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Atiim
Living Like Larry Schwag
1321
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Posted - 2013.11.24 08:49:00 -
[1] - Quote
Not sure if trolling or being a legitimate dumbfluck
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-HAND
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Atiim
Living Like Larry Schwag
1321
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Posted - 2013.11.24 08:59:00 -
[2] - Quote
Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. His OP listed instructions on how AV can destroy HAVs.
Yet, all of this requires an HAV; therefore making it not actual AV, but simply HAV vs HAV.
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-HAND
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Atiim
Living Like Larry Schwag
1321
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Posted - 2013.11.24 09:01:00 -
[3] - Quote
Jason Pearson wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. Ooh, I haven't been on here for a while, I like your sig :D The funny part is how it's an exact opposite of the truth. Replace anti-vehicle infantry with pilots and you can summarize about 95% of their "balancing" threads.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1321
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Posted - 2013.11.24 09:02:00 -
[4] - Quote
Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. His OP listed instructions on how AV can destroy HAVs. Yet, all of this requires an HAV; therefore making it not actual AV, but simply HAV vs HAV. Man, I come home buzzed from a concert and this is what I see? Banishment! Please don't drink and drive your HAV....
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-HAND
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Atiim
Living Like Larry Schwag
1329
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Posted - 2013.11.24 19:37:00 -
[5] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. His OP listed instructions on how AV can destroy HAVs. Yet, all of this requires an HAV; therefore making it not actual AV, but simply HAV vs HAV. sica's are cheap, if you say no, QQ SUM MOAR AV BRIGADE Because everyone loves being forced to use a Sica or Soma to take down a tank.
Please LOLTank Brigadier, you mind QQing some moar? I want to fill up my 200th bucket.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1329
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Posted - 2013.11.24 19:41:00 -
[6] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:Jason Pearson wrote:Spkr4theDead wrote:Atiim wrote:Not sure if trolling or being a legitimate dumbfluck Obviously lets the whole of the forums know you're terrible at tanking. Ooh, I haven't been on here for a while, I like your sig :D The funny part is how it's an exact opposite of the truth. Replace anti-vehicle infantry with pilots and you can summarize about 95% of their "balancing" threads. i just solo'd a good 5000 shield gunlogi with STD swarms and STD av nades, so easy, he destroyed a scatered ion cannon but had full hp so suck on that newb, he used his booster when he took cover. That's an obvious lie.
My friend has a Gunnlogi with 4k shields and he survived 3 people using STD swarms. (I knew they were STD because the volleys only had 4 rockets).
To put a more urban twist on things, "Pics or GTFO!"
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1336
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Posted - 2013.11.25 00:10:00 -
[7] - Quote
Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. A sniper is not the best counter to a sniper. That title belongs to scouts with profile dampners
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-HAND
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Atiim
Living Like Larry Schwag
1336
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Posted - 2013.11.25 00:17:00 -
[8] - Quote
True Adamance wrote:Atiim wrote: That's an obvious lie.
My friend has a Gunnlogi with 4k shields and he survived 3 people using STD swarms. (I knew they were STD because the volleys only had 4 rockets).
To put a more urban twist on things, "Pics or GTFO!"
Its debatable Atiim. There are times when mu HAV seems like its doing its job well.....there are other where It seems weak as hell. As we have discussed before neither one of us is ambivalent enough to actually have a valid opinion since we are by far too biased. And our anecdotal evidence is pretty lack lustre Everything in both real life and in fictional situations such as video games have times where they are performing perfectly and other instances where they are performing poorly.
I'd like to think that I'm unbiased. All I want is for people to stop trying to balance PRO weapons against STD hulls and for both AV and HAVs to require teamwork to be successful. Why does everyone constantly assume that I'm on an AV Crusade?
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1340
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Posted - 2013.11.25 00:20:00 -
[9] - Quote
knight of 6 wrote:How to kill a tank 1) wait for reps to cycle 2) shoot
did I miss anything? Because the aura definitely renders perfectly around the HAV to indicate that it's reps and hardners are down.
As if anything rendered properly in this game
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-HAND
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Atiim
Living Like Larry Schwag
1340
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Posted - 2013.11.25 00:27:00 -
[10] - Quote
Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better?
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1341
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Posted - 2013.11.25 00:33:00 -
[11] - Quote
Spkr4theDead wrote:Benjamin Ciscko wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it's own best counter but a tank oh no the best counter should not be a tank. Why not? -_-
He was being sarcastic
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1345
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Posted - 2013.11.25 00:51:00 -
[12] - Quote
Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better? But you can't destroy a tank using your own poorly fit tank because you're terrible, so of course you don't want a tank to be its own best counter. I think my best tank is pretty good. It can survive multiple people with AV while still being combat effective at the same time.
The tank I was using when that ADS ambushed me in was a 400k tank that's good for healing other vehicles but does poorly in combat because it has no hardners or nitrous. Besides, even with Nitrous I would never have been able to evade the ADS, and I couldn't fire at him because he was directly above the turret and out of my tracking range/zone.
I don't want HAVs to be the best or only counter because that's not balanced.
(On another note, what makes a good HAV fit? Hardners? Nitrous? Active Scanners? Heat sink mods? Dmg control mods? if those make a tank good, then my tank is "awesome".)
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-HAND
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Atiim
Living Like Larry Schwag
1345
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Posted - 2013.11.25 00:56:00 -
[13] - Quote
True Adamance wrote:Atiim wrote:Spkr4theDead wrote:ZeHealingHurts HurtingHeals wrote:So make AV obsolete?
K. I'll never understand the problem you all have with a tank being its own best counter. Why would I use AV if HAVs are 300x better? It encourages escalation game play. Current all AV does is reset the counter back to 0 v 0, Infy vs Infy Why do you not want to see matches with tanks rolling around fighting one another, dropship assault squads, etc? You don't know how much I'd love to see this.
Unfortunately, you also don't know how awful it would be if implemented with this game's current "I must stomp at all costs" playerbase rationale. You also don't understand how it wouldn't be fun when people start a battle just to find 7 tanks on the field while thier AV does little to no damage to them (even at PRO tier) and nobody on said player's team being a vehicle pilot.
It sounds good on paper, but the actual implementation would be terrible. Just like the Commando class.
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-HAND
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Atiim
Living Like Larry Schwag
1353
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Posted - 2013.11.25 03:17:00 -
[14] - Quote
Spkr4theDead wrote: A brain makes a tank good.
How is it not balanced? Explain yourself.
LOLNO. ISK and SP makes a tank good. Tactics aren't even required.
Tell me, and I want your honest answer. Do you think people will use AV when it would be easier to use an HAV. Why should I be forced to use an HAV to be good at taking out HAVs?
Not quite sure you realize how that Idea would work out if implemented. Tanks would become the biggest FoTM this game has ever seen. You think Flaylocks and ARs are bad? Think Contact grenades deserved a spot in hell? Wait until you create a FoTM so big and powerful that the only way to combat it would be to use the FoTM. Making the FoTM even bigger!
Oh wait, that's exactly what you want. Infantry to hit "leave battle" so tanks can do nothing but scratch themselves up and spin their wheels (technically treads, but still).
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-HAND
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Atiim
Living Like Larry Schwag
1353
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Posted - 2013.11.25 03:20:00 -
[15] - Quote
jerrmy12 kahoalii wrote:yea, we only have STD, combined with EVERYONE has pro AV, you need to balance around pro AV Yes, instead of adding ADV and PRO tanks we need to simply need to balance PRO gear around STD gear.
While were at it, why not solve our "protostomping" issue by balancing PRO weapons around the [Starter] Medic fit.
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-HAND
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Atiim
Living Like Larry Schwag
1356
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Posted - 2013.11.25 03:45:00 -
[16] - Quote
Spkr4theDead wrote: Why must everything be based on such extremes? Throw two in a squad and 14 randoms against 3 squads, but must balance the game on a hypothetical such as what if one team has 3 tankers and the other has none? Oh, I know, make AV work better than a tank.
You want to balance on hypotheticals and BS. I want to balance based on each team's tanks taking each other out. Chromosome railguns were perfect at that, but it's not fair that a tank was its own best counter, so infantry had them nerfed again.
Why must everything be based on such extremes you may ask? Because currently all I ever see in matches is extremes where "Que-synced" full squads of corps like Nyain San are placed in a match of nothing but randoms and going 40-0. Because this game's playerbase has the "Must stomp at all costs" mentality. Because if it can happen, it's going to happen.
Lets take the logistics class for example. It was designed to be a versatile support class. But it also had the ability to tank better than assaults and most heavies, stack 3-4 complex damage mods, and a built in repair of 5HP/s. I'm sure that CCP didn't design the logistics class to be the best assault suit in the game with more eHP than the average heavy did they? But why did it become this way? What led to this extreme problem we have now?
It's because it was designed to allow this to happen. It wasn't meant to be this way, but since the possibility was there and the "Must stomp at all costs mentality" was present as well, we have the 1000hp Medium Frames running PRO weapons with 3-4 stacked complex damage mods. Who needs a sidearm when your 4 complex damage mods can melt everything on sight? And the 1000hp doesn't do much in terms of penalties when they already have more stamina than a heavy and did you forget about the PRO Scanners? You know, the ones with godlike range and the ability to scan 99% of all scouts?
Should a Medium Frame be the best counter to a Medium Frame? Should Light Frames be the best counter to Light Frames? Should Heavy Frames be the only counter to a Heavy Frame?
If a game has a class so powerful that the only efficient and effective way to counter them is with the same class, it is a game that I and many people will agree is broken
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-HAND
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Atiim
Living Like Larry Schwag
1358
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Posted - 2013.11.25 14:06:00 -
[17] - Quote
Shokhann Echo wrote:Monkey MAC wrote: You see you miss the point, that because I don't except the same idea as you I want tanks to be easily stomped. Actually read what I write, I have no problem mwith tanks being powerful, what I have a problem with is when you want Anti-Vehicle weaponry to be useless against them.
I don't have a problem with a tank taking down a squad if he networks with his own squad to bring them down. But tanks are niche weapons, just like the dropships, just like the Mass driver, just like the laser rifle.
It shouldn't be the answer to every situation. Being the only side to field one shouldn't guarantee victory, being the side to field the most shouldn't either.
Instead there should be points where tanks are the best solution to certain problems, not all of them!
basically your one of the call of duty boys who views the grunt ar as the almighty god of your universe No he's just not a World of Tanks boy who thinks tanks should be the answer to everything.
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-HAND
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Atiim
Living Like Larry Schwag
1358
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Posted - 2013.11.25 14:13:00 -
[18] - Quote
jerrmy12 kahoalii wrote:Monkey MAC wrote:Takahiro Kashuken wrote:8 pages lol
Come on infantry its not that hard to kill a tank
Why do we keep having to tell you how to do it? Because if infantry requires a tank to kill a tank that's not infantry that's a tank, so in actual fact you are telling tankers how to kill tankers which inforces the point that tanks are gonna end up op if we continuemdown this road so really everytime you tell us its easy to kill a tank with a tank, you reinforce our point, Your mind is now blown, see you when you get out whats the BEST counter to a gun? another gun. whats the BEST counter to infantry? infantry AV is meant for support and area denial, not PURE killing That statement is way to huge of a generalization.
What's the best counter to a gun? A different gun. Just like how Mass Drivers are the best counter to Shotguns
What's the best counter to infantry? A different class of infantry. Just like rail tanks are the best counter to blaster tanks.
AV is meant for Anti-Vehicle. It is meant by title to destroy vehicles.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1359
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Posted - 2013.11.25 14:49:00 -
[19] - Quote
jerrmy12 kahoalii wrote:ACE OF JOKERS wrote:Spkr4theDead wrote: Stop trying to solo us. What's so hard to understand about that? And what double standards are you talking about?
You tankers trying to solo a whole enemy squad,in the open....Tanks can solo squads? then aV should solo tanks. ITs called balance. What you want is: Tank can solo enemy teams Enemy teams need Strategy and teamwork to even SCARE the tank away. LOL @ your ideals . we cant escape at all which is a FORCED loss of 1 mil, infantry can hide Nitrous
Armor Hardners (or shield hardners)
F/45 Dmg control unti.
You can easily hit 50% resistance as well as being able to have enough speed to escape in time.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1359
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Posted - 2013.11.25 18:36:00 -
[20] - Quote
Jason Pearson wrote:Atiim wrote:jerrmy12 kahoalii wrote:ACE OF JOKERS wrote:Spkr4theDead wrote: Stop trying to solo us. What's so hard to understand about that? And what double standards are you talking about?
You tankers trying to solo a whole enemy squad,in the open....Tanks can solo squads? then aV should solo tanks. ITs called balance. What you want is: Tank can solo enemy teams Enemy teams need Strategy and teamwork to even SCARE the tank away. LOL @ your ideals . we cant escape at all which is a FORCED loss of 1 mil, infantry can hide Nitrous Armor Hardners (or shield hardners) F/45 Dmg control unti. You can easily hit 50% resistance as well as being able to have enough speed to escape in time. Erm, So for a Shield, you want me to run a Nitrous, Hardener, Control Unit and then leave me with two slots for a Rep and a booster? No thank you. Also, y u no answer my above post? plzrespondkthx. @work right now. I'll do so on my lunch break (15min)
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Atiim
Living Like Larry Schwag
1360
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Posted - 2013.11.25 19:16:00 -
[21] - Quote
Jason Pearson wrote:[quote=Atiim]
Actually, Rails are not the best counter to Blasters. It depends on a lot of factors, it's like saying a Sniper Rifle is good against a shotgun, Sure, at range, but a Blaster fitted to a speed tank is better at dealing with a Rail, Also depends on the type of tank, a missile tank might be better than a rail for example.
But I don't care much for it, the reason I'm replying is to ask a question, should AV be stronger than the turrets? Such as a Forge being stronger than a rail (don't give me BUT FORGES HAVE AMMO, because rails will too) just a question. Also, should AV be so cheap in comparison? I don't disagree that a solo tanker should die to a solo AVer (as a solo AVer can die to a solo tanker) but the cost comparison is ridiculous.
If I sit on a hill in the redline, there is no way your blaster is getting there in time without being at full health.
I believe that HAVs need a price reduction. Does that answer your question?
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-HAND
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Atiim
Living Like Larry Schwag
1361
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Posted - 2013.11.25 19:33:00 -
[22] - Quote
True Adamance wrote:Atiim wrote:Jason Pearson wrote:[quote=Atiim]
Actually, Rails are not the best counter to Blasters. It depends on a lot of factors, it's like saying a Sniper Rifle is good against a shotgun, Sure, at range, but a Blaster fitted to a speed tank is better at dealing with a Rail, Also depends on the type of tank, a missile tank might be better than a rail for example.
But I don't care much for it, the reason I'm replying is to ask a question, should AV be stronger than the turrets? Such as a Forge being stronger than a rail (don't give me BUT FORGES HAVE AMMO, because rails will too) just a question. Also, should AV be so cheap in comparison? I don't disagree that a solo tanker should die to a solo AVer (as a solo AVer can die to a solo tanker) but the cost comparison is ridiculous.
If I sit on a hill in the redline, there is no way your blaster is getting there in time without being at full health. I believe that HAVs need a price reduction. Does that answer your question? I believe you should not be able to fire outside of CONCORDs established battlefields. This way you get not redline rails, and we get no redline AV. Not completely. What if the team gets redlined?
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