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SgtDoughnut
Red Star Jr. EoN.
412
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Posted - 2013.11.25 00:23:00 -
[61] - Quote
Jason Pearson wrote:Atiim wrote:Jason Pearson wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. Ooh, I haven't been on here for a while, I like your sig :D The funny part is how it's an exact opposite of the truth. Replace anti-vehicle infantry with pilots and you can summarize about 95% of their "balancing" threads. I think both camps are bad and need to do something with their wrists :) And yes I understand my OP didn't make much sense to you, it was a simple fix for people who say they're Anti Vehicle (As in, fighting against Vehicles) and use Infantry based AV, why not just invest in a tank that has a Railgun? :) I mean, it's my personal belief that a tank should kill a tank, Infantry should be a nuisance. I guess because I thoroughly enjoy tank v tank battles, it seems more intense than Infantry v Infantry (yawn.)
You apparently have never seen or heard of foot soldiers making tanks worthless, you take out the treads you take out the tank, after that you just open the hatch toss in a grenade, dead tank crew. |
Atiim
Living Like Larry Schwag
1340
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Posted - 2013.11.25 00:27:00 -
[62] - Quote
Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?
Check out my corp's new website here :D
-HAND
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Spkr4theDead
Red Star. EoN.
1328
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Posted - 2013.11.25 00:32:00 -
[63] - Quote
Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. Why not?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Atiim
Living Like Larry Schwag
1341
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Posted - 2013.11.25 00:33:00 -
[64] - Quote
Spkr4theDead wrote:Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. Why not? -_-
He was being sarcastic
Check out my corp's new website here :D
-HAND
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Monkey MAC
killer taxi company
1050
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Posted - 2013.11.25 00:37:00 -
[65] - Quote
Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?
I think the better question would be why would we have AV? As a last ditch go out fighting kinda think before the big bad HAV disintegrates you?
It's like them giving you a starting pistol on round 40 of zombies It's like them giving you ammo for the one gun you don't have It's like them giving you 1 extra life in crash bandicoot after you wasted 3 lives getting to the box
Why don't we just remove AV from the game (after it should be useless), then a few months later remove infantry(they can't stand up to tanks, why have them), then another few months remove the lavs(no one is driving them) and then dropships(no one needs any transport)
oh look world of tanks
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Spkr4theDead
Red Star. EoN.
1328
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Posted - 2013.11.25 00:37:00 -
[66] - Quote
Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better? But you can't destroy a tank using your own poorly fit tank because you're terrible, so of course you don't want a tank to be its own best counter.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
217
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Posted - 2013.11.25 00:37:00 -
[67] - Quote
Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank.
The sniper is not its best counter.
EVERY SINGLE anti Infantry weapon kills them same as everybody else. There are LOTS of ways to kill a sniper, at the end of the day, hes just another merc in a suit.SMg,AR,PC,Mass driver,Locus G,etc...
what makes it FEEL this way is Broken RED LINE mechanics.
Tanks are already imprevious to most weapons except 4, and one of them being crappy as hell. |
Spkr4theDead
Red Star. EoN.
1328
|
Posted - 2013.11.25 00:38:00 -
[68] - Quote
Monkey MAC wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better? I think the better question would be why would we have AV? As a last ditch go out fighting kinda think before the big bad HAV disintegrates you? It's like them giving you a starting pistol on round 40 of zombies It's like them giving you ammo for the one gun you don't have It's like them giving you 1 extra life in crash bandicoot after you wasted 3 lives getting to the box Why don't we just remove AV from the game (after it should be useless), then a few months later remove infantry(they can't stand up to tanks, why have them), then another few months remove the lavs(no one is driving them) and then dropships(no one needs any transport) oh look world of tanks You don't squad with a competent tanker?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1328
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Posted - 2013.11.25 00:40:00 -
[69] - Quote
ACE OF JOKERS wrote:Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. The sniper is not its best counter. EVERY SINGLE anti Infantry weapon kills them same as everybody else. There are LOTS of ways to kill a sniper, at the end of the day, hes just another merc in a suit.SMg,AR,PC,Mass driver,Locus G,etc... what makes it FEEL this way is Broken RED LINE mechanics.Tanks are already imprevious to most weapons except 4, and one of them being crappy as hell. What, you want automatic rifles to do more damage against tanks?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Mortedeamor
WASTELAND JUNK REMOVAL
843
|
Posted - 2013.11.25 00:42:00 -
[70] - Quote
ahhh jason your advice is so inspiring that today every time i saw a tank i chased it witha tank..and killed it (my av was in said tank just in case) |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4257
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Posted - 2013.11.25 00:45:00 -
[71] - Quote
Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?
It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy
Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Spkr4theDead
Red Star. EoN.
1328
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Posted - 2013.11.25 00:48:00 -
[72] - Quote
True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better? It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? Because vehicles are not keeping with the status quo of infantry fighting. We keep telling them to go to Call of Duty if they don't want to deal with vehicles, but they stay anyway.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
219
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Posted - 2013.11.25 00:50:00 -
[73] - Quote
Spkr4theDead wrote:ACE OF JOKERS wrote:Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. The sniper is not its best counter. EVERY SINGLE anti Infantry weapon kills them same as everybody else. There are LOTS of ways to kill a sniper, at the end of the day, hes just another merc in a suit.SMg,AR,PC,Mass driver,Locus G,etc... what makes it FEEL this way is Broken RED LINE mechanics.Tanks are already imprevious to most weapons except 4, and one of them being crappy as hell. What, you want automatic rifles to do more damage against tanks?
Oh yeah i forgot your mental disabilities. Sorry. Quote me on that and get a cookie.
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Atiim
Living Like Larry Schwag
1345
|
Posted - 2013.11.25 00:51:00 -
[74] - Quote
Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better? But you can't destroy a tank using your own poorly fit tank because you're terrible, so of course you don't want a tank to be its own best counter. I think my best tank is pretty good. It can survive multiple people with AV while still being combat effective at the same time.
The tank I was using when that ADS ambushed me in was a 400k tank that's good for healing other vehicles but does poorly in combat because it has no hardners or nitrous. Besides, even with Nitrous I would never have been able to evade the ADS, and I couldn't fire at him because he was directly above the turret and out of my tracking range/zone.
I don't want HAVs to be the best or only counter because that's not balanced.
(On another note, what makes a good HAV fit? Hardners? Nitrous? Active Scanners? Heat sink mods? Dmg control mods? if those make a tank good, then my tank is "awesome".)
Check out my corp's new website here :D
-HAND
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Monkey MAC
killer taxi company
1056
|
Posted - 2013.11.25 00:53:00 -
[75] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better? I think the better question would be why would we have AV? As a last ditch go out fighting kinda think before the big bad HAV disintegrates you? It's like them giving you a starting pistol on round 40 of zombies It's like them giving you ammo for the one gun you don't have It's like them giving you 1 extra life in crash bandicoot after you wasted 3 lives getting to the box Why don't we just remove AV from the game (after it should be useless), then a few months later remove infantry(they can't stand up to tanks, why have them), then another few months remove the lavs(no one is driving them) and then dropships(no one needs any transport) oh look world of tanks You don't squad with a competent tanker? You're telling me it should be a requirement?
That if I don't squad with a compotent tanker I shouldn't bother? Or that if I don't squad with a compotent tanker I might as well run MLT and limit my losses?
Is that what your saying? Are you expecting every team to always have a tanker? Even in public and factional contracts, where the roster is randomized?
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Atiim
Living Like Larry Schwag
1345
|
Posted - 2013.11.25 00:56:00 -
[76] - Quote
True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better? It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? You don't know how much I'd love to see this.
Unfortunately, you also don't know how awful it would be if implemented with this game's current "I must stomp at all costs" playerbase rationale. You also don't understand how it wouldn't be fun when people start a battle just to find 7 tanks on the field while thier AV does little to no damage to them (even at PRO tier) and nobody on said player's team being a vehicle pilot.
It sounds good on paper, but the actual implementation would be terrible. Just like the Commando class.
Check out my corp's new website here :D
-HAND
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4260
|
Posted - 2013.11.25 00:59:00 -
[77] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better? But you can't destroy a tank using your own poorly fit tank because you're terrible, so of course you don't want a tank to be its own best counter. I think my best tank is pretty good. It can survive multiple people with AV while still being combat effective at the same time. The tank I was using when that ADS ambushed me in was a 400k tank that's good for healing other vehicles but does poorly in combat because it has no hardners or nitrous. Besides, even with Nitrous I would never have been able to evade the ADS, and I couldn't fire at him because he was directly above the turret and out of my tracking range/zone. I don't want HAVs to be the best or only counter because that's not balanced. (On another note, what makes a good HAV fit? Hardners? Nitrous? Active Scanners? Heat sink mods? Dmg control mods? if those make a tank good, then my tank is "awesome".)
How is it not balanced. We are firing, primarily, frigate class Rail Guns and Blasters at one another.......... you are firing tiny little pellets and missiles from hand held platforms.
Cant we just agree to make tanks more effective at killing one another, and less effective at Anti infantry. Artillery will do our ground trooper killing anyway.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Mdog 24158
Crux Special Tasks Group Gallente Federation
16
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Posted - 2013.11.25 01:00:00 -
[78] - Quote
I put 3 proxi mines behind the road it came from then walk in front of it throw 3 packed av nades at it then shoot standard swarms at it as it starts running it walks over my mines and boom bye bye tank.
Flying derpships and scout shotgunning 24/7 quite fun i must say
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Monkey MAC
killer taxi company
1058
|
Posted - 2013.11.25 01:02:00 -
[79] - Quote
True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better? It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc?
Escalation gameplay is all well and good, but where do youbgo from tanks, MTAC's, Gunships? What happens when you reach the top?
When you reach the top of escalation gameplay it becomes all about who has the most top level stuff at any one time!
What you want is Cyclic gameplay, where everything beats everything in the right circumstances! Where it becomes what is deployed where, not how much of itl
Examples Escalation Gameplay: Sid Mierer's Civilisation Cyclic Gameplay Tom Clancy's EndWar
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Aria Gomes
Death by Disassociation Zero-Day
135
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Posted - 2013.11.25 01:05:00 -
[80] - Quote
Minmatar style:
1. Run up to the tank like a boss. 2. Throw AV grenades at that mofo. 3. Run off to a Nanohive or throw one down somewhere. 4. Throw more AV grenades. 5. Laugh in the face of danger. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4264
|
Posted - 2013.11.25 01:14:00 -
[81] - Quote
Monkey MAC wrote:True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better? It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? Escalation gameplay is all well and good, but where do youbgo from tanks, MTAC's, Gunships? What happens when you reach the top? When you reach the top of escalation gameplay it becomes all about who has the most top level stuff at any one time! What you want is Cyclic gameplay, where everything beats everything in the right circumstances! Where it becomes what is deployed where, not how much of itl Examples Escalation Gameplay: Sid Mierer's Civilisation Cyclic Gameplay Tom Clancy's EndWar
And where do vehicles get the benefits? Only ever on maps where the other team is too stupid not to field its OP AV, abuse roof tops, or poor tank rendering.
I do not want to make infantry unusable they have their uses in entrenched positions, building, and to hack things, they should not be able to dominate in all things on all maps like they do now.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Spkr4theDead
Red Star. EoN.
1328
|
Posted - 2013.11.25 01:33:00 -
[82] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better? But you can't destroy a tank using your own poorly fit tank because you're terrible, so of course you don't want a tank to be its own best counter. I think my best tank is pretty good. It can survive multiple people with AV while still being combat effective at the same time. The tank I was using when that ADS ambushed me in was a 400k tank that's good for healing other vehicles but does poorly in combat because it has no hardners or nitrous. Besides, even with Nitrous I would never have been able to evade the ADS, and I couldn't fire at him because he was directly above the turret and out of my tracking range/zone. I don't want HAVs to be the best or only counter because that's not balanced. (On another note, what makes a good HAV fit? Hardners? Nitrous? Active Scanners? Heat sink mods? Dmg control mods? if those make a tank good, then my tank is "awesome".) A brain makes a tank good.
How is it not balanced? Explain yourself.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1328
|
Posted - 2013.11.25 01:34:00 -
[83] - Quote
Monkey MAC wrote: You're telling me it should be a requirement?
That if I don't squad with a compotent tanker I shouldn't bother? Or that if I don't squad with a compotent tanker I might as well run MLT and limit my losses?
Is that what your saying? Are you expecting every team to always have a tanker? Even in public and factional contracts, where the roster is randomized?
Where are you getting that from? I'm asking a simple question.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1328
|
Posted - 2013.11.25 01:36:00 -
[84] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better? It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? You don't know how much I'd love to see this. Unfortunately, you also don't know how awful it would be if implemented with this game's current "I must stomp at all costs" playerbase rationale. You also don't understand how it wouldn't be fun when people start a battle just to find 7 tanks on the field while thier AV does little to no damage to them (even at PRO tier) and nobody on said player's team being a vehicle pilot. It sounds good on paper, but the actual implementation would be terrible. Just like the Commando class. Why must everything be based on such extremes? Throw two in a squad and 14 randoms against 3 squads, but must balance the game on a hypothetical such as what if one team has 3 tankers and the other has none? Oh, I know, make AV work better than a tank.
You want to balance on hypotheticals and BS. I want to balance based on each team's tanks taking each other out. Chromosome railguns were perfect at that, but it's not fair that a tank was its own best counter, so infantry had them nerfed again.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1328
|
Posted - 2013.11.25 01:41:00 -
[85] - Quote
Monkey MAC wrote:True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better? It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? Escalation gameplay is all well and good, but where do youbgo from tanks, MTAC's, Gunships? What happens when you reach the top? When you reach the top of escalation gameplay it becomes all about who has the most top level stuff at any one time! What you want is Cyclic gameplay, where everything beats everything in the right circumstances! Where it becomes what is deployed where, not how much of itl Examples Escalation Gameplay: Sid Mierer's Civilisation Cyclic Gameplay Tom Clancy's EndWar So you only want it to stay at the level of PRO stomping, got it.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
221
|
Posted - 2013.11.25 01:41:00 -
[86] - Quote
Spkr4theDead wrote: Why must everything be based on such extremes?
Because as it is we have 10 Proto Stompers going vs 8 Newberries fresh out from the academy. This is the matchmaking we have. What makes you think that if tanks become FOTM it wont be like Atiim foresees....? |
Slag Emberforge
Immortal Retribution
141
|
Posted - 2013.11.25 01:43:00 -
[87] - Quote
Are not clones themselves the key to this whole thing? LAVs are quick cheap transport on flat terrain, DS are for transporting large numbers of troops over any terrain in order to gain strategic positions, are tanks not meant to fit a narrow role such as this?
Tanks provide moving cover for infantry, they can provide area denial, act as a slayer, point defense, and destroy fixtures and installations including Enemy CRUs.
This is a lot to offer in one package, yet they also do not have the downside of being nearly as easy to destroy as any other vehicle or infantry.
Tanks are by no means underpowered, and using terrain and tactics to destroy them is not some sort of "abuse" the word you are looking for is called for tactics. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4267
|
Posted - 2013.11.25 01:44:00 -
[88] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better? It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? You don't know how much I'd love to see this. Unfortunately, you also don't know how awful it would be if implemented with this game's current "I must stomp at all costs" playerbase rationale. You also don't understand how it wouldn't be fun when people start a battle just to find 7 tanks on the field while thier AV does little to no damage to them (even at PRO tier) and nobody on said player's team being a vehicle pilot. It sounds good on paper, but the actual implementation would be terrible. Just like the Commando class.
That's why I have been lobbying to make Tanks ANTI VEHICLE weapons, with anti infantry only a very distant secondary role that requires skill shots like the current rail guns do now.
AKA I want the large blaster removed. Give me Main Battle Cannon.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4267
|
Posted - 2013.11.25 01:45:00 -
[89] - Quote
Slag Emberforge wrote:Are not clones themselves the key to this whole thing? LAVs are quick cheap transport on flat terrain, DS are for transporting large numbers of troops over any terrain in order to gain strategic positions, are tanks not meant to fit a narrow role such as this?
Tanks provide moving cover for infantry, they can provide area denial, act as a slayer, point defense, and destroy fixtures and installations including Enemy CRUs.
This is a lot to offer in one package, yet they also do not have the downside of being nearly as easy to destroy as any other vehicle or infantry.
Tanks are by no means underpowered, and using terrain and tactics to destroy them is not some sort of "abuse" the word you are looking for is called for tactics.
It is an abuse if I know I should be able to see them...yet they remain brave and ******* cocky as hell off in some invisible force field....
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Spycrab Potato
Penguin's March
557
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Posted - 2013.11.25 01:45:00 -
[90] - Quote
Vulpes Dolosus wrote:How to scare off a Rail Tank:
-Get a militia sniper fit
-Shoot the tank
-The cowardly tanker will be so startled that he's actually taking damage he'll gun his tank straight back away from the battle. That doesn't scare us in the slightest...
My Limbus' name is Sarah.
My Freedom's name is Jeremi.
They both would like to say hi.
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