantry because of the current potency of AV vs vehicles.
 
 All AV does is reset to status quo infy vs infy.....and means we cannot escalate the fight to the massive battles that made me want to play this game from the 2009 trailer.... battlefield with its arcade mechanics and limited vehicle numbers....is already looking like a better alternative from a vehicle combat stand point.
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1353
 
 
      | Posted - 2013.11.25 03:20:00 -
          [107] - Quote 
 
 jerrmy12 kahoalii wrote:yea, we only have STD, combined with EVERYONE has pro AV, you need to balance around pro AV Yes, instead of adding ADV and PRO tanks we need to simply need to balance PRO gear around STD gear.
 
 While were at it, why not solve our "protostomping" issue by balancing PRO weapons around the [Starter] Medic fit.
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4275
 
 
      | Posted - 2013.11.25 03:22:00 -
          [108] - Quote 
 
 Atiim wrote:jerrmy12 kahoalii wrote:yea, we only have STD, combined with EVERYONE has pro AV, you need to balance around pro AV Yes, instead of adding ADV and PRO tanks we need to simply need to balance PRO gear around STD gear. While were at it, why not solve our "protostomping" issue by balancing PRO weapons around the [Starter] Medic fit.  
 Nope I want my tanks balanced around your proto level swarms.
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  SgtDoughnut
 Red Star Jr.
 EoN.
 
 415
 
 
      | Posted - 2013.11.25 03:24:00 -
          [109] - Quote 
 
 Spkr4theDead wrote:ACE OF JOKERS wrote:Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
 K.
 I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. The sniper is not its best counter. EVERY SINGLE anti Infantry weapon kills them same as everybody else. There are LOTS of ways to kill a sniper, at the end of the day, hes just another merc in a suit.SMg,AR,PC,Mass driver,Locus G,etc... what makes it FEEL this way is Broken RED LINE mechanics. Tanks are already imprevious to most weapons except 4, and one of them being crappy as hell. What, you want automatic rifles to do more damage against tanks? 
 
 And this is why I lump most tankers in with the kids who have to wear bike helmets to school, you think your only counter should be another tank, and hell be damned if anything else even hurts you. If you want to play world of tanks its =====> that way and its just as free as dust.
 | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1356
 
 
      | Posted - 2013.11.25 03:45:00 -
          [110] - Quote 
 
 Spkr4theDead wrote:Why must everything be based on such extremes? Throw two in a squad and 14 randoms against 3 squads, but must balance the game on a hypothetical such as what if one team has 3 tankers and the other has none? Oh, I know, make AV work better than a tank.
 
 You want to balance on hypotheticals and BS. I want to balance based on each team's tanks taking each other out. Chromosome railguns were perfect at that, but it's not fair that a tank was its own best counter, so infantry had them nerfed again.
 Why must everything be based on such extremes you may ask? Because currently all I ever see in matches is extremes where "Que-synced" full squads of corps like Nyain San are placed in a match of nothing but randoms and going 40-0. Because this game's playerbase has the "Must stomp at all costs" mentality. Because if it can happen, it's going to happen.
 
 Lets take the logistics class for example. It was designed to be a versatile support class. But it also had the ability to tank better than assaults and most heavies, stack 3-4 complex damage mods, and a built in repair of 5HP/s. I'm sure that CCP didn't design the logistics class to be the best assault suit in the game with more eHP than the average heavy did they? But why did it become this way? What led to this extreme problem we have now?
 
 It's because it was designed to allow this to happen. It wasn't meant to be this way, but since the possibility was there and the "Must stomp at all costs mentality" was present as well, we have the 1000hp Medium Frames running PRO weapons with 3-4 stacked complex damage mods. Who needs a sidearm when your 4 complex damage mods can melt everything on sight? And the 1000hp doesn't do much in terms of penalties when they already have more stamina than a heavy and did you forget about the PRO Scanners? You know, the ones with godlike range and the ability to scan 99% of all scouts?
 
 Should a Medium Frame be the best counter to a Medium Frame? Should Light Frames be the best counter to Light Frames? Should Heavy Frames be the only counter to a Heavy Frame?
 
 If a game has a class so powerful that the only efficient and effective way to counter them is with the same class, it is a game that I and many people will agree is broken
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4280
 
 
      | Posted - 2013.11.25 03:50:00 -
          [111] - Quote 
 
 SgtDoughnut wrote:]
 
 And this is why I lump most tankers in with the kids who have to wear bike helmets to school, you think your only counter should be another tank, and hell be damned if anything else even hurts you. If you want to play world of tanks its =====> that way and its just as free as dust.
 
 Fair call but what incentive is there to spec vehicles when....they cost so much and vindictive bastards like Atiim and I are groundside with PRO swarms?
 
 Why would you lose upwards of 500K isk a match, for no effin respect, the inevitable loss of phasing SL, or invisible building Forgers? Answer is you wouldn't you can only wait for those inevitable extreme matches and stomp the **** out of the newbies because otherwise you tank is as good a scrap.
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  Our Deepest Regret
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 336
 
 
      | Posted - 2013.11.25 03:57:00 -
          [112] - Quote 
 
 Atiim wrote:Spkr4theDead wrote:A brain makes a tank good.
 
 How is it not balanced? Explain yourself.
 LOLNO. ISK and SP makes a tank good. Tactics aren't even required. . 
 No, Isk and SP increases a tank's opportunity to survive. You can lose an expensive ride just as quickly as a cheap one.
 | 
      
      
        |  ACE OF JOKERS
 AMARR IMPERIAL CRUSADERS
 
 227
 
 
      | Posted - 2013.11.25 03:58:00 -
          [113] - Quote 
 
 True Adamance wrote:Atiim wrote:jerrmy12 kahoalii wrote:yea, we only have STD, combined with EVERYONE has pro AV, you need to balance around pro AV Yes, instead of adding ADV and PRO tanks we need to simply need to balance PRO gear around STD gear. While were at it, why not solve our "protostomping" issue by balancing PRO weapons around the [Starter] Medic fit.  Nope I want my tanks balanced around your proto level swarms. 
 A tank with full modules can take 6+ Proto swarms, id say they can hold their ground pretty well.
 | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4281
 
 
      | Posted - 2013.11.25 03:59:00 -
          [114] - Quote 
 
 ACE OF JOKERS wrote:True Adamance wrote:A tank with full modules can take 6+ Proto swarms, id say they can hold their ground pretty well.Atiim wrote:jerrmy12 kahoalii wrote:yea, we only have STD, combined with EVERYONE has pro AV, you need to balance around pro AV Yes, instead of adding ADV and PRO tanks we need to simply need to balance PRO gear around STD gear. While were at it, why not solve our "protostomping" issue by balancing PRO weapons around the [Starter] Medic fit.  Nope I want my tanks balanced around your proto level swarms. 
 
 Dude you want to test that on my tank this evening? I doubt it can take six swarms..... if it can I will not bother QQing again. But I know your fits couple 3x Damage mods as well.
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  jerrmy12 kahoalii
 The dyst0pian Corporation
 Zero-Day
 
 138
 
 
      | Posted - 2013.11.25 04:01:00 -
          [115] - Quote 
 
 Atiim wrote:jerrmy12 kahoalii wrote:yea, we only have STD, combined with EVERYONE has pro AV, you need to balance around pro AV Yes, instead of adding ADV and PRO tanks we need to simply need to balance PRO gear around STD gear. While were at it, why not solve our "protostomping" issue by balancing PRO weapons around the [Starter] Medic fit.  you know what? im done arguing with people like you, thats infantry, not a vehicle, and i've killed a sentinel AK.0 on my armor HAV alt with a starter fit in 1 clip, and we have both pro suits and pro weapons, so bye, get vehicles removed/vulnerable to ar's like you want.
 
 recuruit link
5 to 11 mil isk per 100k recuruit | 
      
      
        |  SgtDoughnut
 Red Star Jr.
 EoN.
 
 417
 
 
      | Posted - 2013.11.25 04:04:00 -
          [116] - Quote 
 
 True Adamance wrote:SgtDoughnut wrote:]
 
 And this is why I lump most tankers in with the kids who have to wear bike helmets to school, you think your only counter should be another tank, and hell be damned if anything else even hurts you. If you want to play world of tanks its =====> that way and its just as free as dust.
 Fair call but what incentive is there to spec vehicles when....they cost so much and vindictive bastards like Atiim and I are groundside with PRO swarms? Why would you lose upwards of 500K isk a match, for no effin respect, the inevitable loss of phasing SL, or invisible building Forgers? Answer is you wouldn't you can only wait for those inevitable extreme matches and stomp the **** out of the newbies because otherwise you tank is as good a scrap. 
 
 Hey I want tanks to be powerful but most of these people don't want tanks to be even touched by infantry. Many of them are of the mind set that if its small enough to be carried by a single person it cannot hurt a tank. And this is just wrong, there are many weapons out there from the simple hand held grenade to our personal anti tank weaponry such as the RPG, that can easily disable a tank, they are so dangerous a tank commander will not send tanks into an area he knows there are RPG's being used in. Now you might say this is a game, and you are right, these tanks have projected shields, and much thicker armor than our current generation of tanks. However the weaponry we use is also much more powerful. In a 1 on 1 encounter an AV user if he is smart should be able to easily do enough damage to a tank to make a single manned tank retreat . However what these tankers want is the ability to totally ignore AV unless the entire other team is using them in a coordinated strike.
 | 
      
      
        |  jerrmy12 kahoalii
 The dyst0pian Corporation
 Zero-Day
 
 138
 
 
      | Posted - 2013.11.25 04:04:00 -
          [117] - Quote 
 
 ACE OF JOKERS wrote:True Adamance wrote:A tank with full modules can take 6+ Proto swarms, id say they can hold their ground pretty well.Atiim wrote:jerrmy12 kahoalii wrote:yea, we only have STD, combined with EVERYONE has pro AV, you need to balance around pro AV Yes, instead of adding ADV and PRO tanks we need to simply need to balance PRO gear around STD gear. While were at it, why not solve our "protostomping" issue by balancing PRO weapons around the [Starter] Medic fit.  Nope I want my tanks balanced around your proto level swarms. thats 2 clips, thats barely anything, and if they survive more than you think they probably have a heavy efficient armor repearer going
 
 recuruit link
5 to 11 mil isk per 100k recuruit | 
      
      
        |  Our Deepest Regret
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 337
 
 
      | Posted - 2013.11.25 04:07:00 -
          [118] - Quote 
 
 ACE OF JOKERS wrote: A tank with full modules can take 6+ Proto swarms, id say they can hold their ground pretty well. 
 So you're idea of a strong tank is one that requires you to reload once before it pops?
 
 
 | 
      
      
        |  ACE OF JOKERS
 AMARR IMPERIAL CRUSADERS
 
 227
 
 
      | Posted - 2013.11.25 04:20:00 -
          [119] - Quote 
 
 Our Deepest Regret wrote:ACE OF JOKERS wrote: A tank with full modules can take 6+ Proto swarms, id say they can hold their ground pretty well. So you're idea of a strong tank is one that requires you to reload once  before it pops? 
 So your idea is for a tank to be able to take MORE than 6 Missile volleys in a row. PROTO MISSILES designed to DESTROY vehicles?
 
 I mean ,if after the first volley the tank hasn't gotten the f away,he deserves to die , of course...
 
 Even at PROTO level,Infatry does not just STAND taking damage...you move, take cover.Why should it be different for tanks?
 | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1333
 
 
      | Posted - 2013.11.25 04:24:00 -
          [120] - Quote 
 
 How many times do we have to tell you how to destroy us? Stop trying to solo tanks.
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  CharCharOdell
 
 1669
 
 
      | Posted - 2013.11.25 04:29:00 -
          [121] - Quote 
 
 Spkr4theDead wrote:RA Drahcir wrote:1.7 will break the game. already FGers only shoot at infantry ruining all tactics with OHKs, and 1/3 of team reverts to using thale sniper rifles breaking down to a completely unplayable match. But with the new vic changes, tanks will be even more invincible, AV will be strictly anti infantry. and this game will go to complete ****. Give a universal respec to level the playing field. I will only AFK until my SP can make up for the **** ups CCP's special ed ****** ace unfucks themselves. You don't squad with a competent tanker? 
 Maybe he wasn't around for chromosome...
 
 well, for those of you who were not there for the greatest point Dust have ever been at (this is a bag of ass by comparison), in Chrome, tanks were good. Like, really good, and there were quite a few of us. Most infantry knew that their swarm launcher (most had mlt or std) would not cut it, nor would a forge gun, so infantry made friends with tanks and just about every squad had a tanker in it, rather than swarms or forges like we see since 1.0 dropped. Because of this, just about every battle consisted of 2-4 tanks/side smashing eachother with 5000 dps turrets from 600m away. The only time tanks actually went 30:0 was when the other team did not bring any tanks of their own, as nobody had good AV. This gave the idea that tanks were OP, when really, it was more like saying snipers are OP when all that is on the other team is shotguns. the balance was great, honestly. I spent most of my time shooting tanks and I loved it. But since most tankers left, i only have infantry and dropships to kill, so now tanks are seen more as pubstomping tools than anything else. I predict that tanks WILL run rampant for a month or so, but then you'll start seeing a lot of people speccing into tanks and suddenly, the balance will be restored. every battle will be dropships fighitng dropships, tanks fighting tanks, and AR scrubs shooting eachtoher with their aimbots. Yay! Harmony and Friendship has been restored!
 
 Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition | 
      
      
        |  ACE OF JOKERS
 AMARR IMPERIAL CRUSADERS
 
 228
 
 
      | Posted - 2013.11.25 04:31:00 -
          [122] - Quote 
 
 Spkr4theDead wrote:How many times do we have to tell you how to destroy us? Stop trying to solo tanks. 
 
 DOUBLE STANDARDS at its finest.
 
 What a joke LOL....
 | 
      
      
        |  Our Deepest Regret
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 337
 
 
      | Posted - 2013.11.25 04:33:00 -
          [123] - Quote 
 
 
 Are you saying all tank players are standing still, swallowing swarm hits and belching fire in return? NO. No, they are not. sir. All the interesting tankers are constantly on the move.
 | 
      
      
        |  ACE OF JOKERS
 AMARR IMPERIAL CRUSADERS
 
 228
 
 
      | Posted - 2013.11.25 04:39:00 -
          [124] - Quote 
 
 Our Deepest Regret wrote:Are you saying all tank players are standing still, swallowing swarm hits and belching fire in return? NO. No, they are not. sir. All the interesting tankers are constantly on the move. 
 Then how EXACTLY are you getting hit by 6+ PROTO Swarms? With the amount of cover, DUST514 provides for vehicles....
 
 I mean, you running around in the open? XD
 Doing it wrong....
 
 (The:''AV is on a roof'' excuse does not work considering that is BAD map design not AV specialist's fault)
 | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1334
 
 
      | Posted - 2013.11.25 04:45:00 -
          [125] - Quote 
 
 CharCharOdell wrote:Spkr4theDead wrote:RA Drahcir wrote:1.7 will break the game. already FGers only shoot at infantry ruining all tactics with OHKs, and 1/3 of team reverts to using thale sniper rifles breaking down to a completely unplayable match. But with the new vic changes, tanks will be even more invincible, AV will be strictly anti infantry. and this game will go to complete ****. Give a universal respec to level the playing field. I will only AFK until my SP can make up for the **** ups CCP's special ed ****** ace unfucks themselves. You don't squad with a competent tanker? Maybe he wasn't around for chromosome... well, for those of you who were not there for the greatest point Dust have ever been at (this is a bag of ass by comparison), in Chrome, tanks were good. Like, really good, and there were quite a few of us. Most infantry knew that their swarm launcher (most had mlt or std) would not cut it, nor would a forge gun, so infantry made friends with tanks and just about every squad had a tanker in it, rather than swarms or forges like we see since 1.0 dropped. Because of this, just about every battle consisted of 2-4 tanks/side smashing eachother with 5000 dps turrets from 600m away. The only time tanks actually went 30:0 was when the other team did not bring any tanks of their own, as nobody had good AV. This gave the idea that tanks were OP, when really, it was more like saying snipers are OP when all that is on the other team is shotguns. the balance was great, honestly. I spent most of my time shooting tanks and I loved it. But since most tankers left, i only have infantry and dropships to kill, so now tanks are seen more as pubstomping tools than anything else. I predict that tanks WILL run rampant for a month or so, but then you'll start seeing a lot of people speccing into tanks and suddenly, the balance will be restored. every battle will be dropships fighitng dropships, tanks fighting tanks, and AR scrubs shooting eachtoher with their aimbots. Yay! Harmony and Friendship has been restored! I've said multiple times that I don't see the problem with a damage modded Soma killing a Surya in 3 shots. Apparently infantry thinks they can do everybody else's role better, too.
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1334
 
 
      | Posted - 2013.11.25 04:46:00 -
          [126] - Quote 
 
 ACE OF JOKERS wrote:Spkr4theDead wrote:DOUBLE STANDARDS at its finest.How many times do we have to tell you how to destroy us? Stop trying to solo tanks. 
 What a joke LOL....
 Stop trying to solo us. What's so hard to understand about that? And what double standards are you talking about?
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1335
 
 
      | Posted - 2013.11.25 04:49:00 -
          [127] - Quote 
 
 Jason Pearson wrote:Step 1, Get a HAVStep 2, Get a Railgun
 Step 3, Damage mods
 Step 4, Kill Tanks
 Step 5, ????
 Step 6, Profit!
 I made this and posted it. Check it out.
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  ACE OF JOKERS
 AMARR IMPERIAL CRUSADERS
 
 228
 
 
      | Posted - 2013.11.25 04:55:00 -
          [128] - Quote 
 
 Spkr4theDead wrote:Stop trying to solo us. What's so hard to understand about that? And what double standards are you talking about?
 
 You tankers trying to solo a whole enemy squad,in the open....
 
 Tanks can solo squads?
 then aV should solo tanks.
 
 ITs called balance.
 What you want is:
 Tank can solo enemy teams
 Enemy teams need Strategy and teamwork to even SCARE the tank away.
 
 LOL @ your ideals .
 | 
      
      
        |  jerrmy12 kahoalii
 The dyst0pian Corporation
 Zero-Day
 
 138
 
 
      | Posted - 2013.11.25 04:56:00 -
          [129] - Quote 
 
 
 
 [/quote]
 S[/QUOTE]
 infantry v infantry or tank v infantry solo'ing
 im done arguing with "them" please explain why its stupid to 2 clip a tank, and how easy it is, he's worse than Atim.
 i mean 2 clips, really?
 
 recuruit link
5 to 11 mil isk per 100k recuruit | 
      
      
        |  Severance Pay
 Krullefor Organization
 Minmatar Republic
 
 965
 
 
      | Posted - 2013.11.25 04:57:00 -
          [130] - Quote 
 
 Jason Pearson wrote:Flix Keptick wrote:Step 7: Get destroyed by the tanks you were trying to kill because you are an inexperienced driver (does not apply if enemy tanker is a noob) Shh, don't let them know! Severance Pay wrote:Jason Pearson wrote:Step 1, Get a HAVStep 2, Get a Railgun
 Step 3, Damage mods
 Step 4, Kill Tanks
 Step 5, ????
 Step 6, Profit!
 What do I do when a dropship hovers over me and takes popshots while I cower in fear? Or what 3 LAVs blockade me and their passengers are all forgegun fanatics? What if they hit me with an orbital? I'm sorry sir, this is for those that sit up in the red line killing active tankers :) Severance Pay wrote:Would be even more unfair if this was modern day tanks, in which 1-2 would destroy you.
 Hmm.. Well if we think a single railgun shot is actually hitting a heavily armored and shielded vehicles and doing a significant amount of damage, I've got a feeling modern day tanks wouldn't survive from a single shot.. :) Modern day 120mm mortar can destroy a tank in one hit. It doesn't puncture or pierce armor but a 20 pound shell traveling at 300m/s stopping instantly after impact creates 720kN of force, which is enough to crumple armor like it was paper. If it were rail tech the velocity shoots up to 700m/s which will give the projectile 1.6mN or for a better perspective .16 megatons of force(the same as a small nuclear explosion). So in tank vs tank battles it is usually whoever shoots first wins.
 
 We few, we happy few, we band of brothers; For he to-day that sheds his blood with me
 Shall be my brother | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1335
 
 
      | Posted - 2013.11.25 04:58:00 -
          [131] - Quote 
 
 ACE OF JOKERS wrote:Spkr4theDead wrote:You tankers trying to solo a whole enemy squad,in the open....Stop trying to solo us. What's so hard to understand about that? And what double standards are you talking about?
 Tanks can solo squads? then aV should solo tanks. ITs called balance. What you want is: Tank can solo enemy teams Enemy teams need Strategy and teamwork to even SCARE the tank away.LOL @ your ideals .  Whatever you say, KING CHECKMATE.
 
 Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. | 
      
      
        |  jerrmy12 kahoalii
 The dyst0pian Corporation
 Zero-Day
 
 138
 
 
      | Posted - 2013.11.25 04:58:00 -
          [132] - Quote 
 
 ACE OF JOKERS wrote:Spkr4theDead wrote:You tankers trying to solo a whole enemy squad,in the open....Stop trying to solo us. What's so hard to understand about that? And what double standards are you talking about?
 Tanks can solo squads? then aV should solo tanks. ITs called balance. What you want is: Tank can solo enemy teams Enemy teams need Strategy and teamwork to even SCARE the tank away.LOL @ your ideals .  we cant escape at all which is a FORCED loss of 1 mil, infantry can hide
 
 recuruit link
5 to 11 mil isk per 100k recuruit | 
      
      
        |  Monkey MAC
 killer taxi company
 
 1063
 
 
      | Posted - 2013.11.25 06:38:00 -
          [133] - Quote 
 
 True Adamance wrote:Monkey MAC wrote:True Adamance wrote:Atiim wrote:Spkr4theDead wrote:I'll never understand the problem you all have with a tank being its own best counter.
 Why would I use AV if HAVs are 300x better?  It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? Escalation gameplay is all well and good, but where do youbgo from tanks, MTAC's, Gunships? What happens when you reach the top? When you reach the top of escalation gameplay it becomes all about who has the most top level stuff at any one time! What you want is Cyclic gameplay, where everything beats everything in the right circumstances! Where it becomes what is deployed where, not how much of itl Examples Escalation Gameplay: Sid Mierer's Civilisation Cyclic Gameplay Tom Clancy's EndWar And where do vehicles get the benefits? Only ever on maps where the other team is too stupid not to field its OP AV, abuse roof tops, or poor tank rendering. I do not want to make infantry unusable they have their uses in entrenched positions, building, and to hack things, they should not be able to dominate in all things on all maps like they do now. 
 You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped.
 Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
 
 I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
 
 It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
 
 Instead there should be points where tanks are the best solution to certain problems, not all of them!
 
 The pen is mightier than the sword The gun is mightier than both Monkey Mac - Forum Warrior of the Trees Lvl.1 | 
      
      
        |  Shokhann Echo
 Chatelain Rapid Response
 Gallente Federation
 
 73
 
 
      | Posted - 2013.11.25 06:58:00 -
          [134] - Quote 
 
 Monkey MAC wrote:You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped.
 Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
 
 I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
 
 It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
 
 Instead there should be points where tanks are the best solution to certain problems, not all of them!
 
 
 basically your one of the call of duty boys who views the grunt ar as the almighty god of your universe
 
 Void Echo's Alt Back-up Profile Back on main 12-20-2013 | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4288
 
 
      | Posted - 2013.11.25 07:02:00 -
          [135] - Quote 
 
 Monkey MAC wrote:
 You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped.
 Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
 
 I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
 
 It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
 
 Instead there should be points where tanks are the best solution to certain problems, not all of them!
 
 And if you read what I write you will know that is not what I want. I want balance. You don't get balance when enemies can be doing more damage than large rail guns with more splash, all the while being invisible, same with swarms. That is not balance, The size of the armament we carry we should easily have the same range as you if not more, with better in built visual targeting equipment.
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  Our Deepest Regret
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 338
 
 
      | Posted - 2013.11.25 07:16:00 -
          [136] - Quote 
 Tanking will get a lot more tactical with the vehicle patch. Now listen, I don't mean to put too much blame on blueberries, because there are quite a few who help out, and are smart players, and all that, but it's a stone-cold fact that the biggest obstacle contributing to HAV destruction isn't just AV. It's those damn randoms who won't get the FLUCK out of the tank so we can do a recall. Making HAV's a single pilot affair is going to do soooo much good for my blood pressure.
 
 I lost a tank last week in the worst way: I radioed it down, and enemies started shooting at us. I bug out of there, hide behind a wall, and wait for it to drop, then run out only for some YOLO Brazilian kid on my side to hijack my tank, drive it straight into the enemy, get five quick kills and then get blown up.
 
 That's not counting all the times my damn teammates refused to leave the damn tank so I could recall. Seriously, seriously, annoying. So anyway, AVers, that's how you kill a tank. Wait for someone else to jump into it, then unload because you know the tanker'll be trapped.
 | 
      
      
        |  4447
 Resolution XIII
 
 851
 
 
      | Posted - 2013.11.25 07:18:00 -
          [137] - Quote 
 
 Our Deepest Regret wrote:Tanking will get a lot more tactical with the vehicle patch. Now listen, I don't mean to put too much blame on blueberries, because there are quite a few who help out, and are smart players, and all that, but it's a stone-cold fact that the biggest obstacle contributing to HAV destruction isn't just AV. It's those damn randoms who won't get the FLUCK out of the tank so we can do a recall. Making HAV's a single pilot affair is going to do soooo much good for my blood pressure.
 I lost a tank last week in the worst way: I radioed it down, and enemies started shooting at us. I bug out of there, hide behind a wall, and wait for it to drop, then run out only for some YOLO Brazilian kid on my side to hijack my tank, drive it straight into the enemy, get five quick kills and then get blown up.
 
 That's not counting all the times my damn teammates refused to leave the damn tank so I could recall. Seriously, seriously, annoying. So anyway, AVers, that's how you kill a tank. Wait for someone else to jump into it, then unload because you know the tanker'll be trapped.
 
 This is what i mean, tanks shouldn't need teamwork, we tankers get it so hard.
 
 Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon. | 
      
      
        |  Monkey MAC
 killer taxi company
 
 1063
 
 
      | Posted - 2013.11.25 07:22:00 -
          [138] - Quote 
 
 True Adamance wrote:Monkey MAC wrote:
 You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped.
 Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
 
 I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
 
 It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
 
 Instead there should be points where tanks are the best solution to certain problems, not all of them!
 And if you read what I write you will know that is not what I want. I want balance. You don't get balance when enemies can be doing more damage than large rail guns with more splash, all the while being invisible, same with swarms. That is not balance, The size of the armament we carry we should easily have the same range as you if not more, with better in built visual targeting equipment. 
 *sigh*
 Did I say render shouldn't be fixed? No
 Did I say you shouldn't have more range? No
 
 
 Did I say a Tank should NOT be the onlt counter to a Tank? Yes
 Tell me where you think I don't want balance, ACTUAL balance?
 
 The pen is mightier than the sword The gun is mightier than both Monkey Mac - Forum Warrior of the Trees Lvl.1 | 
      
      
        |  4447
 Resolution XIII
 
 852
 
 
      | Posted - 2013.11.25 07:26:00 -
          [139] - Quote 
 
 True Adamance wrote:Monkey MAC wrote:
 You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped.
 Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
 
 I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
 
 It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
 
 Instead there should be points where tanks are the best solution to certain problems, not all of them!
 And if you read what I write you will know that is not what I want. I want balance. You don't get balance when enemies can be doing more damage than large rail guns with more splash, all the while being invisible, same with swarms. That is not balance, The size of the armament we carry we should easily have the same range as you if not more, with better in built visual targeting equipment. 
 WE tankers GET it harder then any other class,.
  
 Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon. | 
      
      
        |  Monkey MAC
 killer taxi company
 
 1063
 
 
      | Posted - 2013.11.25 07:28:00 -
          [140] - Quote 
 
 Shokhann Echo wrote:Monkey MAC wrote:You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped.
 Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
 
 I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
 
 It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
 
 Instead there should be points where tanks are the best solution to certain problems, not all of them!
 basically your one of the call of duty boys who views the grunt ar as the almighty god of your universe 
 Yes Void, I see you took the time to read!
 If you can be bothered you might find my main doesn't use AR, but of course I disagree with you, so every assumption you make must be true right?
 
 Hell lets apply your logic to both of us.
 
 You go play World of Tanks
 I'll go play COD,
 
 I'll be back when I find it boring and . . . . . . . . .oh wait!
 
 The pen is mightier than the sword The gun is mightier than both Monkey Mac - Forum Warrior of the Trees Lvl.1 | 
      
      
        |  Our Deepest Regret
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 338
 
 
      | Posted - 2013.11.25 07:28:00 -
          [141] - Quote 
 
 4447 wrote: This is what i mean, tanks shouldn't need teamwork, we tankers get it so hard. 
 Where are you getting "no teamwork" from? I'm a big proponent of teamwork being overpowered and awesome. All my SP has gone into tanks, I literally cannot contribute to the teamwork if my teammates get my rig blown up. Bro, I have a nice mic, and I try to explain to these cats what's going on and what I need them to do, and they don't listen: they don't want to get out of the damn tank. Who can blame them? It's fun, and they won't be the ones out a million isk when it blows.
 
 Suuuuucks for meeeee, though.
 | 
      
      
        |  Jason Pearson
 
 3154
 
 
      | Posted - 2013.11.25 07:29:00 -
          [142] - Quote 
 
 4447 wrote:True Adamance wrote:Monkey MAC wrote:
 You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped.
 Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
 
 I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
 
 It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
 
 Instead there should be points where tanks are the best solution to certain problems, not all of them!
 And if you read what I write you will know that is not what I want. I want balance. You don't get balance when enemies can be doing more damage than large rail guns with more splash, all the while being invisible, same with swarms. That is not balance, The size of the armament we carry we should easily have the same range as you if not more, with better in built visual targeting equipment. WE tankers GET it harder then any other class,.  
 You used to post legit, now you're trying to act like a troll, and the sad bit is you look like a mong for doing it :)
 
 King of the Forums // Vehicle Specialist for Hire Laugh at the idiots crying about four BPOs being removed erryday, lul | 
      
      
        |  4447
 Resolution XIII
 
 852
 
 
      | Posted - 2013.11.25 07:34:00 -
          [143] - Quote 
 
 Jason Pearson wrote:4447 wrote:True Adamance wrote:Monkey MAC wrote:
 You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped.
 Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
 
 I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
 
 It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
 
 Instead there should be points where tanks are the best solution to certain problems, not all of them!
 And if you read what I write you will know that is not what I want. I want balance. You don't get balance when enemies can be doing more damage than large rail guns with more splash, all the while being invisible, same with swarms. That is not balance, The size of the armament we carry we should easily have the same range as you if not more, with better in built visual targeting equipment. WE tankers GET it harder then any other class,.  You used to post legit, now you're trying to act like a troll, and the sad bit is you look like a mong for doing it :) 
 Here's my real post tankers need to be strong but have a weak attack, or weak with a strong attack, That's it.
 
 EDIT: they can't have both.
 
 Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon. | 
      
      
        |  Jason Pearson
 
 3155
 
 
      | Posted - 2013.11.25 08:26:00 -
          [144] - Quote 
 
 4447 wrote:Jason Pearson wrote:4447 wrote:True Adamance wrote:Monkey MAC wrote:
 You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped.
 Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
 
 I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
 
 It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
 
 Instead there should be points where tanks are the best solution to certain problems, not all of them!
 And if you read what I write you will know that is not what I want. I want balance. You don't get balance when enemies can be doing more damage than large rail guns with more splash, all the while being invisible, same with swarms. That is not balance, The size of the armament we carry we should easily have the same range as you if not more, with better in built visual targeting equipment. WE tankers GET it harder then any other class,.  You used to post legit, now you're trying to act like a troll, and the sad bit is you look like a mong for doing it :) Here's my real post tankers need to be strong but have a weak attack, or weak with a strong attack, That's it. EDIT: they can't have both. 
 There we go :) See better and I agree with you ^_^
 
 King of the Forums // Vehicle Specialist for Hire Laugh at the idiots crying about four BPOs being removed erryday, lul | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 1778
 
 
      | Posted - 2013.11.25 12:40:00 -
          [145] - Quote 
 8 pages lol
 
 Come on infantry its not that hard to kill a tank
 
 Why do we keep having to tell you how to do it?
 | 
      
      
        |  Monkey MAC
 killer taxi company
 
 1064
 
 
      | Posted - 2013.11.25 12:45:00 -
          [146] - Quote 
 
 Takahiro Kashuken wrote:8 pages lol
 Come on infantry its not that hard to kill a tank
 
 Why do we keep having to tell you how to do it?
 
 Because if infantry requires a tank to kill a tank that's not infantry
 that's a tank, so in actual fact you are telling tankers how to kill tankers
 which inforces the point that tanks are gonna end up op if we continuemdown this road
 so really everytime you tell us its easy to kill a tank with a tank, you reinforce our point,
 
 Your mind is now blown, see you when you get out
 
 The pen is mightier than the sword The gun is mightier than both Monkey Mac - Forum Warrior of the Trees Lvl.1 | 
      
      
        |  jerrmy12 kahoalii
 The dyst0pian Corporation
 Zero-Day
 
 139
 
 
      | Posted - 2013.11.25 12:52:00 -
          [147] - Quote 
 
 Monkey MAC wrote:Takahiro Kashuken wrote:8 pages lol
 Come on infantry its not that hard to kill a tank
 
 Why do we keep having to tell you how to do it?
 Because if infantry requires a tank to kill a tank that's not infantry that's a tank, so in actual fact you are telling tankers how to kill tankers which inforces the point that tanks are gonna end up op if we continuemdown this road so really everytime you tell us its easy to kill a tank with a tank, you reinforce our point, Your mind is now blown, see you when you get out whats the BEST counter to a gun? another gun.
 whats the BEST counter to infantry? infantry
 AV is meant for support and area denial, not PURE killing
 
 recuruit link
5 to 11 mil isk per 100k recuruit | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1358
 
 
      | Posted - 2013.11.25 14:06:00 -
          [148] - Quote 
 
 Shokhann Echo wrote:Monkey MAC wrote:You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped.
 Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
 
 I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
 
 It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
 
 Instead there should be points where tanks are the best solution to certain problems, not all of them!
 basically your one of the call of duty boys who views the grunt ar as the almighty god of your universe No he's just not a World of Tanks boy who thinks tanks should be the answer to everything.
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1358
 
 
      | Posted - 2013.11.25 14:13:00 -
          [149] - Quote 
 
 jerrmy12 kahoalii wrote:Monkey MAC wrote:Takahiro Kashuken wrote:8 pages lol
 Come on infantry its not that hard to kill a tank
 
 Why do we keep having to tell you how to do it?
 Because if infantry requires a tank to kill a tank that's not infantry that's a tank, so in actual fact you are telling tankers how to kill tankers which inforces the point that tanks are gonna end up op if we continuemdown this road so really everytime you tell us its easy to kill a tank with a tank, you reinforce our point, Your mind is now blown, see you when you get out whats the BEST counter to a gun? another gun. whats the BEST counter to infantry? infantry  AV is meant for support and area denial, not PURE killing That statement is way to huge of a generalization.
 
 What's the best counter to a gun? A different gun. Just like how Mass Drivers are the best counter to Shotguns
 
 What's the best counter to infantry? A different class of infantry. Just like rail tanks are the best counter to blaster tanks.
 
 AV is meant for Anti-Vehicle. It is meant by title to destroy vehicles.
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Jason Pearson
 
 3161
 
 
      | Posted - 2013.11.25 14:22:00 -
          [150] - Quote 
 
 Atiim wrote:jerrmy12 kahoalii wrote:Monkey MAC wrote:Takahiro Kashuken wrote:8 pages lol
 Come on infantry its not that hard to kill a tank
 
 Why do we keep having to tell you how to do it?
 Because if infantry requires a tank to kill a tank that's not infantry that's a tank, so in actual fact you are telling tankers how to kill tankers which inforces the point that tanks are gonna end up op if we continuemdown this road so really everytime you tell us its easy to kill a tank with a tank, you reinforce our point, Your mind is now blown, see you when you get out whats the BEST counter to a gun? another gun. whats the BEST counter to infantry? infantry  AV is meant for support and area denial, not PURE killing That statement is way to huge of a generalization. What's the best counter to a gun? A different gun. Just like how Mass Drivers are the best counter to Shotguns What's the best counter to infantry? A different class of infantry. Just like rail tanks are the best counter to blaster tanks. AV is meant for Anti-Vehicle. It is meant by title to destroy vehicles. 
 Actually, Rails are not the best counter to Blasters. It depends on a lot of factors, it's like saying a Sniper Rifle is good against a shotgun, Sure, at range, but a Blaster fitted to a speed tank is better at dealing with a Rail, Also depends on the type of tank, a missile tank might be better than a rail for example.
 
 But I don't care much for it, the reason I'm replying is to ask a question, should AV be stronger than the turrets? Such as a Forge being stronger than a rail (don't give me BUT FORGES HAVE AMMO, because rails will too) just a question. Also, should AV be so cheap in comparison? I don't disagree that a solo tanker should die to a solo AVer (as a solo AVer can die to a solo tanker) but the cost comparison is ridiculous.
 
 
 King of the Forums // Vehicle Specialist for Hire Laugh at the idiots crying about four BPOs being removed erryday, lul | 
      
      
        |  chase rowland
 The Enclave Syndicate
 Dark Taboo
 
 80
 
 
      | Posted - 2013.11.25 14:34:00 -
          [151] - Quote 
 
 Thurak1 wrote:Cheaper way to get rid of a tank.buy militia heavy frame
 buy militia forge gun
 shoot tank multiple times until dead.
 
 Cheaper and zero sp spent.
 sad but true.....
 | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1359
 
 
      | Posted - 2013.11.25 14:49:00 -
          [152] - Quote 
 
 jerrmy12 kahoalii wrote:ACE OF JOKERS wrote:Spkr4theDead wrote:You tankers trying to solo a whole enemy squad,in the open....Stop trying to solo us. What's so hard to understand about that? And what double standards are you talking about?
 Tanks can solo squads? then aV should solo tanks. ITs called balance. What you want is: Tank can solo enemy teams Enemy teams need Strategy and teamwork to even SCARE the tank away.LOL @ your ideals .  we cant escape at all which is a FORCED loss of 1 mil, infantry can hide Nitrous
 
 Armor Hardners (or shield hardners)
 
 F/45 Dmg control unti.
 
 You can easily hit 50% resistance as well as being able to have enough speed to escape in time.
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 1780
 
 
      | Posted - 2013.11.25 14:56:00 -
          [153] - Quote 
 
 Monkey MAC wrote:Takahiro Kashuken wrote:8 pages lol
 Come on infantry its not that hard to kill a tank
 
 Why do we keep having to tell you how to do it?
 Because if infantry requires a tank to kill a tank that's not infantry that's a tank, so in actual fact you are telling tankers how to kill tankers which inforces the point that tanks are gonna end up op if we continuemdown this road so really everytime you tell us its easy to kill a tank with a tank, you reinforce our point, Your mind is now blown, see you when you get out 
 It is infantry
 
 Currently im infantry who can call in a tank
 
 Not hard tbh
 
 Tank is OP if its made to take out another tank, lolno
 | 
      
      
        |  Jason Pearson
 
 3162
 
 
      | Posted - 2013.11.25 17:59:00 -
          [154] - Quote 
 
 Atiim wrote:jerrmy12 kahoalii wrote:ACE OF JOKERS wrote:Spkr4theDead wrote:You tankers trying to solo a whole enemy squad,in the open....Stop trying to solo us. What's so hard to understand about that? And what double standards are you talking about?
 Tanks can solo squads? then aV should solo tanks. ITs called balance. What you want is: Tank can solo enemy teams Enemy teams need Strategy and teamwork to even SCARE the tank away.LOL @ your ideals .  we cant escape at all which is a FORCED loss of 1 mil, infantry can hide Nitrous Armor Hardners (or shield hardners) F/45 Dmg control unti. You can easily hit 50% resistance as well as being able to have enough speed to escape in time.  
 Erm, So for a Shield, you want me to run a Nitrous, Hardener, Control Unit and then leave me with two slots for a Rep and a booster? No thank you. Also, y u no answer my above post? plzrespondkthx.
 
 King of the Forums // Vehicle Specialist for Hire Laugh at the idiots crying about four BPOs being removed erryday, lul | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1359
 
 
      | Posted - 2013.11.25 18:36:00 -
          [155] - Quote 
 
 Jason Pearson wrote:Atiim wrote:jerrmy12 kahoalii wrote:ACE OF JOKERS wrote:Spkr4theDead wrote:You tankers trying to solo a whole enemy squad,in the open....Stop trying to solo us. What's so hard to understand about that? And what double standards are you talking about?
 Tanks can solo squads? then aV should solo tanks. ITs called balance. What you want is: Tank can solo enemy teams Enemy teams need Strategy and teamwork to even SCARE the tank away.LOL @ your ideals .  we cant escape at all which is a FORCED loss of 1 mil, infantry can hide Nitrous Armor Hardners (or shield hardners) F/45 Dmg control unti. You can easily hit 50% resistance as well as being able to have enough speed to escape in time.  Erm, So for a Shield, you want me to run a Nitrous, Hardener, Control Unit and then leave me with two slots for a Rep and a booster? No thank you. Also, y u no answer my above post? plzrespondkthx. @work right now. I'll do so on my lunch break (15min)
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Roger Cordill
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 45
 
 
      | Posted - 2013.11.25 18:40:00 -
          [156] - Quote 
 
 Atiim wrote:jerrmy12 kahoalii wrote:ACE OF JOKERS wrote:Spkr4theDead wrote:You tankers trying to solo a whole enemy squad,in the open....Stop trying to solo us. What's so hard to understand about that? And what double standards are you talking about?
 Tanks can solo squads? then aV should solo tanks. ITs called balance. What you want is: Tank can solo enemy teams Enemy teams need Strategy and teamwork to even SCARE the tank away.LOL @ your ideals .  we cant escape at all which is a FORCED loss of 1 mil, infantry can hide Nitrous Armor Hardners (or shield hardners) F/45 Dmg control unti. You can easily hit 50% resistance as well as being able to have enough speed to escape in time.  
 Message from Godin: ..... Did you try to give us fitting advice? Have you lost it?
 | 
      
      
        |  Gelan Corbaine
 Gladiators Vanguard
 
 224
 
 
      | Posted - 2013.11.25 18:42:00 -
          [157] - Quote 
 
 jerrmy12 kahoalii wrote:Monkey MAC wrote:Takahiro Kashuken wrote:8 pages lol
 Come on infantry its not that hard to kill a tank
 
 Why do we keep having to tell you how to do it?
 Because if infantry requires a tank to kill a tank that's not infantry that's a tank, so in actual fact you are telling tankers how to kill tankers which inforces the point that tanks are gonna end up op if we continuemdown this road so really everytime you tell us its easy to kill a tank with a tank, you reinforce our point, Your mind is now blown, see you when you get out whats the BEST counter to a gun? another gun. whats the BEST counter to infantry? infantry  AV is meant for support and area denial, not PURE killing 
 
 
 Then as an AV trooper why are we only paid for Pure killing ? Why are we LESS effective against infantry if we are infantry as well ? Why make a role if it's not economically viable to do that role "the right way" in your view ?
 
 
 No job is worth doing if you don't get paid in the end . | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1360
 
 
      | Posted - 2013.11.25 19:16:00 -
          [158] - Quote 
 
 Jason Pearson wrote:[quote=Atiim]
 Actually, Rails are not the best counter to Blasters. It depends on a lot of factors, it's like saying a Sniper Rifle is good against a shotgun, Sure, at range, but a Blaster fitted to a speed tank is better at dealing with a Rail, Also depends on the type of tank, a missile tank might be better than a rail for example.
 
 But I don't care much for it, the reason I'm replying is to ask a question, should AV be stronger than the turrets? Such as a Forge being stronger than a rail (don't give me BUT FORGES HAVE AMMO, because rails will too) just a question. Also, should AV be so cheap in comparison? I don't disagree that a solo tanker should die to a solo AVer (as a solo AVer can die to a solo tanker) but the cost comparison is ridiculous.
 
 If I sit on a hill in the redline, there is no way your blaster is getting there in time without being at full health.
 
 I believe that HAVs need a price reduction. Does that answer your question?
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4291
 
 
      | Posted - 2013.11.25 19:17:00 -
          [159] - Quote 
 
 Atiim wrote:I believe you should not be able to fire outside of CONCORDs established battlefields. This way you get not redline rails, and we get no redline AV.Jason Pearson wrote:[quote=Atiim]
 Actually, Rails are not the best counter to Blasters. It depends on a lot of factors, it's like saying a Sniper Rifle is good against a shotgun, Sure, at range, but a Blaster fitted to a speed tank is better at dealing with a Rail, Also depends on the type of tank, a missile tank might be better than a rail for example.
 
 But I don't care much for it, the reason I'm replying is to ask a question, should AV be stronger than the turrets? Such as a Forge being stronger than a rail (don't give me BUT FORGES HAVE AMMO, because rails will too) just a question. Also, should AV be so cheap in comparison? I don't disagree that a solo tanker should die to a solo AVer (as a solo AVer can die to a solo tanker) but the cost comparison is ridiculous.
 
 If I sit on a hill in the redline, there is no way your blaster is getting there in time without being at full health. I believe that HAVs need a price reduction. Does that answer your question? 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  Jason Pearson
 
 3164
 
 
      | Posted - 2013.11.25 19:19:00 -
          [160] - Quote 
 
 Atiim wrote:Jason Pearson wrote:[quote=Atiim]
 Actually, Rails are not the best counter to Blasters. It depends on a lot of factors, it's like saying a Sniper Rifle is good against a shotgun, Sure, at range, but a Blaster fitted to a speed tank is better at dealing with a Rail, Also depends on the type of tank, a missile tank might be better than a rail for example.
 
 But I don't care much for it, the reason I'm replying is to ask a question, should AV be stronger than the turrets? Such as a Forge being stronger than a rail (don't give me BUT FORGES HAVE AMMO, because rails will too) just a question. Also, should AV be so cheap in comparison? I don't disagree that a solo tanker should die to a solo AVer (as a solo AVer can die to a solo tanker) but the cost comparison is ridiculous.
 
 If I sit on a hill in the redline, there is no way your blaster is getting there in time without being at full health. I believe that HAVs need a price reduction. Does that answer your question? 
 Not really, what of the strength of a rail vs a Forge for example, oh and any a rail in the hills against a blaster is like a sniper in the hills firing at a shotgun scout, again it's all down the situation and how good the players are, if you're a sniper and not on the redline, it's possible to get a jump on you with a scout, same as a blaster tank getting a jump on a rail.
 
 King of the Forums // Vehicle Specialist for Hire Laugh at the idiots crying about four BPOs being removed erryday, lul | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1361
 
 
      | Posted - 2013.11.25 19:33:00 -
          [161] - Quote 
 
 True Adamance wrote:Atiim wrote:Jason Pearson wrote:[quote=Atiim]
 Actually, Rails are not the best counter to Blasters. It depends on a lot of factors, it's like saying a Sniper Rifle is good against a shotgun, Sure, at range, but a Blaster fitted to a speed tank is better at dealing with a Rail, Also depends on the type of tank, a missile tank might be better than a rail for example.
 
 But I don't care much for it, the reason I'm replying is to ask a question, should AV be stronger than the turrets? Such as a Forge being stronger than a rail (don't give me BUT FORGES HAVE AMMO, because rails will too) just a question. Also, should AV be so cheap in comparison? I don't disagree that a solo tanker should die to a solo AVer (as a solo AVer can die to a solo tanker) but the cost comparison is ridiculous.
 
 If I sit on a hill in the redline, there is no way your blaster is getting there in time without being at full health. I believe that HAVs need a price reduction. Does that answer your question? I believe you should not be able to fire outside of CONCORDs established battlefields. This way you get not redline rails, and we get no redline AV. Not completely. What if the team gets redlined?
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 4291
 
 
      | Posted - 2013.11.25 19:43:00 -
          [162] - Quote 
 
 Atiim wrote:True Adamance wrote:Atiim wrote:Jason Pearson wrote:[quote=Atiim]
 Actually, Rails are not the best counter to Blasters. It depends on a lot of factors, it's like saying a Sniper Rifle is good against a shotgun, Sure, at range, but a Blaster fitted to a speed tank is better at dealing with a Rail, Also depends on the type of tank, a missile tank might be better than a rail for example.
 
 But I don't care much for it, the reason I'm replying is to ask a question, should AV be stronger than the turrets? Such as a Forge being stronger than a rail (don't give me BUT FORGES HAVE AMMO, because rails will too) just a question. Also, should AV be so cheap in comparison? I don't disagree that a solo tanker should die to a solo AVer (as a solo AVer can die to a solo tanker) but the cost comparison is ridiculous.
 
 If I sit on a hill in the redline, there is no way your blaster is getting there in time without being at full health. I believe that HAVs need a price reduction. Does that answer your question? I believe you should not be able to fire outside of CONCORDs established battlefields. This way you get not redline rails, and we get no redline AV. Not completely. What if the team gets redlined?  
 You don't deserve to be able to fire with impunity if your team is that bad.
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  jerrmy12 kahoalii
 The dyst0pian Corporation
 Zero-Day
 
 140
 
 
      | Posted - 2013.11.25 21:01:00 -
          [163] - Quote 
 
 Gelan Corbaine wrote:jerrmy12 kahoalii wrote:Monkey MAC wrote:Takahiro Kashuken wrote:8 pages lol
 Come on infantry its not that hard to kill a tank
 
 Why do we keep having to tell you how to do it?
 Because if infantry requires a tank to kill a tank that's not infantry that's a tank, so in actual fact you are telling tankers how to kill tankers which inforces the point that tanks are gonna end up op if we continuemdown this road so really everytime you tell us its easy to kill a tank with a tank, you reinforce our point, Your mind is now blown, see you when you get out whats the BEST counter to a gun? another gun. whats the BEST counter to infantry? infantry  A Then as an AV trooper why are we only paid for Pure killing ? Why are we LESS effective against infantry if we are infantry as well ? Why make a role if it's not economically viable to do that role "the right way" in your view ? carry a smg and ccp needs to add WP for damage
 
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5 to 11 mil isk per 100k recuruit | 
      
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