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CharCharOdell
1669
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Posted - 2013.11.25 04:29:00 -
[121] - Quote
Spkr4theDead wrote:RA Drahcir wrote:1.7 will break the game. already FGers only shoot at infantry ruining all tactics with OHKs, and 1/3 of team reverts to using thale sniper rifles breaking down to a completely unplayable match. But with the new vic changes, tanks will be even more invincible, AV will be strictly anti infantry. and this game will go to complete ****. Give a universal respec to level the playing field. I will only AFK until my SP can make up for the **** ups CCP's special ed ****** ace unfucks themselves. You don't squad with a competent tanker?
Maybe he wasn't around for chromosome...
well, for those of you who were not there for the greatest point Dust have ever been at (this is a bag of ass by comparison), in Chrome, tanks were good. Like, really good, and there were quite a few of us. Most infantry knew that their swarm launcher (most had mlt or std) would not cut it, nor would a forge gun, so infantry made friends with tanks and just about every squad had a tanker in it, rather than swarms or forges like we see since 1.0 dropped. Because of this, just about every battle consisted of 2-4 tanks/side smashing eachother with 5000 dps turrets from 600m away. The only time tanks actually went 30:0 was when the other team did not bring any tanks of their own, as nobody had good AV. This gave the idea that tanks were OP, when really, it was more like saying snipers are OP when all that is on the other team is shotguns. the balance was great, honestly. I spent most of my time shooting tanks and I loved it. But since most tankers left, i only have infantry and dropships to kill, so now tanks are seen more as pubstomping tools than anything else. I predict that tanks WILL run rampant for a month or so, but then you'll start seeing a lot of people speccing into tanks and suddenly, the balance will be restored. every battle will be dropships fighitng dropships, tanks fighting tanks, and AR scrubs shooting eachtoher with their aimbots. Yay! Harmony and Friendship has been restored!
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
228
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Posted - 2013.11.25 04:31:00 -
[122] - Quote
Spkr4theDead wrote:How many times do we have to tell you how to destroy us? Stop trying to solo tanks.
DOUBLE STANDARDS at its finest.
What a joke LOL.... |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
337
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Posted - 2013.11.25 04:33:00 -
[123] - Quote
Are you saying all tank players are standing still, swallowing swarm hits and belching fire in return? NO. No, they are not. sir. All the interesting tankers are constantly on the move. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
228
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Posted - 2013.11.25 04:39:00 -
[124] - Quote
Our Deepest Regret wrote:Are you saying all tank players are standing still, swallowing swarm hits and belching fire in return? NO. No, they are not. sir. All the interesting tankers are constantly on the move.
Then how EXACTLY are you getting hit by 6+ PROTO Swarms? With the amount of cover, DUST514 provides for vehicles....
I mean, you running around in the open? XD Doing it wrong....
(The:''AV is on a roof'' excuse does not work considering that is BAD map design not AV specialist's fault) |
Spkr4theDead
Red Star. EoN.
1334
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Posted - 2013.11.25 04:45:00 -
[125] - Quote
CharCharOdell wrote:Spkr4theDead wrote:RA Drahcir wrote:1.7 will break the game. already FGers only shoot at infantry ruining all tactics with OHKs, and 1/3 of team reverts to using thale sniper rifles breaking down to a completely unplayable match. But with the new vic changes, tanks will be even more invincible, AV will be strictly anti infantry. and this game will go to complete ****. Give a universal respec to level the playing field. I will only AFK until my SP can make up for the **** ups CCP's special ed ****** ace unfucks themselves. You don't squad with a competent tanker? Maybe he wasn't around for chromosome... well, for those of you who were not there for the greatest point Dust have ever been at (this is a bag of ass by comparison), in Chrome, tanks were good. Like, really good, and there were quite a few of us. Most infantry knew that their swarm launcher (most had mlt or std) would not cut it, nor would a forge gun, so infantry made friends with tanks and just about every squad had a tanker in it, rather than swarms or forges like we see since 1.0 dropped. Because of this, just about every battle consisted of 2-4 tanks/side smashing eachother with 5000 dps turrets from 600m away. The only time tanks actually went 30:0 was when the other team did not bring any tanks of their own, as nobody had good AV. This gave the idea that tanks were OP, when really, it was more like saying snipers are OP when all that is on the other team is shotguns. the balance was great, honestly. I spent most of my time shooting tanks and I loved it. But since most tankers left, i only have infantry and dropships to kill, so now tanks are seen more as pubstomping tools than anything else. I predict that tanks WILL run rampant for a month or so, but then you'll start seeing a lot of people speccing into tanks and suddenly, the balance will be restored. every battle will be dropships fighitng dropships, tanks fighting tanks, and AR scrubs shooting eachtoher with their aimbots. Yay! Harmony and Friendship has been restored! I've said multiple times that I don't see the problem with a damage modded Soma killing a Surya in 3 shots. Apparently infantry thinks they can do everybody else's role better, too.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1334
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Posted - 2013.11.25 04:46:00 -
[126] - Quote
ACE OF JOKERS wrote:Spkr4theDead wrote:How many times do we have to tell you how to destroy us? Stop trying to solo tanks. DOUBLE STANDARDS at its finest.
What a joke LOL.... Stop trying to solo us. What's so hard to understand about that? And what double standards are you talking about?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1335
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Posted - 2013.11.25 04:49:00 -
[127] - Quote
Jason Pearson wrote:Step 1, Get a HAV Step 2, Get a Railgun Step 3, Damage mods Step 4, Kill Tanks Step 5, ???? Step 6, Profit! I made this and posted it. Check it out.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
228
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Posted - 2013.11.25 04:55:00 -
[128] - Quote
Spkr4theDead wrote: Stop trying to solo us. What's so hard to understand about that? And what double standards are you talking about?
You tankers trying to solo a whole enemy squad,in the open....
Tanks can solo squads? then aV should solo tanks.
ITs called balance. What you want is: Tank can solo enemy teams Enemy teams need Strategy and teamwork to even SCARE the tank away.
LOL @ your ideals . |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
138
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Posted - 2013.11.25 04:56:00 -
[129] - Quote
[/quote] S[/QUOTE] infantry v infantry or tank v infantry solo'ing im done arguing with "them" please explain why its stupid to 2 clip a tank, and how easy it is, he's worse than Atim. i mean 2 clips, really?
recuruit link
5 to 11 mil isk per 100k recuruit
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Severance Pay
Krullefor Organization Minmatar Republic
965
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Posted - 2013.11.25 04:57:00 -
[130] - Quote
Jason Pearson wrote:Flix Keptick wrote:Step 7: Get destroyed by the tanks you were trying to kill because you are an inexperienced driver (does not apply if enemy tanker is a noob) Shh, don't let them know! Severance Pay wrote:Jason Pearson wrote:Step 1, Get a HAV Step 2, Get a Railgun Step 3, Damage mods Step 4, Kill Tanks Step 5, ???? Step 6, Profit! What do I do when a dropship hovers over me and takes popshots while I cower in fear? Or what 3 LAVs blockade me and their passengers are all forgegun fanatics? What if they hit me with an orbital? I'm sorry sir, this is for those that sit up in the red line killing active tankers :) Severance Pay wrote: Would be even more unfair if this was modern day tanks, in which 1-2 would destroy you.
Hmm.. Well if we think a single railgun shot is actually hitting a heavily armored and shielded vehicles and doing a significant amount of damage, I've got a feeling modern day tanks wouldn't survive from a single shot.. :) Modern day 120mm mortar can destroy a tank in one hit. It doesn't puncture or pierce armor but a 20 pound shell traveling at 300m/s stopping instantly after impact creates 720kN of force, which is enough to crumple armor like it was paper. If it were rail tech the velocity shoots up to 700m/s which will give the projectile 1.6mN or for a better perspective .16 megatons of force(the same as a small nuclear explosion). So in tank vs tank battles it is usually whoever shoots first wins.
We few, we happy few, we band of brothers; For he to-day that sheds his blood with me
Shall be my brother
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Spkr4theDead
Red Star. EoN.
1335
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Posted - 2013.11.25 04:58:00 -
[131] - Quote
ACE OF JOKERS wrote:Spkr4theDead wrote: Stop trying to solo us. What's so hard to understand about that? And what double standards are you talking about?
You tankers trying to solo a whole enemy squad,in the open....Tanks can solo squads? then aV should solo tanks. ITs called balance. What you want is: Tank can solo enemy teams Enemy teams need Strategy and teamwork to even SCARE the tank away. LOL @ your ideals . Whatever you say, KING CHECKMATE.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
138
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Posted - 2013.11.25 04:58:00 -
[132] - Quote
ACE OF JOKERS wrote:Spkr4theDead wrote: Stop trying to solo us. What's so hard to understand about that? And what double standards are you talking about?
You tankers trying to solo a whole enemy squad,in the open....Tanks can solo squads? then aV should solo tanks. ITs called balance. What you want is: Tank can solo enemy teams Enemy teams need Strategy and teamwork to even SCARE the tank away. LOL @ your ideals . we cant escape at all which is a FORCED loss of 1 mil, infantry can hide
recuruit link
5 to 11 mil isk per 100k recuruit
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Monkey MAC
killer taxi company
1063
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Posted - 2013.11.25 06:38:00 -
[133] - Quote
True Adamance wrote:Monkey MAC wrote:True Adamance wrote:Atiim wrote:Spkr4theDead wrote: I'll never understand the problem you all have with a tank being its own best counter.
Why would I use AV if HAVs are 300x better? It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? Escalation gameplay is all well and good, but where do youbgo from tanks, MTAC's, Gunships? What happens when you reach the top? When you reach the top of escalation gameplay it becomes all about who has the most top level stuff at any one time! What you want is Cyclic gameplay, where everything beats everything in the right circumstances! Where it becomes what is deployed where, not how much of itl Examples Escalation Gameplay: Sid Mierer's Civilisation Cyclic Gameplay Tom Clancy's EndWar And where do vehicles get the benefits? Only ever on maps where the other team is too stupid not to field its OP AV, abuse roof tops, or poor tank rendering. I do not want to make infantry unusable they have their uses in entrenched positions, building, and to hack things, they should not be able to dominate in all things on all maps like they do now.
You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped. Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
Instead there should be points where tanks are the best solution to certain problems, not all of them!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
73
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Posted - 2013.11.25 06:58:00 -
[134] - Quote
Monkey MAC wrote: You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped. Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
Instead there should be points where tanks are the best solution to certain problems, not all of them!
basically your one of the call of duty boys who views the grunt ar as the almighty god of your universe
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4288
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Posted - 2013.11.25 07:02:00 -
[135] - Quote
Monkey MAC wrote:
You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped. Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
Instead there should be points where tanks are the best solution to certain problems, not all of them!
And if you read what I write you will know that is not what I want. I want balance. You don't get balance when enemies can be doing more damage than large rail guns with more splash, all the while being invisible, same with swarms. That is not balance, The size of the armament we carry we should easily have the same range as you if not more, with better in built visual targeting equipment.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
338
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Posted - 2013.11.25 07:16:00 -
[136] - Quote
Tanking will get a lot more tactical with the vehicle patch. Now listen, I don't mean to put too much blame on blueberries, because there are quite a few who help out, and are smart players, and all that, but it's a stone-cold fact that the biggest obstacle contributing to HAV destruction isn't just AV. It's those damn randoms who won't get the FLUCK out of the tank so we can do a recall. Making HAV's a single pilot affair is going to do soooo much good for my blood pressure.
I lost a tank last week in the worst way: I radioed it down, and enemies started shooting at us. I bug out of there, hide behind a wall, and wait for it to drop, then run out only for some YOLO Brazilian kid on my side to hijack my tank, drive it straight into the enemy, get five quick kills and then get blown up.
That's not counting all the times my damn teammates refused to leave the damn tank so I could recall. Seriously, seriously, annoying. So anyway, AVers, that's how you kill a tank. Wait for someone else to jump into it, then unload because you know the tanker'll be trapped. |
4447
Resolution XIII
851
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Posted - 2013.11.25 07:18:00 -
[137] - Quote
Our Deepest Regret wrote:Tanking will get a lot more tactical with the vehicle patch. Now listen, I don't mean to put too much blame on blueberries, because there are quite a few who help out, and are smart players, and all that, but it's a stone-cold fact that the biggest obstacle contributing to HAV destruction isn't just AV. It's those damn randoms who won't get the FLUCK out of the tank so we can do a recall. Making HAV's a single pilot affair is going to do soooo much good for my blood pressure.
I lost a tank last week in the worst way: I radioed it down, and enemies started shooting at us. I bug out of there, hide behind a wall, and wait for it to drop, then run out only for some YOLO Brazilian kid on my side to hijack my tank, drive it straight into the enemy, get five quick kills and then get blown up.
That's not counting all the times my damn teammates refused to leave the damn tank so I could recall. Seriously, seriously, annoying. So anyway, AVers, that's how you kill a tank. Wait for someone else to jump into it, then unload because you know the tanker'll be trapped.
This is what i mean, tanks shouldn't need teamwork, we tankers get it so hard.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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Monkey MAC
killer taxi company
1063
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Posted - 2013.11.25 07:22:00 -
[138] - Quote
True Adamance wrote:Monkey MAC wrote:
You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped. Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
Instead there should be points where tanks are the best solution to certain problems, not all of them!
And if you read what I write you will know that is not what I want. I want balance. You don't get balance when enemies can be doing more damage than large rail guns with more splash, all the while being invisible, same with swarms. That is not balance, The size of the armament we carry we should easily have the same range as you if not more, with better in built visual targeting equipment.
*sigh* Did I say render shouldn't be fixed? No Did I say you shouldn't have more range? No
Did I say a Tank should NOT be the onlt counter to a Tank? Yes Tell me where you think I don't want balance, ACTUAL balance?
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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4447
Resolution XIII
852
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Posted - 2013.11.25 07:26:00 -
[139] - Quote
True Adamance wrote:Monkey MAC wrote:
You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped. Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
Instead there should be points where tanks are the best solution to certain problems, not all of them!
And if you read what I write you will know that is not what I want. I want balance. You don't get balance when enemies can be doing more damage than large rail guns with more splash, all the while being invisible, same with swarms. That is not balance, The size of the armament we carry we should easily have the same range as you if not more, with better in built visual targeting equipment.
WE tankers GET it harder then any other class,.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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Monkey MAC
killer taxi company
1063
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Posted - 2013.11.25 07:28:00 -
[140] - Quote
Shokhann Echo wrote:Monkey MAC wrote: You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped. Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
Instead there should be points where tanks are the best solution to certain problems, not all of them!
basically your one of the call of duty boys who views the grunt ar as the almighty god of your universe
Yes Void, I see you took the time to read! If you can be bothered you might find my main doesn't use AR, but of course I disagree with you, so every assumption you make must be true right?
Hell lets apply your logic to both of us.
You go play World of Tanks I'll go play COD,
I'll be back when I find it boring and . . . . . . . . .oh wait!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
338
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Posted - 2013.11.25 07:28:00 -
[141] - Quote
4447 wrote: This is what i mean, tanks shouldn't need teamwork, we tankers get it so hard.
Where are you getting "no teamwork" from? I'm a big proponent of teamwork being overpowered and awesome. All my SP has gone into tanks, I literally cannot contribute to the teamwork if my teammates get my rig blown up. Bro, I have a nice mic, and I try to explain to these cats what's going on and what I need them to do, and they don't listen: they don't want to get out of the damn tank. Who can blame them? It's fun, and they won't be the ones out a million isk when it blows.
Suuuuucks for meeeee, though. |
Jason Pearson
3154
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Posted - 2013.11.25 07:29:00 -
[142] - Quote
4447 wrote:True Adamance wrote:Monkey MAC wrote:
You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped. Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
Instead there should be points where tanks are the best solution to certain problems, not all of them!
And if you read what I write you will know that is not what I want. I want balance. You don't get balance when enemies can be doing more damage than large rail guns with more splash, all the while being invisible, same with swarms. That is not balance, The size of the armament we carry we should easily have the same range as you if not more, with better in built visual targeting equipment. WE tankers GET it harder then any other class,.
You used to post legit, now you're trying to act like a troll, and the sad bit is you look like a mong for doing it :)
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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4447
Resolution XIII
852
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Posted - 2013.11.25 07:34:00 -
[143] - Quote
Jason Pearson wrote:4447 wrote:True Adamance wrote:Monkey MAC wrote:
You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped. Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
Instead there should be points where tanks are the best solution to certain problems, not all of them!
And if you read what I write you will know that is not what I want. I want balance. You don't get balance when enemies can be doing more damage than large rail guns with more splash, all the while being invisible, same with swarms. That is not balance, The size of the armament we carry we should easily have the same range as you if not more, with better in built visual targeting equipment. WE tankers GET it harder then any other class,. You used to post legit, now you're trying to act like a troll, and the sad bit is you look like a mong for doing it :)
Here's my real post tankers need to be strong but have a weak attack, or weak with a strong attack, That's it.
EDIT: they can't have both.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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Jason Pearson
3155
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Posted - 2013.11.25 08:26:00 -
[144] - Quote
4447 wrote:Jason Pearson wrote:4447 wrote:True Adamance wrote:Monkey MAC wrote:
You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped. Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
Instead there should be points where tanks are the best solution to certain problems, not all of them!
And if you read what I write you will know that is not what I want. I want balance. You don't get balance when enemies can be doing more damage than large rail guns with more splash, all the while being invisible, same with swarms. That is not balance, The size of the armament we carry we should easily have the same range as you if not more, with better in built visual targeting equipment. WE tankers GET it harder then any other class,. You used to post legit, now you're trying to act like a troll, and the sad bit is you look like a mong for doing it :) Here's my real post tankers need to be strong but have a weak attack, or weak with a strong attack, That's it. EDIT: they can't have both.
There we go :) See better and I agree with you ^_^
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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Takahiro Kashuken
Red Star. EoN.
1778
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Posted - 2013.11.25 12:40:00 -
[145] - Quote
8 pages lol
Come on infantry its not that hard to kill a tank
Why do we keep having to tell you how to do it? |
Monkey MAC
killer taxi company
1064
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Posted - 2013.11.25 12:45:00 -
[146] - Quote
Takahiro Kashuken wrote:8 pages lol
Come on infantry its not that hard to kill a tank
Why do we keep having to tell you how to do it?
Because if infantry requires a tank to kill a tank that's not infantry that's a tank, so in actual fact you are telling tankers how to kill tankers which inforces the point that tanks are gonna end up op if we continuemdown this road so really everytime you tell us its easy to kill a tank with a tank, you reinforce our point,
Your mind is now blown, see you when you get out
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
139
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Posted - 2013.11.25 12:52:00 -
[147] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:8 pages lol
Come on infantry its not that hard to kill a tank
Why do we keep having to tell you how to do it? Because if infantry requires a tank to kill a tank that's not infantry that's a tank, so in actual fact you are telling tankers how to kill tankers which inforces the point that tanks are gonna end up op if we continuemdown this road so really everytime you tell us its easy to kill a tank with a tank, you reinforce our point, Your mind is now blown, see you when you get out whats the BEST counter to a gun? another gun. whats the BEST counter to infantry? infantry AV is meant for support and area denial, not PURE killing
recuruit link
5 to 11 mil isk per 100k recuruit
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Atiim
Living Like Larry Schwag
1358
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Posted - 2013.11.25 14:06:00 -
[148] - Quote
Shokhann Echo wrote:Monkey MAC wrote: You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped. Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
Instead there should be points where tanks are the best solution to certain problems, not all of them!
basically your one of the call of duty boys who views the grunt ar as the almighty god of your universe No he's just not a World of Tanks boy who thinks tanks should be the answer to everything.
Check out my corp's new website here :D
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Atiim
Living Like Larry Schwag
1358
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Posted - 2013.11.25 14:13:00 -
[149] - Quote
jerrmy12 kahoalii wrote:Monkey MAC wrote:Takahiro Kashuken wrote:8 pages lol
Come on infantry its not that hard to kill a tank
Why do we keep having to tell you how to do it? Because if infantry requires a tank to kill a tank that's not infantry that's a tank, so in actual fact you are telling tankers how to kill tankers which inforces the point that tanks are gonna end up op if we continuemdown this road so really everytime you tell us its easy to kill a tank with a tank, you reinforce our point, Your mind is now blown, see you when you get out whats the BEST counter to a gun? another gun. whats the BEST counter to infantry? infantry AV is meant for support and area denial, not PURE killing That statement is way to huge of a generalization.
What's the best counter to a gun? A different gun. Just like how Mass Drivers are the best counter to Shotguns
What's the best counter to infantry? A different class of infantry. Just like rail tanks are the best counter to blaster tanks.
AV is meant for Anti-Vehicle. It is meant by title to destroy vehicles.
Check out my corp's new website here :D
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Jason Pearson
3161
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Posted - 2013.11.25 14:22:00 -
[150] - Quote
Atiim wrote:jerrmy12 kahoalii wrote:Monkey MAC wrote:Takahiro Kashuken wrote:8 pages lol
Come on infantry its not that hard to kill a tank
Why do we keep having to tell you how to do it? Because if infantry requires a tank to kill a tank that's not infantry that's a tank, so in actual fact you are telling tankers how to kill tankers which inforces the point that tanks are gonna end up op if we continuemdown this road so really everytime you tell us its easy to kill a tank with a tank, you reinforce our point, Your mind is now blown, see you when you get out whats the BEST counter to a gun? another gun. whats the BEST counter to infantry? infantry AV is meant for support and area denial, not PURE killing That statement is way to huge of a generalization. What's the best counter to a gun? A different gun. Just like how Mass Drivers are the best counter to Shotguns What's the best counter to infantry? A different class of infantry. Just like rail tanks are the best counter to blaster tanks. AV is meant for Anti-Vehicle. It is meant by title to destroy vehicles.
Actually, Rails are not the best counter to Blasters. It depends on a lot of factors, it's like saying a Sniper Rifle is good against a shotgun, Sure, at range, but a Blaster fitted to a speed tank is better at dealing with a Rail, Also depends on the type of tank, a missile tank might be better than a rail for example.
But I don't care much for it, the reason I'm replying is to ask a question, should AV be stronger than the turrets? Such as a Forge being stronger than a rail (don't give me BUT FORGES HAVE AMMO, because rails will too) just a question. Also, should AV be so cheap in comparison? I don't disagree that a solo tanker should die to a solo AVer (as a solo AVer can die to a solo tanker) but the cost comparison is ridiculous.
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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